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	Move spell range calculation to Mechanics
* made ISpellMechanics opaque
This commit is contained in:
		| @@ -34,116 +34,6 @@ namespace SpellConfig | ||||
|  | ||||
| } | ||||
|  | ||||
| namespace SRSLPraserHelpers | ||||
| { | ||||
| 	static int XYToHex(int x, int y) | ||||
| 	{ | ||||
| 		return x + 17 * y; | ||||
| 	} | ||||
|  | ||||
| 	static int XYToHex(std::pair<int, int> xy) | ||||
| 	{ | ||||
| 		return XYToHex(xy.first, xy.second); | ||||
| 	} | ||||
|  | ||||
| 	static int hexToY(int battleFieldPosition) | ||||
| 	{ | ||||
| 		return battleFieldPosition/17; | ||||
| 	} | ||||
|  | ||||
| 	static int hexToX(int battleFieldPosition) | ||||
| 	{ | ||||
| 		int pos = battleFieldPosition - hexToY(battleFieldPosition) * 17; | ||||
| 		return pos; | ||||
| 	} | ||||
|  | ||||
| 	static std::pair<int, int> hexToPair(int battleFieldPosition) | ||||
| 	{ | ||||
| 		return std::make_pair(hexToX(battleFieldPosition), hexToY(battleFieldPosition)); | ||||
| 	} | ||||
|  | ||||
| 	//moves hex by one hex in given direction | ||||
| 	//0 - left top, 1 - right top, 2 - right, 3 - right bottom, 4 - left bottom, 5 - left | ||||
| 	static std::pair<int, int> gotoDir(int x, int y, int direction) | ||||
| 	{ | ||||
| 		switch(direction) | ||||
| 		{ | ||||
| 		case 0: //top left | ||||
| 			return std::make_pair((y%2) ? x-1 : x, y-1); | ||||
| 		case 1: //top right | ||||
| 			return std::make_pair((y%2) ? x : x+1, y-1); | ||||
| 		case 2:  //right | ||||
| 			return std::make_pair(x+1, y); | ||||
| 		case 3: //right bottom | ||||
| 			return std::make_pair((y%2) ? x : x+1, y+1); | ||||
| 		case 4: //left bottom | ||||
| 			return std::make_pair((y%2) ? x-1 : x, y+1); | ||||
| 		case 5: //left | ||||
| 			return std::make_pair(x-1, y); | ||||
| 		default: | ||||
| 			throw std::runtime_error("Disaster: wrong direction in SRSLPraserHelpers::gotoDir!\n"); | ||||
| 		} | ||||
| 	} | ||||
|  | ||||
| 	static std::pair<int, int> gotoDir(std::pair<int, int> xy, int direction) | ||||
| 	{ | ||||
| 		return gotoDir(xy.first, xy.second, direction); | ||||
| 	} | ||||
|  | ||||
| 	static bool isGoodHex(std::pair<int, int> xy) | ||||
| 	{ | ||||
| 		return xy.first >=0 && xy.first < 17 && xy.second >= 0 && xy.second < 11; | ||||
| 	} | ||||
|  | ||||
| 	//helper function for std::set<ui16> CSpell::rangeInHexes(unsigned int centralHex, ui8 schoolLvl ) const | ||||
| 	static std::set<ui16> getInRange(unsigned int center, int low, int high) | ||||
| 	{ | ||||
| 		std::set<ui16> ret; | ||||
| 		if(low == 0) | ||||
| 		{ | ||||
| 			ret.insert(center); | ||||
| 		} | ||||
|  | ||||
| 		std::pair<int, int> mainPointForLayer[6]; //A, B, C, D, E, F points | ||||
| 		for(auto & elem : mainPointForLayer) | ||||
| 			elem = hexToPair(center); | ||||
|  | ||||
| 		for(int it=1; it<=high; ++it) //it - distance to the center | ||||
| 		{ | ||||
| 			for(int b=0; b<6; ++b) | ||||
| 				mainPointForLayer[b] = gotoDir(mainPointForLayer[b], b); | ||||
|  | ||||
| 			if(it>=low) | ||||
| 			{ | ||||
| 				std::pair<int, int> curHex; | ||||
|  | ||||
| 				//adding lines (A-b, B-c, C-d, etc) | ||||
| 				for(int v=0; v<6; ++v) | ||||
| 				{ | ||||
