mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
Refactoring of new code, multiple functionality changes:
- Implemented separate Map View contexts for different map modes - Puzzle map now works - Enemy movement now works as in H3 - Removed no longer used code - Implemented missing embark/disembark sounds - Fixed view focusing on embarking/disembarking - Fixed focusing on movement near edge of terra incognita - Fixed sea movement sound
This commit is contained in:
parent
46200b133f
commit
387a7b421a
@ -48,6 +48,7 @@ set(client_SRCS
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mapRenderer/MapRenderer.cpp
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mapRenderer/MapRendererContext.cpp
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mapRenderer/MapRendererContextState.cpp
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mapRenderer/MapView.cpp
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mapRenderer/MapViewActions.cpp
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mapRenderer/MapViewCache.cpp
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@ -170,6 +171,7 @@ set(client_HEADERS
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mapRenderer/IMapRendererObserver.h
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mapRenderer/MapRenderer.h
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mapRenderer/MapRendererContext.h
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mapRenderer/MapRendererContextState.h
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mapRenderer/MapView.h
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mapRenderer/MapViewActions.h
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mapRenderer/MapViewCache.h
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@ -328,6 +328,12 @@ void CPlayerInterface::heroMoved(const TryMoveHero & details, bool verbose)
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if (!hero)
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return;
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if (details.result == TryMoveHero::EMBARK || details.result == TryMoveHero::DISEMBARK)
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{
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if (hero->getRemovalSound())
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CCS->soundh->playSound(hero->getRemovalSound().get());
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}
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adventureInt->minimap->updateTile(hero->convertToVisitablePos(details.start));
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adventureInt->minimap->updateTile(hero->convertToVisitablePos(details.end));
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@ -1603,149 +1609,7 @@ int CPlayerInterface::getLastIndex( std::string namePrefix)
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return (--dates.end())->second; //return latest file number
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return 0;
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}
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/*
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void CPlayerInterface::initMovement( const TryMoveHero &details, const CGHeroInstance * ho, const int3 &hp )
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{
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auto subArr = (CGI->mh->ttiles)[hp.z];
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int heroWidth = ho->appearance->getWidth();
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int heroHeight = ho->appearance->getHeight();
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int tileMinX = std::min(details.start.x, details.end.x) - heroWidth;
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int tileMaxX = std::max(details.start.x, details.end.x);
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int tileMinY = std::min(details.start.y, details.end.y) - heroHeight;
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int tileMaxY = std::max(details.start.y, details.end.y);
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// determine tiles on which hero will be visible during movement and add hero as visible object on these tiles where necessary
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for ( int tileX = tileMinX; tileX <= tileMaxX; ++tileX)
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{
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for ( int tileY = tileMinY; tileY <= tileMaxY; ++tileY)
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{
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bool heroVisibleHere = false;
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auto & tile = subArr[tileX][tileY];
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for(const auto & obj : tile.objects)
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{
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if (obj.obj == ho)
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{
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heroVisibleHere = true;
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break;
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}
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}
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if ( !heroVisibleHere)
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{
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tile.objects.push_back(TerrainTileObject(ho, {0,0,32,32}));
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std::stable_sort(tile.objects.begin(), tile.objects.end(), objectBlitOrderSorter);
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}
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}
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}
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}
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void CPlayerInterface::movementPxStep( const TryMoveHero &details, int i, const int3 &hp, const CGHeroInstance * ho )
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{
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auto subArr = (CGI->mh->ttiles)[hp.z];
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int heroWidth = ho->appearance->getWidth();
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int heroHeight = ho->appearance->getHeight();
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int tileMinX = std::min(details.start.x, details.end.x) - heroWidth;
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int tileMaxX = std::max(details.start.x, details.end.x);
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int tileMinY = std::min(details.start.y, details.end.y) - heroHeight;
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int tileMaxY = std::max(details.start.y, details.end.y);
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std::shared_ptr<CAnimation> animation = graphics->getAnimation(ho);
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assert(animation);
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assert(animation->size(0) != 0);
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auto image = animation->getImage(0,0);
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int heroImageOldX = details.start.x * 32;
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int heroImageOldY = details.start.y * 32;
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int heroImageNewX = details.end.x * 32;
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int heroImageNewY = details.end.y * 32;
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int heroImageCurrX = heroImageOldX + i*(heroImageNewX - heroImageOldX)/32;
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int heroImageCurrY = heroImageOldY + i*(heroImageNewY - heroImageOldY)/32;
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// recompute which part of hero sprite will be visible on each tile at this point of movement animation
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for ( int tileX = tileMinX; tileX <= tileMaxX; ++tileX)
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{
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for ( int tileY = tileMinY; tileY <= tileMaxY; ++tileY)
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{
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auto & tile = subArr[tileX][tileY];
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for ( auto & obj : tile.objects)
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{
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if (obj.obj == ho)
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{
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int tilePosX = tileX * 32;
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int tilePosY = tileY * 32;
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obj.rect.x = tilePosX - heroImageCurrX + image->width() - 32;
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obj.rect.y = tilePosY - heroImageCurrY + image->height() - 32;
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}
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}
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}
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}
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//adventureInt->terrain->moveX = (32 - i) * (heroImageNewX - heroImageOldX) / 32;
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//adventureInt->terrain->moveY = (32 - i) * (heroImageNewY - heroImageOldY) / 32;
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}
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void CPlayerInterface::finishMovement( const TryMoveHero &details, const int3 &hp, const CGHeroInstance * ho )
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{
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auto subArr = (CGI->mh->ttiles)[hp.z];
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int heroWidth = ho->appearance->getWidth();
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int heroHeight = ho->appearance->getHeight();
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int tileMinX = std::min(details.start.x, details.end.x) - heroWidth;
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int tileMaxX = std::max(details.start.x, details.end.x);
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int tileMinY = std::min(details.start.y, details.end.y) - heroHeight;
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int tileMaxY = std::max(details.start.y, details.end.y);
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// erase hero from all tiles on which he is currently visible
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for ( int tileX = tileMinX; tileX <= tileMaxX; ++tileX)
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{
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for ( int tileY = tileMinY; tileY <= tileMaxY; ++tileY)
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{
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auto & tile = subArr[tileX][tileY];
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for (size_t i = 0; i < tile.objects.size(); ++i)
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{
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if ( tile.objects[i].obj == ho)
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{
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tile.objects.erase(tile.objects.begin() + i);
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break;
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}
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}
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}
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}
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// re-add hero to all tiles on which he will still be visible after animation is over
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for ( int tileX = details.end.x - heroWidth + 1; tileX <= details.end.x; ++tileX)
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{
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for ( int tileY = details.end.y - heroHeight + 1; tileY <= details.end.y; ++tileY)
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{
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auto & tile = subArr[tileX][tileY];
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tile.objects.push_back(TerrainTileObject(ho, {0,0,32,32}));
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}
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}
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// update object list on all tiles that were affected during previous operations
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for ( int tileX = tileMinX; tileX <= tileMaxX; ++tileX)
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{
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for ( int tileY = tileMinY; tileY <= tileMaxY; ++tileY)
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{
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auto & tile = subArr[tileX][tileY];
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std::stable_sort(tile.objects.begin(), tile.objects.end(), objectBlitOrderSorter);
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}
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}
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//recompute hero sprite positioning using hero's final position
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movementPxStep(details, 32, hp, ho);
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}
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*/
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void CPlayerInterface::gameOver(PlayerColor player, const EVictoryLossCheckResult & victoryLossCheckResult )
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{
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EVENT_HANDLER_CALLED_BY_CLIENT;
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@ -444,20 +444,20 @@ void ApplyFirstClientNetPackVisitor::visitTryMoveHero(TryMoveHero & pack)
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{
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CGHeroInstance *h = gs.getHero(pack.id);
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//check if playerint will have the knowledge about movement - if not, directly update maphandler
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for(auto i=cl.playerint.begin(); i!=cl.playerint.end(); i++)
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if(CGI->mh)
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{
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auto ps = gs.getPlayerState(i->first);
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if(ps && (gs.isVisible(h->convertToVisitablePos(pack.start), i->first) || gs.isVisible(h->convertToVisitablePos(pack.end), i->first)))
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switch (pack.result)
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{
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if(ps->human)
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pack.humanKnows = true;
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case TryMoveHero::EMBARK:
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CGI->mh->onBeforeHeroEmbark(h, pack.start, pack.end);
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break;
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case TryMoveHero::TELEPORTATION:
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CGI->mh->onBeforeHeroTeleported(h, pack.start, pack.end);
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break;
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case TryMoveHero::DISEMBARK:
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CGI->mh->onBeforeHeroDisembark(h, pack.start, pack.end);
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break;
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}
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}
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if(CGI->mh && pack.result == TryMoveHero::EMBARK)
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{
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CGI->mh->onObjectFadeOut(h);
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CGI->mh->waitForOngoingAnimations();
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}
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}
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@ -471,23 +471,17 @@ void ApplyClientNetPackVisitor::visitTryMoveHero(TryMoveHero & pack)
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{
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switch(pack.result)
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{
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case TryMoveHero::FAILED:
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break; // no-op
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case TryMoveHero::SUCCESS:
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CGI->mh->onHeroMoved(h, pack.start, pack.end);
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break;
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case TryMoveHero::TELEPORTATION:
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CGI->mh->onHeroTeleported(h, pack.start, pack.end);
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break;
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case TryMoveHero::BLOCKING_VISIT:
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CGI->mh->onHeroRotated(h, pack.start, pack.end);
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break;
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case TryMoveHero::EMBARK:
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// handled in ApplyFirst
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//CGI->mh->onObjectFadeOut(h);
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CGI->mh->onAfterHeroEmbark(h, pack.start, pack.end);
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break;
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case TryMoveHero::TELEPORTATION:
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CGI->mh->onAfterHeroTeleported(h, pack.start, pack.end);
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break;
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case TryMoveHero::DISEMBARK:
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CGI->mh->onObjectFadeIn(h);
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CGI->mh->onAfterHeroDisembark(h, pack.start, pack.end);
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break;
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}
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}
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@ -37,12 +37,16 @@ public:
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/// Removes object from map instantly, with no animation
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virtual void onObjectInstantRemove(const CGObjectInstance * obj) {}
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/// Perform hero teleportation animation with terrain fade animation
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virtual void onHeroTeleported(const CGHeroInstance * obj, const int3 & from, const int3 & dest) {}
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/// Perform hero movement animation, moving hero across terrain
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virtual void onHeroMoved(const CGHeroInstance * obj, const int3 & from, const int3 & dest) {}
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/// Instantly rotates hero to face destination tile
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virtual void onHeroRotated(const CGHeroInstance * obj, const int3 & from, const int3 & dest) {}
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/// Perform initialization of hero teleportation animation with terrain fade animation
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virtual void onBeforeHeroTeleported(const CGHeroInstance * obj, const int3 & from, const int3 & dest) {}
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virtual void onAfterHeroTeleported(const CGHeroInstance * obj, const int3 & from, const int3 & dest) {}
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virtual void onBeforeHeroEmbark(const CGHeroInstance * obj, const int3 & from, const int3 & dest) {};
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virtual void onAfterHeroEmbark(const CGHeroInstance * obj, const int3 & from, const int3 & dest) {};
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virtual void onBeforeHeroDisembark(const CGHeroInstance * obj, const int3 & from, const int3 & dest) {};
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virtual void onAfterHeroDisembark(const CGHeroInstance * obj, const int3 & from, const int3 & dest) {};
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};
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@ -1,5 +1,5 @@
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/*
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* MapRendererContext.cpp, part of VCMI engine
