mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-02 09:02:03 +02:00
bca18a31c3
* for screen is updated after buying creatures * fixed crashbug on maps with random monster * proper images of war machines are displayed in blacksmith * picking starting hero should work again * Ice Elemental will be treated as two-hex creature * minor fixes
1324 lines
39 KiB
C++
1324 lines
39 KiB
C++
#include "CBattleInterface.h"
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#include "CGameInfo.h"
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#include "hch/CLodHandler.h"
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#include "SDL_Extensions.h"
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#include "CAdvmapInterface.h"
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#include "AdventureMapButton.h"
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#include "hch/CObjectHandler.h"
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#include "hch/CHeroHandler.h"
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#include "hch/CDefHandler.h"
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#include "CCursorHandler.h"
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#include "CCallback.h"
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#include "CGameState.h"
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#include "hch/CGeneralTextHandler.h"
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#include "client/CCreatureAnimation.h"
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#include "client/Graphics.h"
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#include <queue>
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#include <sstream>
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#include "lib/CondSh.h"
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#ifndef __GNUC__
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const double M_PI = 3.14159265358979323846;
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#else
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#define _USE_MATH_DEFINES
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#include <cmath>
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#endif
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extern SDL_Surface * screen;
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extern TTF_Font * GEOR13;
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extern SDL_Color zwykly;
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SDL_Surface * CBattleInterface::cellBorder, * CBattleInterface::cellShade;
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CBattleInterface::CBattleInterface(CCreatureSet * army1, CCreatureSet * army2, CGHeroInstance *hero1, CGHeroInstance *hero2)
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: printCellBorders(true), attackingHeroInstance(hero1), defendingHeroInstance(hero2), animCount(0), activeStack(-1), givenCommand(NULL), attackingInfo(NULL), myTurn(false)
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{
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givenCommand = new CondSh<BattleAction *>(NULL);
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//initializing armies
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this->army1 = army1;
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this->army2 = army2;
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std::map<int, CStack> stacks = LOCPLINT->cb->battleGetStacks();
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for(std::map<int, CStack>::iterator b=stacks.begin(); b!=stacks.end(); ++b)
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{
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std::pair <int, int> coords = CBattleHex::getXYUnitAnim(b->second.position, b->second.owner == attackingHeroInstance->tempOwner, b->second.creature);
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creAnims[b->second.ID] = (new CCreatureAnimation(b->second.creature->animDefName));
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creAnims[b->second.ID]->setType(2);
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creAnims[b->second.ID]->pos = genRect(creAnims[b->second.ID]->fullHeight, creAnims[b->second.ID]->fullWidth, coords.first, coords.second);
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creDir[b->second.ID] = b->second.owner==attackingHeroInstance->tempOwner;
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}
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//preparing menu background and terrain
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std::vector< std::string > & backref = graphics->battleBacks[ LOCPLINT->cb->battleGetBattlefieldType() ];
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background = BitmapHandler::loadBitmap(backref[ rand() % backref.size()] );
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menu = BitmapHandler::loadBitmap("CBAR.BMP");
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graphics->blueToPlayersAdv(menu, hero1->tempOwner);
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//preparing graphics for displaying amounts of creatures
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amountBasic = BitmapHandler::loadBitmap("CMNUMWIN.BMP");
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amountNormal = BitmapHandler::loadBitmap("CMNUMWIN.BMP");
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CSDL_Ext::alphaTransform(amountNormal);
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for(int g=0; g<amountNormal->format->palette->ncolors; ++g)
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{
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if((amountNormal->format->palette->colors+g)->b != 132 &&
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(amountNormal->format->palette->colors+g)->g != 231 &&
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(amountNormal->format->palette->colors+g)->r != 255) //it's not yellow border
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{
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(amountNormal->format->palette->colors+g)->r = (float)((amountNormal->format->palette->colors+g)->r) * 0.54f;
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(amountNormal->format->palette->colors+g)->g = (float)((amountNormal->format->palette->colors+g)->g) * 0.19f;
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(amountNormal->format->palette->colors+g)->b = (float)((amountNormal->format->palette->colors+g)->b) * 0.93f;
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}
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}
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////blitting menu background and terrain
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blitAt(background, 0, 0);
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blitAt(menu, 0, 556);
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CSDL_Ext::update();
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//preparing buttons and console
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bOptions = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bOptionsf,this), 3, 561, "icm003.def", false, NULL, false);
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bSurrender = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bSurrenderf,this), 54, 561, "icm001.def", false, NULL, false);
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bFlee = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bFleef,this), 105, 561, "icm002.def", false, NULL, false);
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bAutofight = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bAutofightf,this), 157, 561, "icm004.def", false, NULL, false);
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bSpell = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bSpellf,this), 645, 561, "icm005.def", false, NULL, false);
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bWait = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bWaitf,this), 696, 561, "icm006.def", false, NULL, false);
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bDefence = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bDefencef,this), 747, 561, "icm007.def", false, NULL, false);
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bConsoleUp = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bConsoleUpf,this), 624, 561, "ComSlide.def", false, NULL, false);
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bConsoleDown = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bConsoleDownf,this), 624, 580, "ComSlide.def", false, NULL, false);
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bConsoleDown->bitmapOffset = 2;
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console = new CBattleConsole();
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console->pos.x = 211;
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console->pos.y = 560;
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console->pos.w = 406;
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console->pos.h = 38;
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//loading hero animations
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if(hero1) // attacking hero
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{
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attackingHero = new CBattleHero(graphics->battleHeroes[hero1->type->heroType], 0, 0, false, hero1->tempOwner);
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attackingHero->pos = genRect(attackingHero->dh->ourImages[0].bitmap->h, attackingHero->dh->ourImages[0].bitmap->w, -40, 0);
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}
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else
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{
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attackingHero = NULL;
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}
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if(hero2) // defending hero
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{
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defendingHero = new CBattleHero(graphics->battleHeroes[hero2->type->heroType], 0, 0, true, hero2->tempOwner);
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defendingHero->pos = genRect(defendingHero->dh->ourImages[0].bitmap->h, defendingHero->dh->ourImages[0].bitmap->w, 690, 0);
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}
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else
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{
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defendingHero = NULL;
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}
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//preparing cells and hexes
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cellBorder = BitmapHandler::loadBitmap("CCELLGRD.BMP");
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CSDL_Ext::alphaTransform(cellBorder);
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cellShade = BitmapHandler::loadBitmap("CCELLSHD.BMP");
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CSDL_Ext::alphaTransform(cellShade);
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for(int h=0; h<187; ++h)
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{
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bfield[h].myNumber = h;
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int x = 14 + ((h/17)%2==0 ? 22 : 0) + 44*(h%17);
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int y = 86 + 42 * (h/17);