| 					curHex = mainPointForLayer[v]; | ||||
| 					for(int h=0; h<it; ++h) | ||||
| 					{ | ||||
| 						if(isGoodHex(curHex)) | ||||
| 							ret.insert(XYToHex(curHex)); | ||||
| 						curHex = gotoDir(curHex, (v+2)%6); | ||||
| 					} | ||||
| 				} | ||||
|  | ||||
| 			} //if(it>=low) | ||||
| 		} | ||||
|  | ||||
| 		return ret; | ||||
| 	} | ||||
| } | ||||
|  | ||||
|  | ||||
| ///ISpellMechanics | ||||
| ISpellMechanics::ISpellMechanics(CSpell * s): | ||||
| 	owner(s) | ||||
| { | ||||
| 	 | ||||
| } | ||||
|  | ||||
| ///CSpell::LevelInfo | ||||
| CSpell::LevelInfo::LevelInfo() | ||||
| 	:description(""),cost(0),power(0),AIValue(0),smartTarget(true),range("0") | ||||
| @@ -281,104 +171,7 @@ ui32 CSpell::calculateHealedHP(const CGHeroInstance* caster, const CStack* stack | ||||
|  | ||||
| std::vector<BattleHex> CSpell::rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool *outDroppedHexes) const | ||||
| { | ||||
| 	using namespace SRSLPraserHelpers; | ||||
|  | ||||
| 	std::vector<BattleHex> ret; | ||||
|  | ||||
| 	if(id == SpellID::FIRE_WALL  ||  id == SpellID::FORCE_FIELD) | ||||
| 	{ | ||||
| 		//Special case - shape of obstacle depends on caster's side | ||||
| 		//TODO make it possible through spell_info config | ||||
|  | ||||
| 		BattleHex::EDir firstStep, secondStep; | ||||
| 		if(side) | ||||
| 		{ | ||||
| 			firstStep = BattleHex::TOP_LEFT; | ||||
| 			secondStep = BattleHex::TOP_RIGHT; | ||||
| 		} | ||||
| 		else | ||||
| 		{ | ||||
| 			firstStep = BattleHex::TOP_RIGHT; | ||||
| 			secondStep = BattleHex::TOP_LEFT; | ||||
| 		} | ||||
|  | ||||
| 		//Adds hex to the ret if it's valid. Otherwise sets output arg flag if given. | ||||
| 		auto addIfValid = [&](BattleHex hex) | ||||
| 		{ | ||||
| 			if(hex.isValid()) | ||||
| 				ret.push_back(hex); | ||||
| 			else if(outDroppedHexes) | ||||
| 				*outDroppedHexes = true; | ||||
| 		}; | ||||
|  | ||||
| 		ret.push_back(centralHex); | ||||
| 		addIfValid(centralHex.moveInDir(firstStep, false)); | ||||
| 		if(schoolLvl >= 2) //advanced versions of fire wall / force field cotnains of 3 hexes | ||||
| 			addIfValid(centralHex.moveInDir(secondStep, false)); //moveInDir function modifies subject hex | ||||
|  | ||||
| 		return ret; | ||||
| 	} | ||||
|  | ||||
|  | ||||
| 	std::string rng = getLevelInfo(schoolLvl).range + ','; //copy + artificial comma for easier handling | ||||
|  | ||||
| 	if(rng.size() >= 1 && rng[0] != 'X') //there is at lest one hex in range | ||||
| 	{ | ||||
| 		std::string number1, number2; | ||||
| 		int beg, end; | ||||
| 		bool readingFirst = true; | ||||
| 		for(auto & elem : rng) | ||||
| 		{ | ||||
| 			if(std::isdigit(elem) ) //reading number | ||||
| 			{ | ||||
| 				if(readingFirst) | ||||
| 					number1 += elem; | ||||
| 				else | ||||
| 					number2 += elem; | ||||
| 			} | ||||
| 			else if(elem == ',') //comma | ||||
| 			{ | ||||
| 				//calculating variables | ||||
| 				if(readingFirst) | ||||
| 				{ | ||||
| 					beg = atoi(number1.c_str()); | ||||
| 					number1 = ""; | ||||
| 				} | ||||
| 				else | ||||
| 				{ | ||||
| 					end = atoi(number2.c_str()); | ||||
| 					number2 = ""; | ||||
| 				} | ||||
| 				//obtaining new hexes | ||||
| 				std::set<ui16> curLayer; | ||||