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* MapRendererContextState.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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@ -11,305 +11,103 @@
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#include "StdInc.h"
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#include "MapRendererContext.h"
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#include "MapRendererContextState.h"
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#include "mapHandler.h"
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#include "../../CCallback.h"
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#include "../CGameInfo.h"
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#include "../CPlayerInterface.h"
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#include "../adventureMap/CAdvMapInt.h"
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#include "../../CCallback.h"
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#include "../../lib/Point.h"
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#include "../../lib/mapObjects/CGHeroInstance.h"
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#include "../../lib/mapping/CMap.h"
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#include "../../lib/CPathfinder.h"
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MapObjectsSorter::MapObjectsSorter(IMapRendererContext & context)
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: context(context)
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MapRendererBaseContext::MapRendererBaseContext(const MapRendererContextState & viewState)
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: viewState(viewState)
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{
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}
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bool MapObjectsSorter::operator()(const ObjectInstanceID & left, const ObjectInstanceID & right) const
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{
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return (*this)(context.getObject(left), context.getObject(right));
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}
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bool MapObjectsSorter::operator()(const CGObjectInstance * left, const CGObjectInstance * right) const
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{
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//FIXME: remove mh access
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return CGI->mh->compareObjectBlitOrder(left, right);
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}
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int3 MapRendererContext::getMapSize() const
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{
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return LOCPLINT->cb->getMapSize();
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}
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bool MapRendererContext::isInMap(const int3 & coordinates) const
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{
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return LOCPLINT->cb->isInTheMap(coordinates);
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}
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const TerrainTile & MapRendererContext::getMapTile(const int3 & coordinates) const
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{
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return CGI->mh->getMap()->getTile(coordinates);
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}
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const CGObjectInstance * MapRendererContext::getObject(ObjectInstanceID objectID) const
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{
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return CGI->mh->getMap()->objects.at(objectID.getNum());
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}
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bool MapRendererContext::isVisible(const int3 & coordinates) const
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{
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if (settingsSessionSpectate || showAllTerrain)
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return LOCPLINT->cb->isInTheMap(coordinates);
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return LOCPLINT->cb->isVisible(coordinates);
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}
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const CGPath * MapRendererContext::currentPath() const
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{
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if (worldViewModeActive)
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return nullptr;
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const auto * hero = adventureInt->curHero();
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if(!hero)
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return nullptr;
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if(!LOCPLINT->paths.hasPath(hero))
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return nullptr;
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return &LOCPLINT->paths.getPath(hero);
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}
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size_t MapRendererContext::objectImageIndex(ObjectInstanceID objectID, size_t groupSize) const
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{
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assert(groupSize > 0);
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if(groupSize == 0)
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return 0;
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if (!settingsAdventureObjectAnimation)
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return 0;
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if (worldViewModeActive)
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return 0;
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// H3 timing for adventure map objects animation is 180 ms
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// Terrain animations also use identical interval, however those are only present in HotA and/or HD Mod
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size_t baseFrameTime = 180;
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// hero movement animation always plays at ~50ms / frame
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// in-game setting only affect movement across screen
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if(movementAnimation && movementAnimation->target == objectID)
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baseFrameTime = 50;
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size_t frameCounter = animationTime / baseFrameTime;
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size_t frameIndex = frameCounter % groupSize;
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return frameIndex;
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}
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size_t MapRendererContext::terrainImageIndex(size_t groupSize) const
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{
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if (!settingsAdventureTerrainAnimation)
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return 0;
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if (worldViewModeActive)
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return 0;
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size_t baseFrameTime = 180;
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size_t frameCounter = animationTime / baseFrameTime;
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size_t frameIndex = frameCounter % groupSize;
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return frameIndex;
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}
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bool MapRendererContext::tileAnimated(const int3 & coordinates) const
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{
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if (!isInMap(coordinates))
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return false;
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if(movementAnimation)
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{
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auto objects = getObjects(coordinates);
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if(vstd::contains(objects, movementAnimation->target))
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return true;
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}
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if(fadeInAnimation)
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{
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auto objects = getObjects(coordinates);
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if(vstd::contains(objects, fadeInAnimation->target))
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return true;
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}
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if(fadeOutAnimation)
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{
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auto objects = getObjects(coordinates);
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if(vstd::contains(objects, fadeOutAnimation->target))
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return true;
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}
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return false;
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}
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bool MapRendererContext::filterGrayscale() const
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{
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return false;
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}
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bool MapRendererContext::showRoads() const
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{
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return true;
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}
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bool MapRendererContext::showRivers() const
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{
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return true;
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}
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bool MapRendererContext::showBorder() const
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{
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return !worldViewModeActive;
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}
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bool MapRendererContext::showOverlay() const
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{
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return worldViewModeActive;
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}
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bool MapRendererContext::showGrid() const
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{
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return settingsSessionShowGrid;
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}
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bool MapRendererContext::showVisitable() const
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{
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return settingsSessionShowVisitable;
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}
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bool MapRendererContext::showBlockable() const
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{
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return settingsSessionShowBlockable;
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}
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MapRendererContext::MapRendererContext()
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{
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auto mapSize = getMapSize();
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objects.resize(boost::extents[mapSize.z][mapSize.x][mapSize.y]);
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|
||||
for(const auto & obj : CGI->mh->getMap()->objects)
|
||||
addObject(obj);
|
||||
}
|
||||
|
||||
void MapRendererContext::addObject(const CGObjectInstance * obj)
|
||||
{
|
||||
if(!obj)
|
||||
return;
|
||||
|
||||
for(int fx = 0; fx < obj->getWidth(); ++fx)
|
||||
{
|
||||
for(int fy = 0; fy < obj->getHeight(); ++fy)
|
||||
{
|
||||
int3 currTile(obj->pos.x - fx, obj->pos.y - fy, obj->pos.z);
|
||||
|
||||
if(isInMap(currTile) && obj->coveringAt(currTile.x, currTile.y))
|
||||
{
|
||||
auto & container = objects[currTile.z][currTile.x][currTile.y];
|
||||
|
||||
container.push_back(obj->id);
|
||||
boost::range::sort(container, MapObjectsSorter(*this));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void MapRendererContext::addMovingObject(const CGObjectInstance * object, const int3 & tileFrom, const int3 & tileDest)
|
||||
{
|
||||
int xFrom = std::min(tileFrom.x, tileDest.x) - object->getWidth();
|
||||
int xDest = std::max(tileFrom.x, tileDest.x);
|
||||
int yFrom = std::min(tileFrom.y, tileDest.y) - object->getHeight();
|
||||
int yDest = std::max(tileFrom.y, tileDest.y);
|
||||
|
||||
for(int x = xFrom; x <= xDest; ++x)
|
||||
{
|
||||
for(int y = yFrom; y <= yDest; ++y)
|
||||
{
|
||||
int3 currTile(x, y, object->pos.z);
|
||||
|
||||
if(isInMap(currTile))
|
||||
{
|
||||
auto & container = objects[currTile.z][currTile.x][currTile.y];
|
||||
|
||||
container.push_back(object->id);
|
||||
boost::range::sort(container, MapObjectsSorter(*this));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void MapRendererContext::removeObject(const CGObjectInstance * object)
|
||||
{
|
||||
for(int z = 0; z < getMapSize().z; z++)
|
||||
for(int x = 0; x < getMapSize().x; x++)
|
||||
for(int y = 0; y < getMapSize().y; y++)
|
||||
vstd::erase(objects[z][x][y], object->id);
|
||||
}
|
||||
|
||||
const MapRendererContext::MapObjectsList & MapRendererContext::getObjects(const int3 & coordinates) const
|
||||
{
|
||||
assert(isInMap(coordinates));
|
||||
return objects[coordinates.z][coordinates.x][coordinates.y];
|
||||
}
|
||||
|
||||
size_t MapRendererContext::objectGroupIndex(ObjectInstanceID objectID) const
|
||||
uint32_t MapRendererBaseContext::getObjectRotation(ObjectInstanceID objectID) const
|
||||
{
|
||||
const CGObjectInstance * obj = getObject(objectID);
|
||||
// TODO
|
||||
static const std::vector<size_t> moveGroups = {99, 10, 5, 6, 7, 8, 9, 12, 11};
|
||||
static const std::vector<size_t> idleGroups = {99, 13, 0, 1, 2, 3, 4, 15, 14};
|
||||
|
||||
if(obj->ID == Obj::HERO)
|
||||
{
|
||||
const auto * hero = dynamic_cast<const CGHeroInstance *>(obj);
|
||||
if(movementAnimation && movementAnimation->target == objectID)
|
||||
return moveGroups[hero->moveDir];
|
||||
return idleGroups[hero->moveDir];
|
||||
return hero->moveDir;
|
||||
}
|
||||
|
||||
if(obj->ID == Obj::BOAT)
|
||||
{
|
||||
const auto * boat = dynamic_cast<const CGBoat *>(obj);
|
||||
|
||||
uint8_t direction = boat->hero ? boat->hero->moveDir : boat->direction;
|
||||
|
||||
if(movementAnimation && movementAnimation->target == objectID)
|
||||
return moveGroups[direction];
|
||||
return idleGroups[direction];
|
||||
if(boat->hero)
|
||||
return boat->hero->moveDir;
|
||||
return boat->direction;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
Point MapRendererContext::objectImageOffset(ObjectInstanceID objectID, const int3 & coordinates) const
|
||||
int3 MapRendererBaseContext::getMapSize() const
|
||||
{
|
||||
if(movementAnimation && movementAnimation->target == objectID)
|
||||
{
|
||||
int3 offsetTilesFrom = movementAnimation->tileFrom - coordinates;
|
||||
int3 offsetTilesDest = movementAnimation->tileDest - coordinates;
|
||||
return LOCPLINT->cb->getMapSize();
|
||||
}
|
||||
|
||||
Point offsetPixelsFrom = Point(offsetTilesFrom) * Point(32, 32);
|
||||
Point offsetPixelsDest = Point(offsetTilesDest) * Point(32, 32);
|
||||
bool MapRendererBaseContext::isInMap(const int3 & coordinates) const
|
||||
{
|
||||
return LOCPLINT->cb->isInTheMap(coordinates);
|
||||
}
|
||||
|
||||
Point result = vstd::lerp(offsetPixelsFrom, offsetPixelsDest, movementAnimation->progress);
|
||||
bool MapRendererBaseContext::isVisible(const int3 & coordinates) const
|
||||
{
|
||||
if(settingsSessionSpectate)
|
||||
return LOCPLINT->cb->isInTheMap(coordinates);
|
||||
else
|
||||
return LOCPLINT->cb->isVisible(coordinates);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
bool MapRendererBaseContext::tileAnimated(const int3 & coordinates) const
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
const TerrainTile & MapRendererBaseContext::getMapTile(const int3 & coordinates) const
|
||||
{
|
||||
return CGI->mh->getMap()->getTile(coordinates);
|
||||
}
|
||||
|
||||
const MapRendererBaseContext::MapObjectsList & MapRendererBaseContext::getObjects(const int3 & coordinates) const
|
||||
{
|
||||
assert(isInMap(coordinates));
|
||||
return viewState.objects[coordinates.z][coordinates.x][coordinates.y];
|
||||
}
|
||||
|
||||
const CGObjectInstance * MapRendererBaseContext::getObject(ObjectInstanceID objectID) const
|
||||
{
|
||||
return CGI->mh->getMap()->objects.at(objectID.getNum());
|
||||
}
|
||||
|
||||
const CGPath * MapRendererBaseContext::currentPath() const
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
size_t MapRendererBaseContext::objectGroupIndex(ObjectInstanceID objectID) const
|
||||
{
|
||||
static const std::vector<size_t> idleGroups = {0, 13, 0, 1, 2, 3, 4, 15, 14};
|
||||
return idleGroups[getObjectRotation(objectID)];
|
||||
}
|
||||
|
||||
Point MapRendererBaseContext::objectImageOffset(ObjectInstanceID objectID, const int3 & coordinates) const
|
||||
{
|
||||
const CGObjectInstance * object = getObject(objectID);
|
||||
int3 offsetTiles(object->getPosition() - coordinates);
|
||||
return Point(offsetTiles) * Point(32, 32);
|
||||
}
|
||||
|
||||
double MapRendererContext::objectTransparency(ObjectInstanceID objectID, const int3 & coordinates) const
|
||||
double MapRendererBaseContext::objectTransparency(ObjectInstanceID objectID, const int3 & coordinates) const
|
||||
{
|
||||
const CGObjectInstance * object = getObject(objectID);
|
||||
|
||||
@ -323,23 +121,213 @@ double MapRendererContext::objectTransparency(ObjectInstanceID objectID, const i
|
||||
if(hero->boat)
|
||||
return 0;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
if(showAllTerrain)
|
||||
{
|
||||
if(object->isVisitable() && !LOCPLINT->cb->isVisible(coordinates))
|
||||
return 0;
|
||||
}
|
||||
size_t MapRendererBaseContext::objectImageIndex(ObjectInstanceID objectID, size_t groupSize) const
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
if(fadeOutAnimation && objectID == fadeOutAnimation->target)
|
||||
return 1.0 - fadeOutAnimation->progress;
|
||||
size_t MapRendererBaseContext::terrainImageIndex(size_t groupSize) const
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
if(fadeInAnimation && objectID == fadeInAnimation->target)
|
||||
return fadeInAnimation->progress;
|
||||
size_t MapRendererBaseContext::overlayImageIndex(const int3 & coordinates) const
|
||||
{
|
||||
return std::numeric_limits<size_t>::max();
|
||||
}
|
||||
|
||||
bool MapRendererBaseContext::filterGrayscale() const
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bool MapRendererBaseContext::showRoads() const
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool MapRendererBaseContext::showRivers() const
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool MapRendererBaseContext::showBorder() const
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bool MapRendererBaseContext::showOverlay() const
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bool MapRendererBaseContext::showGrid() const
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bool MapRendererBaseContext::showVisitable() const
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bool MapRendererBaseContext::showBlockable() const
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
MapRendererAdventureContext::MapRendererAdventureContext(const MapRendererContextState & viewState)
|
||||
: MapRendererBaseContext(viewState)
|
||||
{
|
||||
}
|
||||
|
||||
const CGPath * MapRendererAdventureContext::currentPath() const
|
||||
{
|
||||
const auto * hero = adventureInt->curHero();
|
||||
|
||||
if(!hero)
|
||||
return nullptr;
|
||||
|
||||
if(!LOCPLINT->paths.hasPath(hero))
|
||||
return nullptr;
|
||||
|
||||
return &LOCPLINT->paths.getPath(hero);
|
||||
}
|
||||
|
||||
size_t MapRendererAdventureContext::objectImageIndex(ObjectInstanceID objectID, size_t groupSize) const
|
||||
{
|
||||
assert(groupSize > 0);
|
||||
|
||||
if(!settingsAdventureObjectAnimation)
|
||||
return 0;
|
||||
|
||||
if(groupSize == 0)
|
||||
return 0;
|
||||
|
||||
// usign objectID for frameCounter to add pseudo-random element per-object.
