2014-11-12 10:36:34 +02:00
|
|
|
/*
|
|
|
|
* SpellMechanics.cpp, part of VCMI engine
|
|
|
|
*
|
|
|
|
* Authors: listed in file AUTHORS in main folder
|
|
|
|
*
|
|
|
|
* License: GNU General Public License v2.0 or later
|
|
|
|
* Full text of license available in license.txt file, in main folder
|
|
|
|
*
|
|
|
|
*/
|
|
|
|
|
|
|
|
#include "StdInc.h"
|
|
|
|
#include "SpellMechanics.h"
|
|
|
|
|
|
|
|
#include "mapObjects/CGHeroInstance.h"
|
|
|
|
#include "BattleState.h"
|
|
|
|
|
2014-11-13 03:53:25 +02:00
|
|
|
#include "NetPacks.h"
|
|
|
|
|
2014-11-13 06:34:20 +02:00
|
|
|
namespace SRSLPraserHelpers
|
|
|
|
{
|
|
|
|
static int XYToHex(int x, int y)
|
|
|
|
{
|
|
|
|
return x + 17 * y;
|
|
|
|
}
|
|
|
|
|
|
|
|
static int XYToHex(std::pair<int, int> xy)
|
|
|
|
{
|
|
|
|
return XYToHex(xy.first, xy.second);
|
|
|
|
}
|
|
|
|
|
|
|
|
static int hexToY(int battleFieldPosition)
|
|
|
|
{
|
|
|
|
return battleFieldPosition/17;
|
|
|
|
}
|
|
|
|
|
|
|
|
static int hexToX(int battleFieldPosition)
|
|
|
|
{
|
|
|
|
int pos = battleFieldPosition - hexToY(battleFieldPosition) * 17;
|
|
|
|
return pos;
|
|
|
|
}
|
|
|
|
|
|
|
|
static std::pair<int, int> hexToPair(int battleFieldPosition)
|
|
|
|
{
|
|
|
|
return std::make_pair(hexToX(battleFieldPosition), hexToY(battleFieldPosition));
|
|
|
|
}
|
|
|
|
|
|
|
|
//moves hex by one hex in given direction
|
|
|
|
//0 - left top, 1 - right top, 2 - right, 3 - right bottom, 4 - left bottom, 5 - left
|
|
|
|
static std::pair<int, int> gotoDir(int x, int y, int direction)
|
|
|
|
{
|
|
|
|
switch(direction)
|
|
|
|
{
|
|
|
|
case 0: //top left
|
|
|
|
return std::make_pair((y%2) ? x-1 : x, y-1);
|
|
|
|
case 1: //top right
|
|
|
|
return std::make_pair((y%2) ? x : x+1, y-1);
|
|
|
|
case 2: //right
|
|
|
|
return std::make_pair(x+1, y);
|
|
|
|
case 3: //right bottom
|
|
|
|
return std::make_pair((y%2) ? x : x+1, y+1);
|
|
|
|
case 4: //left bottom
|
|
|
|
return std::make_pair((y%2) ? x-1 : x, y+1);
|
|
|
|
case 5: //left
|
|
|
|
return std::make_pair(x-1, y);
|
|
|
|
default:
|
|
|
|
throw std::runtime_error("Disaster: wrong direction in SRSLPraserHelpers::gotoDir!\n");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static std::pair<int, int> gotoDir(std::pair<int, int> xy, int direction)
|
|
|
|
{
|
|
|
|
return gotoDir(xy.first, xy.second, direction);
|
|
|
|
}
|
|
|
|
|
|
|
|
static bool isGoodHex(std::pair<int, int> xy)
|
|
|
|
{
|
|
|
|
return xy.first >=0 && xy.first < 17 && xy.second >= 0 && xy.second < 11;
|
|
|
|
}
|
|
|
|
|
|
|
|
//helper function for std::set<ui16> CSpell::rangeInHexes(unsigned int centralHex, ui8 schoolLvl ) const
|
|
|
|
static std::set<ui16> getInRange(unsigned int center, int low, int high)
|
|
|
|
{
|
|
|
|
std::set<ui16> ret;
|
|
|
|
if(low == 0)
|
|
|
|
{
|
|
|
|
ret.insert(center);
|
|
|
