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vcmi/client/mapView/MapViewModel.h

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/*
* MapViewModel.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../lib/Rect.h"
class MapViewModel
{
Point tileSize;
Point viewCenter;
Point viewDimensions;
int mapLevel = 0;
public:
void setTileSize(const Point & newValue);
void setViewCenter(const Point & newValue);
void setViewDimensions(const Point & newValue);
void setLevel(int newLevel);
/// returns maximal possible size for a single tile
Point getSingleTileSizeUpperLimit() const;
/// returns minimal possible size for a single tile
Point getSingleTileSizeLowerLimit() const;
/// returns current size of map tile in pixels
Point getSingleTileSize() const;
/// returns center point of map view, in Map coordinates
Point getMapViewCenter() const;
/// returns total number of visible tiles
Point getTilesVisibleDimensions() const;
/// returns rect encompassing all visible tiles
Rect getTilesTotalRect() const;
/// returns required area in pixels of cache canvas
Point getCacheDimensionsPixels() const;
/// returns actual player-visible area
Point getPixelsVisibleDimensions() const;
/// returns area covered by specified tile in map cache
Rect getCacheTileArea(const int3 & coordinates) const;
/// returns area covered by specified tile in target view
Rect getTargetTileArea(const int3 & coordinates) const;
/// returns tile under specified position in target view
int3 getTileAtPoint(const Point & position) const;
/// returns currently visible map level
int getLevel() const;
};