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vcmi/mapeditor/graphics.h

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/*
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* graphics.h, part of VCMI engine
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*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
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//code is copied from vcmiclient/Graphics.h with minimal changes
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#include "../lib/GameConstants.h"
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#include "../lib/filesystem/ResourcePath.h"
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#include <QImage>
VCMI_LIB_NAMESPACE_BEGIN
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class CGHeroInstance;
class CGTownInstance;
class CGObjectInstance;
class EntityService;
class JsonNode;
class ObjectTemplate;
VCMI_LIB_NAMESPACE_END
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class CHeroClass;
struct InfoAboutHero;
struct InfoAboutTown;
class Animation;
/// Handles fonts, hero images, town images, various graphics
class Graphics
{
void addImageListEntry(size_t index, size_t group, const std::string & listName, const std::string & imageName);
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void addImageListEntries(const EntityService * service);
void initializeBattleGraphics();
void loadPaletteAndColors();
void loadHeroAnimations();
//loads animation and adds required rotated frames
std::shared_ptr<Animation> loadHeroAnimation(const std::string &name);
void loadHeroFlagAnimations();
//loads animation and adds required rotated frames
std::shared_ptr<Animation> loadHeroFlagAnimation(const std::string &name);
void loadErmuToPicture();
void loadFogOfWar();
void loadFonts();
void initializeImageLists();
public:
//various graphics
QVector<QRgb> playerColors; //array [8]
QRgb neutralColor;
QVector<QRgb> playerColorPalette; //palette to make interface colors good - array of size [256]
QVector<QRgb> neutralColorPalette;
// [hero class def name] //added group 10: up - left, 11 - left and 12 - left down // 13 - up-left standing; 14 - left standing; 15 - left down standing
std::map< std::string, std::shared_ptr<Animation> > heroAnimations;
std::vector< std::shared_ptr<Animation> > heroFlagAnimations;
// [boat type: 0 .. 2] //added group 10: up - left, 11 - left and 12 - left down // 13 - up-left standing; 14 - left standing; 15 - left down standing
std::array< std::shared_ptr<Animation>, 3> boatAnimations;
std::array< std::vector<std::shared_ptr<Animation> >, 3> boatFlagAnimations;
//all other objects (not hero or boat)
std::map< std::string, std::shared_ptr<Animation> > mapObjectAnimations;
std::map<std::string, JsonNode> imageLists;
//functions
Graphics();
~Graphics();
void load();
void blueToPlayersAdv(QImage * sur, PlayerColor player); //replaces blue interface colour with a color of player
std::shared_ptr<Animation> getAnimation(const CGObjectInstance * obj);
std::shared_ptr<Animation> getAnimation(const std::shared_ptr<const ObjectTemplate> info);
std::shared_ptr<Animation> getHeroAnimation(const std::shared_ptr<const ObjectTemplate> info);
};
extern Graphics * graphics;