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vcmi/client/gui/EventDispatcher.cpp

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/*
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* EventDispatcher.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
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#include "EventDispatcher.h"
#include "EventsReceiver.h"
#include "FramerateManager.h"
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#include "CGuiHandler.h"
#include "MouseButton.h"
#include "WindowHandler.h"
#include "../../lib/Point.h"
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template<typename Functor>
void EventDispatcher::processLists(ui16 activityFlag, const Functor & cb)
{
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auto processList = [&](ui16 mask, EventReceiversList & lst)
{
if(mask & activityFlag)
cb(lst);
};
processList(AEventsReceiver::LCLICK, lclickable);
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processList(AEventsReceiver::SHOW_POPUP, rclickable);
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processList(AEventsReceiver::HOVER, hoverable);
processList(AEventsReceiver::MOVE, motioninterested);
processList(AEventsReceiver::DRAG, draginterested);
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processList(AEventsReceiver::KEYBOARD, keyinterested);
processList(AEventsReceiver::TIME, timeinterested);
processList(AEventsReceiver::WHEEL, wheelInterested);
processList(AEventsReceiver::DOUBLECLICK, doubleClickInterested);
processList(AEventsReceiver::TEXTINPUT, textInterested);
processList(AEventsReceiver::GESTURE, panningInterested);
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}
void EventDispatcher::activateElement(AEventsReceiver * elem, ui16 activityFlag)
{
processLists(activityFlag,[&](EventReceiversList & lst){
lst.push_front(elem);
});
elem->activeState |= activityFlag;
}
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void EventDispatcher::deactivateElement(AEventsReceiver * elem, ui16 activityFlag)
{
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processLists(activityFlag,[&](EventReceiversList & lst){
auto hlp = std::find(lst.begin(),lst.end(),elem);
assert(hlp != lst.end());
lst.erase(hlp);
});
elem->activeState &= ~activityFlag;
}
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void EventDispatcher::dispatchTimer(uint32_t msPassed)
{
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EventReceiversList hlp = timeinterested;
for (auto & elem : hlp)
{
if(!vstd::contains(timeinterested,elem))
continue;
elem->tick(msPassed);
}
}
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void EventDispatcher::dispatchShortcutPressed(const std::vector<EShortcut> & shortcutsVector)
{
bool keysCaptured = false;
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for(auto & i : keyinterested)
for(EShortcut shortcut : shortcutsVector)
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if(i->captureThisKey(shortcut))
keysCaptured = true;
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EventReceiversList miCopy = keyinterested;
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for(auto & i : miCopy)
{
for(EShortcut shortcut : shortcutsVector)
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if(vstd::contains(keyinterested, i) && (!keysCaptured || i->captureThisKey(shortcut)))
{
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i->keyPressed(shortcut);
if (keysCaptured)
return;
}
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}
}
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void EventDispatcher::dispatchShortcutReleased(const std::vector<EShortcut> & shortcutsVector)
{
bool keysCaptured = false;
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for(auto & i : keyinterested)
for(EShortcut shortcut : shortcutsVector)
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if(i->captureThisKey(shortcut))
keysCaptured = true;
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EventReceiversList miCopy = keyinterested;
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for(auto & i : miCopy)
{
for(EShortcut shortcut : shortcutsVector)
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if(vstd::contains(keyinterested, i) && (!keysCaptured || i->captureThisKey(shortcut)))
{
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i->keyReleased(shortcut);
if (keysCaptured)
return;
}
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}
}
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void EventDispatcher::dispatchMouseDoubleClick(const Point & position)
{
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bool doubleClicked = false;
auto hlp = doubleClickInterested;
for(auto & i : hlp)
{
if(!vstd::contains(doubleClickInterested, i))
continue;
if(i->receiveEvent(position, AEventsReceiver::DOUBLECLICK))
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{
i->clickDouble(position);
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doubleClicked = true;
}
}
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if(!doubleClicked)
handleLeftButtonClick(position, true);
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}
void EventDispatcher::dispatchMouseLeftButtonPressed(const Point & position)
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{
handleLeftButtonClick(position, true);
}
void EventDispatcher::dispatchMouseLeftButtonReleased(const Point & position)
{
handleLeftButtonClick(position, false);
}
void EventDispatcher::dispatchShowPopup(const Point & position)
{
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auto hlp = rclickable;
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for(auto & i : hlp)
{
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if(!vstd::contains(rclickable, i))
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continue;
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if( !i->receiveEvent(position, AEventsReceiver::LCLICK))
continue;
i->showPopupWindow(position);
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}
}
void EventDispatcher::dispatchClosePopup(const Point & position)
{
if (GH.windows().isTopWindowPopup())
GH.windows().popWindows(1);
assert(!GH.windows().isTopWindowPopup());
}
void EventDispatcher::handleLeftButtonClick(const Point & position, bool isPressed)
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{
// WARNING: this approach is NOT SAFE
// 1) We allow (un)registering elements when list itself is being processed/iterated
// 2) To avoid iterator invalidation we create a copy of this list for processing
// HOWEVER it is completely possible (as in, actually happen, no just theory) to:
// 1) element gets unregistered and deleted from lclickable
// 2) element is completely deleted, as in - destructor called, memory freed
// 3) new element is created *with exactly same address(!)
