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vcmi/AI/Nullkiller/Goals/GatherArmy.h

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/*
* GatherArmy.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "CGoal.h"
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namespace Nullkiller
{
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struct HeroPtr;
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class AIGateway;
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class FuzzyHelper;
namespace Goals
{
class DLL_EXPORT GatherArmy : public CGoal<GatherArmy>
{
public:
GatherArmy()
: CGoal(Goals::GATHER_ARMY)
{
}
GatherArmy(int val)
: CGoal(Goals::GATHER_ARMY)
{
value = val;
priority = 2.5;
}
TGoalVec getAllPossibleSubgoals() override;
TSubgoal whatToDoToAchieve() override;
std::string completeMessage() const override;
bool operator==(const GatherArmy & other) const override;
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};
}
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}