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bfield[h].pos = genRect(cellShade->h, cellShade->w, x, y);
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bfield[h].accesible = true;
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bfield[h].myInterface = this;
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}
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//locking occupied positions on batlefield
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for(std::map<int, CStack>::iterator it = stacks.begin(); it!=stacks.end(); ++it) //stacks gained at top of this function
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{
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bfield[it->second.position].accesible = false;
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}
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//loading projectiles for units
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for(std::map<int, CStack>::iterator g = stacks.begin(); g != stacks.end(); ++g)
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{
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if(g->second.creature->isShooting() && CGI->creh->idToProjectile[g->second.creature->idNumber] != std::string())
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{
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idToProjectile[g->second.creature->idNumber] = CDefHandler::giveDef(CGI->creh->idToProjectile[g->second.creature->idNumber]);
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if(idToProjectile[g->second.creature->idNumber]->ourImages.size() > 2) //add symmetric images
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{
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for(int k = idToProjectile[g->second.creature->idNumber]->ourImages.size()-2; k > 1; --k)
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{
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Cimage ci;
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ci.bitmap = CSDL_Ext::rotate01(idToProjectile[g->second.creature->idNumber]->ourImages[k].bitmap);
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ci.groupNumber = 0;
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ci.imName = std::string();
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idToProjectile[g->second.creature->idNumber]->ourImages.push_back(ci);
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}
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}
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for(int s=0; s<idToProjectile[g->second.creature->idNumber]->ourImages.size(); ++s) //alpha transforming
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{
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CSDL_Ext::alphaTransform(idToProjectile[g->second.creature->idNumber]->ourImages[s].bitmap);
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}
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}
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}
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}
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CBattleInterface::~CBattleInterface()
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{
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SDL_FreeSurface(background);
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SDL_FreeSurface(menu);
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SDL_FreeSurface(amountBasic);
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SDL_FreeSurface(amountNormal);
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delete bOptions;
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delete bSurrender;
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delete bFlee;
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delete bAutofight;
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delete bSpell;
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delete bWait;
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delete bDefence;
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delete bConsoleUp;
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delete bConsoleDown;
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delete console;
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delete givenCommand;
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delete attackingHero;
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delete defendingHero;
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SDL_FreeSurface(cellBorder);
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SDL_FreeSurface(cellShade);
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for(std::map< int, CCreatureAnimation * >::iterator g=creAnims.begin(); g!=creAnims.end(); ++g)
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delete g->second;
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for(std::map< int, CDefHandler * >::iterator g=idToProjectile.begin(); g!=idToProjectile.end(); ++g)
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delete g->second;
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}
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void CBattleInterface::activate()
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{
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subInt = NULL;
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bOptions->activate();
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bSurrender->activate();
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bFlee->activate();
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bAutofight->activate();
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bSpell->activate();
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bWait->activate();
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bDefence->activate();
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bConsoleUp->activate();
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bConsoleDown->activate();
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for(int b=0; b<187; ++b)
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{
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bfield[b].activate();
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}
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}
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void CBattleInterface::deactivate()
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{
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bOptions->deactivate();
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bSurrender->deactivate();
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bFlee->deactivate();
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bAutofight->deactivate();
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bSpell->deactivate();
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bWait->deactivate();
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bDefence->deactivate();
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bConsoleUp->deactivate();
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bConsoleDown->deactivate();
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for(int b=0; b<187; ++b)
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{
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bfield[b].deactivate();
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}
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}
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void CBattleInterface::show(SDL_Surface * to)
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{
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std::map<int, CStack> stacks = LOCPLINT->cb->battleGetStacks(); //used in a few places
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++animCount;
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if(!to) //"evaluating" to
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to = screen;
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//showing background
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blitAt(background, 0, 0, to);
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if(printCellBorders) //printing cell borders
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{
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for(int i=0; i<11; ++i) //rows
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{
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for(int j=0; j<15; ++j) //columns
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{
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int x = 58 + (i%2==0 ? 22 : 0) + 44*j;
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int y = 86 + 42 * i;
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CSDL_Ext::blit8bppAlphaTo24bpp(cellBorder, NULL, to, &genRect(cellBorder->h, cellBorder->w, x, y));
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}
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}
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}
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//printing hovered cell
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for(int b=0; b<187; ++b)
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{
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if(bfield[b].strictHovered && bfield[b].hovered)
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{
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int x = 14 + ((b/17)%2==0 ? 22 : 0) + 44*(b%17);
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int y = 86 + 42 * (b/17);
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CSDL_Ext::blit8bppAlphaTo24bpp(cellShade, NULL, to, &genRect(cellShade->h, cellShade->w, x, y));
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}
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}
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//showing selected unit's range
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if(activeStack != -1 && creAnims[activeStack]->getType() != 0) //don't show if unit is moving
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{
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showRange(to, activeStack);
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}
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//showing menu background and console
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blitAt(menu, 0, 556, to);
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console->show(to);
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//showing buttons
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bOptions->show(to);
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bSurrender->show(to);
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bFlee->show(to);
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bAutofight->show(to);
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bSpell->show(to);
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bWait->show(to);
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bDefence->show(to);
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bConsoleUp->show(to);
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bConsoleDown->show(to);
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//showing hero animations
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if(attackingHero)
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attackingHero->show(to);
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if(defendingHero)
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defendingHero->show(to);
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////showing units //a lot of work...