|
||||
// Without it, animation of multiple visible objects of the same type will always be in sync
|
||||
size_t baseFrameTime = 180;
|
||||
size_t frameCounter = animationTime / baseFrameTime + objectID.getNum();
|
||||
size_t frameIndex = frameCounter % groupSize;
|
||||
return frameIndex;
|
||||
}
|
||||
|
||||
size_t MapRendererAdventureContext::terrainImageIndex(size_t groupSize) const
|
||||
{
|
||||
if(!settingsAdventureTerrainAnimation)
|
||||
return 0;
|
||||
|
||||
size_t baseFrameTime = 180;
|
||||
size_t frameCounter = animationTime / baseFrameTime;
|
||||
size_t frameIndex = frameCounter % groupSize;
|
||||
return frameIndex;
|
||||
}
|
||||
|
||||
bool MapRendererAdventureContext::showBorder() const
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool MapRendererAdventureContext::showGrid() const
|
||||
{
|
||||
return settingShowGrid;
|
||||
}
|
||||
|
||||
bool MapRendererAdventureContext::showVisitable() const
|
||||
{
|
||||
return settingShowVisitable;
|
||||
}
|
||||
|
||||
bool MapRendererAdventureContext::showBlockable() const
|
||||
{
|
||||
return settingShowBlockable;
|
||||
}
|
||||
|
||||
MapRendererAdventureFadingContext::MapRendererAdventureFadingContext(const MapRendererContextState & viewState)
|
||||
: MapRendererAdventureContext(viewState)
|
||||
{
|
||||
}
|
||||
|
||||
bool MapRendererAdventureFadingContext::tileAnimated(const int3 & coordinates) const
|
||||
{
|
||||
if(!isInMap(coordinates))
|
||||
return false;
|
||||
|
||||
auto objects = getObjects(coordinates);
|
||||
if(vstd::contains(objects, target))
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
double MapRendererAdventureFadingContext::objectTransparency(ObjectInstanceID objectID, const int3 & coordinates) const
|
||||
{
|
||||
if(objectID == target)
|
||||
return progress;
|
||||
|
||||
return 1.0;
|
||||
}
|
||||
|
||||
size_t MapRendererContext::selectOverlayImageForObject(const ObjectPosInfo & object) const
|
||||
MapRendererAdventureMovingContext::MapRendererAdventureMovingContext(const MapRendererContextState & viewState)
|
||||
: MapRendererAdventureContext(viewState)
|
||||
{
|
||||
}
|
||||
|
||||
size_t MapRendererAdventureMovingContext::objectGroupIndex(ObjectInstanceID objectID) const
|
||||
{
|
||||
if(target == objectID)
|
||||
{
|
||||
static const std::vector<size_t> moveGroups = {0, 10, 5, 6, 7, 8, 9, 12, 11};
|
||||
return moveGroups[getObjectRotation(objectID)];
|
||||
}
|
||||
return MapRendererAdventureContext::objectGroupIndex(objectID);
|
||||
}
|
||||
|
||||
bool MapRendererAdventureMovingContext::tileAnimated(const int3 & coordinates) const
|
||||
{
|
||||
if(!isInMap(coordinates))
|
||||
return false;
|
||||
|
||||
auto objects = getObjects(coordinates);
|
||||
if(vstd::contains(objects, target))
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
Point MapRendererAdventureMovingContext::objectImageOffset(ObjectInstanceID objectID, const int3 & coordinates) const
|
||||
{
|
||||
if(target == objectID)
|
||||
{
|
||||
int3 offsetTilesFrom = tileFrom - coordinates;
|
||||
int3 offsetTilesDest = tileDest - coordinates;
|
||||
|
||||
Point offsetPixelsFrom = Point(offsetTilesFrom) * Point(32, 32);
|
||||
Point offsetPixelsDest = Point(offsetTilesDest) * Point(32, 32);
|
||||
|
||||
Point result = vstd::lerp(offsetPixelsFrom, offsetPixelsDest, progress);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
return MapRendererAdventureContext::objectImageOffset(objectID, coordinates);
|
||||
}
|
||||
|
||||
size_t MapRendererAdventureMovingContext::objectImageIndex(ObjectInstanceID objectID, size_t groupSize) const
|
||||
{
|
||||
if(target != objectID)
|
||||
return MapRendererAdventureContext::objectImageIndex(objectID, groupSize);
|
||||
|
||||
int32_t baseFrameTime = 50;
|
||||
size_t frameCounter = animationTime / baseFrameTime;
|
||||
size_t frameIndex = frameCounter % groupSize;
|
||||
return frameIndex;
|
||||
}
|
||||
|
||||
size_t MapRendererWorldViewContext::selectOverlayImageForObject(const ObjectPosInfo & object) const
|
||||
{
|
||||
size_t ownerIndex = PlayerColor::PLAYER_LIMIT.getNum() * static_cast<size_t>(EWorldViewIcon::ICONS_PER_PLAYER);
|
||||
|
||||
@ -368,19 +356,18 @@ size_t MapRendererContext::selectOverlayImageForObject(const ObjectPosInfo & obj
|
||||
return std::numeric_limits<size_t>::max();
|
||||
}
|
||||
|
||||
size_t MapRendererContext::overlayImageIndex(const int3 & coordinates) const
|
||||
MapRendererWorldViewContext::MapRendererWorldViewContext(const MapRendererContextState & viewState)
|
||||
: MapRendererBaseContext(viewState)
|
||||
{
|
||||
for(const auto & entry : additionalOverlayIcons)
|
||||
{
|
||||
if(entry.pos != coordinates)
|
||||
continue;
|
||||
}
|
||||
|
||||
size_t iconIndex = selectOverlayImageForObject(entry);
|
||||
|
||||
if(iconIndex != std::numeric_limits<size_t>::max())
|
||||
return iconIndex;
|
||||
}
|
||||
bool MapRendererWorldViewContext::showOverlay() const
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
size_t MapRendererWorldViewContext::overlayImageIndex(const int3 & coordinates) const
|
||||
{
|
||||
if(!isVisible(coordinates))
|
||||
return std::numeric_limits<size_t>::max();
|
||||
|
||||
@ -402,5 +389,93 @@ size_t MapRendererContext::overlayImageIndex(const int3 & coordinates) const
|
||||
if(iconIndex != std::numeric_limits<size_t>::max())
|
||||
return iconIndex;
|
||||
}
|
||||
|
||||
return std::numeric_limits<size_t>::max();
|
||||
}
|
||||
|
||||
MapRendererSpellViewContext::MapRendererSpellViewContext(const MapRendererContextState & viewState)
|
||||
: MapRendererWorldViewContext(viewState)
|
||||
{
|
||||
}
|
||||
|
||||
double MapRendererSpellViewContext::objectTransparency(ObjectInstanceID objectID, const int3 & coordinates) const
|
||||
{
|
||||
if(showAllTerrain)
|
||||
{
|
||||
if(getObject(objectID)->isVisitable() && !MapRendererWorldViewContext::isVisible(coordinates))
|
||||
return 0;
|
||||
}
|
||||
|
||||
return MapRendererWorldViewContext::objectTransparency(objectID, coordinates);
|
||||
}
|
||||
|
||||
bool MapRendererSpellViewContext::isVisible(const int3 & coordinates) const
|
||||
{
|
||||
if (showAllTerrain)
|
||||
return isInMap(coordinates);
|
||||
return MapRendererBaseContext::isVisible(coordinates);
|
||||
}
|
||||
|
||||
size_t MapRendererSpellViewContext::overlayImageIndex(const int3 & coordinates) const
|
||||
{
|
||||
for(const auto & entry : additionalOverlayIcons)
|
||||
{
|
||||
if(entry.pos != coordinates)
|
||||
continue;
|
||||
|
||||
size_t iconIndex = selectOverlayImageForObject(entry);
|
||||
|
||||
if(iconIndex != std::numeric_limits<size_t>::max())
|
||||
return iconIndex;
|
||||
}
|
||||
|
||||
return MapRendererWorldViewContext::overlayImageIndex(coordinates);
|
||||
}
|
||||
|
||||
MapRendererPuzzleMapContext::MapRendererPuzzleMapContext(const MapRendererContextState & viewState)
|
||||
: MapRendererBaseContext(viewState)
|
||||
{
|
||||
}
|
||||
|
||||
MapRendererPuzzleMapContext::~MapRendererPuzzleMapContext() = default;
|
||||
|
||||
const CGPath * MapRendererPuzzleMapContext::currentPath() const
|
||||
{
|
||||
return grailPos.get();
|
||||
}
|
||||
|
||||
double MapRendererPuzzleMapContext::objectTransparency(ObjectInstanceID objectID, const int3 & coordinates) const
|
||||
{
|
||||
const auto * object = getObject(objectID);
|
||||
|
||||
if(!object)
|
||||
return 0;
|
||||
|
||||
if(object->isVisitable())
|
||||
return 0;
|
||||
|
||||
if(object->ID == Obj::HOLE)
|
||||
return 0;
|
||||
|
||||
return MapRendererBaseContext::objectTransparency(objectID, coordinates);
|
||||
}
|
||||
|
||||
bool MapRendererPuzzleMapContext::isVisible(const int3 & coordinates) const
|
||||
{
|
||||
return LOCPLINT->cb->isInTheMap(coordinates);
|
||||
}
|
||||
|
||||
bool MapRendererPuzzleMapContext::filterGrayscale() const
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool MapRendererPuzzleMapContext::showRoads() const
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bool MapRendererPuzzleMapContext::showRivers() const
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
@ -11,101 +11,27 @@
|
||||
|
||||
#include "IMapRendererContext.h"
|
||||
|
||||
#include "../lib/int3.h"
|
||||
#include "../lib/GameConstants.h"
|
||||
#include "../lib/int3.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
struct ObjectPosInfo;
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
||||
class MapObjectsSorter
|
||||
{
|
||||
IMapRendererContext & context;
|
||||
struct MapRendererContextState;
|
||||
|
||||
class MapRendererBaseContext : public IMapRendererContext
|
||||
{
|
||||
public:
|
||||
explicit MapObjectsSorter(IMapRendererContext & context);
|
||||
|
||||
bool operator()(const ObjectInstanceID & left, const ObjectInstanceID & right) const;
|
||||
bool operator()(const CGObjectInstance * left, const CGObjectInstance * right) const;
|
||||
};
|
||||
|
||||
struct HeroAnimationState
|
||||
{
|
||||
ObjectInstanceID target;
|
||||
int3 tileFrom;
|
||||
int3 tileDest;
|
||||
double progress;
|
||||
};
|
||||
|
||||
struct FadingAnimationState
|
||||
{
|
||||
ObjectInstanceID target;
|
||||
double progress;
|
||||
};
|
||||
|
||||
// from VwSymbol.def
|
||||
enum class EWorldViewIcon
|
||||
{
|
||||
TOWN = 0,
|
||||
HERO = 1,
|
||||
ARTIFACT = 2,
|
||||
TELEPORT = 3,
|
||||
GATE = 4,
|
||||
MINE_WOOD = 5,
|
||||
MINE_MERCURY = 6,
|
||||
MINE_STONE = 7,
|
||||
MINE_SULFUR = 8,
|
||||
MINE_CRYSTAL = 9,
|
||||
MINE_GEM = 10,
|
||||
MINE_GOLD = 11,
|
||||
RES_WOOD = 12,
|
||||
RES_MERCURY = 13,
|
||||
RES_STONE = 14,
|
||||
RES_SULFUR = 15,
|
||||
RES_CRYSTAL = 16,
|
||||
RES_GEM = 17,
|
||||
RES_GOLD = 18,
|
||||
|
||||
ICONS_PER_PLAYER = 19,
|
||||
ICONS_TOTAL = 19 * 9 // 8 players + neutral set at the end
|
||||
};
|
||||
|
||||
class MapRendererContext : public IMapRendererContext
|
||||
{
|
||||
friend class MapViewController;
|
||||
|
||||
boost::multi_array<MapObjectsList, 3> objects;
|
||||
|
||||
uint32_t animationTime = 0;
|
||||
|
||||
boost::optional<HeroAnimationState> movementAnimation;
|
||||
boost::optional<HeroAnimationState> teleportAnimation;
|
||||
|
||||
boost::optional<FadingAnimationState> fadeOutAnimation;
|
||||
boost::optional<FadingAnimationState> fadeInAnimation;
|
||||
|
||||
std::vector<ObjectPosInfo> additionalOverlayIcons;
|
||||
|
||||
bool worldViewModeActive = false;
|
||||
bool showAllTerrain = false;
|
||||
const MapRendererContextState & viewState;
|
||||
bool settingsSessionSpectate = false;
|
||||
bool settingsAdventureObjectAnimation = true;
|
||||
bool settingsAdventureTerrainAnimation = true;
|
||||
bool settingsSessionShowGrid = false;
|
||||
bool settingsSessionShowVisitable = false;
|
||||
bool settingsSessionShowBlockable = false;
|
