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vcmi/lib/rmg/CMapGenerator.h

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/*
* CMapGenerator.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../GameConstants.h"
#include "../CRandomGenerator.h"
#include "CMapGenOptions.h"
#include "../CObjectHandler.h"
#include "../int3.h"
class CMap;
class CRmgTemplate;
class CRmgTemplateZone;
class CMapGenOptions;
class CTerrainViewPatternConfig;
class CMapEditManager;
class JsonNode;
typedef std::vector<JsonNode> JsonVector;
class CMapGenerator;
class rmgException : std::exception
{
std::string msg;
public:
explicit rmgException(const std::string& _Message) : msg(_Message)
{
}
virtual ~rmgException() throw ()
{
};
const char *what() const throw () override
{
return msg.c_str();
}
};
/// The map generator creates a map randomly.
class DLL_LINKAGE CMapGenerator
{
public:
explicit CMapGenerator(shared_ptr<CMapGenOptions> mapGenOptions, int randomSeed = std::time(nullptr));
~CMapGenerator(); // required due to unique_ptr
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std::unique_ptr<CMap> generate();
shared_ptr<CMapGenOptions> mapGenOptions;
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std::unique_ptr<CMap> map;
CRandomGenerator rand;
int randomSeed;
CMapEditManager * editManager;
private:
std::map<TRmgTemplateZoneId, CRmgTemplateZone*> zones;
/// Generation methods
std::string getMapDescription() const;
void addPlayerInfo();
void addHeaderInfo();
void genZones();
void fillZones();
};
/* ---------------------------------------------------------------------------- */
/* Implementation/Detail classes, Private API */
/* ---------------------------------------------------------------------------- */