| 				if(readingFirst) | ||||
| 				{ | ||||
| 					curLayer = getInRange(centralHex, beg, beg); | ||||
| 				} | ||||
| 				else | ||||
| 				{ | ||||
| 					curLayer = getInRange(centralHex, beg, end); | ||||
| 					readingFirst = true; | ||||
| 				} | ||||
| 				//adding abtained hexes | ||||
| 				for(auto & curLayer_it : curLayer) | ||||
| 				{ | ||||
| 					ret.push_back(curLayer_it); | ||||
| 				} | ||||
|  | ||||
| 			} | ||||
| 			else if(elem == '-') //dash | ||||
| 			{ | ||||
| 				beg = atoi(number1.c_str()); | ||||
| 				number1 = ""; | ||||
| 				readingFirst = false; | ||||
| 			} | ||||
| 		} | ||||
| 	} | ||||
|  | ||||
| 	//remove duplicates (TODO check if actually needed) | ||||
| 	range::unique(ret); | ||||
| 	return ret; | ||||
| 	return mechanics->rangeInHexes(centralHex,schoolLvl,side,outDroppedHexes); | ||||
| } | ||||
|  | ||||
| std::set<const CStack* > CSpell::getAffectedStacks(const CBattleInfoCallback * cb, ECastingMode::ECastingMode mode, PlayerColor casterColor, int spellLvl, BattleHex destination, const CGHeroInstance * caster) const | ||||
| @@ -769,7 +562,11 @@ void CSpell::setupMechanics() | ||||
| 		break; | ||||
| 	case SpellID::CHAIN_LIGHTNING: | ||||
| 		mechanics = new ChainLightningMechanics(this); | ||||
| 		break;		 | ||||
| 		break; | ||||
| 	case SpellID::FIRE_WALL: | ||||
| 	case SpellID::FORCE_FIELD: | ||||
| 		mechanics = new WallMechanics(this); | ||||
| 		break; | ||||
| 	default:		 | ||||
| 		if(isRisingSpell()) | ||||
| 			mechanics = new SpecialRisingSpellMechanics(this); | ||||
|   | ||||
| @@ -295,40 +295,6 @@ private: | ||||
| 	ISpellMechanics * mechanics;//(!) do not serialize | ||||
| }; | ||||
|  | ||||
| class DLL_LINKAGE ISpellMechanics | ||||
| { | ||||
| public: | ||||
| 	 | ||||
| 	struct SpellTargetingContext | ||||
| 	{ | ||||
| 		CBattleInfoCallback * cb; | ||||
| 		 | ||||
| 		CSpell::TargetInfo ti; | ||||
| 	}; | ||||
| 	 | ||||
| public: | ||||
| 	ISpellMechanics(CSpell * s); | ||||
| 	virtual ~ISpellMechanics(){};	 | ||||
| 	 | ||||
| 	virtual std::set<const CStack *> getAffectedStacks(SpellTargetingContext & ctx) const = 0; | ||||
| 	 | ||||
| 	virtual ESpellCastProblem::ESpellCastProblem isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const = 0; | ||||
| 	 | ||||
| 	 | ||||
|     /** \brief  | ||||
|      * | ||||
|      * \param  | ||||
|      * \return true if no error | ||||
|      * | ||||
|      */                            | ||||
| 	virtual bool adventureCast(SpellCastContext & context) const = 0;  | ||||
| 	virtual bool battleCast(SpellCastContext & context) const = 0; 	 | ||||
| 	 | ||||
| protected: | ||||
| 	CSpell * owner;	 | ||||
| }; | ||||
|  | ||||
|  | ||||
| bool DLL_LINKAGE isInScreenRange(const int3 ¢er, const int3 &pos); //for spells like Dimension Door | ||||
|  | ||||
| class DLL_LINKAGE CSpellHandler: public CHandlerBase<SpellID, CSpell> | ||||
|   | ||||
| @@ -16,6 +16,117 @@ | ||||
|  | ||||
| #include "NetPacks.h" | ||||
|  | ||||
| namespace SRSLPraserHelpers | ||||
| { | ||||
| 	static int XYToHex(int x, int y) | ||||
| 	{ | ||||
| 		return x + 17 * y; | ||||
| 	} | ||||
|  | ||||
| 	static int XYToHex(std::pair<int, int> xy) | ||||
| 	{ | ||||
