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vcmi/AI/VCAI/Goals/Explore.h

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/*
* Explore.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "CGoal.h"
struct HeroPtr;
class VCAI;
class FuzzyHelper;
namespace Goals
{
struct ExplorationHelper;
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class DLL_EXPORT Explore : public CGoal<Explore>
{
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private:
bool allowGatherArmy;
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public:
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Explore(bool allowGatherArmy)
: CGoal(Goals::EXPLORE), allowGatherArmy(allowGatherArmy)
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{
priority = 1;
}
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Explore()
: Explore(true)
{
}
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Explore(HeroPtr h)
: CGoal(Goals::EXPLORE)
{
hero = h;
priority = 1;
}
TGoalVec getAllPossibleSubgoals() override;
TSubgoal whatToDoToAchieve() override;
std::string completeMessage() const override;
bool fulfillsMe(TSubgoal goal) override;
bool operator==(const Explore & other) const override;
private:
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TSubgoal exploreNearestNeighbour(HeroPtr h) const;
TSubgoal explorationNewPoint(HeroPtr h) const;
TSubgoal explorationBestNeighbour(int3 hpos, HeroPtr h) const;
void explorationScanTile(const int3 & tile, ExplorationHelper & scanResult) const;
bool hasReachableNeighbor(const int3 &pos, HeroPtr hero, CCallback * cbp, VCAI * vcai) const;
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void getVisibleNeighbours(
const std::vector<int3> & tiles,
std::vector<int3> & out,
CCallback * cbp,
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const TeamState * ts) const;
int howManyTilesWillBeDiscovered(const int3 & pos, ExplorationHelper & scanResult) const;
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};
}