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vcmi/map.cpp

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2008-06-19 09:08:05 +03:00
#define VCMI_DLL
#include "stdafx.h"
#include "map.h"
#include "hch/CObjectHandler.h"
#include "hch/CDefObjInfoHandler.h"
#include "lib/VCMI_Lib.h"
#include <zlib.h>
#include <boost/crc.hpp>
std::set<si32> convertBuildings(const std::set<si32> h3m, int castleID)
{
std::map<int,int> mapa;
std::set<si32> ret;
std::ifstream b5("config/buildings5.txt");
while(!b5.eof())
{
int a, b;
b5 >> a >> b;
if(castleID==8 && b==17) //magic university ID 17 (h3m) => 21 (vcmi)
b=21;
mapa[a]=b;
}
for(std::set<si32>::const_iterator i=h3m.begin();i!=h3m.end();i++)
{
if(mapa[*i]>=0)
ret.insert(mapa[*i]);
else if(mapa[*i] >= (-CREATURES_PER_TOWN)) // horde buildings
{
int level = (-mapa[*i]);
if(h3m.find(20+(level*3)) != h3m.end()) //upgraded creature horde building
{
if(((castleID==1) || (castleID==3)) && ((level==3) || (level==5)))
ret.insert(25);
else
ret.insert(19);
}
else
{
if(((castleID==1) || (castleID==3)) && ((level==3) || (level==5)))
ret.insert(24);
else
ret.insert(18);
}
}
else
{
tlog3<<"Conversion warning: unknown building "<<*i<<" in castle "<<castleID<<std::endl;
}
}
ret.insert(10); //village hall is always present
ret.insert(-1); //houses near v.hall / eyecandies
ret.insert(-2); //terrain eyecandy, if -1 is used
if(ret.find(11)!=ret.end())
ret.insert(27);
if(ret.find(12)!=ret.end())
ret.insert(28);
if(ret.find(13)!=ret.end())
ret.insert(29);
return ret;
}
unsigned int intPow(unsigned int a, unsigned int b)
{
unsigned int ret=1;
for(int i=0; i<b; ++i)
ret*=a;
return ret;
}
unsigned char reverse(unsigned char arg)
{
unsigned char ret = 0;
for (int i=0; i<8;i++)
{
if(((arg)&(1<<i))>>i)
{
ret |= (128>>i);
}
}
return ret;
}
EDefType getDefType(CGDefInfo * a)
{
switch(a->id)
{
case 5: case 65: case 66: case 67: case 68: case 69:
return ARTIFACT_DEF; //handled
case 6:
return PANDORA_DEF; //hanled
case 26:
return EVENTOBJ_DEF; //handled
case 33:
return GARRISON_DEF; //handled
case 34: case 70: case 62: //70 - random hero //62 - prison
return HERO_DEF; //handled
case 36:
return GRAIL_DEF; //hanled
case 53: case 17: case 18: case 19: case 20: case 42: case 87: case 220://cases 17 - 20 and 42 - tests
return PLAYERONLY_DEF; //handled
case 54: case 71: case 72: case 73: case 74: case 75: case 162: case 163: case 164:
return CREATURES_DEF; //handled
case 59:
return SIGN_DEF; //handled
case 77:
return TOWN_DEF; //can be problematic, but handled
case 79: case 76:
return RESOURCE_DEF; //handled
case 81:
return SCHOLAR_DEF; //handled
case 83:
return SEERHUT_DEF; //handled
case 91:
return SIGN_DEF; //handled
case 88: case 89: case 90:
return SHRINE_DEF; //handled
case 93:
return SPELLSCROLL_DEF; //handled
case 98:
return TOWN_DEF; //handled
case 113:
return WITCHHUT_DEF; //handled
case 214:
return HEROPLACEHOLDER_DEF; //partially handled
case 215:
return BORDERGUARD_DEF; //handled by analogy to seer huts ;]
case 216:
return CREGEN2_DEF; //handled
case 217:
return CREGEN_DEF; //handled
case 218:
return CREGEN3_DEF; //handled
case 219:
return GARRISON_DEF; //handled
default:
return TERRAINOBJ_DEF; // nothing to be handled
}
}
int readNormalNr (unsigned char * bufor, int pos, int bytCon = 4, bool cyclic = false)
{
int ret=0;
int amp=1;
for (int ir=0; ir<bytCon; ir++)
{
ret+=bufor[pos+ir]*amp;
amp*=256;
}
if(cyclic && bytCon<4 && ret>=amp/2)
{
ret = ret-amp;
}
return ret;
}
char readChar(unsigned char * bufor, int &i)
{
return bufor[i++];
}
std::string readString(unsigned char * bufor, int &i)
{
int len = readNormalNr(bufor,i); i+=4;
std::string ret; ret.reserve(len);
for(int gg=0; gg<len; ++gg)
{
ret += bufor[i++];
}
return ret;
}
CCreatureSet readCreatureSet(unsigned char * bufor, int &i, int number, bool version) //version==true for >RoE maps
{
if(version)
{
CCreatureSet ret;
std::pair<ui32,si32> ins;
for(int ir=0;ir<number;ir++)
{
int rettt = readNormalNr(bufor,i+ir*4, 2);
if(rettt==0xffff) continue;
if(rettt>32768)
rettt = 65536-rettt+VLC->creh->creatures.size()-16;
ins.first = rettt;
ins.second = readNormalNr(bufor,i+ir*4+2, 2);
std::pair<si32,std::pair<ui32,si32> > tt(ir,ins);
ret.slots.insert(tt);
}
i+=number*4;
return ret;
}
else
{
CCreatureSet ret;
std::pair<ui32,si32> ins;
for(int ir=0;ir<number;ir++)
{
int rettt = readNormalNr(bufor,i+ir*3, 1);
if(rettt==0xff) continue;
if(rettt>220)
rettt = 256-rettt+VLC->creh->creatures.size()-16;
ins.first = rettt;
ins.second = readNormalNr(bufor,i+ir*3+1, 2);
std::pair<si32,std::pair<ui32,si32> > tt(ir,ins);
ret.slots.insert(tt);
}
i+=number*3;
return ret;
}
}
CMapHeader::CMapHeader(unsigned char *map)
{
this->version = (Eformat)map[0]; //wersja mapy
this->areAnyPLayers = map[4]; //seems to be invalid
this->height = this->width = map[5]; // wymiary mapy
this->twoLevel = map[9]; //czy sa lochy
int length = map[10]; //name length
int i=14, pom;
while (i-14<length) //read name
this->name+=map[i++];
length = map[i] + map[i+1]*256; //description length
i+=4;
for (pom=0;pom<length;pom++)
this->description+=map[i++];
this->difficulty = map[i++]; // reading map difficulty
if(version!=RoE)
{
this->levelLimit = map[i++]; // hero level limit
}
else
{
levelLimit = 0;
}
for (pom=0;pom<8;pom++)
{
this->players[pom].canHumanPlay = map[i++];
this->players[pom].canComputerPlay = map[i++];
if ((!(this->players[pom].canHumanPlay || this->players[pom].canComputerPlay)))
{
switch(version)
{
case SoD: case WoG:
i+=13;
break;
case AB:
i+=12;
break;
case RoE:
i+=6;
break;
}
continue;
}
this->players[pom].AITactic = map[i++];
if(version == SoD || version == WoG)
i++;
this->players[pom].allowedFactions = 0;
this->players[pom].allowedFactions += map[i++];
if(version != RoE)
this->players[pom].allowedFactions += (map[i++])*256;
this->players[pom].isFactionRandom = map[i++];
this->players[pom].hasMainTown = map[i++];
if (this->players[pom].hasMainTown)
{
if(version != RoE)
{
this->players[pom].generateHeroAtMainTown = map[i++];
this->players[pom].generateHero = map[i++];
}
this->players[pom].posOfMainTown.x = map[i++];
this->players[pom].posOfMainTown.y = map[i++];
this->players[pom].posOfMainTown.z = map[i++];
}
players[pom].p8= map[i++];
players[pom].p9= map[i++];
if(players[pom].p9!=0xff)
