1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-10 09:50:17 +02:00
vcmi/client/mapView/MapView.h

91 lines
2.6 KiB
C
Raw Normal View History

/*
* MapView.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../gui/CIntObject.h"
VCMI_LIB_NAMESPACE_BEGIN
struct ObjectPosInfo;
VCMI_LIB_NAMESPACE_END
2023-02-21 22:28:48 +02:00
class Canvas;
class MapViewActions;
class MapViewController;
class MapViewModel;
class MapViewCache;
/// Internal class that contains logic shared between all map views
class BasicMapView : public CIntObject
{
protected:
std::shared_ptr<MapViewModel> model;
std::shared_ptr<MapViewCache> tilesCache;
std::shared_ptr<MapViewController> controller;
std::shared_ptr<MapViewModel> createModel(const Point & dimensions) const;
2023-02-21 22:28:48 +02:00
void render(Canvas & target, bool fullUpdate);
public:
BasicMapView(const Point & offset, const Point & dimensions);
~BasicMapView() override;
void show(SDL_Surface * to) override;
void showAll(SDL_Surface * to) override;
};
/// Main class that represents visible section of adventure map
/// Contains all public interface of view and translates calls to internal model
class MapView : public BasicMapView
{
std::shared_ptr<MapViewActions> actions;
bool isSwiping;
public:
void show(SDL_Surface * to) override;
MapView(const Point & offset, const Point & dimensions);
/// Moves current view to another level, preserving position
void onMapLevelSwitched();
/// Moves current view by specified distance in pixels
void onMapScrolled(const Point & distance);
/// Moves current view to specified position, in pixels
void onMapSwiped(const Point & viewPosition);
/// Ends swiping mode and allows normal map scrolling once again
void onMapSwipeEnded();
/// Moves current view to specified tile
void onCenteredTile(const int3 & tile);
/// Moves current view to specified object
void onCenteredObject(const CGObjectInstance * target);
/// Switches view to "View Earth" / "View Air" mode, displaying downscaled map with overlay
2023-03-01 18:15:42 +02:00
void onViewSpellActivated(uint32_t tileSize, const std::vector<ObjectPosInfo> & objectPositions, bool showTerrain);
/// Switches view to downscaled View World
2023-03-01 18:15:42 +02:00
void onViewWorldActivated(uint32_t tileSize);
/// Switches view from View World mode back to standard view
void onViewMapActivated();
};
/// Main class that represents map view for puzzle map
class PuzzleMapView : public BasicMapView
{
public:
PuzzleMapView(const Point & offset, const Point & dimensions, const int3 & tileToCenter);
};