// 4) new element is registered and code will incorrectly assume that this element is still registered
// POSSIBLE SOLUTION: make EventReceivers inherit from create_shared_from this and store weak_ptr's in lists
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auto hlp = lclickable;
for(auto & i : hlp)
{
if(!vstd::contains(lclickable, i))
continue;
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if( i->receiveEvent(position, AEventsReceiver::LCLICK))
{
if(isPressed)
i->clickPressed(position);
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if (i->mouseClickedState && !isPressed)
i->clickReleased(position);
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i->mouseClickedState = isPressed;
}
else
{
if(i->mouseClickedState && !isPressed)
{
i->mouseClickedState = isPressed;
i->clickCancel(position);
}
}
}
}
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void EventDispatcher::dispatchMouseScrolled(const Point & distance, const Point & position)
{
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EventReceiversList hlp = wheelInterested;
for(auto & i : hlp)
{
if(!vstd::contains(wheelInterested,i))
continue;
if (i->receiveEvent(position, AEventsReceiver::WHEEL))
i->wheelScrolled(distance.y);
}
}
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void EventDispatcher::dispatchTextInput(const std::string & text)
{
for(auto it : textInterested)
{
it->textInputed(text);
}
}
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void EventDispatcher::dispatchTextEditing(const std::string & text)
{
for(auto it : textInterested)
{
it->textEdited(text);
}
}
void EventDispatcher::dispatchGesturePanningStarted(const Point & initialPosition)
{
auto copied = panningInterested;
for(auto it : copied)
{
if (!vstd::contains(panningInterested, it))
continue;
if (!it->isGesturing() && it->receiveEvent(initialPosition, AEventsReceiver::GESTURE))
{
it->panningState = true;
it->gesture(true, initialPosition, initialPosition);
}
}
}
void EventDispatcher::dispatchGesturePanningEnded(const Point & initialPosition, const Point & finalPosition)
{
dispatchGesturePanningStarted(initialPosition);
auto copied = panningInterested;
for(auto it : copied)
{
if (it->isGesturing())
{
it->panningState = false;
it->gesture(false, initialPosition, finalPosition);
}
}
}
void EventDispatcher::dispatchGesturePanning(const Point & initialPosition, const Point & currentPosition, const Point & lastUpdateDistance)
{
dispatchGesturePanningStarted(initialPosition);
auto copied = panningInterested;
for(auto it : copied)
{
if (!vstd::contains(panningInterested, it))
continue;
if (it->isGesturing())
it->gesturePanning(initialPosition, currentPosition, lastUpdateDistance);
}
}
void EventDispatcher::dispatchGesturePinch(const Point & initialPosition, double distance)
{
for(auto it : panningInterested)
{
if (it->isGesturing())
it->gesturePinch(initialPosition, distance);
}
}
void EventDispatcher::dispatchMouseMoved(const Point & distance, const Point & position)
{
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EventReceiversList newlyHovered;
auto hoverableCopy = hoverable;
for(auto & elem : hoverableCopy)
{
if(elem->receiveEvent(position, AEventsReceiver::HOVER))
{
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if (!elem->isHovered())
{
newlyHovered.push_back((elem));
}
}
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else
{
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if (elem->isHovered())
{
elem->hoveredState = false;
elem->hover(false);
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}
}
}
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for(auto & elem : newlyHovered)
{
elem->hoveredState = true;
elem->hover(true);
}
//sending active, MotionInterested objects mouseMoved() call
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EventReceiversList miCopy = motioninterested;
for(auto & elem : miCopy)
{
if (!vstd::contains(motioninterested, elem))
continue;
if(elem->receiveEvent(position, AEventsReceiver::HOVER))
elem->mouseMoved(position, distance);
}
}
void EventDispatcher::dispatchMouseDragged(const Point & currentPosition, const Point & lastUpdateDistance)
{
EventReceiversList diCopy = draginterested;
for(auto & elem : diCopy)
{
if (elem->mouseClickedState)
elem->mouseDragged(currentPosition, lastUpdateDistance);
}
}