{
players[pom].mainHeroPortrait = map[i++];
int nameLength = map[i++];
i+=3;
for (int pp=0;pp<nameLength;pp++)
players[pom].mainHeroName+=map[i++];
}
if(version!=RoE)
{
i++; ////heroes placeholders //domostwa
int heroCount = map[i++];
i+=3;
for (int pp=0;pp<heroCount;pp++)
{
SheroName vv;
vv.heroID=map[i++];
int hnl = map[i++];
i+=3;
for (int zz=0;zz<hnl;zz++)
{
vv.heroName+=map[i++];
}
this->players[pom].heroesNames.push_back(vv);
}
}
}
this->victoryCondition = (EvictoryConditions)map[i++];
if (this->victoryCondition != winStandard) //specific victory conditions
{
int nr;
switch (this->victoryCondition) //read victory conditions
{
case artifact:
{
this->vicConDetails = new VicCon0();
((VicCon0*)this->vicConDetails)->ArtifactID = map[i+2];
2007-08-24 18:00:13 +03:00
nr=(version==RoE ? 1 : 2);
break;
}
case gatherTroop:
{
this->vicConDetails = new VicCon1();
int temp1 = map[i+2];
int temp2 = map[i+3];
((VicCon1*)this->vicConDetails)->monsterID = map[i+2];
2007-08-24 18:00:13 +03:00
((VicCon1*)this->vicConDetails)->neededQuantity=readNormalNr(map, i+(version==RoE ? 3 : 4));
nr=(version==RoE ? 5 : 6);
break;
}
case gatherResource:
{
this->vicConDetails = new VicCon2();
((VicCon2*)this->vicConDetails)->resourceID = map[i+2];
((VicCon2*)this->vicConDetails)->neededQuantity=readNormalNr(map, i+3);
nr=5;
break;
}
case buildCity:
{
this->vicConDetails = new VicCon3();
((VicCon3*)this->vicConDetails)->posOfCity.x = map[i+2];
((VicCon3*)this->vicConDetails)->posOfCity.y = map[i+3];
((VicCon3*)this->vicConDetails)->posOfCity.z = map[i+4];
((VicCon3*)this->vicConDetails)->councilNeededLevel = map[i+5];
((VicCon3*)this->vicConDetails)->fortNeededLevel = map[i+6];
nr=5;
break;
}
case buildGrail:
{
this->vicConDetails = new VicCon4();
if (map[i+4]>2)
((VicCon4*)this->vicConDetails)->anyLocation = true;
else
{
((VicCon4*)this->vicConDetails)->whereBuildGrail.x = map[i+2];
((VicCon4*)this->vicConDetails)->whereBuildGrail.y = map[i+3];
((VicCon4*)this->vicConDetails)->whereBuildGrail.z = map[i+4];
}
nr=3;
break;
}
case beatHero:
{
this->vicConDetails = new VicCon5();
((VicCon5*)this->vicConDetails)->locationOfHero.x = map[i+2];
((VicCon5*)this->vicConDetails)->locationOfHero.y = map[i+3];
((VicCon5*)this->vicConDetails)->locationOfHero.z = map[i+4];
nr=3;
break;
}
case captureCity:
{
this->vicConDetails = new VicCon6();
((VicCon6*)this->vicConDetails)->locationOfTown.x = map[i+2];
((VicCon6*)this->vicConDetails)->locationOfTown.y = map[i+3];
((VicCon6*)this->vicConDetails)->locationOfTown.z = map[i+4];
nr=3;
break;
}
case beatMonster:
{
this->vicConDetails = new VicCon7();
((VicCon7*)this->vicConDetails)->locationOfMonster.x = map[i+2];
((VicCon7*)this->vicConDetails)->locationOfMonster.y = map[i+3];
((VicCon7*)this->vicConDetails)->locationOfMonster.z = map[i+4];
nr=3;
break;
}
case takeDwellings:
{
this->vicConDetails = new CspecificVictoryConidtions();
nr=3;
break;
}
case takeMines:
{
this->vicConDetails = new CspecificVictoryConidtions();
nr=3;
break;
}
case transportItem:
{
this->vicConDetails = new VicCona();
((VicCona*)this->vicConDetails)->artifactID = map[i+2];
((VicCona*)this->vicConDetails)->destinationPlace.x = map[i+3];
((VicCona*)this->vicConDetails)->destinationPlace.y = map[i+4];
((VicCona*)this->vicConDetails)->destinationPlace.z = map[i+5];
nr=4;
break;
}
}
this->vicConDetails->allowNormalVictory = map[i++];
this->vicConDetails->appliesToAI = map[i++];
i+=nr;
}
this->lossCondition.typeOfLossCon = (ElossCon)map[i++];
switch (this->lossCondition.typeOfLossCon) //read loss conditions
{
case lossCastle:
{
this->lossCondition.castlePos.x=map[i++];
this->lossCondition.castlePos.y=map[i++];
this->lossCondition.castlePos.z=map[i++];
}
case lossHero:
{
this->lossCondition.heroPos.x=map[i++];
this->lossCondition.heroPos.y=map[i++];
this->lossCondition.heroPos.z=map[i++];
}
case timeExpires:
{
this->lossCondition.timeLimit = readNormalNr(map, i++,2);
i++;
}
}
this->howManyTeams=map[i++]; //read number of teams
if(this->howManyTeams>0) //read team numbers
{
for(int rr=0; rr<8; ++rr)
{
this->players[rr].team=map[i++];
}
}
}
void Mapa::initFromBytes(unsigned char * bufor)
{
timeHandler th;
th.getDif();
int i=0;
readHeader(bufor, i);
tlog0<<"\tReading header: "<<th.getDif()<<std::endl;
readRumors(bufor, i);
tlog0<<"\tReading rumors: "<<th.getDif()<<std::endl;
readPredefinedHeroes(bufor, i);
tlog0<<"\tReading predefined heroes: "<<th.getDif()<<std::endl;
readTerrain(bufor, i);
tlog0<<"\tReading terrain: "<<th.getDif()<<std::endl;
readDefInfo(bufor, i);
tlog0<<"\tReading defs info: "<<th.getDif()<<std::endl;
readObjects(bufor, i);
tlog0<<"\tReading objects: "<<th.getDif()<<std::endl;
readEvents(bufor, i);
tlog0<<"\tReading events: "<<th.getDif()<<std::endl;
//map readed, bufor no longer needed
delete[] bufor; bufor=NULL;
for(int f=0; f<objects.size(); ++f) //calculationg blocked / visitable positions
{
if(!objects[f]->defInfo)
continue;
addBlockVisTiles(objects[f]);
}
tlog0<<"\tCalculating blocked/visitable tiles: "<<th.getDif()<<std::endl;
}
void Mapa::removeBlockVisTiles(CGObjectInstance * obj)
{
for(int fx=0; fx<8; ++fx)
{
for(int fy=0; fy<6; ++fy)
{
int xVal = obj->pos.x + fx - 7;
int yVal = obj->pos.y + fy - 5;
int zVal = obj->pos.z;
if(xVal>=0 && xVal<width && yVal>=0 && yVal<height)
{
TerrainTile & curt = terrain[xVal][yVal][zVal];
if(((obj->defInfo->visitMap[fy] >> (7 - fx)) & 1))
{
curt.visitableObjects -= obj;
curt.visitable = curt.visitableObjects.size();
}
if(!((obj->defInfo->blockMap[fy] >> (7 - fx)) & 1))
{
curt.blockingObjects -= obj;
curt.blocked = curt.blockingObjects.size();
}
}
}
}
}
void Mapa::addBlockVisTiles(CGObjectInstance * obj)
{
for(int fx=0; fx<8; ++fx)
{
for(int fy=0; fy<6; ++fy)
{
int xVal = obj->pos.x + fx - 7;
int yVal = obj->pos.y + fy - 5;
int zVal = obj->pos.z;
if(xVal>=0 && xVal<width && yVal>=0 && yVal<height)
{
TerrainTile & curt = terrain[xVal][yVal][zVal];
if(((obj->defInfo->visitMap[fy] >> (7 - fx)) & 1))
{
curt.visitableObjects.push_back(obj);
curt.visitable = true;
}
if(!((obj->defInfo->blockMap[fy] >> (7 - fx)) & 1))
{
curt.blockingObjects.push_back(obj);
curt.blocked = true;
}
}
}
}
}
Mapa::Mapa(std::string filename)
{
tlog0<<"Opening map file: "<<filename<<"\t "<<std::flush;
