1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00
vcmi/lib/BattleAction.h

45 lines
1.7 KiB
C
Raw Normal View History

2010-12-25 03:43:40 +02:00
#pragma once;
#ifndef __BATTLEACTION_H__
#define __BATTLEACTION_H__
2010-12-25 03:43:40 +02:00
#include "../global.h"
/*
* BattleAction.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
2010-12-25 03:43:40 +02:00
class CStack;
struct DLL_EXPORT BattleAction
{
ui8 side; //who made this action: false - left, true - right player
ui32 stackNumber;//stack ID, -1 left hero, -2 right hero,
2010-12-04 21:15:20 +02:00
enum ActionType
{
2010-12-25 03:43:40 +02:00
INVALID = -1, NO_ACTION = 0, HERO_SPELL, WALK, DEFEND, RETREAT, SURRENDER, WALK_AND_ATTACK, SHOOT, WAIT, CATAPULT, MONSTER_SPELL, BAD_MORALE, STACK_HEAL
2010-12-04 21:15:20 +02:00
};
ui8 actionType; // 0 = No action; 1 = Hero cast a spell 2 = Walk 3 = Defend 4 = Retreat from the battle
//5 = Surrender 6 = Walk and Attack 7 = Shoot 8 = Wait 9 = Catapult
//10 = Monster casts a spell (i.e. Faerie Dragons) 11 - Bad morale freeze 12 - stacks heals another stack
ui16 destinationTile;
si32 additionalInfo; // e.g. spell number if type is 1 || 10; tile to attack if type is 6
template <typename Handler> void serialize(Handler &h, const int version)
{
h & side & stackNumber & actionType & destinationTile & additionalInfo;
}
2010-12-25 03:43:40 +02:00
BattleAction();
static BattleAction makeDefend(const CStack *stack);
static BattleAction makeWait(const CStack *stack);
static BattleAction makeMeleeAttack(const CStack *stack); //WARNING: stacks must be neighbouring!;
static BattleAction makeShotAttack(const CStack *shooter, const CStack *target);
static BattleAction makeMove(const CStack *stack, THex dest);
};
#endif // __BATTLEACTION_H__