|
}
|
|
|
|
|
|
|
|
std::pair<int, int> mainPointForLayer[6]; //A, B, C, D, E, F points
|
|
|
|
for(auto & elem : mainPointForLayer)
|
|
|
|
elem = hexToPair(center);
|
|
|
|
|
|
|
|
for(int it=1; it<=high; ++it) //it - distance to the center
|
|
|
|
{
|
|
|
|
for(int b=0; b<6; ++b)
|
|
|
|
mainPointForLayer[b] = gotoDir(mainPointForLayer[b], b);
|
|
|
|
|
|
|
|
if(it>=low)
|
|
|
|
{
|
|
|
|
std::pair<int, int> curHex;
|
|
|
|
|
|
|
|
//adding lines (A-b, B-c, C-d, etc)
|
|
|
|
for(int v=0; v<6; ++v)
|
|
|
|
{
|
|
|
|
curHex = mainPointForLayer[v];
|
|
|
|
for(int h=0; h<it; ++h)
|
|
|
|
{
|
|
|
|
if(isGoodHex(curHex))
|
|
|
|
ret.insert(XYToHex(curHex));
|
|
|
|
curHex = gotoDir(curHex, (v+2)%6);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
} //if(it>=low)
|
|
|
|
}
|
|
|
|
|
|
|
|
return ret;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
///ISpellMechanics
|
|
|
|
ISpellMechanics::ISpellMechanics(CSpell * s):
|
|
|
|
owner(s)
|
|
|
|
{
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2014-11-12 10:36:34 +02:00
|
|
|
///DefaultSpellMechanics
|
2014-11-13 03:53:25 +02:00
|
|
|
|
|
|
|
bool DefaultSpellMechanics::adventureCast(SpellCastContext& context) const
|
|
|
|
{
|
|
|
|
return false; //there is no general algorithm for castind adventure spells
|
|
|
|
}
|
|
|
|
|
|
|
|
bool DefaultSpellMechanics::battleCast(SpellCastContext& context) const
|
|
|
|
{
|
|
|
|
return false; //todo; DefaultSpellMechanics::battleCast
|
|
|
|
}
|
|
|
|
|
2014-11-13 06:34:20 +02:00
|
|
|
std::vector<BattleHex> DefaultSpellMechanics::rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool *outDroppedHexes) const
|
|
|
|
{
|
|
|
|
using namespace SRSLPraserHelpers;
|
|
|
|
|
|
|
|
std::vector<BattleHex> ret;
|
|
|
|
std::string rng = owner->getLevelInfo(schoolLvl).range + ','; //copy + artificial comma for easier handling
|
|
|
|
|
|
|
|
if(rng.size() >= 1 && rng[0] != 'X') //there is at lest one hex in range
|
|
|
|
{
|
|
|
|
std::string number1, number2;
|
|
|
|
int beg, end;
|
|
|
|
bool readingFirst = true;
|
|
|
|
for(auto & elem : rng)
|
|
|
|
{
|
|
|
|
if(std::isdigit(elem) ) //reading number
|
|
|
|
{
|
|
|
|
if(readingFirst)
|
|
|
|
number1 += elem;
|
|
|
|
else
|
|
|
|
number2 += elem;
|
|
|
|
}
|
|
|
|
else if(elem == ',') //comma
|
|
|
|
{
|
|
|
|
//calculating variables
|
|
|
|
if(readingFirst)
|
|
|
|
{
|
|
|
|
beg = atoi(number1.c_str());
|
|
|
|
number1 = "";
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
end = atoi(number2.c_str());
|
|
|
|
number2 = "";
|
|
|
|
}
|
|
|
|
//obtaining new hexes
|
|
|
|
std::set<ui16> curLayer;
|
|
|
|
if(readingFirst)
|
|
|
|
{
|
|
|
|
curLayer = getInRange(centralHex, beg, beg);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
curLayer = getInRange(centralHex, beg, end);
|
|
|
|
readingFirst = true;
|
|
|
|
}
|
