1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-16 10:19:47 +02:00
vcmi/client/renderSDL/SDLImage.cpp

371 lines
9.0 KiB
C++
Raw Normal View History

/*
* SDLImage.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "SDLImage.h"
#include "SDLImageLoader.h"
#include "SDL_Extensions.h"
#include "../render/ColorFilter.h"
#include "../render/CBitmapHandler.h"
#include "../render/CDefFile.h"
#include "../render/Graphics.h"
#include <SDL_surface.h>
class SDLImageLoader;
int IImage::width() const
{
return dimensions().x;
}
int IImage::height() const
{
return dimensions().y;
}
SDLImageConst::SDLImageConst(CDefFile * data, size_t frame, size_t group)
: surf(nullptr),
margins(0, 0),
fullSize(0, 0),
originalPalette(nullptr)
{
SDLImageLoader loader(this);
data->loadFrame(frame, group, loader);
savePalette();
}
SDLImageConst::SDLImageConst(SDL_Surface * from, EImageBlitMode mode)
: surf(nullptr),
margins(0, 0),
fullSize(0, 0),
originalPalette(nullptr)
{
surf = from;
if (surf == nullptr)
return;
savePalette();
surf->refcount++;
fullSize.x = surf->w;
fullSize.y = surf->h;
}
SDLImageConst::SDLImageConst(const ImagePath & filename, EImageBlitMode mode)
: surf(nullptr),
margins(0, 0),
fullSize(0, 0),
originalPalette(nullptr)
{
surf = BitmapHandler::loadBitmap(filename);
if(surf == nullptr)
{
logGlobal->error("Error: failed to load image %s", filename.getOriginalName());
return;
}
else
{
savePalette();
fullSize.x = surf->w;
fullSize.y = surf->h;
}
}
void SDLImageConst::draw(SDL_Surface * where, SDL_Palette * palette, const Point & dest, const Rect * src, uint8_t alpha, EImageBlitMode mode) const
{
if (!surf)
return;
Rect sourceRect(0, 0, surf->w, surf->h);
Point destShift(0, 0);
if(src)
{
if(src->x < margins.x)
destShift.x += margins.x - src->x;
if(src->y < margins.y)
destShift.y += margins.y - src->y;
sourceRect = Rect(*src).intersect(Rect(margins.x, margins.y, surf->w, surf->h));
sourceRect -= margins;
}
else
destShift = margins;
destShift += dest;
SDL_SetSurfaceAlphaMod(surf, alpha);
if (mode == EImageBlitMode::OPAQUE)
SDL_SetSurfaceBlendMode(surf, SDL_BLENDMODE_NONE);
else
SDL_SetSurfaceBlendMode(surf, SDL_BLENDMODE_BLEND);
if (palette && surf->format->palette)
SDL_SetSurfacePalette(surf, palette);
if(surf->format->BitsPerPixel == 8 && alpha == SDL_ALPHA_OPAQUE && mode == EImageBlitMode::ALPHA)
{
CSDL_Ext::blit8bppAlphaTo24bpp(surf, sourceRect, where, destShift);
}
else
{
CSDL_Ext::blitSurface(surf, sourceRect, where, destShift);
}
}
const SDL_Palette * SDLImageConst::getPalette() const
{
if (originalPalette == nullptr)
throw std::runtime_error("Palette not found!");
return originalPalette;
}
std::shared_ptr<SDLImageConst> SDLImageConst::scaleFast(const Point & size) const
{
float scaleX = float(size.x) / dimensions().x;
float scaleY = float(size.y) / dimensions().y;
auto scaled = CSDL_Ext::scaleSurfaceFast(surf, (int)(surf->w * scaleX), (int)(surf->h * scaleY));
if (scaled->format && scaled->format->palette) // fix color keying, because SDL loses it at this point
CSDL_Ext::setColorKey(scaled, scaled->format->palette->colors[0]);
else if(scaled->format && scaled->format->Amask)
SDL_SetSurfaceBlendMode(scaled, SDL_BLENDMODE_BLEND);//just in case
else
CSDL_Ext::setDefaultColorKey(scaled);//just in case
auto ret = std::make_shared<SDLImageConst>(scaled, EImageBlitMode::ALPHA);
ret->fullSize.x = (int) round((float)fullSize.x * scaleX);
ret->fullSize.y = (int) round((float)fullSize.y * scaleY);
ret->margins.x = (int) round((float)margins.x * scaleX);
ret->margins.y = (int) round((float)margins.y * scaleY);
// erase our own reference
SDL_FreeSurface(scaled);
return ret;
}
void SDLImageConst::exportBitmap(const boost::filesystem::path& path) const
{
SDL_SaveBMP(surf, path.string().c_str());
}
void SDLImageIndexed::playerColored(PlayerColor player)
{
graphics->setPlayerPalette(currentPalette, player);
}
void SDLImageIndexed::setFlagColor(PlayerColor player)
{
if(player.isValidPlayer() || player==PlayerColor::NEUTRAL)
graphics->setPlayerFlagColor(currentPalette, player);
}
bool SDLImageConst::isTransparent(const Point & coords) const
{
if (surf)
return CSDL_Ext::isTransparent(surf, coords.x, coords.y);
else
return true;
}
Point SDLImageConst::dimensions() const
{
return fullSize;
}
std::shared_ptr<IImage> SDLImageConst::createImageReference()
{
if (surf->format->palette)
return std::make_shared<SDLImageIndexed>(shared_from_this());
else
return std::make_shared<SDLImageRGB>(shared_from_this());