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std::vector<int> stackAliveByHex[187];
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//double loop because dead stacks should be printed first
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for(std::map<int, CStack>::iterator j=stacks.begin(); j!=stacks.end(); ++j)
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{
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if(j->second.alive)
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stackAliveByHex[j->second.position].push_back(j->second.ID);
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}
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std::vector<int> stackDeadByHex[187];
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for(std::map<int, CStack>::iterator j=stacks.begin(); j!=stacks.end(); ++j)
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{
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if(!j->second.alive)
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stackDeadByHex[j->second.position].push_back(j->second.ID);
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}
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attackingShowHelper(); // handle attack animation
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for(int b=0; b<187; ++b) //showing dead stacks
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{
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for(int v=0; v<stackDeadByHex[b].size(); ++v)
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{
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creAnims[stackDeadByHex[b][v]]->nextFrame(to, creAnims[stackDeadByHex[b][v]]->pos.x, creAnims[stackDeadByHex[b][v]]->pos.y, creDir[stackDeadByHex[b][v]], (animCount%4==0 || creAnims[stackDeadByHex[b][v]]->getType()!=2) && stacks[stackDeadByHex[b][v]].alive, stackDeadByHex[b][v]==activeStack); //increment always when moving, never if stack died
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//printing amount
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if(stacks[stackDeadByHex[b][v]].amount > 0) //don't print if stack is not alive
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{
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int xAdd = stacks[stackDeadByHex[b][v]].attackerOwned ? 220 : 202;
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CSDL_Ext::blit8bppAlphaTo24bpp(amountNormal, NULL, to, &genRect(amountNormal->h, amountNormal->w, creAnims[stackDeadByHex[b][v]]->pos.x + xAdd, creAnims[stackDeadByHex[b][v]]->pos.y + 260));
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std::stringstream ss;
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ss<<stacks[stackDeadByHex[b][v]].amount;
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CSDL_Ext::printAtMiddleWB(ss.str(), creAnims[stackDeadByHex[b][v]]->pos.x + xAdd + 14, creAnims[stackDeadByHex[b][v]]->pos.y + 260 + 4, GEOR13, 20, zwykly, to);
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}
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}
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}
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for(int b=0; b<187; ++b) //showing alive stacks
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{
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for(int v=0; v<stackAliveByHex[b].size(); ++v)
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{
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creAnims[stackAliveByHex[b][v]]->nextFrame(to, creAnims[stackAliveByHex[b][v]]->pos.x, creAnims[stackAliveByHex[b][v]]->pos.y, creDir[stackAliveByHex[b][v]], (animCount%4==0) && stacks[stackAliveByHex[b][v]].alive, stackAliveByHex[b][v]==activeStack); //increment always when moving, never if stack died
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//printing amount
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if(stacks[stackAliveByHex[b][v]].amount > 0) //don't print if stack is not alive
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{
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int xAdd = stacks[stackAliveByHex[b][v]].attackerOwned ? 220 : 202;
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CSDL_Ext::blit8bppAlphaTo24bpp(amountNormal, NULL, to, &genRect(amountNormal->h, amountNormal->w, creAnims[stackAliveByHex[b][v]]->pos.x + xAdd, creAnims[stackAliveByHex[b][v]]->pos.y + 260));
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std::stringstream ss;
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ss<<stacks[stackAliveByHex[b][v]].amount;
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CSDL_Ext::printAtMiddleWB(ss.str(), creAnims[stackAliveByHex[b][v]]->pos.x + xAdd + 14, creAnims[stackAliveByHex[b][v]]->pos.y + 260 + 4, GEOR13, 20, zwykly, to);
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}
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}
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}
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//units shown
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projectileShowHelper(to);//showing projectiles
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}
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bool CBattleInterface::reverseCreature(int number, int hex, bool wideTrick)
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{
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if(creAnims[number]==NULL)
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return false; //there is no such creature
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creAnims[number]->setType(8);
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for(int g=0; g<creAnims[number]->framesInGroup(8); ++g)
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{
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show();
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CSDL_Ext::update();
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SDL_framerateDelay(LOCPLINT->mainFPSmng);
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if((animCount+1)%4)
