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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00

* fixed crashes when town is placed out of the map boundaries

* for screen is updated after buying creatures
* fixed crashbug on maps with random monster
* proper images of war machines are displayed in blacksmith
* picking starting hero should work again
* Ice Elemental will be treated as two-hex creature
* minor fixes
This commit is contained in:
Michał W. Urbańczyk 2008-08-29 21:41:32 +00:00
parent 7722d058f0
commit bca18a31c3
18 changed files with 164 additions and 68 deletions

View File

@ -295,7 +295,7 @@ void CTerrainRect::clickLeft(tribool down)
int3 mp = whichTileIsIt();
if ((mp.x<0) || (mp.y<0))
return;
std::vector < const CGObjectInstance * > objs = LOCPLINT->cb->getBlockingObjs(mp);
std::vector < const CGObjectInstance * > objs;
if (LOCPLINT->adventureInt->selection->ID != HEROI_TYPE)
{
if (currentPath)
@ -304,9 +304,10 @@ void CTerrainRect::clickLeft(tribool down)
delete currentPath;
currentPath = NULL;
}
objs = LOCPLINT->cb->getBlockingObjs(mp);
for(int i=0; i<objs.size();i++)
{
if(objs[i]->ID == 98) //town
if(objs[i]->ID == 98 && objs[i]->tempOwner == LOCPLINT->playerID) //town
{
if(LOCPLINT->adventureInt->selection == (objs[i]))
{
@ -318,7 +319,7 @@ void CTerrainRect::clickLeft(tribool down)
return;
}
}
else if(objs[i]->ID == 34)
else if(objs[i]->ID == 34 && objs[i]->tempOwner == LOCPLINT->playerID)
{
LOCPLINT->adventureInt->select(static_cast<const CArmedInstance*>(objs[i]));
return;
@ -328,20 +329,28 @@ void CTerrainRect::clickLeft(tribool down)
}
else
{
objs = LOCPLINT->cb->getVisitableObjs(mp);
for(int i=0; i<objs.size();i++)
{
if(objs[i]->ID == 98) //town
if(objs[i]->ID == 98)
goto endchkpt;
}
objs = LOCPLINT->cb->getBlockingObjs(mp);
for(int i=0; i<objs.size();i++)
{
if(objs[i]->ID == 98 && objs[i]->tempOwner == LOCPLINT->playerID) //town
{
LOCPLINT->adventureInt->select(static_cast<const CArmedInstance*>(objs[i]));
return;
}
else if(objs[i]->ID == 34 && LOCPLINT->adventureInt->selection == (objs[i]))
else if(objs[i]->ID == 34 && objs[i]->tempOwner == LOCPLINT->playerID && LOCPLINT->adventureInt->selection == (objs[i]))
{
LOCPLINT->openHeroWindow(static_cast<const CGHeroInstance*>(objs[i]));
return;
}
}
}
endchkpt:
bool mres =true;
if (currentPath)
{
@ -413,13 +422,14 @@ void CTerrainRect::mouseMoved (SDL_MouseMotionEvent & sEvent)
objs = LOCPLINT->cb->getBlockingObjs(pom);
for(int i=0; i<objs.size();i++)
{
if(objs[i]->ID == 98) //town
if(objs[i]->ID == 98 && objs[i]->tempOwner == LOCPLINT->playerID) //town
{
CGI->curh->changeGraphic(0,3);
return;
}
else if(objs[i]->ID == 34 //mouse over hero
&& (objs[i]==LOCPLINT->adventureInt->selection || LOCPLINT->adventureInt->selection->ID==98)) //this hero is selected or we've selected a town
&& (objs[i]==LOCPLINT->adventureInt->selection || LOCPLINT->adventureInt->selection->ID==98)
&& objs[i]->tempOwner == LOCPLINT->playerID) //this hero is selected or we've selected a town
{
CGI->curh->changeGraphic(0,2);
return;
@ -1068,6 +1078,7 @@ void CAdvMapInt::show(SDL_Surface *to)
}
void CAdvMapInt::hide()
{
CGI->curh->changeGraphic(0,0);
kingOverview.deactivate();
underground.deactivate();
questlog.deactivate();