||||
|
||||
size_t selectOverlayImageForObject(const ObjectPosInfo & objectID) const;
|
||||
explicit MapRendererBaseContext(const MapRendererContextState & viewState);
|
||||
|
||||
public:
|
||||
MapRendererContext();
|
||||
uint32_t getObjectRotation(ObjectInstanceID objectID) const;
|
||||
|
||||
void addObject(const CGObjectInstance * object);
|
||||
void addMovingObject(const CGObjectInstance * object, const int3 & tileFrom, const int3 & tileDest);
|
||||
void removeObject(const CGObjectInstance * object);
|
||||
|
||||
int3 getMapSize() const final;
|
||||
bool isInMap(const int3 & coordinates) const final;
|
||||
int3 getMapSize() const override;
|
||||
bool isInMap(const int3 & coordinates) const override;
|
||||
bool isVisible(const int3 & coordinates) const override;
|
||||
bool tileAnimated(const int3 & coordinates) const override;
|
||||
|
||||
@ -116,7 +42,7 @@ public:
|
||||
|
||||
size_t objectGroupIndex(ObjectInstanceID objectID) const override;
|
||||
Point objectImageOffset(ObjectInstanceID objectID, const int3 & coordinates) const override;
|
||||
double objectTransparency(ObjectInstanceID objectID, const int3 &coordinates) const override;
|
||||
double objectTransparency(ObjectInstanceID objectID, const int3 & coordinates) const override;
|
||||
size_t objectImageIndex(ObjectInstanceID objectID, size_t groupSize) const override;
|
||||
size_t terrainImageIndex(size_t groupSize) const override;
|
||||
size_t overlayImageIndex(const int3 & coordinates) const override;
|
||||
@ -130,3 +56,94 @@ public:
|
||||
bool showVisitable() const override;
|
||||
bool showBlockable() const override;
|
||||
};
|
||||
|
||||
class MapRendererAdventureContext : public MapRendererBaseContext
|
||||
{
|
||||
public:
|
||||
uint32_t animationTime = 0;
|
||||
bool settingShowGrid = false;
|
||||
bool settingShowVisitable = false;
|
||||
bool settingShowBlockable = false;
|
||||
bool settingsAdventureObjectAnimation = true;
|
||||
bool settingsAdventureTerrainAnimation = true;
|
||||
|
||||
explicit MapRendererAdventureContext(const MapRendererContextState & viewState);
|
||||
|
||||
const CGPath * currentPath() const override;
|
||||
size_t objectImageIndex(ObjectInstanceID objectID, size_t groupSize) const override;
|
||||
size_t terrainImageIndex(size_t groupSize) const override;
|
||||
|
||||
bool showBorder() const override;
|
||||
bool showGrid() const override;
|
||||
bool showVisitable() const override;
|
||||
bool showBlockable() const override;
|
||||
};
|
||||
|
||||
class MapRendererAdventureFadingContext : public MapRendererAdventureContext
|
||||
{
|
||||
public:
|
||||
ObjectInstanceID target;
|
||||
double progress;
|
||||
|
||||
explicit MapRendererAdventureFadingContext(const MapRendererContextState & viewState);
|
||||
|
||||
bool tileAnimated(const int3 & coordinates) const override;
|
||||
double objectTransparency(ObjectInstanceID objectID, const int3 & coordinates) const override;
|
||||
};
|
||||
|
||||
class MapRendererAdventureMovingContext : public MapRendererAdventureContext
|
||||
{
|
||||
public:
|
||||
ObjectInstanceID target;
|
||||
int3 tileFrom;
|
||||
int3 tileDest;
|
||||
double progress;
|
||||
|
||||
explicit MapRendererAdventureMovingContext(const MapRendererContextState & viewState);
|
||||
|
||||
bool tileAnimated(const int3 & coordinates) const override;
|
||||
size_t objectGroupIndex(ObjectInstanceID objectID) const override;
|
||||
Point objectImageOffset(ObjectInstanceID objectID, const int3 & coordinates) const override;
|
||||
size_t objectImageIndex(ObjectInstanceID objectID, size_t groupSize) const override;
|
||||
};
|
||||
|
||||
class MapRendererWorldViewContext : public MapRendererBaseContext
|
||||
{
|
||||
protected:
|
||||
size_t selectOverlayImageForObject(const ObjectPosInfo & object) const;
|
||||
|
||||
public:
|
||||
explicit MapRendererWorldViewContext(const MapRendererContextState & viewState);
|
||||
|
||||
size_t overlayImageIndex(const int3 & coordinates) const override;
|
||||
bool showOverlay() const override;
|
||||
};
|
||||
|
||||
class MapRendererSpellViewContext : public MapRendererWorldViewContext
|
||||
{
|
||||
public:
|
||||
std::vector<ObjectPosInfo> additionalOverlayIcons;
|
||||
bool showAllTerrain = false;
|
||||
|
||||
explicit MapRendererSpellViewContext(const MapRendererContextState & viewState);
|
||||
|
||||
bool isVisible(const int3 & coordinates) const override;
|
||||
double objectTransparency(ObjectInstanceID objectID, const int3 & coordinates) const override;
|
||||
size_t overlayImageIndex(const int3 & coordinates) const override;
|
||||
};
|
||||
|
||||
class MapRendererPuzzleMapContext : public MapRendererBaseContext
|
||||
{
|
||||
public:
|
||||
std::unique_ptr<CGPath> grailPos;
|
||||
|
||||
explicit MapRendererPuzzleMapContext(const MapRendererContextState & viewState);
|
||||
~MapRendererPuzzleMapContext();
|
||||
|
||||
const CGPath * currentPath() const override;
|
||||
double objectTransparency(ObjectInstanceID objectID, const int3 & coordinates) const override;
|
||||
bool isVisible(const int3 & coordinates) const override;
|
||||
bool filterGrayscale() const override;
|
||||
bool showRoads() const override;
|
||||
bool showRivers() const override;
|
||||
};
|
||||
|
93
client/mapRenderer/MapRendererContextState.cpp
Normal file
93
client/mapRenderer/MapRendererContextState.cpp
Normal file
@ -0,0 +1,93 @@
|
||||
/*
|
||||
* MapRendererContext.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
#include "StdInc.h"
|
||||
#include "MapRendererContextState.h"
|
||||
|
||||
#include "IMapRendererContext.h"
|
||||
#include "mapHandler.h"
|
||||
|
||||
#include "../CGameInfo.h"
|
||||
#include "../CPlayerInterface.h"
|
||||
#include "../adventureMap/CAdvMapInt.h"
|
||||
#include "../../CCallback.h"
|
||||
|
||||
#include "../../lib/mapObjects/CGHeroInstance.h"
|
||||
#include "../../lib/mapping/CMap.h"
|
||||
|
||||
static bool compareObjectBlitOrder(ObjectInstanceID left, ObjectInstanceID right)
|
||||
{
|
||||
//FIXME: remove mh access
|
||||
return CGI->mh->compareObjectBlitOrder(CGI->mh->getMap()->objects[left.getNum()], CGI->mh->getMap()->objects[right.getNum()]);
|
||||
}
|
||||
|
||||
MapRendererContextState::MapRendererContextState()
|
||||
{
|
||||
auto mapSize = LOCPLINT->cb->getMapSize();
|
||||
|
||||
objects.resize(boost::extents[mapSize.z][mapSize.x][mapSize.y]);
|
||||
|
||||
for(const auto & obj : CGI->mh->getMap()->objects)
|
||||
addObject(obj);
|
||||
}
|
||||
|
||||
void MapRendererContextState::addObject(const CGObjectInstance * obj)
|
||||
{
|
||||
if(!obj)
|
||||
return;
|
||||
|
||||
for(int fx = 0; fx < obj->getWidth(); ++fx)
|
||||
{
|
||||
for(int fy = 0; fy < obj->getHeight(); ++fy)
|
||||
{
|
||||
int3 currTile(obj->pos.x - fx, obj->pos.y - fy, obj->pos.z);
|
||||
|
||||
if(LOCPLINT->cb->isInTheMap(currTile) && obj->coveringAt(currTile.x, currTile.y))
|
||||
{
|
||||
auto & container = objects[currTile.z][currTile.x][currTile.y];
|
||||
|
||||
container.push_back(obj->id);
|
||||
boost::range::sort(container, compareObjectBlitOrder);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void MapRendererContextState::addMovingObject(const CGObjectInstance * object, const int3 & tileFrom, const int3 & tileDest)
|
||||
{
|
||||
int xFrom = std::min(tileFrom.x, tileDest.x) - object->getWidth();
|
||||
int xDest = std::max(tileFrom.x, tileDest.x);
|
||||
int yFrom = std::min(tileFrom.y, tileDest.y) - object->getHeight();
|
||||
int yDest = std::max(tileFrom.y, tileDest.y);
|
||||
|
||||
for(int x = xFrom; x <= xDest; ++x)
|
||||
{
|
||||
for(int y = yFrom; y <= yDest; ++y)
|
||||
{
|
||||
int3 currTile(x, y, object->pos.z);
|
||||
|
||||
if(LOCPLINT->cb->isInTheMap(currTile))
|
||||
{
|
||||
auto & container = objects[currTile.z][currTile.x][currTile.y];
|
||||
|
||||
container.push_back(object->id);
|
||||
boost::range::sort(container, compareObjectBlitOrder);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void MapRendererContextState::removeObject(const CGObjectInstance * object)
|
||||
{
|
||||
for(int z = 0; z < LOCPLINT->cb->getMapSize().z; z++)
|
||||
for(int x = 0; x < LOCPLINT->cb->getMapSize().x; x++)
|
||||
for(int y = 0; y < LOCPLINT->cb->getMapSize().y; y++)
|
||||
vstd::erase(objects[z][x][y], object->id);
|
||||
}
|
62
client/mapRenderer/MapRendererContextState.h
Normal file
62
client/mapRenderer/MapRendererContextState.h
Normal file
@ -0,0 +1,62 @@
|
||||
/*
|
||||
* MapRendererContext.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "../lib/int3.h"
|
||||
#include "../lib/GameConstants.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
struct ObjectPosInfo;
|
||||
class CGObjectInstance;
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
||||
class IMapRendererContext;
|
||||
|
||||
// from VwSymbol.def
|
||||
enum class EWorldViewIcon
|
||||
{
|
||||
TOWN = 0,
|
||||
HERO = 1,
|
||||
ARTIFACT = 2,
|
||||
TELEPORT = 3,
|
||||
GATE = 4,
|
||||
MINE_WOOD = 5,
|
||||
MINE_MERCURY = 6,
|
||||
MINE_STONE = 7,
|
||||
MINE_SULFUR = 8,
|
||||
MINE_CRYSTAL = 9,
|
||||
MINE_GEM = 10,
|
||||
MINE_GOLD = 11,
|
||||
RES_WOOD = 12,
|
||||
RES_MERCURY = 13,
|
||||
RES_STONE = 14,
|
||||
RES_SULFUR = 15,
|
||||
RES_CRYSTAL = 16,
|
||||
RES_GEM = 17,
|
||||
RES_GOLD = 18,
|
||||
|
||||
ICONS_PER_PLAYER = 19,
|
||||
ICONS_TOTAL = 19 * 9 // 8 players + neutral set at the end
|
||||
};
|
||||
|
||||
struct MapRendererContextState
|
||||
{
|
||||
public:
|
||||
MapRendererContextState();
|
||||
|
||||
using MapObject = ObjectInstanceID;
|
||||
using MapObjectsList = std::vector<MapObject>;
|
||||
|
||||
boost::multi_array<MapObjectsList, 3> objects;
|
||||
|
||||
void addObject(const CGObjectInstance * object);
|
||||
void addMovingObject(const CGObjectInstance * object, const int3 & tileFrom, const int3 & tileDest);
|
||||
void removeObject(const CGObjectInstance * object);
|
||||
};
|
@ -32,9 +32,9 @@
|
||||
#include "../../lib/mapObjects/CGHeroInstance.h"
|
||||
#include "../../lib/mapping/CMap.h"
|
||||
|
||||
MapView::~MapView() = default;
|
||||
BasicMapView::~BasicMapView() = default;
|
||||
|
||||
std::shared_ptr<MapViewModel> MapView::createModel(const Point & dimensions) const
|
||||
std::shared_ptr<MapViewModel> BasicMapView::createModel(const Point & dimensions) const
|
||||
{
|
||||
auto result = std::make_shared<MapViewModel>();
|
||||
|
||||
@ -46,22 +46,18 @@ std::shared_ptr<MapViewModel> MapView::createModel(const Point & dimensions) con
|
||||
return result;
|
||||
}
|
||||
|
||||
MapView::MapView(const Point & offset, const Point & dimensions)
|
||||
BasicMapView::BasicMapView(const Point & offset, const Point & dimensions)
|
||||
: model(createModel(dimensions))
|
||||
