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50
CTownHandler.cpp
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50
CTownHandler.cpp
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#include "stdafx.h"
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#include "CTownHandler.h"
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#include "CGameInfo.h"
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#include <sstream>
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#define CGI (CGameInfo::mainObj)
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CTownHandler::CTownHandler()
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{
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smallIcons = CGI->spriteh->giveDef("ITPA.DEF");
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}
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CTownHandler::~CTownHandler()
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{
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delete smallIcons;
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}
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void CTownHandler::loadNames()
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{
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std::istringstream ins;
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ins.str(CGI->bitmaph->getTextFile("TOWNTYPE.TXT"));
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while (!ins.eof())
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{
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CTown town;
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ins >> town.name;
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town.bonus=towns.size();
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if (town.bonus==8) town.bonus=3;
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if (town.name.length())
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towns.push_back(town);
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}
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}
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SDL_Surface * CTownHandler::getPic(int ID, bool fort, bool builded)
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{
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if (ID==-1)
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return smallIcons->ourImages[0].bitmap;
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else if (ID==-2)
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return smallIcons->ourImages[1].bitmap;
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else if (ID==-3)
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return smallIcons->ourImages[2+F_NUMBER*4].bitmap;
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else if (ID>F_NUMBER || ID<-3)
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throw new std::exception("Invalid ID");
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else
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{
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int pom = 3;
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if(!fort)
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pom+=F_NUMBER*2;
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pom += ID*2;
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if (!builded)
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pom--;
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return smallIcons->ourImages[pom].bitmap;
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}
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}
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24
CTownHandler.h
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24
CTownHandler.h
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#ifndef CTOWNHANDLER_H
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#define CTOWNHANDLER_H
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#include "CDefHandler.h"
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#include "SDL.h"
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#include <string>
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#include <vector>
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class CTown
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{
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public:
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std::string name;
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int bonus; //pic number
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};
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class CTownHandler
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{
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CDefHandler * smallIcons;
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public:
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CTownHandler();
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~CTownHandler();
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std::vector<CTown> towns;
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void loadNames();
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SDL_Surface * getPic(int ID, bool fort=true, bool builded=false); //ID=-1 - blank; -2 - border; -3 - random
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};
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#endif //CTOWNHANDLER_H
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