gzFile map = gzopen(filename.c_str(),"rb");
std::vector<unsigned char> mapstr; int pom;
while((pom=gzgetc(map))>=0)
{
mapstr.push_back(pom);
}
gzclose(map);
unsigned char *initTable = new unsigned char[mapstr.size()];
for(int ss=0; ss<mapstr.size(); ++ss)
{
initTable[ss] = mapstr[ss];
}
tlog0<<"done."<<std::endl;
boost::crc_32_type result;
result.process_bytes(initTable,mapstr.size());
checksum = result.checksum();
tlog0 << "\tOur map checksum: "<<result.checksum() << std::endl;
initFromBytes(initTable);
}
CGHeroInstance * Mapa::getHero(int ID, int mode)
{
if (mode != 0)
#ifndef __GNUC__
throw new std::exception("gs->getHero: This mode is not supported!");
#else
throw new std::exception();
#endif
for(int i=0; i<heroes.size();i++)
if(heroes[i]->subID == ID)
return heroes[i];
return NULL;
}
int Mapa::loadSeerHut( unsigned char * bufor, int i, CGObjectInstance *& nobj )
{
CGSeerHut *hut = new CGSeerHut();
nobj = hut;
if(version>RoE)
{
loadQuest(hut,bufor,i);
}
else //RoE
{
int artID = bufor[i]; ++i;
if(artID!=255) //not none quest
{
hut->m5arts.push_back(artID);
hut->missionType = 5;
}
else
{
hut->missionType = 255;
}
}
if(hut->missionType!=255)
{
unsigned char rewardType = bufor[i]; ++i;
hut->rewardType = rewardType;
switch(rewardType)
{
case 1:
{
hut->r1exp = readNormalNr(bufor,i); i+=4;
break;
}
case 2:
{
hut->r2mana = readNormalNr(bufor,i); i+=4;
break;
}
case 3:
{
hut->r3morale = bufor[i]; ++i;
break;
}
case 4:
{
hut->r4luck = bufor[i]; ++i;
break;
}
case 5:
{
hut->r5type = bufor[i]; ++i;
hut->r5amount = readNormalNr(bufor,i, 3); i+=3;
i+=1;
break;
}
case 6:
{
hut->r6type = bufor[i]; ++i;
hut->r6amount = bufor[i]; ++i;
break;
}
case 7:
{
hut->r7ability = bufor[i]; ++i;
hut->r7level = bufor[i]; ++i;
break;
}
case 8:
{
hut->r8art = readNormalNr(bufor,i, (version == RoE ? 1 : 2)); i+=(version == RoE ? 1 : 2);
break;
}
case 9:
{
hut->r9spell = bufor[i]; ++i;
break;
}
case 10:
{
if(version>RoE)
{
hut->r10creature = readNormalNr(bufor,i, 2); i+=2;
hut->r10amount = readNormalNr(bufor,i, 2); i+=2;
}
else
{
hut->r10creature = bufor[i]; ++i;
hut->r10amount = readNormalNr(bufor,i, 2); i+=2;
}
break;
}
}// end of internal switch
i+=2;
}
else //missionType==255
{
i+=3;
}
return i;
}
void Mapa::loadTown( CGObjectInstance * &nobj, unsigned char * bufor, int &i )
{
CGTownInstance * nt = new CGTownInstance();
//(*(static_cast<CGObjectInstance*>(nt))) = *nobj;
//delete nobj;
nobj = nt;
nt->identifier = 0;
if(version>RoE)
{
readNormalNr(bufor,i); i+=4;
}
nt->tempOwner = bufor[i]; ++i;
if(readChar(bufor,i)) //has name
nt->name = readString(bufor,i);
if(readChar(bufor,i))//true if garrison isn't empty
nt->army = readCreatureSet(bufor,i,7,(version>RoE));
nt->army.formation = bufor[i]; ++i;
if(readChar(bufor,i)) //unusualBuildings
{
//built buildings
for(int byte=0;byte<6;byte++)
{
for(int bit=0;bit<8;bit++)
if(bufor[i] & (1<<bit))
nt->builtBuildings.insert(byte*8+bit);
i++;
}
//forbidden buildings
for(int byte=6;byte<12;byte++)
{
for(int bit=0;bit<8;bit++)
if(bufor[i] & (1<<bit))
nt->forbiddenBuildings.insert((byte-6)*8+bit);
i++;
}
nt->builtBuildings = convertBuildings(nt->builtBuildings,nt->subID);
nt->forbiddenBuildings = convertBuildings(nt->forbiddenBuildings,nt->subID);
}
else //standard buildings
{
if(readChar(bufor,i)) //has fort
nt->builtBuildings.insert(7);
nt->builtBuildings.insert(-50); //means that set of standard building should be included
}
int ist = i;
if(version>RoE)
{
for(i; i<ist+9; ++i)
{
unsigned char c = bufor[i];
for(int yy=0; yy<8; ++yy)
{
if((i-ist)*8+yy < SPELLS_QUANTITY)
{
if(c == (c|((unsigned char)intPow(2, yy))))
nt->obligatorySpells.push_back((i-ist)*8+yy);
}
}
}
}
ist = i;
for(i; i<ist+9; ++i)
{
unsigned char c = bufor[i];
for(int yy=0; yy<8; ++yy)
{
if((i-ist)*8+yy < SPELLS_QUANTITY)
{
if(c != (c|((unsigned char)intPow(2, yy))))
nt->possibleSpells.push_back((i-ist)*8+yy);
}
}
}
/////// reading castle events //////////////////////////////////
int numberOfEvent = readNormalNr(bufor,i); i+=4;
for(int gh = 0; gh<numberOfEvent; ++gh)
{
CCastleEvent nce;
int nameLen = readNormalNr(bufor,i); i+=4;
for(int ll=0; ll<nameLen; ++ll)
{
nce.name += bufor[i]; ++i;
}
int messLen = readNormalNr(bufor,i); i+=4;
for(int ll=0; ll<messLen; ++ll)
{
nce.message += bufor[i]; ++i;
}
nce.wood = readNormalNr(bufor,i); i+=4;
nce.mercury = readNormalNr(bufor,i); i+=4;
nce.ore = readNormalNr(bufor,i); i+=4;
nce.sulfur = readNormalNr(bufor,i); i+=4;
nce.crystal = readNormalNr(bufor,i); i+=4;
nce.gems = readNormalNr(bufor,i); i+=4;
nce.gold = readNormalNr(bufor,i); i+=4;
nce.players = bufor[i]; ++i;
if(version > AB)
{
nce.forHuman = bufor[i]; ++i;
}
else
nce.forHuman = true;
nce.forComputer = bufor[i]; ++i;
nce.firstShow = readNormalNr(bufor,i, 2); i+=2;
nce.forEvery = bufor[i]; ++i;
i+=17;
for(int kk=0; kk<6; ++kk)
{
nce.bytes[kk] = bufor[i]; ++i;
}
for(int vv=0; vv<7; ++vv)
{
nce.gen[vv] = readNormalNr(bufor,i, 2); i+=2;
}
i+=4;
nt->events.insert(nce);
}//castle events have been read
if(version > AB)
{
nt->alignment = bufor[i]; ++i;
}
else
nt->alignment = 0xff;
i+=3;
nt->builded = 0;
nt->destroyed = 0;
nt->garrisonHero = NULL;
}
void Mapa::loadHero( CGObjectInstance * &nobj, unsigned char * bufor, int &i )
{
CGHeroInstance * nhi = new CGHeroInstance;
nobj=nhi;
int identifier = 0;
if(version>RoE)
{
identifier = readNormalNr(bufor,i, 4); i+=4;
}
ui8 owner = bufor[i++];
nobj->subID = readNormalNr(bufor,i, 1); ++i;
for(int j=0; j<predefinedHeroes.size(); j++)
{
if(predefinedHeroes[j]->subID == nobj->subID)
{
*nhi = *predefinedHeroes[j];
break;
}
}
nobj->setOwner(owner);
//(*(static_cast<CGObjectInstance*>(nhi))) = *nobj;
//delete nobj;
nhi->portrait = nhi->subID;
for(int j=0; j<disposedHeroes.size(); j++)
{
if(disposedHeroes[j].ID == nhi->subID)
{
nhi->name = disposedHeroes[j].name;
nhi->portrait = disposedHeroes[j].portrait;
break;
}
}
nhi->identifier = identifier;
if(readChar(bufor,i))//true if hero has nonstandard name
nhi->name = readString(bufor,i);
if(version>AB)
{
if(readChar(bufor,i))//true if hore's experience is greater than 0
{ nhi->exp = readNormalNr(bufor,i); i+=4; }
else
nhi->exp = 0xffffffff;
}
else
{ nhi->exp = readNormalNr(bufor,i); i+=4; }
bool portrait=bufor[i]; ++i;
if (portrait)
nhi->portrait = readChar(bufor,i);