| 		return XYToHex(xy.first, xy.second); | ||||
| 	} | ||||
|  | ||||
| 	static int hexToY(int battleFieldPosition) | ||||
| 	{ | ||||
| 		return battleFieldPosition/17; | ||||
| 	} | ||||
|  | ||||
| 	static int hexToX(int battleFieldPosition) | ||||
| 	{ | ||||
| 		int pos = battleFieldPosition - hexToY(battleFieldPosition) * 17; | ||||
| 		return pos; | ||||
| 	} | ||||
|  | ||||
| 	static std::pair<int, int> hexToPair(int battleFieldPosition) | ||||
| 	{ | ||||
| 		return std::make_pair(hexToX(battleFieldPosition), hexToY(battleFieldPosition)); | ||||
| 	} | ||||
|  | ||||
| 	//moves hex by one hex in given direction | ||||
| 	//0 - left top, 1 - right top, 2 - right, 3 - right bottom, 4 - left bottom, 5 - left | ||||
| 	static std::pair<int, int> gotoDir(int x, int y, int direction) | ||||
| 	{ | ||||
| 		switch(direction) | ||||
| 		{ | ||||
| 		case 0: //top left | ||||
| 			return std::make_pair((y%2) ? x-1 : x, y-1); | ||||
| 		case 1: //top right | ||||
| 			return std::make_pair((y%2) ? x : x+1, y-1); | ||||
| 		case 2:  //right | ||||
| 			return std::make_pair(x+1, y); | ||||
| 		case 3: //right bottom | ||||
| 			return std::make_pair((y%2) ? x : x+1, y+1); | ||||
| 		case 4: //left bottom | ||||
| 			return std::make_pair((y%2) ? x-1 : x, y+1); | ||||
| 		case 5: //left | ||||
| 			return std::make_pair(x-1, y); | ||||
| 		default: | ||||
| 			throw std::runtime_error("Disaster: wrong direction in SRSLPraserHelpers::gotoDir!\n"); | ||||
| 		} | ||||
| 	} | ||||
|  | ||||
| 	static std::pair<int, int> gotoDir(std::pair<int, int> xy, int direction) | ||||
| 	{ | ||||
| 		return gotoDir(xy.first, xy.second, direction); | ||||
| 	} | ||||
|  | ||||
| 	static bool isGoodHex(std::pair<int, int> xy) | ||||
| 	{ | ||||
| 		return xy.first >=0 && xy.first < 17 && xy.second >= 0 && xy.second < 11; | ||||
| 	} | ||||
|  | ||||
| 	//helper function for std::set<ui16> CSpell::rangeInHexes(unsigned int centralHex, ui8 schoolLvl ) const | ||||
| 	static std::set<ui16> getInRange(unsigned int center, int low, int high) | ||||
| 	{ | ||||
| 		std::set<ui16> ret; | ||||
| 		if(low == 0) | ||||
| 		{ | ||||
| 			ret.insert(center); | ||||
| 		} | ||||
|  | ||||
| 		std::pair<int, int> mainPointForLayer[6]; //A, B, C, D, E, F points | ||||
| 		for(auto & elem : mainPointForLayer) | ||||
| 			elem = hexToPair(center); | ||||
|  | ||||
| 		for(int it=1; it<=high; ++it) //it - distance to the center | ||||
| 		{ | ||||
| 			for(int b=0; b<6; ++b) | ||||
| 				mainPointForLayer[b] = gotoDir(mainPointForLayer[b], b); | ||||
|  | ||||
| 			if(it>=low) | ||||
| 			{ | ||||
| 				std::pair<int, int> curHex; | ||||
|  | ||||
| 				//adding lines (A-b, B-c, C-d, etc) | ||||
| 				for(int v=0; v<6; ++v) | ||||
| 				{ | ||||
| 					curHex = mainPointForLayer[v]; | ||||
| 					for(int h=0; h<it; ++h) | ||||
| 					{ | ||||
| 						if(isGoodHex(curHex)) | ||||
| 							ret.insert(XYToHex(curHex)); | ||||
| 						curHex = gotoDir(curHex, (v+2)%6); | ||||
| 					} | ||||
| 				} | ||||
|  | ||||
| 			} //if(it>=low) | ||||
| 		} | ||||
|  | ||||
| 		return ret; | ||||
| 	} | ||||
| } | ||||
|  | ||||
|  | ||||
| ///ISpellMechanics | ||||
| ISpellMechanics::ISpellMechanics(CSpell * s): | ||||
| 	owner(s) | ||||