View File

@ -188,6 +188,7 @@ CBattleInterface::~CBattleInterface()
void CBattleInterface::activate()
{
subInt = NULL;
bOptions->activate();
bSurrender->activate();
bFlee->activate();
@ -458,11 +459,11 @@ void CBattleInterface::stackKilled(int ID, int dmg, int killed, int IDby, bool b
creAnims[ID]->setType(5); //death
for(int i=0; i<creAnims[ID]->framesInGroup(5); ++i)
{
if(i)
creAnims[ID]->incrementFrame();
show();
CSDL_Ext::update();
SDL_framerateDelay(LOCPLINT->mainFPSmng);
if((animCount+1)%4)
creAnims[ID]->incrementFrame();
}
printConsoleAttacked(ID, dmg, killed, IDby);

View File

@ -1,23 +1,24 @@
#include "stdafx.h"
#include "CCallback.h"
#include "CPathfinder.h"
#include "hch/CHeroHandler.h"
#include "hch/CTownHandler.h"
#include "CGameInfo.h"
#include "hch/CAmbarCendamo.h"
#include "mapHandler.h"
#include "CGameState.h"
#include "CPlayerInterface.h"
#include "hch/CGeneralTextHandler.h"
#include "CAdvmapInterface.h"
#include "CCallback.h"
#include "CGameInfo.h"
#include "CGameState.h"
#include "CPathfinder.h"
#include "CPlayerInterface.h"
#include "CPlayerInterface.h"
#include "hch/CBuildingHandler.h"
#include "hch/CObjectHandler.h"
#include "lib/Connection.h"
#include "client/Client.h"
#include <boost/thread.hpp>
#include <boost/foreach.hpp>
#include "hch/CAmbarCendamo.h"
#include "hch/CBuildingHandler.h"
#include "hch/CDefObjInfoHandler.h"
#include "hch/CGeneralTextHandler.h"
#include "hch/CHeroHandler.h"
#include "hch/CObjectHandler.h"
#include "hch/CTownHandler.h"
#include "lib/Connection.h"
#include "lib/NetPacks.h"
#include "mapHandler.h"
#include <boost/foreach.hpp>
#include <boost/thread.hpp>
#include <boost/thread/shared_mutex.hpp>
#ifdef min
#undef min
@ -276,7 +277,7 @@ std::vector < const CGTownInstance *> CCallback::getTownsInfo(bool onlyOur)
{
for (int j=0;j<(*i).second.towns.size();j++)
{
if ( ( isVisible((*i).second.towns[j]->pos,player) ) || (*i).first==player)
if ( ( isVisible((*i).second.towns[j],player) ) || (*i).first==player)
{
ret.push_back((*i).second.towns[j]);
}
@ -305,6 +306,22 @@ bool CCallback::isVisible(int3 pos)
return isVisible(pos,player);
}
bool CCallback::isVisible( CGObjectInstance *obj, int Player )
{
//object is visible when at least one blocked tile is visible
for(int fx=0; fx<8; ++fx)
{
for(int fy=0; fy<6; ++fy)
{
int3 pos = obj->pos + int3(fx-7,fy-5,0);
if(gs->map->isInTheMap(pos)
&& !((obj->defInfo->blockMap[fy] >> (7 - fx)) & 1)
&& isVisible(pos,Player) )
return true;
}
}
return false;
}
int CCallback::getMyColor()
{
return player;
@ -377,29 +394,6 @@ bool CCallback::swapArifacts(const CGHeroInstance * hero1, ui16 pos1, const CGHe
return false;
*cl->serv << ui16(509) << hero1->id << pos1 << hero2->id << pos2;
return true;
//if(!hero1 || !hero2) //incorrect data
// return false;
//CGHeroInstance * Uhero1 = const_cast<CGHeroInstance *>(hero1);
//CGHeroInstance * Uhero2 = const_cast<CGHeroInstance *>(hero2);
//if(worn1 && worn2)
//{
// std::swap(Uhero1->artifWorn[pos1], Uhero2->artifWorn[pos2]);
//}
//else if(worn1 && !worn2)
//{
// std::swap(Uhero1->artifWorn[pos1], Uhero2->artifacts[pos2]);
//}
//else if(!worn1 && worn2)
//{
// std::swap(Uhero1->artifacts[pos1], Uhero2->artifWorn[pos2]);
//}
//else
//{
// std::swap(Uhero1->artifacts[pos1], Uhero2->artifacts[pos2]);
//}
//
//return true;
}
bool CCallback::buildBuilding(const CGTownInstance *town, si32 buildingID)
@ -526,8 +520,10 @@ void CCallback::buyArtifact(const CGHeroInstance *hero, int aid)
std::vector < const CGObjectInstance * > CCallback::getBlockingObjs( int3 pos )
{
boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
std::vector<const CGObjectInstance *> ret;
if(!gs->map->isInTheMap(pos))
return ret;
boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
BOOST_FOREACH(const CGObjectInstance * obj, gs->map->terrain[pos.x][pos.y][pos.z].blockingObjects)
ret.push_back(obj);
return ret;
@ -535,8 +531,10 @@ std::vector < const CGObjectInstance * > CCallback::getBlockingObjs( int3 pos )
std::vector < const CGObjectInstance * > CCallback::getVisitableObjs( int3 pos )
{
boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
std::vector<const CGObjectInstance *> ret;
if(!gs->map->isInTheMap(pos))
return ret;
boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
BOOST_FOREACH(const CGObjectInstance * obj, gs->map->terrain[pos.x][pos.y][pos.z].visitableObjects)
ret.push_back(obj);
return ret;