if(readChar(bufor,i))//true if hero has specified abilities
{
int howMany = readNormalNr(bufor,i); i+=4;
nhi->secSkills.resize(howMany);
for(int yy=0; yy<howMany; ++yy)
{
nhi->secSkills[yy].first = readNormalNr(bufor,i, 1); ++i;
nhi->secSkills[yy].second = readNormalNr(bufor,i, 1); ++i;
}
}
if(readChar(bufor,i))//true if hero has nonstandard garrison
nhi->army = readCreatureSet(bufor,i,7,(version>RoE));
nhi->army.formation =bufor[i]; ++i; //formation
bool artSet = bufor[i]; ++i; //true if artifact set is not default (hero has some artifacts)
int artmask = version == RoE ? 0xff : 0xffff;
int artidlen = version == RoE ? 1 : 2;
if(artSet)
{
for(int pom=0;pom<16;pom++)
{
int id = readNormalNr(bufor,i, artidlen); i+=artidlen;
if(id!=artmask)
nhi->artifWorn[pom] = id;
}
//misc5 art //17
if(version>=SoD)
{
int id = readNormalNr(bufor,i, artidlen); i+=artidlen;
if(id!=artmask)
nhi->artifWorn[16] = id;
}
//spellbook
int id = readNormalNr(bufor,i, artidlen); i+=artidlen;
if(id!=artmask)
nhi->artifWorn[17] = id;
//19 //???what is that? gap in file or what? - it's probably fifth slot..
if(version>RoE)
{
id = readNormalNr(bufor,i, artidlen); i+=artidlen;
if(id!=artmask)
nhi->artifWorn[18] = id;
}
else
i+=1;
//bag artifacts //20
int amount = readNormalNr(bufor,i, 2); i+=2; //number of artifacts in hero's bag
if(amount>0)
{
for(int ss=0; ss<amount; ++ss)
{
id = readNormalNr(bufor,i, artidlen); i+=artidlen;
if(id!=artmask)
nhi->artifacts.push_back(id);
}
}
} //artifacts
nhi->patrol.patrolRadious = readNormalNr(bufor,i, 1); ++i;
if(nhi->patrol.patrolRadious == 0xff)
nhi->patrol.patrolling = false;
else
nhi->patrol.patrolling = true;
if(version>RoE)
{
if(readChar(bufor,i))//true if hero has nonstandard (mapmaker defined) biography
nhi->biography = readString(bufor,i);
nhi->sex = !(bufor[i]); ++i;
}
//spells
if(version>AB)
{
bool areSpells = bufor[i]; ++i;
if(areSpells) //TODO: sprawdzi� //seems to be ok - tow
{
int ist = i;
for(i; i<ist+9; ++i)
{
unsigned char c = bufor[i];
for(int yy=0; yy<8; ++yy)
{
if((i-ist)*8+yy < SPELLS_QUANTITY)
{
if(c == (c|((unsigned char)intPow(2, yy))))
nhi->spells.insert((i-ist)*8+yy);
}
}
}
}
}
else if(version==AB) //we can read one spell
{
unsigned char buff = bufor[i]; ++i;
if(buff!=254)
{
nhi->spells.insert(buff);
}
}
//spells loaded
if(version>AB)
{
if(readChar(bufor,i))//customPrimSkills
{
nhi->primSkills.resize(4);
for(int xx=0;xx<4;xx++)
nhi->primSkills[xx] = bufor[i++];
}
}
i+=16;
nhi->moveDir = 4;
nhi->isStanding = true;
nhi->level = -1;
nhi->mana = -1;
nhi->movement = -1;
}
void Mapa::loadPlayerInfo( int &pom, unsigned char * bufor, int &i )
{
for (pom=0;pom<8;pom++)
{
players[pom].canHumanPlay = bufor[i++];
players[pom].canComputerPlay = bufor[i++];
if ((!(players[pom].canHumanPlay || players[pom].canComputerPlay)))
{
memset(&players[pom],0,sizeof(PlayerInfo));
switch(version)
{
case SoD: case WoG:
i+=13;
break;
case AB:
i+=12;
break;
case RoE:
i+=6;
break;
}
continue;
}
players[pom].AITactic = bufor[i++];
if(version == SoD || version == WoG)
players[pom].p7= bufor[i++];
else
players[pom].p7= -1;
players[pom].allowedFactions = 0;
players[pom].allowedFactions += bufor[i++];
if(version != RoE)
players[pom].allowedFactions += (bufor[i++])*256;
players[pom].isFactionRandom = bufor[i++];
players[pom].hasMainTown = bufor[i++];
if (players[pom].hasMainTown)
{
if(version != RoE)
{
players[pom].generateHeroAtMainTown = bufor[i++];
players[pom].generateHero = bufor[i++];
}
else
{
players[pom].generateHeroAtMainTown = false;
players[pom].generateHero = false;
}
players[pom].posOfMainTown.x = bufor[i++];
players[pom].posOfMainTown.y = bufor[i++];
players[pom].posOfMainTown.z = bufor[i++];
}
players[pom].p8= bufor[i++];
players[pom].p9= bufor[i++];
if(players[pom].p9!=0xff)
{
players[pom].mainHeroPortrait = bufor[i++];
int nameLength = bufor[i++];
i+=3;
for (int pp=0;pp<nameLength;pp++)
players[pom].mainHeroName+=bufor[i++];
}
if(version != RoE)
{
i++; ////unknown byte
int heroCount = bufor[i++];
i+=3;
for (int pp=0;pp<heroCount;pp++)
{
SheroName vv;
vv.heroID=bufor[i++];
int hnl = bufor[i++];
i+=3;
for (int zz=0;zz<hnl;zz++)
{
vv.heroName+=bufor[i++];
}
players[pom].heroesNames.push_back(vv);
}
}
}
}
void Mapa::loadViCLossConditions( unsigned char * bufor, int &i)
{
victoryCondition = (EvictoryConditions)bufor[i++];
if (victoryCondition != winStandard) //specific victory conditions
{
int nr;
switch (victoryCondition) //read victory conditions
{
case artifact:
{
vicConDetails = new VicCon0();
((VicCon0*)vicConDetails)->ArtifactID = bufor[i+2];
nr=(version==RoE ? 1 : 2);
break;
}
case gatherTroop:
{
vicConDetails = new VicCon1();
int temp1 = bufor[i+2];
int temp2 = bufor[i+3];
((VicCon1*)vicConDetails)->monsterID = bufor[i+2];
((VicCon1*)vicConDetails)->neededQuantity=readNormalNr(bufor,i+(version==RoE ? 3 : 4));
nr=(version==RoE ? 5 : 6);
break;
}
case gatherResource:
{
vicConDetails = new VicCon2();
((VicCon2*)vicConDetails)->resourceID = bufor[i+2];
((VicCon2*)vicConDetails)->neededQuantity=readNormalNr(bufor,i+3);
nr=5;
break;
}
case buildCity:
{
vicConDetails = new VicCon3();
((VicCon3*)vicConDetails)->posOfCity.x = bufor[i+2];
((VicCon3*)vicConDetails)->posOfCity.y = bufor[i+3];
((VicCon3*)vicConDetails)->posOfCity.z = bufor[i+4];
((VicCon3*)vicConDetails)->councilNeededLevel = bufor[i+5];
((VicCon3*)vicConDetails)->fortNeededLevel = bufor[i+6];
nr=5;
break;
}
case buildGrail:
{
vicConDetails = new VicCon4();
if (bufor[i+4]>2)
((VicCon4*)vicConDetails)->anyLocation = true;
else
{
((VicCon4*)vicConDetails)->whereBuildGrail.x = bufor[i+2];
((VicCon4*)vicConDetails)->whereBuildGrail.y = bufor[i+3];
((VicCon4*)vicConDetails)->whereBuildGrail.z = bufor[i+4];
}
nr=3;
break;
}
case beatHero:
{
vicConDetails = new VicCon5();
((VicCon5*)vicConDetails)->locationOfHero.x = bufor[i+2];
((VicCon5*)vicConDetails)->locationOfHero.y = bufor[i+3];
((VicCon5*)vicConDetails)->locationOfHero.z = bufor[i+4];
nr=3;
break;
}
case captureCity:
{
vicConDetails = new VicCon6();
((VicCon6*)vicConDetails)->locationOfTown.x = bufor[i+2];
((VicCon6*)vicConDetails)->locationOfTown.y = bufor[i+3];
((VicCon6*)vicConDetails)->locationOfTown.z = bufor[i+4];
nr=3;
break;
}
case beatMonster:
{
vicConDetails = new VicCon7();
