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vcmi/scripting/lua/api/BattleCb.h

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/*
* BattleCb.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include <vcmi/scripting/Service.h>
#include "../../../lib/battle/IBattleInfoCallback.h"
#include "../LuaWrapper.h"
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VCMI_LIB_NAMESPACE_BEGIN
namespace scripting
{
namespace api
{
class BattleCbProxy : public OpaqueWrapper<const BattleCb, BattleCbProxy>
{
public:
using Wrapper = OpaqueWrapper<const BattleCb, BattleCbProxy>;
static const std::vector<typename Wrapper::CustomRegType> REGISTER_CUSTOM;
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static int getBattlefieldType(lua_State * L);
static int getTerrainType(lua_State * L);
static int getUnitByPos(lua_State * L);
};
}
}
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VCMI_LIB_NAMESPACE_END