Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
|
|
|
/*
|
|
|
|
* ScriptFixture.h, part of VCMI engine
|
|
|
|
*
|
|
|
|
* Authors: listed in file AUTHORS in main folder
|
|
|
|
*
|
|
|
|
* License: GNU General Public License v2.0 or later
|
|
|
|
* Full text of license available in license.txt file, in main folder
|
|
|
|
*
|
|
|
|
*/
|
|
|
|
|
|
|
|
#pragma once
|
|
|
|
|
|
|
|
#include <vstd/RNG.h>
|
|
|
|
|
|
|
|
#include <vcmi/events/EventBus.h>
|
|
|
|
|
|
|
|
#include "../../lib/JsonNode.h"
|
|
|
|
#include "../../lib/ScriptHandler.h"
|
|
|
|
#include "../../lib/NetPacksBase.h"
|
|
|
|
#include "../../lib/battle/CBattleInfoCallback.h"
|
2023-04-27 22:41:41 +02:00
|
|
|
#include "../../lib/bonuses/HeroBonus.h"
|
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
|
|
|
|
|
|
|
#include "../mock/mock_ServerCallback.h"
|
|
|
|
#include "../mock/mock_IBattleInfoCallback.h"
|
|
|
|
#include "../mock/mock_IGameInfoCallback.h"
|
|
|
|
#include "../mock/mock_battle_IBattleState.h"
|
2023-04-25 21:24:10 +02:00
|
|
|
#if SCRIPTING_ENABLED
|
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
|
|
|
#include "../mock/mock_scripting_Pool.h"
|
2023-04-25 21:24:10 +02:00
|
|
|
#endif
|
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
|
|
|
#include "../mock/mock_Environment.h"
|
|
|
|
#include "../mock/mock_Services.h"
|
|
|
|
#include "../mock/mock_vstd_CLoggerBase.h"
|
|
|
|
#include "../mock/BattleFake.h"
|
|
|
|
|
|
|
|
#include "../JsonComparer.h"
|
|
|
|
|
|
|
|
namespace test
|
|
|
|
{
|
|
|
|
|
|
|
|
using namespace ::testing;
|
|
|
|
using namespace ::scripting;
|
|
|
|
using ::events::EventBus;
|
|
|
|
|
|
|
|
class ScriptFixture
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
EventBus eventBus;
|
|
|
|
|
|
|
|
std::shared_ptr<PoolMock> pool;
|
|
|
|
|
|
|
|
std::shared_ptr<ScriptImpl> subject;
|
|
|
|
std::shared_ptr<Context> context;
|
|
|
|
|
|
|
|
battle::UnitsFake unitsFake;
|
|
|
|
|
|
|
|
StrictMock<EnvironmentMock> environmentMock;
|
|
|
|
|
|
|
|
StrictMock<IBattleInfoCallbackMock> binfoMock;
|
|
|
|
StrictMock<IGameInfoCallbackMock> infoMock;
|
|
|
|
StrictMock<ServerCallbackMock> serverMock;
|
|
|
|
StrictMock<ServicesMock> servicesMock;
|
|
|
|
LoggerMock loggerMock;
|
|
|
|
|
|
|
|
ScriptFixture();
|
|
|
|
virtual ~ScriptFixture();
|
|
|
|
|
|
|
|
void loadScriptFromFile(const std::string & path);
|
|
|
|
void loadScript(const JsonNode & scriptConfig);
|
|
|
|
void loadScript(ModulePtr module, const std::string & scriptSource);
|
|
|
|
void loadScript(ModulePtr module, const std::vector<std::string> & scriptSource);
|
|
|
|
|
|
|
|
JsonNode runClientServer(const JsonNode & scriptState = JsonNode());
|
|
|
|
JsonNode runServer(const JsonNode & scriptState = JsonNode());
|
|
|
|
|
|
|
|
JsonNode runScript(ModulePtr module, const std::string & scriptSource, const JsonNode & scriptState = JsonNode());
|
|
|
|
|
|
|
|
protected:
|
|
|
|
void setUp();
|
|
|
|
|
|
|
|
private:
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
}
|