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vcmi/lib/rmg/TileInfo.h

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/*
* TileInfo.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../GameConstants.h"
#include "../Terrain.h"
VCMI_LIB_NAMESPACE_BEGIN
class TileInfo
{
public:
TileInfo();
float getNearestObjectDistance() const;
void setNearestObjectDistance(float value);
bool isBlocked() const;
bool shouldBeBlocked() const;
bool isPossible() const;
bool isFree() const;
bool isUsed() const;
bool isRoad() const;
void setOccupied(ETileType::ETileType value);
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TTerrainId getTerrainType() const;
ETileType::ETileType getTileType() const;
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void setTerrainType(TTerrainId value);
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void setRoadType(TRoadId type);
private:
float nearestObjectDistance;
ETileType::ETileType occupied;
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TTerrainId terrain;
TRoadId roadType;
};
VCMI_LIB_NAMESPACE_END