View File

@ -96,6 +96,7 @@ private:
CGameState * gs;
CClient *cl;
bool isVisible(int3 pos, int Player);
bool isVisible(CGObjectInstance *obj, int Player);
protected:
int player;

View File

@ -508,8 +508,8 @@ void CCastleInterface::buildingClicked(int building)
}
case 7: case 8: case 9:
{
CFortScreen *fs = new CFortScreen(this);
deactivate();
CFortScreen *fs = new CFortScreen(this);
fs->activate();
fs->show();
break;
@ -533,7 +533,7 @@ void CCastleInterface::buildingClicked(int building)
if(vstd::contains(hero->artifWorn,ui16(aid+9))) //hero already has machine
possible = false;
deactivate();
(new CBlacksmithDialog(possible,142+aid,aid,hero->id))->activate();
(new CBlacksmithDialog(possible,CArtHandler::convertMachineID(aid,false),aid,hero->id))->activate();
break;
}
default:
@ -677,8 +677,6 @@ void CCastleInterface::activate()
subInt->activate();
return;
}
else
subInt = NULL;
showing = true;
townlist->activate();
garr->activate();
@ -1256,6 +1254,7 @@ CHallInterface::CBuildWindow::~CBuildWindow()
CFortScreen::~CFortScreen()
{
LOCPLINT->curint->subInt = NULL;
for(int i=0;i<crePics.size();i++)
delete crePics[i];
for (int i=0;i<recAreas.size();i++)
@ -1280,7 +1279,7 @@ void CFortScreen::show( SDL_Surface * to)
void CFortScreen::activate()
{
LOCPLINT->curint = this;
LOCPLINT->curint->subInt = this;
exit->activate();
for (int i=0;i<recAreas.size();i++)
{
@ -1309,6 +1308,7 @@ void CFortScreen::close()
}
CFortScreen::CFortScreen( CCastleInterface * owner )
{
LOCPLINT->curint->subInt = this;
bg = NULL;
exit = new AdventureMapButton(CGI->townh->tcommands[8],"",boost::bind(&CFortScreen::close,this),748,556,"TPMAGE1.DEF",false,NULL,false);
positions += genRect(126,386,10,22),genRect(126,386,404,22),
@ -1398,7 +1398,6 @@ void CFortScreen::RecArea::clickLeft (tribool down)
{
LOCPLINT->curint->deactivate();
CRecrutationWindow *rw = LOCPLINT->castleInt->showRecruitmentWindow(bid);
rw->buy->callback += boost::bind(&CFortScreen::draw, static_cast<CFortScreen*>(LOCPLINT->curint), LOCPLINT->castleInt, false);
}
ClickableL::clickLeft(down);
}
@ -1542,7 +1541,7 @@ CBlacksmithDialog::CBlacksmithDialog(bool possible, int creMachineID, int aid, i
blitAt(bg2,64,50,bmp);
SDL_FreeSurface(bg2);
CCreatureAnimation cra(CGI->creh->creatures[creMachineID].animDefName);
cra.nextFrameMiddle(bmp,165,130,true,false);
cra.nextFrameMiddle(bmp,170,120,true,false);
char pom[75];
sprintf(pom,CGI->generaltexth->allTexts[274].c_str(),CGI->creh->creatures[creMachineID].nameSing.c_str()); //build a new ...
printAtMiddle(pom,165,28,GEORXX,tytulowy,bmp);