((VicCon7*)vicConDetails)->locationOfMonster.x = bufor[i+2];
((VicCon7*)vicConDetails)->locationOfMonster.y = bufor[i+3];
((VicCon7*)vicConDetails)->locationOfMonster.z = bufor[i+4];
nr=3;
break;
}
case takeDwellings:
{
vicConDetails = new CspecificVictoryConidtions();
nr=0;
break;
}
case takeMines:
{
vicConDetails = new CspecificVictoryConidtions();
nr=0;
break;
}
case transportItem:
{
vicConDetails = new VicCona();
((VicCona*)vicConDetails)->artifactID = bufor[i+2];
((VicCona*)vicConDetails)->destinationPlace.x = bufor[i+3];
((VicCona*)vicConDetails)->destinationPlace.y = bufor[i+4];
((VicCona*)vicConDetails)->destinationPlace.z = bufor[i+5];
nr=4;
break;
}
}
vicConDetails->allowNormalVictory = bufor[i++];
vicConDetails->appliesToAI = bufor[i++];
i+=nr;
}
lossCondition.typeOfLossCon = (ElossCon)bufor[i++];
switch (lossCondition.typeOfLossCon) //read loss conditions
{
case lossCastle:
{
lossCondition.castlePos.x=bufor[i++];
lossCondition.castlePos.y=bufor[i++];
lossCondition.castlePos.z=bufor[i++];
break;
}
case lossHero:
{
lossCondition.heroPos.x=bufor[i++];
lossCondition.heroPos.y=bufor[i++];
lossCondition.heroPos.z=bufor[i++];
break;
}
case timeExpires:
{
lossCondition.timeLimit = readNormalNr(bufor,i++,2);
i++;
break;
}
}
}
void Mapa::readRumors( unsigned char * bufor, int &i)
{
int rumNr = readNormalNr(bufor,i,4);i+=4;
for (int it=0;it<rumNr;it++)
{
Rumor ourRumor;
int nameL = readNormalNr(bufor,i,4);i+=4; //read length of name of rumor
for (int zz=0; zz<nameL; zz++)
ourRumor.name+=bufor[i++];
nameL = readNormalNr(bufor,i,4);i+=4; //read length of rumor
for (int zz=0; zz<nameL; zz++)
ourRumor.text+=bufor[i++];
rumors.push_back(ourRumor); //add to our list
}
}
void Mapa::readHeader( unsigned char * bufor, int &i)
{
version = (Eformat)(readNormalNr(bufor,i)); i+=4; //map version
areAnyPLayers = readChar(bufor,i); //invalid on some maps
height = width = (readNormalNr(bufor,i)); i+=4; // wymiary mapy
twoLevel = readChar(bufor,i); //czy sa lochy
terrain = new TerrainTile**[width]; // allocate memory
for (int ii=0;ii<width;ii++)
{
terrain[ii] = new TerrainTile*[height]; // allocate memory
for(int jj=0;jj<height;jj++)
terrain[ii][jj] = new TerrainTile[twoLevel+1];
}
int pom;
name = readString(bufor,i);
description= readString(bufor,i);
difficulty = readChar(bufor,i); // reading map difficulty
if(version != RoE)
levelLimit = readChar(bufor,i); // hero level limit
else
levelLimit = 0;
loadPlayerInfo(pom, bufor, i);
loadViCLossConditions(bufor, i);
howManyTeams=bufor[i++]; //read number of teams
if(howManyTeams>0) //read team numbers
{
for(int rr=0; rr<8; ++rr)
{
players[rr].team=bufor[i++];
}
}
//reading allowed heroes (20 bytes)
int ist;
ist=i; //starting i for loop
allowedHeroes.resize(HEROES_QUANTITY);
for(int xx=0;xx<HEROES_QUANTITY;xx++)
allowedHeroes[xx] = true;
for(i; i<ist+ (version == RoE ? 16 : 20) ; ++i)
{
unsigned char c = bufor[i];
for(int yy=0; yy<8; ++yy)
if((i-ist)*8+yy < HEROES_QUANTITY)
if(c != (c|((unsigned char)intPow(2, yy))))
allowedHeroes[(i-ist)*8+yy] = false;
}
if(version>RoE) //probably reserved for further heroes
i+=4;
unsigned char disp = 0;
if(version>=SoD)
{
disp = bufor[i++];
disposedHeroes.resize(disp);
for(int g=0; g<disp; ++g)
{
disposedHeroes[g].ID = bufor[i++];
disposedHeroes[g].portrait = bufor[i++];
int lenbuf = readNormalNr(bufor,i); i+=4;
for (int zz=0; zz<lenbuf; zz++)
disposedHeroes[g].name+=bufor[i++];
disposedHeroes[g].players = bufor[i++];
//int players = bufor[i++];
//for(int zz=0;zz<8;zz++)
//{
// int por = (1<<zz);
// if(players & por)
// disposedHeroes[g].players[zz] = true;
// else
// disposedHeroes[g].players[zz] = false;
//}
}
}
i+=31; //omitting NULLS
allowedArtifact.resize(ARTIFACTS_QUANTITY);
for(int x=0;x<allowedArtifact.size();x++)
allowedArtifact[x] = true;
//reading allowed artifacts: 17 or 18 bytes
if(version!=RoE)
{
ist=i; //starting i for loop
for(i; i<ist+(version==AB ? 17 : 18); ++i)
{
unsigned char c = bufor[i];
for(int yy=0; yy<8; ++yy)
{
if((i-ist)*8+yy < ARTIFACTS_QUANTITY)
{
if(c == (c|((unsigned char)intPow(2, yy))))
allowedArtifact[(i-ist)*8+yy] = false;
}
}
}//allowed artifacts have been read
}
allowedSpell.resize(SPELLS_QUANTITY);
for(int x=0;x<allowedSpell.size();x++)
allowedSpell[x] = true;
allowedAbilities.resize(SKILL_QUANTITY);
for(int x=0;x<allowedAbilities.size();x++)
allowedAbilities[x] = true;
if(version>=SoD)
{
//reading allowed spells (9 bytes)
ist=i; //starting i for loop
for(i; i<ist+9; ++i)
{
unsigned char c = bufor[i];
for(int yy=0; yy<8; ++yy)
if((i-ist)*8+yy < SPELLS_QUANTITY)
if(c == (c|((unsigned char)intPow(2, yy))))
allowedSpell[(i-ist)*8+yy] = false;
}
//allowed hero's abilities (4 bytes)
ist=i; //starting i for loop
for(i; i<ist+4; ++i)
{
unsigned char c = bufor[i];
for(int yy=0; yy<8; ++yy)
{
if((i-ist)*8+yy < SKILL_QUANTITY)
{
if(c == (c|((unsigned char)intPow(2, yy))))
allowedAbilities[(i-ist)*8+yy] = false;
}
}
}
}
}
void Mapa::readPredefinedHeroes( unsigned char * bufor, int &i)
{
switch(version)
{
case WoG: case SoD:
{
for(int z=0;z<HEROES_QUANTITY;z++) //disposed heroes
{
int custom = bufor[i++];
if(!custom)
continue;
CGHeroInstance * cgh = new CGHeroInstance;
cgh->ID = 34;
cgh->subID = z;
if(readChar(bufor,i))//true if hore's experience is greater than 0
{ cgh->exp = readNormalNr(bufor,i); i+=4; }
else
cgh->exp = 0;
if(readChar(bufor,i))//true if hero has specified abilities
{
int howMany = readNormalNr(bufor,i); i+=4;
cgh->secSkills.resize(howMany);
for(int yy=0; yy<howMany; ++yy)
{
cgh->secSkills[yy].first = readNormalNr(bufor,i, 1); ++i;
cgh->secSkills[yy].second = readNormalNr(bufor,i, 1); ++i;
}
}
bool artSet = bufor[i]; ++i; //true if artifact set is not default (hero has some artifacts)
int artmask = version == RoE ? 0xff : 0xffff;
int artidlen = version == RoE ? 1 : 2;
if(artSet)
{
for(int pom=0;pom<16;pom++)
{
int id = readNormalNr(bufor,i, artidlen); i+=artidlen;
if(id!=artmask)
cgh->artifWorn[pom] = id;
}
//misc5 art //17
if(version>=SoD)
{
i+=2;
//int id = readNormalNr(bufor,i, artidlen); i+=artidlen;
//if(id!=artmask)
// spec->artifWorn[16] = id;
}
//spellbook
int id = readNormalNr(bufor,i, artidlen); i+=artidlen;
if(id!=artmask)
cgh->artifWorn[17] = id;
//19 //???what is that? gap in file or what? - it's probably fifth slot..