|
|
|
//adding abtained hexes
|
|
|
|
for(auto & curLayer_it : curLayer)
|
|
|
|
{
|
|
|
|
ret.push_back(curLayer_it);
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
else if(elem == '-') //dash
|
|
|
|
{
|
|
|
|
beg = atoi(number1.c_str());
|
|
|
|
number1 = "";
|
|
|
|
readingFirst = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//remove duplicates (TODO check if actually needed)
|
|
|
|
range::unique(ret);
|
|
|
|
return ret;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2014-11-13 04:40:52 +02:00
|
|
|
std::set<const CStack *> DefaultSpellMechanics::getAffectedStacks(SpellTargetingContext & ctx) const
|
2014-11-13 03:53:25 +02:00
|
|
|
{
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2014-11-13 04:40:52 +02:00
|
|
|
ESpellCastProblem::ESpellCastProblem DefaultSpellMechanics::isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const
|
|
|
|
{
|
|
|
|
//by default use general algorithm
|
|
|
|
return owner->isImmuneBy(obj);
|
|
|
|
}
|
|
|
|
|
2014-11-13 06:34:20 +02:00
|
|
|
std::vector<BattleHex> WallMechanics::rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool* outDroppedHexes) const
|
|
|
|
{
|
|
|
|
using namespace SRSLPraserHelpers;
|
|
|
|
|
|
|
|
std::vector<BattleHex> ret;
|
|
|
|
|
|
|
|
//Special case - shape of obstacle depends on caster's side
|
|
|
|
//TODO make it possible through spell_info config
|
|
|
|
|
|
|
|
BattleHex::EDir firstStep, secondStep;
|
|
|
|
if(side)
|
|
|
|
{
|
|
|
|
firstStep = BattleHex::TOP_LEFT;
|
|
|
|
secondStep = BattleHex::TOP_RIGHT;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
firstStep = BattleHex::TOP_RIGHT;
|
|
|
|
secondStep = BattleHex::TOP_LEFT;
|
|
|
|
}
|
|
|
|
|
|
|
|
//Adds hex to the ret if it's valid. Otherwise sets output arg flag if given.
|
|
|
|
auto addIfValid = [&](BattleHex hex)
|
|
|
|
{
|
|
|
|
if(hex.isValid())
|
|
|
|
ret.push_back(hex);
|
|
|
|
else if(outDroppedHexes)
|
|
|
|
*outDroppedHexes = true;
|
|
|
|
};
|
|
|
|
|
|
|
|
ret.push_back(centralHex);
|
|
|
|
addIfValid(centralHex.moveInDir(firstStep, false));
|
|
|
|
if(schoolLvl >= 2) //advanced versions of fire wall / force field cotnains of 3 hexes
|
|
|
|
addIfValid(centralHex.moveInDir(secondStep, false)); //moveInDir function modifies subject hex
|
|
|
|
|
|
|
|
return ret;
|
|
|
|
}
|
|
|
|
|
2014-11-13 04:40:52 +02:00
|
|
|
|
|
|
|
|
2014-11-12 10:36:34 +02:00
|
|
|
///CloneMechanics
|
2014-11-13 03:53:25 +02:00
|
|
|
ESpellCastProblem::ESpellCastProblem CloneMechanics::isImmuneByStack(const CGHeroInstance* caster, const CStack * obj) const
|
2014-11-12 10:36:34 +02:00
|
|
|
{
|
|
|
|
//can't clone already cloned creature
|
|
|
|
if (vstd::contains(obj->state, EBattleStackState::CLONED))
|
|
|
|
return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
|
|
|
|
//TODO: how about stacks casting Clone?
