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vcmi/mapeditor/playerparams.h

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/*
* playerparams.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
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#pragma once
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#include <QWidget>
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#include "../lib/mapping/CMapHeader.h"
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#include "mapcontroller.h"
namespace Ui {
class PlayerParams;
}
class PlayerParams : public QWidget
{
Q_OBJECT
public:
explicit PlayerParams(MapController & controller, int playerId, QWidget *parent = nullptr);
~PlayerParams();
PlayerInfo playerInfo;
int playerColor;
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void onTownPicked(const CGObjectInstance *);
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private slots:
void on_radioHuman_toggled(bool checked);
void on_radioCpu_toggled(bool checked);
void on_mainTown_currentIndexChanged(int index);
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void on_generateHero_stateChanged(int arg1);
void on_randomFaction_stateChanged(int arg1);
void allowedFactionsCheck(QListWidgetItem *);
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void on_teamId_activated(int index);
void on_playerColorCombo_activated(int index);
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void on_townSelect_clicked();
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private:
Ui::PlayerParams *ui;
MapController & controller;
};