| { | ||||
| 	 | ||||
| } | ||||
|  | ||||
|  | ||||
| ///DefaultSpellMechanics | ||||
|  | ||||
| bool DefaultSpellMechanics::adventureCast(SpellCastContext& context) const | ||||
| @@ -28,6 +139,73 @@ bool DefaultSpellMechanics::battleCast(SpellCastContext& context) const | ||||
| 	return false; //todo; DefaultSpellMechanics::battleCast | ||||
| } | ||||
|  | ||||
| std::vector<BattleHex> DefaultSpellMechanics::rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool *outDroppedHexes) const | ||||
| { | ||||
| 	using namespace SRSLPraserHelpers; | ||||
| 	 | ||||
| 	std::vector<BattleHex> ret; | ||||
| 	std::string rng = owner->getLevelInfo(schoolLvl).range + ','; //copy + artificial comma for easier handling | ||||
|  | ||||
| 	if(rng.size() >= 1 && rng[0] != 'X') //there is at lest one hex in range | ||||
| 	{ | ||||
| 		std::string number1, number2; | ||||
| 		int beg, end; | ||||
| 		bool readingFirst = true; | ||||
| 		for(auto & elem : rng) | ||||
| 		{ | ||||
| 			if(std::isdigit(elem) ) //reading number | ||||
| 			{ | ||||
| 				if(readingFirst) | ||||
| 					number1 += elem; | ||||
| 				else | ||||
| 					number2 += elem; | ||||
| 			} | ||||
| 			else if(elem == ',') //comma | ||||
| 			{ | ||||
| 				//calculating variables | ||||
| 				if(readingFirst) | ||||
| 				{ | ||||
| 					beg = atoi(number1.c_str()); | ||||
| 					number1 = ""; | ||||
| 				} | ||||
| 				else | ||||
| 				{ | ||||
| 					end = atoi(number2.c_str()); | ||||
| 					number2 = ""; | ||||
| 				} | ||||
| 				//obtaining new hexes | ||||
| 				std::set<ui16> curLayer; | ||||
| 				if(readingFirst) | ||||
| 				{ | ||||
| 					curLayer = getInRange(centralHex, beg, beg); | ||||
| 				} | ||||
| 				else | ||||
| 				{ | ||||
| 					curLayer = getInRange(centralHex, beg, end); | ||||
| 					readingFirst = true; | ||||
| 				} | ||||
| 				//adding abtained hexes | ||||
| 				for(auto & curLayer_it : curLayer) | ||||
| 				{ | ||||
| 					ret.push_back(curLayer_it); | ||||
| 				} | ||||
|  | ||||
| 			} | ||||
| 			else if(elem == '-') //dash | ||||
| 			{ | ||||
| 				beg = atoi(number1.c_str()); | ||||
| 				number1 = ""; | ||||
| 				readingFirst = false; | ||||
| 			} | ||||
| 		} | ||||
| 	} | ||||
|  | ||||
| 	//remove duplicates (TODO check if actually needed) | ||||
| 	range::unique(ret); | ||||
| 	return ret;		 | ||||
| } | ||||
|  | ||||
|  | ||||
| std::set<const CStack *> DefaultSpellMechanics::getAffectedStacks(SpellTargetingContext & ctx) const | ||||
| { | ||||
| 	 | ||||
| @@ -40,6 +218,44 @@ ESpellCastProblem::ESpellCastProblem DefaultSpellMechanics::isImmuneByStack(cons | ||||
| 	return owner->isImmuneBy(obj); | ||||
| } | ||||
|  | ||||
| std::vector<BattleHex> WallMechanics::rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool* outDroppedHexes) const | ||||
| { | ||||
| 	using namespace SRSLPraserHelpers; | ||||
|  | ||||
| 	std::vector<BattleHex> ret;	 | ||||
| 	 | ||||
| 	//Special case - shape of obstacle depends on caster's side | ||||
| 	//TODO make it possible through spell_info config | ||||
|  | ||||
| 	BattleHex::EDir firstStep, secondStep; | ||||
| 	if(side) | ||||
| 	{ | ||||
| 		firstStep = BattleHex::TOP_LEFT; | ||||
| 		secondStep = BattleHex::TOP_RIGHT; | ||||
