mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-22 22:13:35 +02:00
79 lines
1.7 KiB
C++
79 lines
1.7 KiB
C++
/*
|
|
* CBattleInfoCallback.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
#include "../GameConstants.h"
|
|
|
|
VCMI_LIB_NAMESPACE_BEGIN
|
|
|
|
class PossiblePlayerBattleAction // actions performed at l-click
|
|
{
|
|
public:
|
|
enum Actions {
|
|
INVALID = -1,
|
|
CREATURE_INFO,
|
|
HERO_INFO,
|
|
MOVE_TACTICS,
|
|
CHOOSE_TACTICS_STACK,
|
|
|
|
MOVE_STACK,
|
|
ATTACK,
|
|
WALK_AND_ATTACK,
|
|
ATTACK_AND_RETURN,
|
|
SHOOT,
|
|
CATAPULT,
|
|
HEAL,
|
|
|
|
RANDOM_GENIE_SPELL, // random spell on a friendly creature
|
|
|
|
NO_LOCATION, // massive spells that affect every possible target, automatic casts
|
|
ANY_LOCATION,
|
|
OBSTACLE,
|
|
TELEPORT,
|
|
SACRIFICE,
|
|
FREE_LOCATION, // used with Force Field and Fire Wall - all tiles affected by spell must be free
|
|
AIMED_SPELL_CREATURE, // spell targeted at creature
|
|
};
|
|
|
|
private:
|
|
Actions action;
|
|
SpellID spellToCast;
|
|
|
|
public:
|
|
bool spellcast() const
|
|
{
|
|
return action == ANY_LOCATION || action == NO_LOCATION || action == OBSTACLE || action == TELEPORT ||
|
|
action == SACRIFICE || action == FREE_LOCATION || action == AIMED_SPELL_CREATURE;
|
|
}
|
|
|
|
Actions get() const
|
|
{
|
|
return action;
|
|
}
|
|
|
|
SpellID spell() const
|
|
{
|
|
return spellToCast;
|
|
}
|
|
|
|
PossiblePlayerBattleAction(Actions action, SpellID spellToCast = SpellID::NONE):
|
|
action(static_cast<Actions>(action)),
|
|
spellToCast(spellToCast)
|
|
{
|
|
assert((spellToCast != SpellID::NONE) == spellcast());
|
|
}
|
|
|
|
bool operator == (const PossiblePlayerBattleAction & other) const
|
|
{
|
|
return action == other.action && spellToCast == other.spellToCast;
|
|
}
|
|
};
|
|
|
|
VCMI_LIB_NAMESPACE_END
|