std::vector<CDefHandler*>heroAnims;// [class id: 0 - 17] //added group 10: up - left, 11 - left and 12 - left down // 13 - up-left standing; 14 - left standing; 15 - left down standing
//creatures
std::map<int,SDL_Surface*>smallImgs;//creature ID -> small 32x32 img of creature; //ID=-2 is for blank (black) img; -1 for the border
std::map<int,SDL_Surface*>bigImgs;//creature ID -> big 58x64 img of creature; //ID=-2 is for blank (black) img; -1 for the border
std::map<int,SDL_Surface*>backgrounds;//castle ID -> 100x130 background creature image // -1 is for neutral
std::map<int,SDL_Surface*>backgroundsm;//castle ID -> 100x120 background creature image // -1 is for neutral
//for battles
std::vector<std::vector<std::string>>battleBacks;//battleBacks[terType] - vector of possible names for certain terrain type
std::vector<std::string>battleHeroes;//battleHeroes[hero type] - name of def that has hero animation for battle
std::map<int,std::vector<std::string>>battleACToDef;//maps AC format to vector of appropriate def names
CDefHandler*spellEffectsPics;//bitmaps representing spells affecting a stack in battle
std::vector<std::string>guildBgs;// name of bitmaps with imgs for mage guild screen