| 	} | ||||
| 	else | ||||
| 	{ | ||||
| 		firstStep = BattleHex::TOP_RIGHT; | ||||
| 		secondStep = BattleHex::TOP_LEFT; | ||||
| 	} | ||||
|  | ||||
| 	//Adds hex to the ret if it's valid. Otherwise sets output arg flag if given. | ||||
| 	auto addIfValid = [&](BattleHex hex) | ||||
| 	{ | ||||
| 		if(hex.isValid()) | ||||
| 			ret.push_back(hex); | ||||
| 		else if(outDroppedHexes) | ||||
| 			*outDroppedHexes = true; | ||||
| 	}; | ||||
|  | ||||
| 	ret.push_back(centralHex); | ||||
| 	addIfValid(centralHex.moveInDir(firstStep, false)); | ||||
| 	if(schoolLvl >= 2) //advanced versions of fire wall / force field cotnains of 3 hexes | ||||
| 		addIfValid(centralHex.moveInDir(secondStep, false)); //moveInDir function modifies subject hex | ||||
|  | ||||
| 	return ret;	 | ||||
| } | ||||
|  | ||||
|  | ||||
|  | ||||
| ///CloneMechanics | ||||
|   | ||||
| @@ -12,11 +12,48 @@ | ||||
|  | ||||
| #include "CSpellHandler.h" | ||||
|  | ||||
| class DLL_LINKAGE ISpellMechanics | ||||
| { | ||||
| public: | ||||
| 	 | ||||
| 	struct SpellTargetingContext | ||||
| 	{ | ||||
| 		CBattleInfoCallback * cb; | ||||
| 		 | ||||
| 		CSpell::TargetInfo ti; | ||||
| 		 | ||||
| 		int schoolLvl; | ||||
| 	}; | ||||
| 	 | ||||
| public: | ||||
| 	ISpellMechanics(CSpell * s); | ||||
| 	virtual ~ISpellMechanics(){};	 | ||||
| 	 | ||||
| 	virtual std::vector<BattleHex> rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool *outDroppedHexes = nullptr) const = 0; | ||||
| 	virtual std::set<const CStack *> getAffectedStacks(SpellTargetingContext & ctx) const = 0; | ||||
| 	 | ||||
| 	virtual ESpellCastProblem::ESpellCastProblem isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const = 0; | ||||
| 	 | ||||
| 	 | ||||
|     /** \brief  | ||||
|      * | ||||
|      * \param  | ||||
|      * \return true if no error | ||||
|      * | ||||
|      */                            | ||||
| 	virtual bool adventureCast(SpellCastContext & context) const = 0;  | ||||
| 	virtual bool battleCast(SpellCastContext & context) const = 0; 	 | ||||
| 	 | ||||
| protected: | ||||
| 	CSpell * owner;	 | ||||
| }; | ||||
|  | ||||
| class DefaultSpellMechanics: public ISpellMechanics | ||||
| { | ||||
| public: | ||||
| 	DefaultSpellMechanics(CSpell * s): ISpellMechanics(s){}; | ||||
| 	 | ||||
| 	std::vector<BattleHex> rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool *outDroppedHexes = nullptr) const override; | ||||
| 	std::set<const CStack *> getAffectedStacks(SpellTargetingContext & ctx) const override; | ||||
| 	 | ||||
| 	ESpellCastProblem::ESpellCastProblem isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const override; | ||||
| @@ -27,6 +64,15 @@ public: | ||||
|  | ||||
|  | ||||
|  | ||||
| class WallMechanics: public DefaultSpellMechanics | ||||
| { | ||||
| public: | ||||
| 	WallMechanics(CSpell * s): DefaultSpellMechanics(s){};	 | ||||
| 	std::vector<BattleHex> rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool *outDroppedHexes = nullptr) const override;	 | ||||
| 	 | ||||
| }; | ||||
|  | ||||
|  | ||||
| class ChainLightningMechanics: public DefaultSpellMechanics | ||||
| { | ||||
| public: | ||||
|   | ||||
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