, controller(new MapViewController(model))
|
||||
, tilesCache(new MapViewCache(model))
|
||||
, isSwiping(false)
|
||||
, controller(new MapViewController(model, tilesCache))
|
||||
{
|
||||
OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
|
||||
pos += offset;
|
||||
pos.w = dimensions.x;
|
||||
pos.h = dimensions.y;
|
||||
|
||||
actions = std::make_shared<MapViewActions>(*this, model);
|
||||
actions->setContext(controller->getContext());
|
||||
}
|
||||
|
||||
void MapView::render(Canvas & target, bool fullUpdate)
|
||||
void BasicMapView::render(Canvas & target, bool fullUpdate)
|
||||
{
|
||||
Canvas targetClipped(target, pos);
|
||||
|
||||
@ -70,20 +66,35 @@ void MapView::render(Canvas & target, bool fullUpdate)
|
||||
tilesCache->render(controller->getContext(), targetClipped, fullUpdate);
|
||||
}
|
||||
|
||||
void MapView::show(SDL_Surface * to)
|
||||
void BasicMapView::show(SDL_Surface * to)
|
||||
{
|
||||
Canvas target(to);
|
||||
CSDL_Ext::CClipRectGuard guard(to, pos);
|
||||
render(target, false);
|
||||
}
|
||||
|
||||
void MapView::showAll(SDL_Surface * to)
|
||||
void BasicMapView::showAll(SDL_Surface * to)
|
||||
{
|
||||
Canvas target(to);
|
||||
CSDL_Ext::CClipRectGuard guard(to, pos);
|
||||
render(target, true);
|
||||
}
|
||||
|
||||
void MapView::show(SDL_Surface * to)
|
||||
{
|
||||
actions->setContext(controller->getContext());
|
||||
BasicMapView::show(to);
|
||||
}
|
||||
|
||||
MapView::MapView(const Point & offset, const Point & dimensions)
|
||||
: BasicMapView(offset, dimensions)
|
||||
, isSwiping(false)
|
||||
{
|
||||
OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
|
||||
actions = std::make_shared<MapViewActions>(*this, model);
|
||||
actions->setContext(controller->getContext());
|
||||
}
|
||||
|
||||
void MapView::onMapLevelSwitched()
|
||||
{
|
||||
if(LOCPLINT->cb->getMapSize().z > 1)
|
||||
@ -124,6 +135,7 @@ void MapView::onCenteredObject(const CGObjectInstance * target)
|
||||
|
||||
void MapView::onViewSpellActivated(uint32_t tileSize, const std::vector<ObjectPosInfo> & objectPositions, bool showTerrain)
|
||||
{
|
||||
controller->activateSpellViewContext();
|
||||
controller->setTileSize(Point(tileSize, tileSize));
|
||||
controller->setOverlayVisibility(objectPositions);
|
||||
controller->setTerrainVisibility(showTerrain);
|
||||
@ -131,12 +143,19 @@ void MapView::onViewSpellActivated(uint32_t tileSize, const std::vector<ObjectPo
|
||||
|
||||
void MapView::onViewWorldActivated(uint32_t tileSize)
|
||||
{
|
||||
controller->activateWorldViewContext();
|
||||
controller->setTileSize(Point(tileSize, tileSize));
|
||||
}
|
||||
|
||||
void MapView::onViewMapActivated()
|
||||
{
|
||||
controller->activateAdventureContext();
|
||||
controller->setTileSize(Point(32, 32));
|
||||
controller->setOverlayVisibility({});
|
||||
controller->setTerrainVisibility(false);
|
||||
}
|
||||
|
||||
PuzzleMapView::PuzzleMapView(const Point & offset, const Point & dimensions, const int3 & tileToCenter)
|
||||
: BasicMapView(offset, dimensions)
|
||||
{
|
||||
controller->setViewCenter(tileToCenter);
|
||||
controller->activatePuzzleMapContext(tileToCenter);
|
||||
}
|
||||
|
@ -21,24 +21,38 @@ class MapViewController;
|
||||
class MapViewModel;
|
||||
class MapViewCache;
|
||||
|
||||
/// Main class that represents visible section of adventure map
|
||||
/// Contains all public interface of view and translates calls to internal model
|
||||
class MapView : public CIntObject
|
||||
/// Internal class that contains logic shared between all map views
|
||||
class BasicMapView : public CIntObject
|
||||
{
|
||||
protected:
|
||||
std::shared_ptr<MapViewModel> model;
|
||||
std::shared_ptr<MapViewCache> tilesCache;
|
||||
std::shared_ptr<MapViewController> controller;
|
||||
std::shared_ptr<MapViewActions> actions;
|
||||
|
||||
bool isSwiping;
|
||||
|
||||
std::shared_ptr<MapViewModel> createModel(const Point & dimensions) const;
|
||||
|
||||
void render(Canvas & target, bool fullUpdate);
|
||||
|
||||
public:
|
||||
BasicMapView(const Point & offset, const Point & dimensions);
|
||||
~BasicMapView() override;
|
||||
|
||||
void show(SDL_Surface * to) override;
|
||||
void showAll(SDL_Surface * to) override;
|
||||
};
|
||||
|
||||
/// Main class that represents visible section of adventure map
|
||||
/// Contains all public interface of view and translates calls to internal model
|
||||
class MapView : public BasicMapView
|
||||
{
|
||||
std::shared_ptr<MapViewActions> actions;
|
||||
|
||||
bool isSwiping;
|
||||
|
||||
public:
|
||||
void show(SDL_Surface * to) override;
|
||||
|
||||
MapView(const Point & offset, const Point & dimensions);
|
||||
~MapView() override;
|
||||
|
||||
/// Moves current view to another level, preserving position
|
||||
void onMapLevelSwitched();
|
||||
@ -55,9 +69,7 @@ public:
|
||||
/// Moves current view to specified tile
|
||||
void onCenteredTile(const int3 & tile);
|
||||
|
||||
/// Centers view on object and starts "tracking" it
|
||||
/// Whenever object changes position, so will the object
|
||||
/// Tracking will be disabled on any call that moves view
|
||||
/// Moves current view to specified object
|
||||
void onCenteredObject(const CGObjectInstance * target);
|
||||
|
||||
/// Switches view to "View Earth" / "View Air" mode, displaying downscaled map with overlay
|
||||
@ -68,7 +80,11 @@ public:
|
||||
|
||||
/// Switches view from View World mode back to standard view
|
||||
void onViewMapActivated();
|
||||
|
||||
void show(SDL_Surface * to) override;
|
||||
void showAll(SDL_Surface * to) override;
|
||||
};
|
||||
|
||||
/// Main class that represents map view for puzzle map
|
||||
class PuzzleMapView : public BasicMapView
|
||||
{
|
||||
public:
|
||||
PuzzleMapView(const Point & offset, const Point & dimensions, const int3 & tileToCenter);
|
||||
};
|
||||
|
@ -54,6 +54,33 @@ std::shared_ptr<IImage> MapViewCache::getOverlayImageForTile(const std::shared_p
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void MapViewCache::invalidate(const std::shared_ptr<IMapRendererContext> & context, const int3 & tile)
|
||||
{
|
||||
int cacheX = (terrainChecksum.shape()[0] + tile.x) % terrainChecksum.shape()[0];
|
||||
int cacheY = (terrainChecksum.shape()[1] + tile.y) % terrainChecksum.shape()[1];
|
||||
|
||||
auto & entry = terrainChecksum[cacheX][cacheY];
|
||||
|
||||
if (entry.tileX == tile.x && entry.tileY ==tile.y)
|
||||
entry = TileChecksum{};
|
||||
}
|
||||
|
||||
void MapViewCache::invalidate(const std::shared_ptr<IMapRendererContext> & context, const ObjectInstanceID & object)
|
||||
{
|
||||
for (size_t cacheY = 0; cacheY < terrainChecksum.shape()[1]; ++cacheY)
|
||||
{
|
||||
for (size_t cacheX = 0; cacheX < terrainChecksum.shape()[0]; ++cacheX)
|
||||
{
|
||||
auto & entry = terrainChecksum[cacheX][cacheY];
|
||||
|
||||
int3 tile( entry.tileX, entry.tileY, cachedLevel);
|
||||
|
||||
if (context->isInMap(tile) && vstd::contains(context->getObjects(tile), object))
|
||||
entry = TileChecksum{};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void MapViewCache::updateTile(const std::shared_ptr<IMapRendererContext> & context, const int3 & coordinates)
|
||||
{
|
||||
int cacheX = (terrainChecksum.shape()[0] + coordinates.x) % terrainChecksum.shape()[0];
|
||||
|
@ -17,6 +17,7 @@ class Canvas;
|
||||
class MapRenderer;
|
||||
class IMapRendererContext;
|
||||
class MapViewModel;
|
||||
class ObjectInstanceID;
|
||||
|
||||
/// Class responsible for rendering of entire map view
|
||||
/// uses rendering parameters provided by owner class
|
||||
@ -57,6 +58,9 @@ public:
|
||||
explicit MapViewCache(const std::shared_ptr<MapViewModel> & model);
|
||||
~MapViewCache();
|
||||
|
||||
void invalidate(const std::shared_ptr<IMapRendererContext> & context, const int3 & tile);
|
||||
void invalidate(const std::shared_ptr<IMapRendererContext> & context, const ObjectInstanceID & object);
|
||||
|
||||
/// updates internal terrain cache according to provided time delta
|
||||
void update(const std::shared_ptr<IMapRendererContext> & context);
|
||||
|
||||
|
@ -12,14 +12,18 @@
|
||||
#include "MapViewController.h"
|
||||
|
||||
#include "MapRendererContext.h"
|
||||
#include "MapRendererContextState.h"
|
||||
#include "MapViewModel.h"
|
||||
#include "MapViewCache.h"
|
||||
|
||||
#include "../adventureMap/CAdvMapInt.h"
|
||||
#include "../CPlayerInterface.h"
|
||||
|
||||
#include "../../lib/CConfigHandler.h"
|
||||
#include "../../lib/mapObjects/CGHeroInstance.h"
|
||||
#include "../../lib/mapObjects/MiscObjects.h"
|
||||
#include "../../lib/spells/ViewSpellInt.h"
|
||||
#include "../../lib/CPathfinder.h"
|
||||
|
||||
void MapViewController::setViewCenter(const int3 & position)
|
||||
{
|
||||
@ -32,7 +36,7 @@ void MapViewController::setViewCenter(const Point & position, int level)
|
||||
Point upperLimit = Point(context->getMapSize()) * model->getSingleTileSize() + model->getSingleTileSize();
|
||||
Point lowerLimit = Point(0,0);
|
||||
|
||||
if (context->worldViewModeActive)
|
||||
if (worldViewContext)
|
||||
{
|
||||
Point area = model->getPixelsVisibleDimensions();
|
||||
Point mapCenter = upperLimit / 2;
|
||||
@ -74,10 +78,13 @@ void MapViewController::setTileSize(const Point & tileSize)
|
||||
setViewCenter(model->getMapViewCenter(), model->getLevel());
|
||||
}
|
||||
|
||||
MapViewController::MapViewController(std::shared_ptr<MapViewModel> model)
|
||||
: context(new MapRendererContext())
|
||||
MapViewController::MapViewController(std::shared_ptr<MapViewModel> model, std::shared_ptr<MapViewCache> view)
|
||||
: state(new MapRendererContextState())
|
||||
, model(std::move(model))
|
||||
, view(view)
|
||||
{
|
||||
adventureContext = std::make_shared<MapRendererAdventureContext>(*state);
|
||||
context = adventureContext;
|
||||
}
|
||||
|
||||
std::shared_ptr<IMapRendererContext> MapViewController::getContext() const
|
||||
@ -85,14 +92,6 @@ std::shared_ptr<IMapRendererContext> MapViewController::getContext() const
|
||||
return context;
|
||||
}
|
||||
|
||||
void MapViewController::moveFocusToSelection()
|
||||
{
|
||||
const auto * army = adventureInt->curArmy();
|
||||
|
||||
if (army)
|
||||
setViewCenter(army->getSightCenter());
|
||||
}
|
||||
|
||||
void MapViewController::update(uint32_t timeDelta)
|
||||
{
|
||||
// confirmed to match H3 for
|
||||
@ -103,13 +102,13 @@ void MapViewController::update(uint32_t timeDelta)
|
||||
// - teleporting ( 250 ms)
|
||||
static const double fadeOutDuration = 500;
|
||||
static const double fadeInDuration = 500;
|
||||
static const double heroTeleportDuration = 250;
|
||||
//static const double heroTeleportDuration = 250;
|
||||
|
||||
//FIXME: remove code duplication?