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creAnims[number]->incrementFrame();
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}
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creDir[number] = !creDir[number];
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CStack curs = *LOCPLINT->cb->battleGetStackByID(number);
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std::pair <int, int> coords = CBattleHex::getXYUnitAnim(hex, creDir[number], curs.creature);
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creAnims[number]->pos.x = coords.first;
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//creAnims[number]->pos.y = coords.second;
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if(wideTrick && curs.creature->isDoubleWide())
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{
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if(!creDir[number])
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creAnims[number]->pos.x -= 44;
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}
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creAnims[number]->setType(7);
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for(int g=0; g<creAnims[number]->framesInGroup(7); ++g)
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{
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show();
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CSDL_Ext::update();
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SDL_framerateDelay(LOCPLINT->mainFPSmng);
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}
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creAnims[number]->setType(2);
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return true;
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}
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void CBattleInterface::bOptionsf()
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{
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}
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void CBattleInterface::bSurrenderf()
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{
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}
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void CBattleInterface::bFleef()
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{
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giveCommand(4,0,0);
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CGI->curh->changeGraphic(0, 0);
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}
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void CBattleInterface::bAutofightf()
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{
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}
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void CBattleInterface::bSpellf()
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{
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}
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void CBattleInterface::bWaitf()
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{
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}
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void CBattleInterface::bDefencef()
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{
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giveCommand(3,0,activeStack);
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}
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void CBattleInterface::bConsoleUpf()
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{
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console->scrollUp();
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}
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void CBattleInterface::bConsoleDownf()
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{
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console->scrollDown();
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}
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void CBattleInterface::newStack(CStack stack)
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{
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creAnims[stack.ID] = new CCreatureAnimation(stack.creature->animDefName);
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creAnims[stack.ID]->setType(2);
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creDir[stack.ID] = stack.owner==attackingHeroInstance->tempOwner;
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}
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void CBattleInterface::stackRemoved(CStack stack)
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|
{
|
|
delete creAnims[stack.ID];
|
|
creAnims.erase(stack.ID);
|
|
}
|
|
|
|
void CBattleInterface::stackKilled(int ID, int dmg, int killed, int IDby, bool byShooting)
|
|
{
|
|
if(creAnims[ID]->getType() != 2)
|
|
{
|
|
return; //something went wrong
|
|
}
|
|
if(byShooting) //delay hit animation
|
|
{
|
|
CStack attacker = *LOCPLINT->cb->battleGetStackByID(IDby);
|
|
while(true)
|
|
{
|
|
bool found = false;
|
|
for(std::list<SProjectileInfo>::const_iterator it = projectiles.begin(); it!=projectiles.end(); ++it)
|
|
{
|
|
if(it->creID == attacker.creature->idNumber)
|
|
{
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
if(!found)
|
|
break;
|
|
else
|
|
{
|
|
show();
|
|
CSDL_Ext::update();
|
|
SDL_framerateDelay(LOCPLINT->mainFPSmng);
|
|
}
|
|
}
|
|
}
|
|
creAnims[ID]->setType(5); //death
|
|
for(int i=0; i<creAnims[ID]->framesInGroup(5); ++i)
|
|
{
|
|
if(i)
|
|
creAnims[ID]->incrementFrame();
|
|
show();
|
|
CSDL_Ext::update();
|
|
SDL_framerateDelay(LOCPLINT->mainFPSmng);
|
|
}
|
|
|
|
printConsoleAttacked(ID, dmg, killed, IDby);
|
|
}
|
|
|
|
void CBattleInterface::stackActivated(int number)
|
|
{
|
|
//givenCommand = NULL;
|
|
activeStack = number;
|
|
shadedHexes = LOCPLINT->cb->battleGetAvailableHexes(number);
|
|
myTurn = true;
|
|
}
|
|
|
|
void CBattleInterface::stackMoved(int number, int destHex, bool startMoving, bool endMoving)
|
|
{
|
|
//a few useful variables
|
|
int curStackPos = LOCPLINT->cb->battleGetPos(number);
|
|