View File

@ -62,6 +62,7 @@ public:
virtual void tileHidden(int3 pos){};
virtual void tileRevealed(int3 pos){};
virtual void yourTurn(){};
virtual void availableCreaturesChanged(const CGTownInstance *town){};
//battle call-ins
//virtual void actionFinished(BattleAction action){};//occurs AFTER every action taken by any stack or by the hero

View File

@ -566,7 +566,7 @@ void CGameState::apply(IPack * pack)
int CGameState::pickHero(int owner)
{
int h=-1;
if(map->getHero(h = scenarioOps->getIthPlayersSettings(owner).hero,0) && h>=0) //we haven't used selected hero
if(!map->getHero(h = scenarioOps->getIthPlayersSettings(owner).hero,0) && h>=0) //we haven't used selected hero
return h;
int f = scenarioOps->getIthPlayersSettings(owner).castle;
int i=0;
@ -615,7 +615,14 @@ std::pair<int,int> CGameState::pickObject(CGObjectInstance *obj)
return std::pair<int,int>(34,pickHero(obj->tempOwner));
}
case 71: //random monster
return std::pair<int,int>(54,ran()%(VLC->creh->creatures.size()));
{
int r;
do
{
r = ran()%197;
} while (vstd::contains(VLC->creh->notUsedMonsters,r));
return std::pair<int,int>(54,r);
}
case 72: //random monster lvl1
return std::pair<int,int>(54,VLC->creh->levelCreatures[1][ran()%VLC->creh->levelCreatures[1].size()]->idNumber);
case 73: //random monster lvl2
@ -788,7 +795,7 @@ void CGameState::randomizeObject(CGObjectInstance *cur)
map->defs.insert(cur->defInfo = VLC->dobjinfo->gobjs[ran.first][ran.second]);
if(!cur->defInfo)
{
std::cout<<"Missing def declaration for "<<cur->ID<<" "<<cur->subID<<std::endl;
std::cout<<"*BIG* WARNING: Missing def declaration for "<<cur->ID<<" "<<cur->subID<<std::endl;
return;
}
}
@ -985,8 +992,7 @@ void CGameState::init(StartInfo * si, Mapa * map, int Seed)
vhi->artifWorn[16] = 3;
break;
default:
pom-=145;
vhi->artifWorn[12+pom] = 3+pom;
vhi->artifWorn[9+CArtHandler::convertMachineID(pom,true)] = CArtHandler::convertMachineID(pom,true);
break;
}
continue;
@ -1188,7 +1194,7 @@ int CGameState::battleGetStack(int pos)
if(curB->stacks[g]->position == pos ||
( curB->stacks[g]->creature->isDoubleWide() &&
( (curB->stacks[g]->attackerOwned && curB->stacks[g]->position-1 == pos) ||
(!curB->stacks[g]->attackerOwned && curB->stacks[g]->position-1 == pos)
(!curB->stacks[g]->attackerOwned && curB->stacks[g]->position+1 == pos)
)
)
)

