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Fix build
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41210c1dbf
commit
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@ -365,13 +365,6 @@ void CCallback::unregisterBattleInterface(std::shared_ptr<IBattleEventsReceiver>
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cl->additionalBattleInts[*player] -= battleEvents;
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}
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#if SCRIPTING_ENABLED
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scripting::Pool * CBattleCallback::getContextPool() const
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{
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return cl->getGlobalContextPool();
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}
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#endif
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CBattleCallback::CBattleCallback(std::optional<PlayerColor> player, CClient * C):
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cl(C),
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player(player)
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@ -134,10 +134,6 @@ public:
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void onBattleStarted(const IBattleInfo * info);
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void onBattleEnded(const BattleID & battleID);
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#if SCRIPTING_ENABLED
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scripting::Pool * getContextPool() const override;
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#endif
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friend class CCallback;
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friend class CClient;
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};
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@ -693,11 +693,6 @@ scripting::Pool * CClient::getGlobalContextPool() const
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{
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return clientScripts.get();
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}
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scripting::Pool * CClient::getContextPool() const
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{
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return clientScripts.get();
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}
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#endif
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void CClient::reinitScripting()
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@ -220,7 +220,6 @@ public:
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#if SCRIPTING_ENABLED
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scripting::Pool * getGlobalContextPool() const override;
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scripting::Pool * getContextPool() const override;
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#endif
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private:
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@ -22,6 +22,13 @@ CPlayerBattleCallback::CPlayerBattleCallback(const IBattleInfo * battle, PlayerC
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}
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#if SCRIPTING_ENABLED
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scripting::Pool * CPlayerBattleCallback::getContextPool() const
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{
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return nullptr; //TODO cl->getGlobalContextPool();
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}
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#endif
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const IBattleInfo * CPlayerBattleCallback::getBattle() const
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{
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return battle;
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@ -22,6 +22,10 @@ class DLL_LINKAGE CPlayerBattleCallback : public CBattleInfoCallback
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public:
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CPlayerBattleCallback(const IBattleInfo * battle, PlayerColor player);
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#if SCRIPTING_ENABLED
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scripting::Pool * getContextPool() const override;
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#endif
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const IBattleInfo * getBattle() const override;
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std::optional<PlayerColor> getPlayerID() const override;
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@ -75,7 +75,7 @@ LuaContext::LuaContext(const Script * source, const Environment * env_):
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S.push(env->game());
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lua_setglobal(L, "GAME");
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S.push(env->battle());
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S.push(env->battle(BattleID::NONE));
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lua_setglobal(L, "BATTLE");
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S.push(env->eventBus());
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@ -4094,10 +4094,10 @@ scripting::Pool * CGameHandler::getGlobalContextPool() const
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return serverScripts.get();
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}
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scripting::Pool * CGameHandler::getContextPool() const
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{
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return serverScripts.get();
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}
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//scripting::Pool * CGameHandler::getContextPool() const
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//{
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// return serverScripts.get();
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//}
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#endif
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void CGameHandler::createObject(const int3 & visitablePosition, Obj type, int32_t subtype)
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@ -270,7 +270,7 @@ public:
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#if SCRIPTING_ENABLED
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scripting::Pool * getGlobalContextPool() const override;
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scripting::Pool * getContextPool() const override;
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// scripting::Pool * getContextPool() const override;
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#endif
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friend class CVCMIServer;
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