int steps = creAnims[number]->framesInGroup(0);
|
|
int hexWbase = 44, hexHbase = 42;
|
|
bool twoTiles = LOCPLINT->cb->battleGetCreature(number).isDoubleWide();
|
|
|
|
if(startMoving) //animation of starting move
|
|
{
|
|
deactivate();
|
|
CGI->curh->hide();
|
|
creAnims[number]->setType(20);
|
|
//LOCPLINT->objsToBlit.erase(std::find(LOCPLINT->objsToBlit.begin(),LOCPLINT->objsToBlit.end(),this));
|
|
for(int i=0; i<creAnims[number]->framesInGroup(20); ++i)
|
|
{
|
|
show();
|
|
CSDL_Ext::update();
|
|
SDL_framerateDelay(LOCPLINT->mainFPSmng);
|
|
if((animCount+1)%4)
|
|
creAnims[number]->incrementFrame();
|
|
}
|
|
}
|
|
|
|
int mutPos = BattleInfo::mutualPosition(curStackPos, destHex);
|
|
|
|
{
|
|
switch(mutPos) //reverse unit if necessary
|
|
{
|
|
case 0: case 4: case 5:
|
|
if(creDir[number] == true)
|
|
reverseCreature(number, curStackPos, twoTiles);
|
|
break;
|
|
case 1: case 2: case 3:
|
|
if(creDir[number] == false)
|
|
reverseCreature(number, curStackPos, twoTiles);
|
|
break;
|
|
}
|
|
//moving instructions
|
|
creAnims[number]->setType(0);
|
|
for(int i=0; i<steps; ++i)
|
|
{
|
|
switch(mutPos)
|
|
{
|
|
case 0:
|
|
creAnims[number]->pos.x -= hexWbase/(2*steps);
|
|
creAnims[number]->pos.y -= hexHbase/steps;
|
|
break;
|
|
case 1:
|
|
creAnims[number]->pos.x += hexWbase/(2*steps);
|
|
creAnims[number]->pos.y -= hexHbase/steps;
|
|
break;
|
|
case 2:
|
|
creAnims[number]->pos.x += hexWbase/steps;
|
|
break;
|
|
case 3:
|
|
creAnims[number]->pos.x += hexWbase/(2*steps);
|
|
creAnims[number]->pos.y += hexHbase/steps;
|
|
break;
|
|
case 4:
|
|
creAnims[number]->pos.x -= hexWbase/(2*steps);
|
|
creAnims[number]->pos.y += hexHbase/steps;
|
|
break;
|
|
case 5:
|
|
creAnims[number]->pos.x -= hexWbase/steps;
|
|
break;
|
|
}
|
|
show();
|
|
CSDL_Ext::update();
|
|
SDL_framerateDelay(LOCPLINT->mainFPSmng);
|
|
if((animCount+1)%4)
|
|
creAnims[number]->incrementFrame();
|
|
}
|
|
}
|
|
|
|
if(endMoving) //animation of ending move
|
|
{
|
|
creAnims[number]->setType(21);
|
|
for(int i=0; i<creAnims[number]->framesInGroup(21); ++i)
|
|
{
|
|
show();
|
|
CSDL_Ext::update();
|
|
SDL_framerateDelay(LOCPLINT->mainFPSmng);
|
|
if((animCount+1)%4)
|
|
creAnims[number]->incrementFrame();
|
|
}
|
|
creAnims[number]->setType(2); //resetting to default
|
|
activate();
|
|
CGI->curh->show();
|
|
}
|
|
|
|
CStack curs = *LOCPLINT->cb->battleGetStackByID(number);
|
|
if(endMoving) //resetting to default
|
|
{
|
|
if(creDir[number] != (curs.owner == attackingHeroInstance->tempOwner))
|
|
reverseCreature(number, destHex, twoTiles);
|
|
}
|
|
std::pair <int, int> coords = CBattleHex::getXYUnitAnim(destHex, creDir[number], curs.creature);
|
|
creAnims[number]->pos.x = coords.first;
|
|
if(!endMoving && twoTiles && (creDir[number] != (curs.owner == attackingHeroInstance->tempOwner))) //big creature is reversed
|
|
creAnims[number]->pos.x -= 44;
|
|
creAnims[number]->pos.y = coords.second;
|
|
}
|
|
|
|
void CBattleInterface::stackIsAttacked(int ID, int dmg, int killed, int IDby, bool byShooting)
|
|
{
|
|
if(creAnims[ID]->getType() != 2)
|
|
{
|
|
return; //something went wrong
|
|
}
|
|
if(byShooting) //delay hit animation
|
|
{
|
|
CStack attacker = *LOCPLINT->cb->battleGetStackByID(IDby);
|
|
while(true)
|
|
{
|
|
bool found = false;
|
|
for(std::list<SProjectileInfo>::const_iterator it = projectiles.begin(); it!=projectiles.end(); ++it)
|
|
{
|
|
if(it->creID == attacker.creature->idNumber)
|
|
{
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
if(!found)
|
|
break;
|
|
else
|
|
{
|
|
show();
|
|
CSDL_Ext::update();
|
|
SDL_framerateDelay(LOCPLINT->mainFPSmng);
|
|
}
|
|
}
|
|
}
|
|
creAnims[ID]->setType(3); //getting hit
|
|
for(int i=0; i<creAnims[ID]->framesInGroup(3); ++i)
|
|
{
|
|
show();
|
|
CSDL_Ext::update();
|
|
SDL_framerateDelay(LOCPLINT->mainFPSmng);
|
|
if((animCount+1)%4)
|
|
creAnims[ID]->incrementFrame();
|
|
}
|
|
creAnims[ID]->setType(2);
|
|
|
|
printConsoleAttacked(ID, dmg, killed, IDby);
|
|
}
|
|
|
|
void CBattleInterface::stackAttacking(int ID, int dest)
|
|
{
|
|
if(attackingInfo != NULL)
|
|
{
|
|
return; //something went wrong
|
|
}
|
|
CStack aStack = *LOCPLINT->cb->battleGetStackByID(ID); //attacking stack
|
|
if(aStack.creature->isDoubleWide())
|
|
{
|
|
switch(BattleInfo::mutualPosition(aStack.position, dest)) //attack direction
|
|
{
|
|
case 0:
|
|
//reverseCreature(ID, aStack.position, true);
|
|
break;
|
|
case 1:
|
|
break;
|
|
case 2:
|
|
break;
|
|
case 3:
|
|
break;
|
|
case 4:
|
|
//reverseCreature(ID, aStack.position, true);
|
|
break;
|
|
case 5:
|
|
reverseCreature(ID, aStack.position, true);
|
|
break;
|
|
}
|
|
}
|
|
else //else for if(aStack.creature->isDoubleWide())
|
|
{
|
|
switch(BattleInfo::mutualPosition(aStack.position, dest)) //attack direction
|
|
{
|
|
case 0:
|
|
reverseCreature(ID, aStack.position, true);
|
|
break;
|
|
case 1:
|
|
break;
|
|
case 2:
|
|
break;
|
|
case 3:
|
|
break;
|
|
case 4:
|
|
reverseCreature(ID, aStack.position, true);
|
|
break;
|
|
case 5:
|
|
reverseCreature(ID, aStack.position, true);
|
|
break;
|
|
}
|
|
}
|
|
|
|
attackingInfo = new CAttHelper;
|
|
attackingInfo->dest = dest;
|
|
attackingInfo->frame = 0;
|
|
attackingInfo->ID = ID;
|
|
attackingInfo->reversing = false;
|
|
attackingInfo->shooting = false;
|
|
|
|
switch(BattleInfo::mutualPosition(aStack.position, dest)) //attack direction
|
|
{
|
|
case 0:
|
|
attackingInfo->maxframe = creAnims[ID]->framesInGroup(11);
|
|
break;
|
|
case 1:
|
|
attackingInfo->maxframe = creAnims[ID]->framesInGroup(11);
|
|
break;
|
|
case 2:
|
|
attackingInfo->maxframe = creAnims[ID]->framesInGroup(12);
|
|
break;
|
|
case 3:
|
|
attackingInfo->maxframe = creAnims[ID]->framesInGroup(13);
|
|
break;
|
|
case 4:
|
|
attackingInfo->maxframe = creAnims[ID]->framesInGroup(13);
|
|
break;
|
|
case 5:
|
|
attackingInfo->maxframe = creAnims[ID]->framesInGroup(12);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void CBattleInterface::newRound(int number)
|
|
{
|
|
console->addText(CGI->generaltexth->allTexts[412]);
|
|
}
|
|
|
|
void CBattleInterface::giveCommand(ui8 action, ui16 tile, ui32 stack, si32 additional)