View File

@ -142,7 +142,14 @@ int main(int argc, _TCHAR* argv[])
THC tmh.getDif();pomtime.getDif();//reset timers
cgi->pathf = new CPathfinder();
THC std::cout<<"\tPathfinder: "<<pomtime.getDif()<<std::endl;
cgi->consoleh->runConsole();
if(argc>1)
{
std::cout << "Special mode without support for console!" << std::endl;
}
else
{
cgi->consoleh->runConsole();
}
THC std::cout<<"\tCallback and console: "<<pomtime.getDif()<<std::endl;
THC std::cout<<"Handlers initialization (together): "<<tmh.getDif()<<std::endl;
std::ofstream lll("client_log.txt");

View File

@ -2184,6 +2184,17 @@ void CPlayerInterface::updateWater()
//water tiles updated
//CGI->screenh->updateScreen();
}
void CPlayerInterface::availableCreaturesChanged( const CGTownInstance *town )
{
boost::unique_lock<boost::mutex> un(*pim);
if(curint == castleInt)
{
CFortScreen *fs = dynamic_cast<CFortScreen*>(curint->subInt);
if(fs)
fs->draw(castleInt,false);
}
}
CStatusBar::CStatusBar(int x, int y, std::string name, int maxw)
{
bg=BitmapHandler::loadBitmap(name);

View File

@ -353,6 +353,7 @@ public:
void tileHidden(int3 pos);
void tileRevealed(int3 pos);
void yourTurn();
void availableCreaturesChanged(const CGTownInstance *town);
//for battles
//void actionFinished(BattleAction action);//occurs AFTER every action taken by any stack or by the hero
//void actionStarted(BattleAction action);//occurs BEFORE every action taken by any stack or by the hero

View File

@ -350,7 +350,9 @@ void CClient::process(int what)
*serv >> ns;
std::cout << "Setting available creatures in " << ns.tid << std::endl;
gs->apply(&ns);
//TODO: do we need to inform interface?
CGTownInstance *t = gs->getTown(ns.tid);
if(vstd::contains(playerint,t->tempOwner))
playerint[t->tempOwner]->availableCreaturesChanged(t);
break;
}
case 508:
@ -527,8 +529,13 @@ void CClient::process(int what)
}
void CClient::waitForMoveAndSend(int color)
{
BattleAction ba = playerint[color]->activeStack(gs->curB->activeStack);
*serv << ui16(3002) << ba;
try
{
BattleAction ba = playerint[color]->activeStack(gs->curB->activeStack);
*serv << ui16(3002) << ba;
return;
}HANDLE_EXCEPTION
std::cout << "We should not be here!" << std::endl;
}
void CClient::run()
{

View File

@ -60,3 +60,34 @@ void CArtHandler::loadArtifacts()
}
}
}
int CArtHandler::convertMachineID(int id, bool creToArt )
{
int dif = 142;
if(creToArt)
{
switch (id)
{
case 147:
dif--;
break;
case 148:
dif++;
break;
}
dif = -dif;
}
else
{
switch (id)
{
case 6:
dif--;
break;
case 5:
dif++;
break;
}
}
return id + dif;
}

View File

@ -29,6 +29,7 @@ public:
std::vector<CArtifact*> treasures, minors, majors, relics;
std::vector<CArtifact> artifacts;
void loadArtifacts();
static int convertMachineID(int id, bool creToArt);
CArtHandler();
};

