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vcmi/hch/CTownHandler.cpp

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#include "../stdafx.h"
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#include "CTownHandler.h"
#include "../CGameInfo.h"
#include "CLodHandler.h"
#include <sstream>
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#include "CGeneralTextHandler.h"
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CTownHandler::CTownHandler()
{
smallIcons = CGI->spriteh->giveDef("ITPA.DEF");
}
CTownHandler::~CTownHandler()
{
delete smallIcons;
//todo - delete structures info
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}
void CTownHandler::loadNames()
{
std::istringstream ins, names;
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ins.str(CGI->bitmaph->getTextFile("TOWNTYPE.TXT"));
names.str(CGI->bitmaph->getTextFile("TOWNNAME.TXT"));
int si=0;
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while (!ins.eof())
{
CTown town;
ins >> town.name;
char bufname[50];
for (int i=0; i<NAMES_PER_TOWN; i++)
{
names.getline(bufname,50);
town.names.push_back(std::string(bufname));
}
town.typeID=si++;
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town.bonus=towns.size();
if (town.bonus==8) town.bonus=3;
if (town.name.length())
towns.push_back(town);
}
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std::string strs = CGI->bitmaph->getTextFile("TCOMMAND.TXT");
int itr=0;
while(itr<strs.length()-1)
{
std::string tmp;
CGeneralTextHandler::loadToIt(tmp, strs, itr, 3);
tcommands.push_back(tmp);
}
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std::ifstream of("config/buildings.txt");
while(!of.eof())
{
Structure *vinya = new Structure;
of >> vinya->townID;
of >> vinya->ID;
of >> vinya->defName;
of >> vinya->x;
of >> vinya->y;
structures[vinya->townID][vinya->ID] = vinya;
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}
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}
SDL_Surface * CTownHandler::getPic(int ID, bool fort, bool builded)
{
if (ID==-1)
return smallIcons->ourImages[0].bitmap;
else if (ID==-2)
return smallIcons->ourImages[1].bitmap;
else if (ID==-3)
return smallIcons->ourImages[2+F_NUMBER*4].bitmap;
else if (ID>F_NUMBER || ID<-3)
throw new std::exception("Invalid ID");
else
{
int pom = 3;
if(!fort)
pom+=F_NUMBER*2;
pom += ID*2;
if (!builded)
pom--;
return smallIcons->ourImages[pom].bitmap;
}
}
int CTownHandler::getTypeByDefName(std::string name)
{
//TODO
return 0;
}
CTownInstance::CTownInstance()
:pos(-1,-1,-1)
{
builded=-1;
destroyed=-1;
garrisonHero=NULL;
town=NULL;
}
int CTownInstance::getSightDistance() const //TODO: finish
{
return 10;
}