|
||||
|
||||
if(context->movementAnimation)
|
||||
if(movementContext)
|
||||
{
|
||||
const auto * object = context->getObject(context->movementAnimation->target);
|
||||
const auto * object = context->getObject(movementContext->target);
|
||||
const auto * hero = dynamic_cast<const CGHeroInstance*>(object);
|
||||
const auto * boat = dynamic_cast<const CGBoat*>(object);
|
||||
|
||||
@ -118,172 +117,360 @@ void MapViewController::update(uint32_t timeDelta)
|
||||
if (!hero)
|
||||
hero = boat->hero;
|
||||
|
||||
// TODO: enemyMoveTime
|
||||
double heroMoveTime = settings["adventure"]["heroMoveTime"].Float();
|
||||
double heroMoveTime =
|
||||
LOCPLINT->makingTurn ?
|
||||
settings["adventure"]["heroMoveTime"].Float():
|
||||
settings["adventure"]["enemyMoveTime"].Float();
|
||||
|
||||
context->movementAnimation->progress += timeDelta / heroMoveTime;
|
||||
movementContext->progress += timeDelta / heroMoveTime;
|
||||
|
||||
Point positionFrom = Point(hero->convertToVisitablePos(context->movementAnimation->tileFrom)) * model->getSingleTileSize() + model->getSingleTileSize() / 2;
|
||||
Point positionDest = Point(hero->convertToVisitablePos(context->movementAnimation->tileDest)) * model->getSingleTileSize() + model->getSingleTileSize() / 2;
|
||||
Point positionFrom = Point(hero->convertToVisitablePos(movementContext->tileFrom)) * model->getSingleTileSize() + model->getSingleTileSize() / 2;
|
||||
Point positionDest = Point(hero->convertToVisitablePos(movementContext->tileDest)) * model->getSingleTileSize() + model->getSingleTileSize() / 2;
|
||||
|
||||
Point positionCurr = vstd::lerp(positionFrom, positionDest, context->movementAnimation->progress);
|
||||
Point positionCurr = vstd::lerp(positionFrom, positionDest, movementContext->progress);
|
||||
|
||||
if(context->movementAnimation->progress >= 1.0)
|
||||
if(movementContext->progress >= 1.0)
|
||||
{
|
||||
setViewCenter(hero->getSightCenter());
|
||||
|
||||
context->removeObject(context->getObject(context->movementAnimation->target));
|
||||
context->addObject(context->getObject(context->movementAnimation->target));
|
||||
context->movementAnimation.reset();
|
||||
removeObject(context->getObject(movementContext->target));
|
||||
addObject(context->getObject(movementContext->target));
|
||||
|
||||
activateAdventureContext(movementContext->animationTime);
|
||||
}
|
||||
else
|
||||
{
|
||||
setViewCenter(positionCurr, context->movementAnimation->tileDest.z);
|
||||
setViewCenter(positionCurr, movementContext->tileDest.z);
|
||||
}
|
||||
}
|
||||
|
||||
if(context->teleportAnimation)
|
||||
{
|
||||
context->teleportAnimation->progress += timeDelta / heroTeleportDuration;
|
||||
moveFocusToSelection();
|
||||
if(context->teleportAnimation->progress >= 1.0)
|
||||
context->teleportAnimation.reset();
|
||||
}
|
||||
//if(teleportContext)
|
||||
//{
|
||||
// teleportContext->progress += timeDelta / heroTeleportDuration;
|
||||
// moveFocusToSelection();
|
||||
// if(teleportContext->progress >= 1.0)
|
||||
// teleportContext.reset();
|
||||
//}
|
||||
|
||||
if(context->fadeOutAnimation)
|
||||
if(fadingOutContext)
|
||||
{
|
||||
context->fadeOutAnimation->progress += timeDelta / fadeOutDuration;
|
||||
moveFocusToSelection();
|
||||
if(context->fadeOutAnimation->progress >= 1.0)
|
||||
fadingOutContext->progress -= timeDelta / fadeOutDuration;
|
||||
|
||||
if(fadingOutContext->progress <= 0.0)
|
||||
{
|
||||
context->removeObject(context->getObject(context->fadeOutAnimation->target));
|
||||
context->fadeOutAnimation.reset();
|
||||
removeObject(context->getObject(fadingOutContext->target));
|
||||
|
||||
activateAdventureContext(fadingOutContext->animationTime);
|
||||
}
|
||||
}
|
||||
|
||||
if(context->fadeInAnimation)
|
||||
if(fadingInContext)
|
||||
{
|
||||
context->fadeInAnimation->progress += timeDelta / fadeInDuration;
|
||||
moveFocusToSelection();
|
||||
if(context->fadeInAnimation->progress >= 1.0)
|
||||
context->fadeInAnimation.reset();
|
||||
fadingInContext->progress += timeDelta / fadeInDuration;
|
||||
|
||||
if(fadingInContext->progress >= 1.0)
|
||||
{
|
||||
activateAdventureContext(fadingInContext->animationTime);
|
||||
}
|
||||
}
|
||||
|
||||
context->animationTime += timeDelta;
|
||||
context->worldViewModeActive = model->getSingleTileSize() != Point(32,32);
|
||||
|
||||
context->settingsSessionSpectate = settings["session"]["spectate"].Bool();
|
||||
context->settingsAdventureObjectAnimation = settings["adventure"]["objectAnimation"].Bool();
|
||||
context->settingsAdventureTerrainAnimation = settings["adventure"]["terrainAnimation"].Bool();
|
||||
context->settingsSessionShowGrid = settings["gameTweaks"]["showGrid"].Bool();
|
||||
context->settingsSessionShowVisitable = settings["session"]["showVisitable"].Bool();
|
||||
context->settingsSessionShowBlockable = settings["session"]["showBlockable"].Bool();
|
||||
if (adventureContext)
|
||||
{
|
||||
adventureContext->animationTime += timeDelta;
|
||||
adventureContext->settingsSessionSpectate = settings["session"]["spectate"].Bool();
|
||||
adventureContext->settingsAdventureObjectAnimation = settings["adventure"]["objectAnimation"].Bool();
|
||||
adventureContext->settingsAdventureTerrainAnimation = settings["adventure"]["terrainAnimation"].Bool();
|
||||
adventureContext->settingShowGrid = settings["gameTweaks"]["showGrid"].Bool();
|
||||
adventureContext->settingShowVisitable = settings["session"]["showVisitable"].Bool();
|
||||
adventureContext->settingShowBlockable = settings["session"]["showBlockable"].Bool();
|
||||
}
|
||||
}
|
||||
|
||||
void MapViewController::onObjectFadeIn(const CGObjectInstance * obj)
|
||||
bool MapViewController::isEventVisible(const CGObjectInstance * obj)
|
||||
{
|
||||
bool actionVisible = context->isVisible(obj->pos);
|
||||
if (adventureContext == nullptr)
|
||||
return false;
|
||||
|
||||
assert(!context->fadeInAnimation);
|
||||
if (!LOCPLINT->makingTurn && settings["adventure"]["enemyMoveTime"].Float() < 0)
|
||||
return false; // enemy move speed set to "hidden/none"
|
||||
|
||||
if (actionVisible)
|
||||
context->fadeInAnimation = FadingAnimationState{obj->id, 0.0};
|
||||
context->addObject(obj);
|
||||
}
|
||||
|
||||
void MapViewController::onObjectFadeOut(const CGObjectInstance * obj)
|
||||
{
|
||||
bool actionVisible = context->isVisible(obj->pos);
|
||||
|
||||
assert(!context->fadeOutAnimation);
|
||||
|
||||
if (actionVisible)
|
||||
context->fadeOutAnimation = FadingAnimationState{obj->id, 0.0};
|
||||
if (obj->isVisitable())
|
||||
return context->isVisible(obj->visitablePos());
|
||||
else
|
||||
context->removeObject(obj);
|
||||
return context->isVisible(obj->pos);
|
||||
}
|
||||
|
||||
void MapViewController::onObjectInstantAdd(const CGObjectInstance * obj)
|
||||
bool MapViewController::isEventVisible(const CGHeroInstance * obj, const int3 & from, const int3 & dest)
|
||||
{
|
||||
context->addObject(obj);
|
||||
};
|
||||
if (adventureContext == nullptr)
|
||||
return false;
|
||||
|
||||
void MapViewController::onObjectInstantRemove(const CGObjectInstance * obj)
|
||||
{
|
||||
context->removeObject(obj);
|
||||
};
|
||||
if (!LOCPLINT->makingTurn && settings["adventure"]["enemyMoveTime"].Float() < 0)
|
||||
return false; // enemy move speed set to "hidden/none"
|
||||
|
||||
void MapViewController::onHeroTeleported(const CGHeroInstance * obj, const int3 & from, const int3 & dest)
|
||||
{
|
||||
assert(!context->teleportAnimation);
|
||||
bool actionVisible = context->isVisible(from) || context->isVisible(dest);
|
||||
|
||||
if (actionVisible)
|
||||
{
|
||||
context->teleportAnimation = HeroAnimationState{obj->id, from, dest, 0.0};
|
||||
}
|
||||
else
|
||||
{
|
||||
context->removeObject(obj);
|
||||
context->addObject(obj);
|
||||
}
|
||||
}
|
||||
|
||||
void MapViewController::onHeroMoved(const CGHeroInstance * obj, const int3 & from, const int3 & dest)
|
||||
{
|
||||
assert(!context->movementAnimation);
|
||||
bool actionVisible = context->isVisible(from) || context->isVisible(dest);
|
||||
|
||||
const CGObjectInstance * movingObject = obj;
|
||||
if(obj->boat)
|
||||
movingObject = obj->boat;
|
||||
|
||||
context->removeObject(movingObject);
|
||||
|
||||
if(settings["adventure"]["heroMoveTime"].Float() > 1 && actionVisible)
|
||||
{
|
||||
context->addMovingObject(movingObject, from, dest);
|
||||
context->movementAnimation = HeroAnimationState{movingObject->id, from, dest, 0.0};
|
||||
}
|
||||
else
|
||||
{
|
||||
// instant movement
|
||||
context->addObject(movingObject);
|
||||
|
||||
if (actionVisible)
|
||||
setViewCenter(movingObject->visitablePos());
|
||||
}
|
||||
}
|
||||
|
||||
void MapViewController::onHeroRotated(const CGHeroInstance * obj, const int3 & from, const int3 & dest)
|
||||
{
|
||||
//TODO. Or no-op?