|
|
|
|
//currently Clone casted by stack is assumed Expert level
|
|
|
|
ui8 schoolLevel;
|
|
|
|
if (caster)
|
|
|
|
{
|
|
|
|
schoolLevel = caster->getSpellSchoolLevel(owner);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
schoolLevel = 3;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (schoolLevel < 3)
|
|
|
|
{
|
|
|
|
int maxLevel = (std::max(schoolLevel, (ui8)1) + 4);
|
|
|
|
int creLevel = obj->getCreature()->level;
|
|
|
|
if (maxLevel < creLevel) //tier 1-5 for basic, 1-6 for advanced, any level for expert
|
|
|
|
return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
|
|
|
|
}
|
|
|
|
//use default algorithm only if there is no mechanics-related problem
|
2014-11-13 03:53:25 +02:00
|
|
|
return DefaultSpellMechanics::isImmuneByStack(caster,obj);
|
2014-11-12 10:36:34 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
///DispellHelpfulMechanics
|
2014-11-13 03:53:25 +02:00
|
|
|
ESpellCastProblem::ESpellCastProblem DispellHelpfulMechanics::isImmuneByStack(const CGHeroInstance* caster, const CStack* obj) const
|
2014-11-12 10:36:34 +02:00
|
|
|
{
|
|
|
|
TBonusListPtr spellBon = obj->getSpellBonuses();
|
|
|
|
bool hasPositiveSpell = false;
|
|
|
|
for(const Bonus * b : *spellBon)
|
|
|
|
{
|
|
|
|
if(SpellID(b->sid).toSpell()->isPositive())
|
|
|
|
{
|
|
|
|
hasPositiveSpell = true;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if(!hasPositiveSpell)
|
|
|
|
{
|
|
|
|
return ESpellCastProblem::NO_SPELLS_TO_DISPEL;
|
|
|
|
}
|
|
|
|
|
|
|
|
//use default algorithm only if there is no mechanics-related problem
|
2014-11-13 03:53:25 +02:00
|
|
|
return DefaultSpellMechanics::isImmuneByStack(caster,obj);
|
2014-11-12 10:36:34 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
///HypnotizeMechanics
|
2014-11-13 03:53:25 +02:00
|
|
|
ESpellCastProblem::ESpellCastProblem HypnotizeMechanics::isImmuneByStack(const CGHeroInstance* caster, const CStack* obj) const
|
2014-11-12 10:36:34 +02:00
|
|
|
{
|
|
|
|
if(nullptr != caster) //do not resist hypnotize casted after attack, for example
|
|
|
|
{
|
|
|
|
//TODO: what with other creatures casting hypnotize, Faerie Dragons style?
|
|
|
|
ui64 subjectHealth = (obj->count - 1) * obj->MaxHealth() + obj->firstHPleft;
|
|
|
|
//apply 'damage' bonus for hypnotize, including hero specialty
|
|
|
|
ui64 maxHealth = owner->calculateBonus(caster->getPrimSkillLevel(PrimarySkill::SPELL_POWER)
|
|
|
|
* owner->power + owner->getPower(caster->getSpellSchoolLevel(owner)), caster, obj);
|
|
|
|
if (subjectHealth > maxHealth)
|
|
|
|
return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
|
|
|
|
}
|
2014-11-13 03:53:25 +02:00
|
|
|
return DefaultSpellMechanics::isImmuneByStack(caster,obj);
|
2014-11-12 10:36:34 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
///SpecialRisingSpellMechanics
|
2014-11-13 03:53:25 +02:00
|
|
|
ESpellCastProblem::ESpellCastProblem SpecialRisingSpellMechanics::isImmuneByStack(const CGHeroInstance* caster, const CStack* obj) const
|
2014-11-12 10:36:34 +02:00
|
|
|
{
|
|
|
|
// following does apply to resurrect and animate dead(?) only
|
|
|
|
// for sacrifice health calculation and health limit check don't matter
|
|
|
|
|
|
|
|
if(obj->count >= obj->baseAmount)
|
|
|
|
return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
|
|
|
|
|
|
|
|
if (caster) //FIXME: Archangels can cast immune stack
|
|
|
|
{
|
|
|
|
auto maxHealth = owner->calculateHealedHP (caster, obj);
|
|
|
|
if (maxHealth < obj->MaxHealth()) //must be able to rise at least one full creature
|
|
|
|
return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
|
|
|
|
}
|
|
|
|
|
2014-11-13 03:53:25 +02:00
|
|
|
return DefaultSpellMechanics::isImmuneByStack(caster,obj);
|
2014-11-12 10:36:34 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|