|
|
{
|
|
BattleAction * ba = new BattleAction(); //is deleted in CPlayerInterface::activeStack()
|
|
ba->actionType = action;
|
|
ba->destinationTile = tile;
|
|
ba->stackNumber = stack;
|
|
ba->additionalInfo = additional;
|
|
givenCommand->setn(ba);
|
|
myTurn = false;
|
|
activeStack = -1;
|
|
}
|
|
|
|
void CBattleInterface::hexLclicked(int whichOne)
|
|
{
|
|
if((whichOne%17)!=0 && (whichOne%17)!=16) //if player is trying to attack enemey unit or move creature stack
|
|
{
|
|
if(!myTurn)
|
|
return; //we are not permit to do anything
|
|
|
|
CStack* dest = LOCPLINT->cb->battleGetStackByPos(whichOne); //creature at destination tile; -1 if there is no one
|
|
if(!dest || !dest->alive) //no creature at that tile
|
|
{
|
|
if(std::find(shadedHexes.begin(),shadedHexes.end(),whichOne)!=shadedHexes.end())// and it's in our range
|
|
giveCommand(2,whichOne,activeStack);
|
|
}
|
|
else if(dest->owner != attackingHeroInstance->tempOwner
|
|
&& LOCPLINT->cb->battleCanShoot(activeStack, whichOne)) //shooting
|
|
{
|
|
giveCommand(7,whichOne,activeStack);
|
|
}
|
|
else if(dest->owner != attackingHeroInstance->tempOwner) //attacking
|
|
{
|
|
std::vector<int> n = BattleInfo::neighbouringTiles(whichOne);
|
|
for(int i=0;i<n.size();i++)
|
|
{
|
|
//TODO: now we are using first available tile, but in the future we should add possibility of choosing from which tile we want to attack
|
|
if(vstd::contains(shadedHexes,n[i]))
|
|
{
|
|
giveCommand(6,n[i],activeStack,whichOne);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void CBattleInterface::stackIsShooting(int ID, int dest)
|
|
{
|
|
if(attackingInfo != NULL)
|
|
{
|
|
return; //something went wrong
|
|
}
|
|
//projectile
|
|
float projectileAngle; //in radians; if positive, projectiles goes up
|
|
float straightAngle = 0.2f; //maximal angle in radians between straight horizontal line and shooting line for which shot is considered to be straight (absoulte value)
|
|
int fromHex = LOCPLINT->cb->battleGetPos(ID);
|
|
projectileAngle = atan2(float(abs(dest - fromHex)/17), float(abs(dest - fromHex)%17));
|
|
if(fromHex < dest)
|
|
projectileAngle = -projectileAngle;
|
|
|
|
SProjectileInfo spi;
|
|
spi.creID = LOCPLINT->cb->battleGetStackByID(ID)->creature->idNumber;
|
|
|
|
spi.step = 0;
|
|
spi.frameNum = 0;
|
|
spi.spin = CGI->creh->idToProjectileSpin[spi.creID];
|
|
|
|
std::pair<int, int> xycoord = CBattleHex::getXYUnitAnim(LOCPLINT->cb->battleGetPos(ID), true, &LOCPLINT->cb->battleGetCreature(ID));
|
|
std::pair<int, int> destcoord = CBattleHex::getXYUnitAnim(dest, false, &LOCPLINT->cb->battleGetCreature(ID));
|
|
destcoord.first += 250; destcoord.second += 210; //TODO: find a better place to shoot
|
|
|
|
if(projectileAngle > straightAngle) //upper shot
|
|
{
|
|
spi.x = xycoord.first + 200 + LOCPLINT->cb->battleGetCreature(ID).upperRightMissleOffsetX;
|
|
spi.y = xycoord.second + 150 - LOCPLINT->cb->battleGetCreature(ID).upperRightMissleOffsetY;
|
|
}
|
|
else if(projectileAngle < -straightAngle) //lower shot
|
|
{
|
|
spi.x = xycoord.first + 200 + LOCPLINT->cb->battleGetCreature(ID).lowerRightMissleOffsetX;
|
|
spi.y = xycoord.second + 150 - LOCPLINT->cb->battleGetCreature(ID).lowerRightMissleOffsetY;
|
|
}
|
|
else //straight shot
|
|
{
|
|
spi.x = xycoord.first + 200 + LOCPLINT->cb->battleGetCreature(ID).rightMissleOffsetX;
|
|
spi.y = xycoord.second + 150 - LOCPLINT->cb->battleGetCreature(ID).rightMissleOffsetY;
|
|
}
|
|
spi.lastStep = sqrt((float)((destcoord.first - spi.x)*(destcoord.first - spi.x) + (destcoord.second - spi.y) * (destcoord.second - spi.y))) / 40;
|
|
spi.dx = (destcoord.first - spi.x) / spi.lastStep;
|
|
spi.dy = (destcoord.second - spi.y) / spi.lastStep;
|
|
//set starting frame
|
|
if(spi.spin)
|
|
{
|
|
spi.frameNum = 0;
|
|
}
|
|
else
|
|
{
|
|
spi.frameNum = ((M_PI/2.0f - projectileAngle) / (2.0f *M_PI) + 1/((float)(2*(idToProjectile[spi.creID]->ourImages.size()-1)))) * (idToProjectile[spi.creID]->ourImages.size()-1);
|
|
}
|
|
//set delay
|
|
spi.animStartDelay = CGI->creh->creatures[spi.creID].attackClimaxFrame;
|
|
projectiles.push_back(spi);
|
|
|
|
//attack aniamtion
|
|
attackingInfo = new CAttHelper;
|
|
attackingInfo->dest = dest;
|
|
attackingInfo->frame = 0;
|
|
attackingInfo->ID = ID;
|
|
attackingInfo->reversing = false;
|
|
attackingInfo->shooting = true;
|
|
if(projectileAngle > straightAngle) //upper shot
|
|
attackingInfo->shootingGroup = 14;
|
|
else if(projectileAngle < -straightAngle) //lower shot
|
|
attackingInfo->shootingGroup = 15;
|
|
else //straight shot
|
|
attackingInfo->shootingGroup = 16;
|
|
attackingInfo->maxframe = creAnims[ID]->framesInGroup(attackingInfo->shootingGroup);
|
|
}
|
|
|
|
void CBattleInterface::showRange(SDL_Surface * to, int ID)
|
|
{
|
|
for(int i=0; i<shadedHexes.size(); ++i)
|
|
{
|
|
CSDL_Ext::blit8bppAlphaTo24bpp(CBattleInterface::cellShade, NULL, to, &bfield[shadedHexes[i]].pos);
|
|
}
|
|
}
|
|
|
|
|
|
void CBattleInterface::attackingShowHelper()
|
|
{
|
|
if(attackingInfo && !attackingInfo->reversing)
|
|
{
|
|
if(attackingInfo->frame == 0)
|
|
{
|
|
CStack aStack = *LOCPLINT->cb->battleGetStackByID(attackingInfo->ID); //attacking stack
|
|
if(attackingInfo->shooting)
|
|
{
|
|
creAnims[attackingInfo->ID]->setType(attackingInfo->shootingGroup);
|
|
}
|
|
else
|
|
{
|
|
if(aStack.creature->isDoubleWide())
|
|
{
|
|
switch(BattleInfo::mutualPosition(aStack.position, attackingInfo->dest)) //attack direction
|
|
{
|
|
case 0:
|
|
creAnims[attackingInfo->ID]->setType(10);
|
|
break;
|
|
case 1:
|
|
creAnims[attackingInfo->ID]->setType(10);
|
|
break;
|
|
case 2:
|
|
creAnims[attackingInfo->ID]->setType(11);
|
|
break;
|
|
case 3:
|
|
creAnims[attackingInfo->ID]->setType(12);
|
|
break;
|
|
case 4:
|
|
creAnims[attackingInfo->ID]->setType(12);
|
|
break;
|
|
case 5:
|
|
creAnims[attackingInfo->ID]->setType(11);
|
|
break;
|
|
}
|
|
}
|
|
else //else for if(aStack.creature->isDoubleWide())
|
|
{
|
|
switch(BattleInfo::mutualPosition(aStack.position, attackingInfo->dest)) //attack direction
|
|
{
|
|
case 0:
|
|
creAnims[attackingInfo->ID]->setType(10);
|
|
break;