|
||||
}
|
||||
|
||||
bool MapViewController::hasOngoingAnimations()
|
||||
{
|
||||
if(context->movementAnimation)
|
||||
if (context->isVisible(obj->convertToVisitablePos(from)))
|
||||
return true;
|
||||
|
||||
if(context->teleportAnimation)
|
||||
return true;
|
||||
|
||||
if(context->fadeOutAnimation)
|
||||
return true;
|
||||
|
||||
if(context->fadeInAnimation)
|
||||
if (context->isVisible(obj->convertToVisitablePos(dest)))
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void MapViewController::fadeOutObject(const CGObjectInstance * obj)
|
||||
{
|
||||
fadingOutContext = std::make_shared<MapRendererAdventureFadingContext>(*state);
|
||||
fadingOutContext->animationTime = adventureContext->animationTime;
|
||||
adventureContext = fadingOutContext;
|
||||
context = fadingOutContext;
|
||||
|
||||
fadingOutContext->target = obj->id;
|
||||
fadingOutContext->progress = 1.0;
|
||||
}
|
||||
|
||||
void MapViewController::fadeInObject(const CGObjectInstance * obj)
|
||||
{
|
||||
fadingInContext = std::make_shared<MapRendererAdventureFadingContext>(*state);
|
||||
fadingInContext->animationTime = adventureContext->animationTime;
|
||||
adventureContext = fadingInContext;
|
||||
context = fadingInContext;
|
||||
|
||||
fadingInContext->target = obj->id;
|
||||
fadingInContext->progress = 0.0;
|
||||
}
|
||||
|
||||
void MapViewController::removeObject(const CGObjectInstance * obj)
|
||||
{
|
||||
view->invalidate(context, obj->id);
|
||||
state->removeObject(obj);
|
||||
}
|
||||
|
||||
void MapViewController::addObject(const CGObjectInstance * obj)
|
||||
{
|
||||
state->addObject(obj);
|
||||
view->invalidate(context, obj->id);
|
||||
}
|
||||
|
||||
void MapViewController::onBeforeHeroEmbark(const CGHeroInstance * obj, const int3 & from, const int3 & dest)
|
||||
{
|
||||
if (isEventVisible(obj, from, dest))
|
||||
{
|
||||
onObjectFadeOut(obj);
|
||||
setViewCenter(obj->getSightCenter());
|
||||
}
|
||||
else
|
||||
removeObject(obj);
|
||||
}
|
||||
|
||||
void MapViewController::onAfterHeroEmbark(const CGHeroInstance * obj, const int3 & from, const int3 & dest)
|
||||
{
|
||||
if (isEventVisible(obj, from, dest))
|
||||
setViewCenter(obj->getSightCenter());
|
||||
}
|
||||
|
||||
void MapViewController::onBeforeHeroDisembark(const CGHeroInstance * obj, const int3 & from, const int3 & dest)
|
||||
{
|
||||
if (isEventVisible(obj, from, dest))
|
||||
setViewCenter(obj->getSightCenter());
|
||||
}
|
||||
|
||||
void MapViewController::onAfterHeroDisembark(const CGHeroInstance * obj, const int3 & from, const int3 & dest)
|
||||
{
|
||||
if (isEventVisible(obj, from, dest))
|
||||
{
|
||||
onObjectFadeIn(obj);
|
||||
setViewCenter(obj->getSightCenter());
|
||||
}
|
||||
addObject(obj);
|
||||
}
|
||||
|
||||
void MapViewController::onObjectFadeIn(const CGObjectInstance * obj)
|
||||
{
|
||||
assert(!hasOngoingAnimations());
|
||||
|
||||
if (isEventVisible(obj))
|
||||
fadeInObject(obj);
|
||||
|
||||
addObject(obj);
|
||||
}
|
||||
|
||||
void MapViewController::onObjectFadeOut(const CGObjectInstance * obj)
|
||||
{
|
||||
assert(!hasOngoingAnimations());
|
||||
|
||||
if (isEventVisible(obj))
|
||||
fadeOutObject(obj);
|
||||
else
|
||||
removeObject(obj);
|
||||
}
|
||||
|
||||
void MapViewController::onObjectInstantAdd(const CGObjectInstance * obj)
|
||||
{
|
||||
addObject(obj);
|
||||
};
|
||||
|
||||
void MapViewController::onObjectInstantRemove(const CGObjectInstance * obj)
|
||||
{
|
||||
removeObject(obj);
|
||||
};
|
||||
|
||||
void MapViewController::onBeforeHeroTeleported(const CGHeroInstance * obj, const int3 & from, const int3 & dest)
|
||||
{
|
||||
assert(!hasOngoingAnimations());
|
||||
|
||||
if (isEventVisible(obj, from, dest))
|
||||
{
|
||||
// TODO: generate view with old state
|
||||
setViewCenter(obj->getSightCenter());
|
||||
}
|
||||
}
|
||||
|
||||
void MapViewController::onAfterHeroTeleported(const CGHeroInstance * obj, const int3 & from, const int3 & dest)
|
||||
{
|
||||
assert(!hasOngoingAnimations());
|
||||
|
||||
if (isEventVisible(obj, from, dest))
|
||||
{
|
||||
// TODO: animation
|
||||
setViewCenter(obj->getSightCenter());
|
||||
}
|
||||
else
|
||||
{
|
||||
removeObject(obj);
|
||||
addObject(obj);
|
||||
}
|
||||
}
|
||||
|
||||
void MapViewController::onHeroMoved(const CGHeroInstance * obj, const int3 & from, const int3 & dest)
|
||||
{
|
||||
assert(!hasOngoingAnimations());
|
||||
|
||||
const CGObjectInstance * movingObject = obj;
|
||||
if(obj->boat)
|
||||
movingObject = obj->boat;
|
||||
|
||||
removeObject(movingObject);
|
||||
|
||||
if (!isEventVisible(obj, from, dest))
|
||||
{
|
||||
addObject(movingObject);
|
||||
return;
|
||||
}
|
||||
|
||||
double movementTime =
|
||||
LOCPLINT->playerID == obj->tempOwner ?
|
||||
settings["adventure"]["heroMoveTime"].Float():
|
||||
settings["adventure"]["enemyMoveTime"].Float();
|
||||
|
||||
if(movementTime > 1)
|
||||
{
|
||||
movementContext = std::make_shared<MapRendererAdventureMovingContext>(*state);
|
||||
movementContext->animationTime = adventureContext->animationTime;
|
||||
adventureContext = movementContext;
|
||||
context = movementContext;
|
||||
|
||||
state->addMovingObject(movingObject, from, dest);
|
||||
|
||||
movementContext->target = movingObject->id;
|
||||
movementContext->tileFrom = from;
|
||||
movementContext->tileDest = dest;
|
||||
movementContext->progress = 0.0;
|
||||
}
|
||||
else // instant movement
|
||||
{
|
||||
addObject(movingObject);
|
||||
setViewCenter(movingObject->visitablePos());
|
||||
}
|
||||
}
|
||||
|
||||
bool MapViewController::hasOngoingAnimations()
|
||||
{
|
||||
if(movementContext)
|
||||
return true;
|
||||
|
||||
if(fadingOutContext)
|
||||
return true;
|
||||
|
||||
if(fadingInContext)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void MapViewController::activateAdventureContext(uint32_t animationTime)
|
||||
{
|
||||
resetContext();
|
||||
|
||||
adventureContext = std::make_shared<MapRendererAdventureContext>(*state);
|
||||
adventureContext->animationTime = animationTime;
|
||||
context = adventureContext;
|
||||
}
|
||||
|
||||
void MapViewController::activateAdventureContext()
|
||||
{
|
||||
activateAdventureContext(0);
|
||||
}
|
||||
|
||||
void MapViewController::activateWorldViewContext()
|
||||
{
|
||||
if (worldViewContext)
|
||||
return;
|
||||
|
||||
resetContext();
|
||||
|
||||
worldViewContext = std::make_shared<MapRendererWorldViewContext>(*state);
|
||||
context = worldViewContext;
|
||||
}
|
||||
|
||||
void MapViewController::activateSpellViewContext()
|
||||
{
|
||||
if (spellViewContext)
|
||||
return;
|
||||
|
||||
resetContext();
|
||||
|
||||
spellViewContext = std::make_shared<MapRendererSpellViewContext>(*state);
|
||||
worldViewContext = spellViewContext;
|
||||
context = spellViewContext;
|
||||
}
|
||||
|
||||
void MapViewController::activatePuzzleMapContext(const int3 & grailPosition)
|
||||
{
|
||||
resetContext();
|
||||
|
||||
puzzleMapContext = std::make_shared<MapRendererPuzzleMapContext>(*state);
|
||||
context = puzzleMapContext;
|
||||
|
||||
CGPathNode fakeNode;
|
||||
fakeNode.coord = grailPosition;
|
||||
|
||||
puzzleMapContext->grailPos = std::make_unique<CGPath>();
|
||||
|
||||
// create two nodes since 1st one is normally not visible
|
||||
puzzleMapContext->grailPos->nodes.push_back(fakeNode);
|
||||
puzzleMapContext->grailPos->nodes.push_back(fakeNode);
|
||||
}
|
||||
|
||||
void MapViewController::resetContext()
|
||||
{
|
||||
adventureContext.reset();
|
||||
movementContext.reset();
|
||||
fadingOutContext.reset();
|
||||
fadingInContext.reset();
|
||||
worldViewContext.reset();
|
||||
spellViewContext.reset();
|
||||
puzzleMapContext.reset();
|
||||
}
|
||||
|
||||
void MapViewController::setTerrainVisibility(bool showAllTerrain)
|
||||
{
|
||||
context->showAllTerrain = showAllTerrain;
|
||||
assert(spellViewContext);
|
||||
spellViewContext->showAllTerrain = showAllTerrain;
|
||||
}
|
||||
|
||||
void MapViewController::setOverlayVisibility(const std::vector<ObjectPosInfo> & objectPositions)
|
||||
{
|
||||
context->additionalOverlayIcons = objectPositions;
|
||||
assert(spellViewContext);
|
||||
spellViewContext->additionalOverlayIcons = objectPositions;
|
||||
}
|
||||
|
||||
|
@ -16,31 +16,66 @@ class Point;
|
||||
struct ObjectPosInfo;
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
||||
struct MapRendererContextState;
|
||||
|
||||
class MapViewCache;
|
||||
class MapViewModel;
|
||||
class IMapRendererContext;
|
||||
class MapRendererContext;
|
||||
class MapRendererAdventureContext;
|
||||
class MapRendererAdventureFadingContext;
|
||||
class MapRendererAdventureMovingContext;
|
||||
class MapRendererWorldViewContext;
|
||||
class MapRendererSpellViewContext;
|
||||
class MapRendererPuzzleMapContext;
|
||||
|
||||
/// Class responsible for updating view state,
|
||||
/// such as its position and any animations
|
||||
class MapViewController : public IMapObjectObserver
|
||||
{
|
||||
std::shared_ptr<MapRendererContext> context;
|
||||
std::shared_ptr<IMapRendererContext> context;
|
||||
std::shared_ptr<MapRendererContextState> state;
|
||||
std::shared_ptr<MapViewModel> model;
|
||||
std::shared_ptr<MapViewCache> view;
|
||||
|
||||
// all potential contexts for view
|
||||
// only some are present at any given moment, rest are nullptr's
|
||||
std::shared_ptr<MapRendererAdventureContext> adventureContext;
|
||||
std::shared_ptr<MapRendererAdventureMovingContext> movementContext;
|
||||
//std::shared_ptr<IMapRendererContext> teleportContext;
|
||||
std::shared_ptr<MapRendererAdventureFadingContext> fadingOutContext;
|
||||
std::shared_ptr<MapRendererAdventureFadingContext> fadingInContext;
|
||||
std::shared_ptr<MapRendererWorldViewContext> worldViewContext;
|
||||
std::shared_ptr<MapRendererSpellViewContext> spellViewContext;
|
||||
std::shared_ptr<MapRendererPuzzleMapContext> puzzleMapContext;
|
||||
|
||||
private:
|
||||
bool isEventVisible(const CGObjectInstance * obj);
|
||||
bool isEventVisible(const CGHeroInstance * obj, const int3 & from, const int3 & dest);
|
||||
|
||||
void fadeOutObject(const CGObjectInstance * obj);
|
||||
void fadeInObject(const CGObjectInstance * obj);
|
||||
|
||||
void removeObject(const CGObjectInstance * obj);
|
||||
void addObject(const CGObjectInstance * obj);
|
||||
|
||||
// IMapObjectObserver impl
|
||||
bool hasOngoingAnimations() override;
|
||||
void onObjectFadeIn(const CGObjectInstance * obj) override;
|
||||
