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vcmi/lib/mapObjects/CObjectHandler.h

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/*
* CObjectHandler.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../GameConstants.h"
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VCMI_LIB_NAMESPACE_BEGIN
class CGObjectInstance;
class int3;
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class DLL_LINKAGE CObjectHandler
{
public:
std::vector<ui32> resVals; //default values of resources in gold
CObjectHandler();
};
VCMI_LIB_NAMESPACE_END