|
|
case 1:
|
|
creAnims[attackingInfo->ID]->setType(10);
|
|
break;
|
|
case 2:
|
|
creAnims[attackingInfo->ID]->setType(11);
|
|
break;
|
|
case 3:
|
|
creAnims[attackingInfo->ID]->setType(12);
|
|
break;
|
|
case 4:
|
|
creAnims[attackingInfo->ID]->setType(12);
|
|
break;
|
|
case 5:
|
|
creAnims[attackingInfo->ID]->setType(11);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if(attackingInfo->frame == (attackingInfo->maxframe - 1))
|
|
{
|
|
attackingInfo->reversing = true;
|
|
CStack aStack = *LOCPLINT->cb->battleGetStackByID(attackingInfo->ID); //attacking stack
|
|
if(aStack.creature->isDoubleWide())
|
|
{
|
|
switch(BattleInfo::mutualPosition(aStack.position, attackingInfo->dest)) //attack direction
|
|
{
|
|
case 0:
|
|
//reverseCreature(ID, aStack.position, true);
|
|
break;
|
|
case 1:
|
|
break;
|
|
case 2:
|
|
break;
|
|
case 3:
|
|
break;
|
|
case 4:
|
|
//reverseCreature(ID, aStack.position, true);
|
|
break;
|
|
case 5:
|
|
reverseCreature(attackingInfo->ID, aStack.position, true);
|
|
break;
|
|
}
|
|
}
|
|
else //else for if(aStack.creature->isDoubleWide())
|
|
{
|
|
switch(BattleInfo::mutualPosition(aStack.position, attackingInfo->dest)) //attack direction
|
|
{
|
|
case 0:
|
|
reverseCreature(attackingInfo->ID, aStack.position, true);
|
|
break;
|
|
case 1:
|
|
break;
|
|
case 2:
|
|
break;
|
|
case 3:
|
|
break;
|
|
case 4:
|
|
reverseCreature(attackingInfo->ID, aStack.position, true);
|
|
break;
|
|
case 5:
|
|
reverseCreature(attackingInfo->ID, aStack.position, true);
|
|
break;
|
|
}
|
|
}
|
|
attackingInfo->reversing = false;
|
|
creAnims[attackingInfo->ID]->setType(2);
|
|
delete attackingInfo;
|
|
attackingInfo = NULL;
|
|
}
|
|
if(attackingInfo)
|
|
{
|
|
attackingInfo->frame++;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CBattleInterface::printConsoleAttacked(int ID, int dmg, int killed, int IDby)
|
|
{
|
|
char tabh[200];
|
|
CStack attacker = *LOCPLINT->cb->battleGetStackByID(IDby);
|
|
CStack defender = *LOCPLINT->cb->battleGetStackByID(ID);
|
|
int end = sprintf(tabh, CGI->generaltexth->allTexts[attacker.amount > 1 ? 377 : 376].c_str(),
|
|
(attacker.amount > 1 ? attacker.creature->namePl.c_str() : attacker.creature->nameSing.c_str()),
|
|
dmg);
|
|
if(killed > 0)
|
|
{
|
|
if(killed > 1)
|
|
{
|
|
sprintf(tabh + end, CGI->generaltexth->allTexts[379].c_str(), killed, defender.creature->namePl.c_str());
|
|
}
|
|
else //killed == 1
|
|
{
|
|
sprintf(tabh + end, CGI->generaltexth->allTexts[378].c_str(), defender.creature->nameSing.c_str());
|
|
}
|
|
}
|
|
|
|
console->addText(std::string(tabh));
|
|
}
|
|
|
|
void CBattleInterface::projectileShowHelper(SDL_Surface * to)
|
|
{
|
|
if(to == NULL)
|
|
to = screen;
|
|
std::list< std::list<SProjectileInfo>::iterator > toBeDeleted;
|
|
for(std::list<SProjectileInfo>::iterator it=projectiles.begin(); it!=projectiles.end(); ++it)
|
|
{
|
|
if(it->animStartDelay>0)
|
|
{
|
|
--(it->animStartDelay);
|
|
continue;
|
|
}
|
|
SDL_Rect dst;
|
|
dst.h = idToProjectile[it->creID]->ourImages[it->frameNum].bitmap->h;
|
|
dst.w = idToProjectile[it->creID]->ourImages[it->frameNum].bitmap->w;
|
|
dst.x = it->x;
|
|
dst.y = it->y;
|
|
CSDL_Ext::blit8bppAlphaTo24bpp(idToProjectile[it->creID]->ourImages[it->frameNum].bitmap, NULL, to, &dst);
|
|
//actualizing projectile
|
|
++it->step;
|
|
if(it->step == it->lastStep)
|
|
{
|
|
toBeDeleted.insert(toBeDeleted.end(), it);
|
|
}
|
|
else
|
|
{
|
|
it->x += it->dx;
|
|
it->y += it->dy;
|
|
if(it->spin)
|
|
{
|
|
++(it->frameNum);
|
|
it->frameNum %= idToProjectile[it->creID]->ourImages.size();
|
|
}
|
|
}
|
|
}
|
|
for(std::list< std::list<SProjectileInfo>::iterator >::iterator it = toBeDeleted.begin(); it!= toBeDeleted.end(); ++it)
|
|
{
|
|
projectiles.erase(*it);
|
|
}
|
|
}
|
|
|
|
void CBattleHero::show(SDL_Surface *to)
|
|
{
|
|
//animation of flag
|
|
if(flip)
|
|
{
|
|
CSDL_Ext::blit8bppAlphaTo24bpp(flag->ourImages[flagAnim].bitmap, NULL, screen, &genRect(flag->ourImages[flagAnim].bitmap->h, flag->ourImages[flagAnim].bitmap->w, 752, 39));
|
|
}
|
|
else
|
|
{
|
|
CSDL_Ext::blit8bppAlphaTo24bpp(flag->ourImages[flagAnim].bitmap, NULL, screen, &genRect(flag->ourImages[flagAnim].bitmap->h, flag->ourImages[flagAnim].bitmap->w, 31, 39));
|
|
}
|
|
{
|
|
++flagAnim;
|
|
flagAnim %= flag->ourImages.size();
|
|
}
|
|
//animation of hero
|
|
int tick=-1;
|
|
for(int i=0; i<dh->ourImages.size(); ++i)
|
|
{
|
|
if(dh->ourImages[i].groupNumber==phase)
|
|
++tick;
|
|
if(tick==image)
|
|
{
|
|
SDL_Rect posb = pos;
|
|
CSDL_Ext::blit8bppAlphaTo24bpp(dh->ourImages[i].bitmap, NULL, to, &posb);
|
|
++image;
|
|
if(dh->ourImages[i+1].groupNumber!=phase) //back to appropriate frame
|
|
{
|
|
image = 0;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
CBattleHero::CBattleHero(std::string defName, int phaseG, int imageG, bool flipG, unsigned char player): phase(phaseG), image(imageG), flip(flipG), flagAnim(0)
|
|
{
|
|
dh = CDefHandler::giveDef( defName );
|
|
for(int i=0; i<dh->ourImages.size(); ++i) //transforming images
|
|
{
|
|
if(flip)
|
|
{
|
|
SDL_Surface * hlp = CSDL_Ext::rotate01(dh->ourImages[i].bitmap);
|
|
SDL_FreeSurface(dh->ourImages[i].bitmap);
|
|
dh->ourImages[i].bitmap = hlp;
|
|
}
|
|
dh->ourImages[i].bitmap = CSDL_Ext::alphaTransform(dh->ourImages[i].bitmap);
|
|
}
|
|
dh->alphaTransformed = true;
|
|
|
|
if(flip)
|
|
flag = CDefHandler::giveDef("CMFLAGR.DEF");
|
|
else
|
|
flag = CDefHandler::giveDef("CMFLAGL.DEF");
|
|
|
|
//coloring flag and adding transparency
|
|
for(int i=0; i<flag->ourImages.size(); ++i)
|
|
{
|
|
flag->ourImages[i].bitmap = CSDL_Ext::alphaTransform(flag->ourImages[i].bitmap);
|
|
graphics->blueToPlayersAdv(flag->ourImages[i].bitmap, player);
|
|
}
|
|
}
|
|
|
|
CBattleHero::~CBattleHero()
|
|
{
|
|
delete dh;
|
|
delete flag;
|
|
}
|
|
|
|
std::pair<int, int> CBattleHex::getXYUnitAnim(int hexNum, bool attacker, CCreature * creature)
|
|
{
|
|
std::pair<int, int> ret = std::make_pair(-500, -500); //returned value
|
|
ret.second = -139 + 42 * (hexNum/17); //counting y
|
|
//counting x
|
|
if(attacker)
|
|
{
|
|
ret.first = -160 + 22 * ( ((hexNum/17) + 1)%2 ) + 44 * (hexNum % 17);