if(version>RoE)
{
id = readNormalNr(bufor,i, artidlen); i+=artidlen;
if(id!=artmask)
cgh->artifWorn[18] = id;
}
else
i+=1;
//bag artifacts //20
int amount = readNormalNr(bufor,i, 2); i+=2; //number of artifacts in hero's bag
if(amount>0)
{
for(int ss=0; ss<amount; ++ss)
{
id = readNormalNr(bufor,i, artidlen); i+=artidlen;
if(id!=artmask)
cgh->artifacts.push_back(id);
}
}
} //artifacts
if(readChar(bufor,i))//customBio
cgh->biography = readString(bufor,i);
int sex = bufor[i++]; // 0xFF is default, 00 male, 01 female
if(readChar(bufor,i))//are spells
{
int ist = i;
for(i; i<ist+9; ++i)
{
unsigned char c = bufor[i];
for(int yy=0; yy<8; ++yy)
{
if((i-ist)*8+yy < SPELLS_QUANTITY)
{
if(c == (c|((unsigned char)intPow(2, yy))))
cgh->spells.insert((i-ist)*8+yy);
}
}
}
}
if(readChar(bufor,i))//customPrimSkills
{
cgh->primSkills.resize(4);
for(int xx=0;xx<4;xx++)
cgh->primSkills[xx] = bufor[i++];
}
predefinedHeroes.push_back(cgh);
}
break;
}
case RoE:
i+=0;
break;
}
}
void Mapa::readTerrain( unsigned char * bufor, int &i)
{
for (int c=0; c<width; c++) // reading terrain
{
for (int z=0; z<height; z++)
{
terrain[z][c][0].tertype = (EterrainType)(bufor[i++]);
terrain[z][c][0].terview = bufor[i++];
terrain[z][c][0].nuine = (Eriver)bufor[i++];
terrain[z][c][0].rivDir = bufor[i++];
terrain[z][c][0].malle = (Eroad)bufor[i++];
terrain[z][c][0].roadDir = bufor[i++];
terrain[z][c][0].siodmyTajemniczyBajt = bufor[i++];
terrain[z][c][0].blocked = 0;
terrain[z][c][0].visitable = 0;
}
}
if (twoLevel) // read underground terrain
{
for (int c=0; c<width; c++) // reading terrain
{
for (int z=0; z<height; z++)
{
terrain[z][c][1].tertype = (EterrainType)(bufor[i++]);
terrain[z][c][1].terview = bufor[i++];
terrain[z][c][1].nuine = (Eriver)bufor[i++];
terrain[z][c][1].rivDir = bufor[i++];
terrain[z][c][1].malle = (Eroad)bufor[i++];
terrain[z][c][1].roadDir = bufor[i++];
terrain[z][c][1].siodmyTajemniczyBajt = bufor[i++];
terrain[z][c][1].blocked = 0;
terrain[z][c][1].visitable = 0;
}
}
}
}
void Mapa::readDefInfo( unsigned char * bufor, int &i)
{
int defAmount = readNormalNr(bufor,i); i+=4;
defy.reserve(defAmount);
for (int idd = 0 ; idd<defAmount; idd++) // reading defs
{
CGDefInfo * vinya = new CGDefInfo(); // info about new def
//reading name
int nameLength = readNormalNr(bufor,i,4);i+=4;
vinya->name.reserve(nameLength);
for (int cd=0;cd<nameLength;cd++)
{
vinya->name += bufor[i++];
}
std::transform(vinya->name.begin(),vinya->name.end(),vinya->name.begin(),(int(*)(int))toupper);
unsigned char bytes[12];
for (int v=0; v<12; v++) // read info
{
bytes[v] = bufor[i++];
}
vinya->terrainAllowed = readNormalNr(bufor,i,2);i+=2;
vinya->terrainMenu = readNormalNr(bufor,i,2);i+=2;
vinya->id = readNormalNr(bufor,i,4);i+=4;
vinya->subid = readNormalNr(bufor,i,4);i+=4;
vinya->type = bufor[i++];
vinya->printPriority = bufor[i++];
for (int zi=0; zi<6; zi++)
{
vinya->blockMap[zi] = reverse(bytes[zi]);
}
for (int zi=0; zi<6; zi++)
{
vinya->visitMap[zi] = reverse(bytes[6+zi]);
}
i+=16;
if(vinya->id!=34 && vinya->id!=70)
vinya->visitDir = VLC->dobjinfo->gobjs[vinya->id][vinya->subid]->visitDir;
else
vinya->visitDir = 0xff;
defy.push_back(vinya); // add this def to the vector
}
}
void Mapa::readObjects( unsigned char * bufor, int &i)
{
int howManyObjs = readNormalNr(bufor,i, 4); i+=4;
for(int ww=0; ww<howManyObjs; ++ww) //comment this line to turn loading objects off
{
CGObjectInstance * nobj = 0;
int3 pos;
pos.x = bufor[i++];
pos.y = bufor[i++];
pos.z = bufor[i++];
int defnum = readNormalNr(bufor,i, 4); i+=4;
CGDefInfo * defInfo = defy[defnum];
i+=5;
switch(defInfo->id)
{
case 26: //for event objects
{
CGEvent *evnt = new CGEvent();
nobj = evnt;
bool guardMess = bufor[i]; ++i;
if(guardMess)
{
int messLong = readNormalNr(bufor,i, 4); i+=4;
if(messLong>0)
{
evnt->isMessage = true;
for(int yy=0; yy<messLong; ++yy)
{
evnt->message +=bufor[i+yy];
}
i+=messLong;
}
evnt->areGuarders = bufor[i]; ++i;
if(evnt->areGuarders)
{
evnt->guarders = readCreatureSet(bufor,i,7,(version>RoE));
}
i+=4;
}
else
{
evnt->isMessage = false;
evnt->areGuarders = false;
}
evnt->gainedExp = readNormalNr(bufor,i, 4); i+=4;
evnt->manaDiff = readNormalNr(bufor,i, 4); i+=4;
evnt->moraleDiff = readNormalNr(bufor,i, 1, true); ++i;
evnt->luckDiff = readNormalNr(bufor,i, 1, true); ++i;
evnt->wood = readNormalNr(bufor,i); i+=4;
evnt->mercury = readNormalNr(bufor,i); i+=4;
evnt->ore = readNormalNr(bufor,i); i+=4;
evnt->sulfur = readNormalNr(bufor,i); i+=4;
evnt->crystal = readNormalNr(bufor,i); i+=4;
evnt->gems = readNormalNr(bufor,i); i+=4;
evnt->gold = readNormalNr(bufor,i); i+=4;
evnt->attack = readNormalNr(bufor,i, 1); ++i;
evnt->defence = readNormalNr(bufor,i, 1); ++i;
evnt->power = readNormalNr(bufor,i, 1); ++i;
evnt->knowledge = readNormalNr(bufor,i, 1); ++i;
