2023-03-16 00:49:40 +02:00
|
|
|
/*
|
|
|
|
* Moat.cpp, part of VCMI engine
|
|
|
|
*
|
|
|
|
* Authors: listed in file AUTHORS in main folder
|
|
|
|
*
|
|
|
|
* License: GNU General Public License v2.0 or later
|
|
|
|
* Full text of license available in license.txt file, in main folder
|
|
|
|
*
|
|
|
|
*/
|
|
|
|
#include "StdInc.h"
|
|
|
|
|
|
|
|
#include "Moat.h"
|
|
|
|
|
|
|
|
#include "Registry.h"
|
|
|
|
#include "../ISpellMechanics.h"
|
|
|
|
|
|
|
|
#include "../../NetPacks.h"
|
|
|
|
#include "../../mapObjects/CGTownInstance.h"
|
|
|
|
#include "../../battle/IBattleState.h"
|
|
|
|
#include "../../battle/CBattleInfoCallback.h"
|
|
|
|
#include "../../serializer/JsonSerializeFormat.h"
|
|
|
|
|
|
|
|
VCMI_LIB_NAMESPACE_BEGIN
|
|
|
|
|
|
|
|
static const std::string EFFECT_NAME = "core:moat";
|
|
|
|
|
|
|
|
namespace spells
|
|
|
|
{
|
|
|
|
namespace effects
|
|
|
|
{
|
|
|
|
|
|
|
|
VCMI_REGISTER_SPELL_EFFECT(Moat, EFFECT_NAME);
|
|
|
|
|
|
|
|
void Moat::serializeJsonEffect(JsonSerializeFormat & handler)
|
|
|
|
{
|
|
|
|
handler.serializeBool("hidden", hidden);
|
|
|
|
handler.serializeBool("passable", passable);
|
|
|
|
handler.serializeBool("trigger", trigger);
|
|
|
|
handler.serializeBool("trap", trap);
|
|
|
|
handler.serializeBool("removeOnTrigger", removeOnTrigger);
|
|
|
|
handler.serializeBool("dispellable", dispellable);
|
2023-03-19 02:16:02 +02:00
|
|
|
handler.serializeInt("moatDamage", moatDamage);
|
|
|
|
handler.serializeId("triggerAbility", triggerAbility, SpellID::NONE);
|
2023-03-16 00:49:40 +02:00
|
|
|
{
|
|
|
|
JsonArraySerializer customSizeJson = handler.enterArray("moatHexes");
|
|
|
|
customSizeJson.syncSize(moatHexes, JsonNode::JsonType::DATA_INTEGER);
|
|
|
|
|
|
|
|
for(size_t index = 0; index < customSizeJson.size(); index++)
|
|
|
|
customSizeJson.serializeInt(index, moatHexes.at(index));
|
|
|
|
}
|
|
|
|
handler.serializeStruct("defender", sideOptions); //Moats are defender only
|
|
|
|
}
|
|
|
|
|
|
|
|
void Moat::apply(ServerCallback * server, const Mechanics * m, const EffectTarget & target) const
|
|
|
|
{
|
|
|
|
assert(m->isMassive());
|
|
|
|
assert(m->battle()->battleGetDefendedTown());
|
|
|
|
if(m->isMassive() && m->battle()->battleGetSiegeLevel() >= CGTownInstance::CITADEL)
|
|
|
|
{
|
|
|
|
EffectTarget moat;
|
|
|
|
moat.reserve(moatHexes.size());
|
|
|
|
for(const auto & tile : moatHexes)
|
|
|
|
moat.emplace_back(tile);
|
|
|
|
|
|
|
|
placeObstacles(server, m, moat);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void Moat::placeObstacles(ServerCallback * server, const Mechanics * m, const EffectTarget & target) const
|
|
|
|
{
|
|
|
|
assert(m->battle()->battleGetDefendedTown());
|
|
|
|
assert(m->casterSide == BattleSide::DEFENDER); // Moats are always cast by defender
|
|
|
|
assert(turnsRemaining < 0); // Moats should lasts infininte number of turns
|
|
|
|
|
|
|
|
BattleObstaclesChanged pack;
|
|
|
|
|
|
|
|
auto all = m->battle()->battleGetAllObstacles(BattlePerspective::ALL_KNOWING);
|
|
|
|
|
|
|
|
int obstacleIdToGive = 1;
|
|
|
|
for(auto & one : all)
|
|
|
|
if(one->uniqueID >= obstacleIdToGive)
|
|
|
|
obstacleIdToGive = one->uniqueID + 1;
|
|
|
|
|
|
|
|
for(const Destination & destination : target)
|
|
|
|
{
|
|
|
|
SpellCreatedObstacle obstacle;
|
|
|
|
obstacle.uniqueID = obstacleIdToGive++;
|
|
|
|
obstacle.pos = destination.hexValue;
|
|
|
|
obstacle.obstacleType = dispellable ? CObstacleInstance::SPELL_CREATED : CObstacleInstance::MOAT;
|
2023-03-19 02:16:02 +02:00
|
|
|
obstacle.ID = triggerAbility;
|
2023-03-16 00:49:40 +02:00
|
|
|
|
|
|
|
obstacle.turnsRemaining = -1; //Moat cannot be expired
|
|
|
|
obstacle.casterSpellPower = m->getEffectPower();
|
|
|
|
obstacle.spellLevel = m->getEffectLevel(); //todo: level of indirect effect should be also configurable
|
|
|
|
obstacle.casterSide = BattleSide::DEFENDER; // Moats are always cast by defender
|
2023-03-19 02:16:02 +02:00
|
|
|
obstacle.minimalDamage = moatDamage; // Minimal moat damage
|
2023-03-16 00:49:40 +02:00
|
|
|
obstacle.hidden = hidden;
|
|
|
|
obstacle.passable = true; //Moats always passable
|
|
|
|
obstacle.trigger = trigger;
|
|
|
|
obstacle.trap = trap;
|
|
|
|
obstacle.removeOnTrigger = removeOnTrigger;
|
|
|
|
obstacle.nativeVisible = false; //Moats is invisible for native terrain
|
|
|
|
|
|
|
|
// Moats should not have appear sound and appear animation (they are always exists)
|
|
|
|
// Only trigger animation may exists
|
|
|
|
obstacle.triggerSound = sideOptions.triggerSound;
|
|
|
|
obstacle.triggerAnimation = sideOptions.triggerAnimation;
|
|
|
|
obstacle.animation = sideOptions.animation;
|
|
|
|
|
|
|
|
obstacle.animationYOffset = sideOptions.offsetY;
|
|
|
|
pack.changes.emplace_back();
|
|
|
|
obstacle.toInfo(pack.changes.back());
|
|
|
|
}
|
|
|
|
|
|
|
|
if(!pack.changes.empty())
|
|
|
|
server->apply(&pack);
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
VCMI_LIB_NAMESPACE_END
|