void onObjectFadeOut(const CGObjectInstance * obj) override;
|
||||
void onObjectInstantAdd(const CGObjectInstance * obj) override;
|
||||
void onObjectInstantRemove(const CGObjectInstance * obj) override;
|
||||
void onHeroTeleported(const CGHeroInstance * obj, const int3 & from, const int3 & dest) override;
|
||||
void onAfterHeroTeleported(const CGHeroInstance * obj, const int3 & from, const int3 & dest) override;
|
||||
void onBeforeHeroTeleported(const CGHeroInstance * obj, const int3 & from, const int3 & dest) override;
|
||||
void onHeroMoved(const CGHeroInstance * obj, const int3 & from, const int3 & dest) override;
|
||||
void onHeroRotated(const CGHeroInstance * obj, const int3 & from, const int3 & dest) override;
|
||||
void onBeforeHeroEmbark(const CGHeroInstance * obj, const int3 & from, const int3 & dest) override;
|
||||
void onAfterHeroEmbark(const CGHeroInstance * obj, const int3 & from, const int3 & dest) override;
|
||||
void onBeforeHeroDisembark(const CGHeroInstance * obj, const int3 & from, const int3 & dest) override;
|
||||
void onAfterHeroDisembark(const CGHeroInstance * obj, const int3 & from, const int3 & dest) override;
|
||||
|
||||
void resetContext();
|
||||
|
||||
void moveFocusToSelection();
|
||||
public:
|
||||
explicit MapViewController(std::shared_ptr<MapViewModel> model);
|
||||
MapViewController(std::shared_ptr<MapViewModel> model, std::shared_ptr<MapViewCache> view);
|
||||
|
||||
std::shared_ptr<IMapRendererContext> getContext() const;
|
||||
|
||||
@ -49,6 +84,12 @@ public:
|
||||
void setTileSize(const Point & tileSize);
|
||||
void update(uint32_t timeDelta);
|
||||
|
||||
void activateAdventureContext(uint32_t animationTime);
|
||||
void activateAdventureContext();
|
||||
void activateWorldViewContext();
|
||||
void activateSpellViewContext();
|
||||
void activatePuzzleMapContext(const int3 & grailPosition);
|
||||
|
||||
void setTerrainVisibility(bool showAllTerrain);
|
||||
void setOverlayVisibility(const std::vector<ObjectPosInfo> & objectPositions);
|
||||
|
||||
|
@ -22,49 +22,6 @@
|
||||
#include "../../lib/CGeneralTextHandler.h"
|
||||
#include "../../lib/TerrainHandler.h"
|
||||
|
||||
/*
|
||||
void CMapPuzzleViewBlitter::drawObjects(SDL_Surface * targetSurf, const TerrainTile2 & tile) const
|
||||
{
|
||||
CMapBlitter::drawObjects(targetSurf, tile);
|
||||
|
||||
// grail X mark
|
||||
if(pos.x == info->grailPos.x && pos.y == info->grailPos.y)
|
||||
{
|
||||
const auto mark = graphics->heroMoveArrows->getImage(0);
|
||||
mark->draw(targetSurf,realTileRect.x,realTileRect.y);
|
||||
}
|
||||
}
|
||||
*/
|
||||
/*
|
||||
void CMapPuzzleViewBlitter::postProcessing(SDL_Surface * targetSurf) const
|
||||
{
|
||||
CSDL_Ext::applyEffect(targetSurf, info->drawBounds, static_cast<int>(!ADVOPT.puzzleSepia));
|
||||
}
|
||||
*/
|
||||
/*
|
||||
bool CMapPuzzleViewBlitter::canDrawObject(const CGObjectInstance * obj) const
|
||||
{
|
||||
if (!CMapBlitter::canDrawObject(obj))
|
||||
return false;
|
||||
|
||||
//don't print flaggable objects in puzzle mode
|
||||
if (obj->isVisitable())
|
||||
return false;
|
||||
|
||||
if(std::find(unblittableObjects.begin(), unblittableObjects.end(), obj->ID) != unblittableObjects.end())
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
*/
|
||||
/*
|
||||
CMapPuzzleViewBlitter::CMapPuzzleViewBlitter(CMapHandler * parent)
|
||||
: CMapNormalBlitter(parent)
|
||||
{
|
||||
unblittableObjects.push_back(Obj::HOLE);
|
||||
}
|
||||
*/
|
||||
|
||||
bool CMapHandler::hasOngoingAnimations()
|
||||
{
|
||||
for (auto * observer : observers)
|
||||
@ -196,6 +153,30 @@ void CMapHandler::onObjectFadeOut(const CGObjectInstance * obj)
|
||||
observer->onObjectFadeOut(obj);
|
||||
}
|
||||
|
||||
void CMapHandler::onBeforeHeroEmbark(const CGHeroInstance *obj, const int3 &from, const int3 &dest)
|
||||
{
|
||||
for (auto * observer : observers)
|
||||
observer->onBeforeHeroEmbark(obj, from, dest);
|
||||
}
|
||||
|
||||
void CMapHandler::onAfterHeroEmbark(const CGHeroInstance *obj, const int3 &from, const int3 &dest)
|
||||
{
|
||||
for (auto * observer : observers)
|
||||
observer->onAfterHeroEmbark(obj, from, dest);
|
||||
}
|
||||
|
||||
void CMapHandler::onBeforeHeroDisembark(const CGHeroInstance *obj, const int3 &from, const int3 &dest)
|
||||
{
|
||||
for (auto * observer : observers)
|
||||
observer->onBeforeHeroDisembark(obj, from, dest);
|
||||
}
|
||||
|
||||
void CMapHandler::onAfterHeroDisembark(const CGHeroInstance *obj, const int3 &from, const int3 &dest)
|
||||
{
|
||||
for (auto * observer : observers)
|
||||
observer->onAfterHeroDisembark(obj, from, dest);
|
||||
}
|
||||
|
||||
void CMapHandler::onObjectInstantAdd(const CGObjectInstance * obj)
|
||||
{
|
||||
for (auto * observer : observers)
|
||||
@ -208,11 +189,18 @@ void CMapHandler::onObjectInstantRemove(const CGObjectInstance * obj)
|
||||
observer->onObjectInstantRemove(obj);
|
||||
}
|
||||
|
||||
void CMapHandler::onHeroTeleported(const CGHeroInstance * obj, const int3 & from, const int3 & dest)
|
||||
void CMapHandler::onAfterHeroTeleported(const CGHeroInstance * obj, const int3 & from, const int3 & dest)
|
||||
{
|
||||
assert(obj->pos == dest);
|
||||
for (auto * observer : observers)
|
||||
observer->onHeroTeleported(obj, from, dest);
|
||||
observer->onAfterHeroTeleported(obj, from, dest);
|
||||
}
|
||||
|
||||
void CMapHandler::onBeforeHeroTeleported(const CGHeroInstance * obj, const int3 & from, const int3 & dest)
|
||||
{
|
||||
assert(obj->pos == from);
|
||||
for (auto * observer : observers)
|
||||
observer->onBeforeHeroTeleported(obj, from, dest);
|
||||
}
|
||||
|
||||
void CMapHandler::onHeroMoved(const CGHeroInstance * obj, const int3 & from, const int3 & dest)
|
||||
@ -222,13 +210,6 @@ void CMapHandler::onHeroMoved(const CGHeroInstance * obj, const int3 & from, con
|
||||
observer->onHeroMoved(obj, from, dest);
|
||||
}
|
||||
|
||||
void CMapHandler::onHeroRotated(const CGHeroInstance * obj, const int3 & from, const int3 & dest)
|
||||
{
|
||||
assert(obj->pos == from);
|
||||
for (auto * observer : observers)
|
||||
observer->onHeroRotated(obj, from, dest);
|
||||
}
|
||||
|
||||
void CMapHandler::addMapObserver(IMapObjectObserver * object)
|
||||
{
|
||||
observers.push_back(object);
|
||||
|
@ -59,9 +59,13 @@ public:
|
||||
void onObjectFadeOut(const CGObjectInstance * obj);
|
||||
void onObjectInstantAdd(const CGObjectInstance * obj);
|
||||
void onObjectInstantRemove(const CGObjectInstance * obj);
|
||||
void onHeroTeleported(const CGHeroInstance * obj, const int3 & from, const int3 & dest);
|
||||
void onBeforeHeroTeleported(const CGHeroInstance * obj, const int3 & from, const int3 & dest);
|
||||
void onAfterHeroTeleported(const CGHeroInstance * obj, const int3 & from, const int3 & dest);
|
||||
void onBeforeHeroEmbark(const CGHeroInstance * obj, const int3 & from, const int3 & dest);
|
||||
void onAfterHeroEmbark(const CGHeroInstance * obj, const int3 & from, const int3 & dest);
|
||||
void onBeforeHeroDisembark(const CGHeroInstance * obj, const int3 & from, const int3 & dest);
|
||||
void onAfterHeroDisembark(const CGHeroInstance * obj, const int3 & from, const int3 & dest);
|
||||
void onHeroMoved(const CGHeroInstance * obj, const int3 & from, const int3 & dest);
|
||||
void onHeroRotated(const CGHeroInstance * obj, const int3 & from, const int3 & dest);
|
||||
|
||||
/// Add object to receive notifications on any changes in visible map state
|
||||
void addMapObserver(IMapObjectObserver * observer);
|
||||
|
@ -16,6 +16,7 @@
|
||||
#include "../adventureMap/CResDataBar.h"
|
||||
#include "../gui/CGuiHandler.h"
|
||||
#include "../gui/TextAlignment.h"
|
||||
#include "../mapRenderer/MapView.h"
|
||||
#include "../widgets/Buttons.h"
|
||||
#include "../widgets/Images.h"
|
||||
#include "../widgets/TextControls.h"
|
||||
@ -38,6 +39,8 @@ CPuzzleWindow::CPuzzleWindow(const int3 & GrailPos, double discoveredRatio)
|
||||
quitb->assignedKeys.insert(SDLK_ESCAPE);
|
||||
quitb->setBorderColor(Colors::METALLIC_GOLD);
|
||||
|
||||
mapView = std::make_shared<PuzzleMapView>(Point(8,9), Point(591, 544), grailPos);
|
||||
|
||||
logo = std::make_shared<CPicture>("PUZZLOGO", 607, 3);
|
||||
title = std::make_shared<CLabel>(700, 95, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[463]);
|
||||
resDataBar = std::make_shared<CResDataBar>("ARESBAR.bmp", 3, 575, 32, 2, 85, 85);
|
||||
@ -68,16 +71,6 @@ CPuzzleWindow::CPuzzleWindow(const int3 & GrailPos, double discoveredRatio)
|
||||
|
||||
void CPuzzleWindow::showAll(SDL_Surface * to)
|
||||
{
|
||||
assert(0);
|
||||
//int3 moveInt = int3(8, 9, 0);
|
||||
//Rect mapRect = Rect(Point(pos.x + 8, pos.y + 7), Point(544, 591));
|
||||
//int3 topTile = grailPos - moveInt;
|
||||
|
||||
//MapDrawingInfo info(topTile, LOCPLINT->cb->getVisibilityMap(), mapRect);
|
||||
//info.puzzleMode = true;
|
||||
//info.grailPos = grailPos;
|
||||
//CGI->mh->drawTerrainRectNew(to, &info);
|
||||
|
||||
CWindowObject::showAll(to);
|
||||
}
|
||||
|
||||
|
@ -15,12 +15,14 @@
|
||||
class CLabel;
|
||||
class CButton;
|
||||
class CResDataBar;
|
||||
class PuzzleMapView;
|
||||
|
||||
/// Puzzle screen which gets uncovered when you visit obilisks
|
||||
class CPuzzleWindow : public CWindowObject
|
||||
{
|
||||
private:
|
||||
int3 grailPos;
|
||||
std::shared_ptr<PuzzleMapView> mapView;
|
||||
std::shared_ptr<CPicture> logo;
|
||||
std::shared_ptr<CLabel> title;
|
||||
std::shared_ptr<CButton> quitb;
|
||||
|
@ -138,7 +138,7 @@
|
||||
"transitionRequired" : true,
|
||||
"terrainViewPatterns" : "water",
|
||||
"horseSound" : "horse08",
|
||||
"horseSoundPenalty" : "horse28",
|
||||
"horseSoundPenalty" : "horse08",
|
||||
"sounds": {
|
||||
"ambient": ["LOOPOCEA"]
|
||||
}
|
||||
|
@ -593,8 +593,6 @@ struct DLL_LINKAGE TryMoveHero : public CPackForClient
|
||||
std::unordered_set<int3, ShashInt3> fowRevealed; //revealed tiles
|
||||
boost::optional<int3> attackedFrom; // Set when stepping into endangered tile.
|
||||
|
||||
bool humanKnows = false; //used locally during applying to client
|
||||
|
||||
virtual void visitTyped(ICPackVisitor & visitor) override;
|
||||
|
||||
bool stopMovement() const
|
||||
|
@ -21,7 +21,6 @@
|
||||
#include "../lib/CHeroHandler.h"
|
||||
#include "../lib/CTownHandler.h"
|
||||
#include "../lib/CModHandler.h"
|
||||
#include "../lib/mapping/CMap.h"
|
||||
#include "../lib/GameConstants.h"
|
||||
#include "../lib/JsonDetail.h"
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user