int gabn; //number of gained abilities
gabn = readNormalNr(bufor,i, 1); ++i;
for(int oo = 0; oo<gabn; ++oo)
{
evnt->abilities.push_back(readNormalNr(bufor,i, 1)); ++i;
evnt->abilityLevels.push_back(readNormalNr(bufor,i, 1)); ++i;
}
int gart = readNormalNr(bufor,i, 1); ++i; //number of gained artifacts
for(int oo = 0; oo<gart; ++oo)
{
evnt->artifacts.push_back(readNormalNr(bufor,i, (version == RoE ? 1 : 2))); i+=(version == RoE ? 1 : 2);
}
int gspel = readNormalNr(bufor,i, 1); ++i; //number of gained spells
for(int oo = 0; oo<gspel; ++oo)
{
evnt->spells.push_back(readNormalNr(bufor,i, 1)); ++i;
}
int gcre = readNormalNr(bufor,i, 1); ++i; //number of gained creatures
evnt->creatures = readCreatureSet(bufor,i,gcre,(version>RoE));
i+=8;
evnt->availableFor = readNormalNr(bufor,i, 1); ++i;
evnt->computerActivate = readNormalNr(bufor,i, 1); ++i;
evnt->humanActivate = readNormalNr(bufor,i, 1); ++i;
i+=4;
break;
}
case 34: case 70: case 62: //34 - hero; 70 - random hero; 62 - prison
{
loadHero(nobj, bufor, i);
break;
}
case 51: //Mercenary Camp
case 23: //Marletto Tower
case 61: // Star Axis
case 32: // Garden of Revelation
case 100: //Learning Stone
case 102: //Tree of Knowledge
{
nobj = new CGVisitableOPH();
break;
}
case 55: //mystical garden
case 112://windmill
case 109://water wheel
{
nobj = new CGVisitableOPW();
break;
}
case 43: //teleport
case 44: //teleport
case 45: //teleport
case 103://subterranean gate
{
nobj = new CGTeleport();
break;
}
case 12: //campfire
case 101: //treasure chest
{
nobj = new CGPickable();
break;
}
case 54: //Monster
case 71: case 72: case 73: case 74: case 75: // Random Monster 1 - 4
case 162: case 163: case 164: // Random Monster 5 - 7
{
CGCreature *cre = new CGCreature();
nobj = cre;
if(version>RoE)
{
cre->identifier = readNormalNr(bufor,i); i+=4;
}
cre->army.slots[0].second = readNormalNr(bufor,i, 2); i+=2;
cre->character = bufor[i]; ++i;
bool isMesTre = bufor[i]; ++i; //true if there is message or treasury
if(isMesTre)
{
cre->message = readString(bufor,i);
cre->resources.resize(RESOURCE_QUANTITY);
for(int j=0; j<7; j++)
{
cre->resources[j] = readNormalNr(bufor,i); i+=4;
}
int artID = readNormalNr(bufor,i, (version == RoE ? 1 : 2)); i+=(version == RoE ? 1 : 2);
if(version==RoE)
{
if(artID!=0xff)
cre->gainedArtifact = artID;
else
cre->gainedArtifact = -1;
}
else
{
if(artID!=0xffff)
cre->gainedArtifact = artID;
else
cre->gainedArtifact = -1;
}
}
cre->neverFlees = bufor[i]; ++i;
cre->notGrowingTeam = bufor[i]; ++i;
i+=2;;
break;
}
case 59: case 91: //ocean bottle and sign
{
CGSignBottle *sb = new CGSignBottle();
nobj = sb;
sb->message = readString(bufor,i);
i+=4;
break;
}
case 83: //seer's hut
{
i = loadSeerHut(bufor, i, nobj);
break;
}
case 113: //witch hut
{
CGWitchHut *wh = new CGWitchHut();
nobj = wh;
if(version>RoE) //in reo we cannot specify it - all are allowed (I hope)
{
int ist=i; //starting i for loop
for(i; i<ist+4; ++i)
{
unsigned char c = bufor[i];
for(int yy=0; yy<8; ++yy)
{
if((i-ist)*8+yy < SKILL_QUANTITY)
{
if(c == (c|((unsigned char)intPow(2, yy))))
wh->allowedAbilities.push_back((i-ist)*8+yy);
}
}
}
}
else //(RoE map)
{
for(int gg=0; gg<SKILL_QUANTITY; ++gg)
{
wh->allowedAbilities.push_back(gg);
}
}
break;
}
case 81: //scholar
{
CGScholar *sch = new CGScholar();
nobj = sch;
sch->bonusType = bufor[i]; ++i;
switch(sch->bonusType)
{
case 0xff:
++i;
break;
case 0:
sch->r0type = bufor[i]; ++i;
break;
case 1:
sch->r1 = bufor[i]; ++i;
break;
case 2:
sch->r2 = bufor[i]; ++i;
break;
}
i+=6;
break;
}
case 33: case 219: //garrison
{
CGGarrison *gar = new CGGarrison();
nobj = gar;
nobj->setOwner(bufor[i++]);
i+=3;
gar->army = readCreatureSet(bufor,i,7,(version>RoE));
if(version > RoE)
{
gar->removableUnits = bufor[i]; ++i;
}
else
gar->removableUnits = true;
i+=8;
break;
}
case 5: //artifact
case 65: case 66: case 67: case 68: case 69: //random artifact
case 93: //spell scroll
{
CGArtifact *art = new CGArtifact();
nobj = art;
bool areSettings = bufor[i]; ++i;
if(areSettings)
{
art->message = readString(bufor,i);
bool areGuards = bufor[i]; ++i;
if(areGuards)
{
art->army = readCreatureSet(bufor,i,7,(version>RoE));
}
art->spell = readNormalNr(bufor,i);
i+=4;
}
break;
}
case 76: case 79: //random resource; resource
{
CGResource *res = new CGResource();
nobj = res;
bool isMessGuard = bufor[i]; ++i;
if(isMessGuard)
{
res->message = readString(bufor,i);
if(bufor[i++])
{
res->army = readCreatureSet(bufor,i,7,(version>RoE));
}
i+=4;
}
res->amount = readNormalNr(bufor,i); i+=4;
i+=4;
break;
}
case 77: case 98: //random town; town
{
loadTown(nobj, bufor, i);
break;
}
case 53:
{
nobj = new CGMine();
nobj->setOwner(bufor[i++]);
i+=3;
break;
}
case 17: case 18: case 19: case 20: //dwellings
case 42: //lighthouse
case 87: //shipyard
case 220://mine (?)