View File

@ -3,11 +3,13 @@
#include "CCreatureHandler.h"
#include "CLodHandler.h"
#include <sstream>
#include <boost/assign/std/set.hpp>
#include <boost/assign/std/vector.hpp>
#include <boost/algorithm/string.hpp>
#include <boost/algorithm/string/find.hpp>
#include <boost/algorithm/string/replace.hpp>
#include "../lib/VCMI_Lib.h"
using namespace boost::assign;
extern CLodHandler * bitmaph;
CCreatureHandler::CCreatureHandler()
{
@ -61,6 +63,7 @@ si32 CCreature::maxAmount(const std::vector<si32> &res) const //how many creatur
void CCreatureHandler::loadCreatures()
{
notUsedMonsters += 122,124,126,128,145,146,147,148,149,174,175,176,177,178,179,180,181,182,183,184,185,186,187,188,189,190,191;
std::string buf = bitmaph->getTextFile("ZCRTRAIT.TXT");
int andame = buf.size();
int i=0; //buf iterator
@ -439,6 +442,8 @@ void CCreatureHandler::loadCreatures()
idToProjectileSpin[id] = spin;
}
inp2.close();
creatures[123].abilityRefs += "DOUBLE_WIDE";
}
void CCreatureHandler::loadAnimationInfo()

View File

@ -49,6 +49,7 @@ public:
class DLL_EXPORT CCreatureHandler
{
public:
std::set<int> notUsedMonsters;
std::vector<CCreature> creatures; //creature ID -> creature info
std::map<int,std::vector<CCreature*> > levelCreatures; //level -> list of creatures
std::map<std::string,int> nameToID;

12
map.cpp
View File

@ -1169,6 +1169,7 @@ void Mapa::loadPlayerInfo( int &pom, unsigned char * bufor, int &i )
players[pom].canComputerPlay = bufor[i++];
if ((!(players[pom].canHumanPlay || players[pom].canComputerPlay)))
{
memset(&players[pom],0,sizeof(PlayerInfo));
switch(version)
{
case SoD: case WoG:
@ -1187,7 +1188,9 @@ void Mapa::loadPlayerInfo( int &pom, unsigned char * bufor, int &i )
players[pom].AITactic = bufor[i++];
if(version == SoD || version == WoG)
players[pom].p7= bufor[i++];
players[pom].p7= bufor[i++];
else
players[pom].p7= -1;
players[pom].allowedFactions = 0;
players[pom].allowedFactions += bufor[i++];
@ -2451,4 +2454,11 @@ void Mapa::readEvents( unsigned char * bufor, int &i )
i+=18;
events.push_back(ne);
}
}
bool Mapa::isInTheMap( int3 pos )
{
if(pos.x<0 || pos.y<0 || pos.z<0 || pos.x >= width || pos.y >= height || pos.z > twoLevel)
return false;
else return true;
}

3
map.h
View File

@ -498,9 +498,12 @@ struct DLL_EXPORT Mapa
void loadHero( CGObjectInstance * &nobj, unsigned char * bufor, int &i);
void loadTown( CGObjectInstance * &nobj, unsigned char * bufor, int &i);
int loadSeerHut( unsigned char * bufor, int i, CGObjectInstance * nobj);
void addBlockVisTiles(CGObjectInstance * obj);
void removeBlockVisTiles(CGObjectInstance * obj);
Mapa(std::string filename); //creates map structure from .h3m file
CGHeroInstance * getHero(int ID, int mode=0);
bool isInTheMap(int3 pos);
};
#endif //MAPD_H

View File

@ -526,6 +526,8 @@ void CMapHandler::init()
else
n = CGI->state->capitols[i%ccc];
ifs >> n->name;
if(!n)
std::cout << "*HUGE* Warning - missing town def for " << i << std::endl;
map->defs.insert(n);
}
std::cout<<"\tLoading town def info: "<<th.getDif()<<std::endl;