}
std::shared_ptr<SDLImageConst> SDLImageConst::horizontalFlip() const
{
SDL_Surface * flipped = CSDL_Ext::horizontalFlip(surf);
auto ret = std::make_shared<SDLImageConst>(flipped, EImageBlitMode::ALPHA);
ret->fullSize = fullSize;
ret->margins.x = margins.x;
ret->margins.y = fullSize.y - surf->h - margins.y;
ret->fullSize = fullSize;
return ret;
}
std::shared_ptr<SDLImageConst> SDLImageConst::verticalFlip() const
{
SDL_Surface * flipped = CSDL_Ext::verticalFlip(surf);
auto ret = std::make_shared<SDLImageConst>(flipped, EImageBlitMode::ALPHA);
ret->fullSize = fullSize;
ret->margins.x = fullSize.x - surf->w - margins.x;
ret->margins.y = margins.y;
ret->fullSize = fullSize;
return ret;
}
// Keep the original palette, in order to do color switching operation
void SDLImageConst::savePalette()
{
// For some images that don't have palette, skip this
if(surf->format->palette == nullptr)
return;
if(originalPalette == nullptr)
originalPalette = SDL_AllocPalette(DEFAULT_PALETTE_COLORS);
SDL_SetPaletteColors(originalPalette, surf->format->palette->colors, 0, DEFAULT_PALETTE_COLORS);
}
void SDLImageIndexed::shiftPalette(uint32_t firstColorID, uint32_t colorsToMove, uint32_t distanceToMove)
{
const SDL_Palette * originalPalette = image->getPalette();
std::vector<SDL_Color> shifterColors(colorsToMove);
for(uint32_t i=0; i<colorsToMove; ++i)
shifterColors[(i+distanceToMove)%colorsToMove] = originalPalette->colors[firstColorID + i];
SDL_SetPaletteColors(currentPalette, shifterColors.data(), firstColorID, colorsToMove);
}
void SDLImageIndexed::adjustPalette(const ColorFilter & shifter, uint32_t colorsToSkipMask)
{
const SDL_Palette * originalPalette = image->getPalette();
// Note: here we skip first colors in the palette that are predefined in H3 images
for(int i = 0; i < currentPalette->ncolors; i++)
{
if(i < std::numeric_limits<uint32_t>::digits && ((colorsToSkipMask >> i) & 1) == 1)
continue;
currentPalette->colors[i] = CSDL_Ext::toSDL(shifter.shiftColor(CSDL_Ext::fromSDL(originalPalette->colors[i])));
}
}
SDLImageIndexed::SDLImageIndexed(const std::shared_ptr<SDLImageConst> & image)
:SDLImageBase::SDLImageBase(image)
{
auto originalPalette = image->getPalette();
currentPalette = SDL_AllocPalette(originalPalette->ncolors);
SDL_SetPaletteColors(currentPalette, originalPalette->colors, 0, originalPalette->ncolors);
}
SDLImageIndexed::~SDLImageIndexed()
{
SDL_FreePalette(currentPalette);
}
void SDLImageIndexed::setSpecialPallete(const IImage::SpecialPalette & specialPalette, uint32_t colorsToSkipMask)
{
size_t last = std::min<size_t>(specialPalette.size(), currentPalette->ncolors);
for (size_t i = 0; i < last; ++i)
{
if(i < std::numeric_limits<uint32_t>::digits && ((colorsToSkipMask >> i) & 1) == 1)
currentPalette->colors[i] = CSDL_Ext::toSDL(specialPalette[i]);
}
}
SDLImageConst::~SDLImageConst()
{
SDL_FreeSurface(surf);
2024-06-02 21:31:56 +02:00
SDL_FreePalette(originalPalette);
}
SDLImageBase::SDLImageBase(const std::shared_ptr<SDLImageConst> & image)
:image(image)
, alphaValue(SDL_ALPHA_OPAQUE)
, blitMode(EImageBlitMode::ALPHA)
{}
void SDLImageRGB::draw(SDL_Surface * where, const Point & pos, const Rect * src) const
{
image->draw(where, nullptr, pos, src, alphaValue, blitMode);
}
void SDLImageIndexed::draw(SDL_Surface * where, const Point & pos, const Rect * src) const
{
image->draw(where, currentPalette, pos, src, alphaValue, blitMode);
}
void SDLImageBase::scaleFast(const Point & size)
{
image = image->scaleFast(size);
}
void SDLImageBase::exportBitmap(const boost::filesystem::path & path) const
{
image->exportBitmap(path);
}
bool SDLImageBase::isTransparent(const Point & coords) const
{
return image->isTransparent(coords);
}
Point SDLImageBase::dimensions() const
{
return image->dimensions();
}
void SDLImageBase::setAlpha(uint8_t value)
{
alphaValue = value;
}
void SDLImageBase::setBlitMode(EImageBlitMode mode)
{
blitMode = mode;
}
void SDLImageBase::horizontalFlip()
{
image = image->horizontalFlip();
}
void SDLImageBase::verticalFlip()
{
image = image->verticalFlip();
}
void SDLImageRGB::setSpecialPallete(const SpecialPalette & SpecialPalette, uint32_t colorsToSkipMask)
{}
void SDLImageRGB::playerColored(PlayerColor player)
{}
void SDLImageRGB::setFlagColor(PlayerColor player)
{}
void SDLImageRGB::shiftPalette(uint32_t firstColorID, uint32_t colorsToMove, uint32_t distanceToMove)
{}
void SDLImageRGB::adjustPalette(const ColorFilter & shifter, uint32_t colorsToSkipMask)
{}