|
|
}
|
|
else
|
|
{
|
|
ret.first = -219 + 22 * ( ((hexNum/17) + 1)%2 ) + 44 * (hexNum % 17);
|
|
}
|
|
//shifting position for double - hex creatures
|
|
if(creature->isDoubleWide())
|
|
{
|
|
if(attacker)
|
|
{
|
|
ret.first -= 42;
|
|
}
|
|
else
|
|
{
|
|
ret.first += 42;
|
|
}
|
|
}
|
|
//returning
|
|
return ret;
|
|
}
|
|
void CBattleHex::activate()
|
|
{
|
|
Hoverable::activate();
|
|
MotionInterested::activate();
|
|
ClickableL::activate();
|
|
ClickableR::activate();
|
|
}
|
|
|
|
void CBattleHex::deactivate()
|
|
{
|
|
Hoverable::deactivate();
|
|
MotionInterested::deactivate();
|
|
ClickableL::deactivate();
|
|
ClickableR::deactivate();
|
|
}
|
|
|
|
void CBattleHex::hover(bool on)
|
|
{
|
|
hovered = on;
|
|
Hoverable::hover(on);
|
|
if(!on && setAlterText)
|
|
{
|
|
myInterface->console->alterTxt = std::string();
|
|
setAlterText = false;
|
|
}
|
|
}
|
|
|
|
CBattleHex::CBattleHex() : myNumber(-1), accesible(true), hovered(false), strictHovered(false), myInterface(NULL), setAlterText(false)
|
|
{
|
|
}
|
|
|
|
void CBattleHex::mouseMoved(SDL_MouseMotionEvent &sEvent)
|
|
{
|
|
if(CBattleInterface::cellShade)
|
|
{
|
|
if(CSDL_Ext::SDL_GetPixel(CBattleInterface::cellShade, sEvent.x-pos.x, sEvent.y-pos.y) == 0) //hovered pixel is outside hex
|
|
{
|
|
strictHovered = false;
|
|
}
|
|
else //hovered pixel is inside hex
|
|
{
|
|
strictHovered = true;
|
|
if(myInterface->activeStack>=0)
|
|
{
|
|
if(std::find(myInterface->shadedHexes.begin(),myInterface->shadedHexes.end(),myNumber) == myInterface->shadedHexes.end())
|
|
{
|
|
CStack *shere = LOCPLINT->cb->battleGetStackByPos(myNumber);
|
|
if(shere)
|
|
{
|
|
if(shere->owner == LOCPLINT->playerID) //our stack
|
|
CGI->curh->changeGraphic(1,5);
|
|
else if(LOCPLINT->cb->battleGetStackByID(myInterface->activeStack)->creature->isShooting()) //we can shoot enemy
|
|
CGI->curh->changeGraphic(1,3);
|
|
else //unavailable enemy
|
|
CGI->curh->changeGraphic(1,0);
|
|
}
|
|
else //empty unavailable tile
|
|
CGI->curh->changeGraphic(1,0);
|
|
}
|
|
else //available tile
|
|
{
|
|
if(LOCPLINT->cb->battleGetStackByID(myInterface->activeStack)->creature->isFlying())
|
|
CGI->curh->changeGraphic(1,2);
|
|
else
|
|
CGI->curh->changeGraphic(1,1);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if(hovered && strictHovered) //print attacked creature to console
|
|
{
|
|
if(myInterface->console->alterTxt.size() == 0 && LOCPLINT->cb->battleGetStack(myNumber) != -1 &&
|
|
LOCPLINT->cb->battleGetStackByPos(myNumber)->owner != LOCPLINT->playerID &&
|
|
LOCPLINT->cb->battleGetStackByPos(myNumber)->alive)
|
|
{
|
|
char tabh[160];
|
|
CStack attackedStack = *LOCPLINT->cb->battleGetStackByPos(myNumber);
|
|
std::string attackedName = attackedStack.amount == 1 ? attackedStack.creature->nameSing : attackedStack.creature->namePl;
|
|
sprintf(tabh, CGI->generaltexth->allTexts[220].c_str(), attackedName.c_str());
|
|
myInterface->console->alterTxt = std::string(tabh);
|
|
setAlterText = true;
|
|
}
|
|
}
|
|
else if(setAlterText)
|
|
{
|
|
myInterface->console->alterTxt = std::string();
|
|
setAlterText = false;
|
|
}
|
|
}
|
|
|
|
void CBattleHex::clickLeft(boost::logic::tribool down)
|
|
{
|
|
if(!down && hovered && strictHovered) //we've been really clicked!
|
|
{
|
|
myInterface->hexLclicked(myNumber);
|
|
}
|
|
}
|
|
|
|
void CBattleHex::clickRight(boost::logic::tribool down)
|
|
{
|
|
int stID = LOCPLINT->cb->battleGetStack(myNumber); //id of stack being on this tile
|
|
if(hovered && strictHovered && stID!=-1)
|
|
{
|
|
CStack myst = *LOCPLINT->cb->battleGetStackByID(stID); //stack info
|
|
if(!myst.alive) return;
|
|
StackState *pom = NULL;
|
|
if(down)
|
|
{
|
|
pom = new StackState();
|
|
const CGHeroInstance *h = myst.owner == myInterface->attackingHeroInstance->tempOwner ? myInterface->attackingHeroInstance : myInterface->defendingHeroInstance;
|
|
if(h)
|
|
{
|
|
pom->attackBonus = h->primSkills[0];
|
|
pom->defenseBonus = h->primSkills[1];
|
|
pom->luck = h->getCurrentLuck();
|
|
pom->morale = h->getCurrentMorale();
|
|
pom->currentHealth = myst.firstHPleft;
|
|
}
|
|
(new CCreInfoWindow(myst.creature->idNumber,0,myst.amount,pom,boost::function<void()>(),boost::function<void()>(),NULL))
|
|
->activate();
|
|
}
|
|
delete pom;
|
|
}
|
|
}
|
|
|
|
CBattleConsole::CBattleConsole() : lastShown(-1), alterTxt("")
|
|
{
|
|
}
|
|
|
|
CBattleConsole::~CBattleConsole()
|
|
{
|
|
texts.clear();
|
|
}
|
|
|
|
void CBattleConsole::show(SDL_Surface * to)
|
|
{
|
|
if(alterTxt.size())
|
|
{
|
|
CSDL_Ext::printAtMiddleWB(alterTxt, pos.x + pos.w/2, pos.y + 10, GEOR13, 80, zwykly, to);
|
|
}
|
|
else if(texts.size())
|
|
{
|
|
if(texts.size()==1)
|
|
{
|
|
CSDL_Ext::printAtMiddleWB(texts[0], pos.x + pos.w/2, pos.y + 10, GEOR13, 80, zwykly, to);
|
|
}
|
|
else
|
|
{
|
|
CSDL_Ext::printAtMiddleWB(texts[lastShown-1], pos.x + pos.w/2, pos.y + 10, GEOR13, 80, zwykly, to);
|
|
CSDL_Ext::printAtMiddleWB(texts[lastShown], pos.x + pos.w/2, pos.y + 26, GEOR13, 80, zwykly, to);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool CBattleConsole::addText(std::string text)
|
|
{
|
|
if(text.size()>70)
|
|
return false; //text too long!
|
|
int firstInToken = 0;
|
|
for(int i=0; i<text.size(); ++i) //tokenize
|
|
{
|
|
if(text[i] == 10)
|
|
{
|
|
texts.push_back( text.substr(firstInToken, i-firstInToken) );
|
|
firstInToken = i+1;
|
|
}
|
|
}
|
|
|
|
texts.push_back( text.substr(firstInToken, text.size()) );
|
|
lastShown = texts.size()-1;
|
|
return true;
|
|
}
|
|
|
|
void CBattleConsole::eraseText(unsigned int pos)
|
|
{
|
|
if(pos < texts.size())
|
|
{
|
|
texts.erase(texts.begin() + pos);
|
|
if(lastShown == texts.size())
|
|
--lastShown;
|
|
}
|
|
}
|
|
|
|
void CBattleConsole::changeTextAt(std::string text, unsigned int pos)
|
|
{
|
|
if(pos >= texts.size()) //no such pos
|
|
return;
|
|
texts[pos] = text;
|
|
}
|
|
|
|
void CBattleConsole::scrollUp(unsigned int by)
|
|
{
|
|
if(lastShown > by)
|
|
lastShown -= by;
|
|
}
|
|
|
|
void CBattleConsole::scrollDown(unsigned int by)
|
|
{
|
|
if(lastShown + by < texts.size())
|
|
lastShown += by;
|
|
}
|