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adventureMap
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Use new adventure map state to detect opponent human turn
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2023-07-27 17:26:52 +02:00 |
battle
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Minor rework & cleanup of combat replays
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2023-07-27 19:25:55 +03:00 |
eventsSDL
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Fix assertion failure on exit due to mutex lock
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2023-07-24 23:01:44 +03:00 |
gui
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Fixed input event ordering. Fixes radial menu show/hide logic
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2023-07-21 15:47:42 +03:00 |
icons
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Update generate_icns.py
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2023-04-16 12:33:35 +02:00 |
ios
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changes from code review
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2023-07-08 21:02:03 +02:00 |
lobby
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Fix error on opening map list with hota maps
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2023-07-24 23:27:26 +03:00 |
mainmenu
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Implemented lazy totalRedraw to prevent multiple redraws on single frame
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2023-07-18 17:31:21 +03:00 |
mapView
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Attempt to fix / trace crashes from Google Play statistics
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2023-07-18 17:31:21 +03:00 |
render
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Always show correct game resolution in settings, unaffected by scaling
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2023-07-15 16:09:44 +03:00 |
renderSDL
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Always show correct game resolution in settings, unaffected by scaling
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2023-07-15 16:09:44 +03:00 |
widgets
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Button-Sound -> haptic feedback
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2023-07-29 00:11:16 +02:00 |
windows
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Fix keyboard shortcuts on selection dialogs
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2023-07-22 22:29:05 +03:00 |
CFocusableHelper.cpp
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CFocusableHelper.h
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CGameInfo.cpp
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Integrated defaultMods into mod system
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2023-03-16 17:55:09 +02:00 |
CGameInfo.h
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Integrated defaultMods into mod system
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2023-03-16 17:55:09 +02:00 |
Client.cpp
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Minor rework & cleanup of combat replays
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2023-07-27 19:25:55 +03:00 |
Client.h
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Significantly simplified threading model in battles
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2023-07-18 19:55:59 +03:00 |
ClientCommandManager.cpp
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Implemented "Allied Adventure Map AI" option
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2023-07-03 14:34:53 +03:00 |
ClientCommandManager.h
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show/showAll methods now use Canvas instead of SDL_Surface
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2023-06-02 16:42:18 +03:00 |
ClientNetPackVisitors.h
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Merged server savegame and (broken and unused) client savegame files
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2023-07-09 15:30:47 +03:00 |
CMakeLists.txt
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Refactoring of CGarrisonInt
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2023-07-21 15:47:42 +03:00 |
CMT.cpp
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Merge branch 'develop' into unlimited-autosave
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2023-07-16 15:19:04 +02:00 |
CMT.h
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Moved SDL renderer access to ScreenHandler class
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2023-07-07 14:29:03 +03:00 |
CMusicHandler.cpp
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Merged "music" resource type into "sound", enables ogg's use as sounds
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2023-05-15 22:22:54 +03:00 |
CMusicHandler.h
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vcmi: modernize headers
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2023-04-30 13:35:54 +03:00 |
CPlayerInterface.cpp
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Minor rework & cleanup of combat replays
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2023-07-27 19:25:55 +03:00 |
CPlayerInterface.h
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Minor rework & cleanup of combat replays
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2023-07-27 19:25:55 +03:00 |
CServerHandler.cpp
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Attempt to fix & improve error detection:
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2023-07-24 18:48:56 +03:00 |
CServerHandler.h
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Refactoring of campaign handler: rename types and use strong typing
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2023-06-26 17:15:59 +03:00 |
CVideoHandler.cpp
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Replaced event handling break system with key capturing
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2023-05-20 01:51:49 +03:00 |
CVideoHandler.h
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Video playback is now time-based, using video file timings
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2023-01-28 13:19:35 +02:00 |
LobbyClientNetPackVisitors.h
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Removed magical initialization of registry via static variables
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2023-04-08 21:29:04 +03:00 |
NetPacksClient.cpp
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Merged server savegame and (broken and unused) client savegame files
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2023-07-09 15:30:47 +03:00 |
NetPacksLobbyClient.cpp
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Renamed "Int" -> "Window" in WindowHandler API
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2023-05-16 19:10:22 +03:00 |
PlayerLocalState.cpp
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Added encapsulation for movement points access
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2023-06-25 17:42:36 +03:00 |
PlayerLocalState.h
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Moved selection logic to player state
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2023-04-20 22:04:24 +03:00 |
resource.h
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StdInc.cpp
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StdInc.h
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Removed most SDL includes from headers, removed SDL int's
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2023-01-30 19:55:32 +02:00 |
VCMI_client.cbp
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VCMI_client.rc
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VCMI_client.vcxproj
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VCMI_client.vcxproj.filters
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vcmi.ico
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new icons
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2023-04-15 12:52:11 +02:00 |