{
nobj = new CGObjectInstance();
nobj->setOwner(bufor[i++]);
i+=3;
break;
}
case 88: case 89: case 90: //spell shrine
{
CGShrine * shr = new CGShrine();
nobj = shr;
shr->spell = bufor[i]; i+=4;
break;
}
case 6:
{
CGPandoraBox *box = new CGPandoraBox();
nobj = box;
bool messg = bufor[i]; ++i;
if(messg)
{
box->message = readString(bufor,i);
if(bufor[i++])
{
box->army = readCreatureSet(bufor,i,7,(version>RoE));
}
i+=4;
}
box->gainedExp = readNormalNr(bufor,i, 4); i+=4;
box->manaDiff = readNormalNr(bufor,i, 4); i+=4;
box->moraleDiff = readNormalNr(bufor,i, 1, true); ++i;
box->luckDiff = readNormalNr(bufor,i, 1, true); ++i;
box->wood = readNormalNr(bufor,i); i+=4;
box->mercury = readNormalNr(bufor,i); i+=4;
box->ore = readNormalNr(bufor,i); i+=4;
box->sulfur = readNormalNr(bufor,i); i+=4;
box->crystal = readNormalNr(bufor,i); i+=4;
box->gems = readNormalNr(bufor,i); i+=4;
box->gold = readNormalNr(bufor,i); i+=4;
box->attack = readNormalNr(bufor,i, 1); ++i;
box->defence = readNormalNr(bufor,i, 1); ++i;
box->power = readNormalNr(bufor,i, 1); ++i;
box->knowledge = readNormalNr(bufor,i, 1); ++i;
int gabn; //number of gained abilities
gabn = readNormalNr(bufor,i, 1); ++i;
for(int oo = 0; oo<gabn; ++oo)
{
box->abilities.push_back(readNormalNr(bufor,i, 1)); ++i;
box->abilityLevels.push_back(readNormalNr(bufor,i, 1)); ++i;
}
int gart = readNormalNr(bufor,i, 1); ++i; //number of gained artifacts
for(int oo = 0; oo<gart; ++oo)
{
if(version > RoE)
{
box->artifacts.push_back(readNormalNr(bufor,i, 2)); i+=2;
}
else
{
box->artifacts.push_back(readNormalNr(bufor,i, 1)); i+=1;
}
}
int gspel = readNormalNr(bufor,i, 1); ++i; //number of gained spells
for(int oo = 0; oo<gspel; ++oo)
{
box->spells.push_back(readNormalNr(bufor,i, 1)); ++i;
}
int gcre = readNormalNr(bufor,i, 1); ++i; //number of gained creatures
box->creatures = readCreatureSet(bufor,i,gcre,(version>RoE));
i+=8;
break;
}
case 36:
{
grailPos = pos;
grailRadious = readNormalNr(bufor,i); i+=4;
continue;
}
case 217:
{
nobj = new CGObjectInstance();
CCreGenObjInfo * spec = new CCreGenObjInfo;
spec->player = readNormalNr(bufor,i); i+=4;
spec->identifier = readNormalNr(bufor,i); i+=4;
if(!spec->identifier)
{
spec->asCastle = false;
spec->castles[0] = bufor[i]; ++i;
spec->castles[1] = bufor[i]; ++i;
}
else
{
spec->asCastle = true;
}
nobj->setOwner(spec->player);
nobj->info = spec;
break;
}
case 216:
{
nobj = new CGObjectInstance();
CCreGen2ObjInfo * spec = new CCreGen2ObjInfo;
spec->player = readNormalNr(bufor,i); i+=4;
spec->identifier = readNormalNr(bufor,i); i+=4;
if(!spec->identifier)
{
spec->asCastle = false;
spec->castles[0] = bufor[i]; ++i;
spec->castles[1] = bufor[i]; ++i;
}
else
{
spec->asCastle = true;
}
spec->minLevel = bufor[i]; ++i;
spec->maxLevel = bufor[i]; ++i;
nobj->setOwner(spec->player);
nobj->info = spec;
break;
}
case 218:
{
nobj = new CGObjectInstance();
CCreGen3ObjInfo * spec = new CCreGen3ObjInfo;
spec->player = bufor[i]; ++i;
i+=3;
spec->minLevel = bufor[i]; ++i;
spec->maxLevel = bufor[i]; ++i;
if(spec->maxLevel>7)
spec->maxLevel = 7;
if(spec->minLevel<1)
spec->minLevel = 1;
nobj->setOwner(spec->player);
nobj->info = spec;
break;
}
case 215:
{
CGQuestGuard *guard = new CGQuestGuard();
nobj = guard;
loadQuest(guard, bufor, i);
break;
}
case 214: //hero placeholder
{
i+=3; //TODO: handle it more properly
break;
}
default:
nobj = new CGObjectInstance();
} //end of main switch
nobj->pos = pos;
nobj->ID = defInfo->id;
nobj->id = objects.size();
if(nobj->ID != 34)
nobj->subID = defInfo->subid;
nobj->defInfo = defInfo;
objects.push_back(nobj);
if(nobj->ID==98)
towns.push_back(static_cast<CGTownInstance*>(nobj));
if(nobj->ID==34)
heroes.push_back(static_cast<CGHeroInstance*>(nobj));
}
}
void Mapa::readEvents( unsigned char * bufor, int &i )
{
int numberOfEvents = readNormalNr(bufor,i); i+=4;
for(int yyoo=0; yyoo<numberOfEvents; ++yyoo)
{
CMapEvent ne;
ne.name = std::string();
ne.message = std::string();
int nameLen = readNormalNr(bufor,i); i+=4;
for(int qq=0; qq<nameLen; ++qq)
{
ne.name += bufor[i]; ++i;
}
int messLen = readNormalNr(bufor,i); i+=4;
for(int qq=0; qq<messLen; ++qq)
{
ne.message +=bufor[i]; ++i;
}
ne.wood = readNormalNr(bufor,i); i+=4;
ne.mercury = readNormalNr(bufor,i); i+=4;
ne.ore = readNormalNr(bufor,i); i+=4;
ne.sulfur = readNormalNr(bufor,i); i+=4;
ne.crystal = readNormalNr(bufor,i); i+=4;
ne.gems = readNormalNr(bufor,i); i+=4;
ne.gold = readNormalNr(bufor,i); i+=4;
ne.players = bufor[i]; ++i;
if(version>AB)
{
ne.humanAffected = bufor[i]; ++i;
}
else
ne.humanAffected = true;
ne.computerAffected = bufor[i]; ++i;
ne.firstOccurence = bufor[i]; ++i;
ne.nextOccurence = bufor[i]; ++i;
i+=18;
events.push_back(ne);
}
}
bool Mapa::isInTheMap( int3 pos )
{
if(pos.x<0 || pos.y<0 || pos.z<0 || pos.x >= width || pos.y >= height || pos.z > twoLevel)
return false;
else return true;
}
void Mapa::loadQuest(CQuest * guard, unsigned char * bufor, int & i)
{
guard->missionType = bufor[i]; ++i;
int len1, len2, len3;
switch(guard->missionType)
{
case 0:
return;
case 2:
{
guard->m2stats.resize(4);
for(int x=0; x<4; x++)
{
guard->m2stats[x] = bufor[i++];
}
}
break;
case 1:
case 3:
case 4:
{
guard->m13489val = readNormalNr(bufor,i); i+=4;
break;
}
case 5:
{
int artNumber = bufor[i]; ++i;
for(int yy=0; yy<artNumber; ++yy)
{
guard->m5arts.push_back(readNormalNr(bufor,i, 2)); i+=2;
}
break;
}
case 6:
{
int typeNumber = bufor[i]; ++i;
for(int hh=0; hh<typeNumber; ++hh)
{
ui32 creType = readNormalNr(bufor,i, 2); i+=2;
ui32 creNumb = readNormalNr(bufor,i, 2); i+=2;
guard->m6creatures.push_back(std::make_pair(creType,creNumb));
}
break;
}
case 7:
{
guard->m7resources.resize(7);
for(int x=0; x<7; x++)
{
guard->m7resources[x] = readNormalNr(bufor,i);
i+=4;
}
break;
}
case 8:
case 9:
{
guard->m13489val = bufor[i]; ++i;
break;
}
}
int limit = readNormalNr(bufor,i); i+=4;
if(limit == ((int)0xffffffff))
{
guard->lastDay = -1;
}
else
{
guard->lastDay = limit;
}
guard->firstVisitText = readString(bufor,i);
guard->nextVisitText = readString(bufor,i);
guard->completedText = readString(bufor,i);
}