2023-04-27 23:47:29 +02:00
|
|
|
/*
|
2023-04-30 15:52:48 +02:00
|
|
|
* Limiters.h, part of VCMI engine
|
2023-04-27 23:47:29 +02:00
|
|
|
*
|
|
|
|
* Authors: listed in file AUTHORS in main folder
|
|
|
|
*
|
|
|
|
* License: GNU General Public License v2.0 or later
|
|
|
|
* Full text of license available in license.txt file, in main folder
|
|
|
|
*
|
|
|
|
*/
|
|
|
|
|
2023-05-01 19:29:53 +02:00
|
|
|
#include "Bonus.h"
|
2023-05-05 23:45:09 +02:00
|
|
|
|
|
|
|
#include "../GameConstants.h"
|
|
|
|
#include "../battle/BattleHex.h"
|
2023-04-27 23:47:29 +02:00
|
|
|
|
|
|
|
VCMI_LIB_NAMESPACE_BEGIN
|
|
|
|
|
2023-05-05 23:45:09 +02:00
|
|
|
class CCreature;
|
|
|
|
|
2023-04-27 23:47:29 +02:00
|
|
|
extern DLL_LINKAGE const std::map<std::string, TLimiterPtr> bonusLimiterMap;
|
|
|
|
|
|
|
|
struct BonusLimitationContext
|
|
|
|
{
|
|
|
|
const Bonus & b;
|
|
|
|
const CBonusSystemNode & node;
|
|
|
|
const BonusList & alreadyAccepted;
|
|
|
|
const BonusList & stillUndecided;
|
|
|
|
};
|
|
|
|
|
|
|
|
class DLL_LINKAGE ILimiter
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
enum class EDecision : uint8_t {ACCEPT, DISCARD, NOT_SURE};
|
|
|
|
|
|
|
|
virtual ~ILimiter() = default;
|
|
|
|
|
|
|
|
virtual EDecision limit(const BonusLimitationContext &context) const; //0 - accept bonus; 1 - drop bonus; 2 - delay (drops eventually)
|
|
|
|
virtual std::string toString() const;
|
|
|
|
virtual JsonNode toJsonNode() const;
|
|
|
|
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
class DLL_LINKAGE AggregateLimiter : public ILimiter
|
|
|
|
{
|
|
|
|
protected:
|
|
|
|
std::vector<TLimiterPtr> limiters;
|
|
|
|
virtual const std::string & getAggregator() const = 0;
|
|
|
|
AggregateLimiter(std::vector<TLimiterPtr> limiters = {});
|
|
|
|
public:
|
|
|
|
void add(const TLimiterPtr & limiter);
|
|
|
|
JsonNode toJsonNode() const override;
|
|
|
|
|
|
|
|
template <typename Handler> void serialize(Handler & h, const int version)
|
|
|
|
{
|
|
|
|
h & static_cast<ILimiter&>(*this);
|
|
|
|
h & limiters;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
class DLL_LINKAGE AllOfLimiter : public AggregateLimiter
|
|
|
|
{
|
|
|
|
protected:
|
|
|
|
const std::string & getAggregator() const override;
|
|
|
|
public:
|
|
|
|
AllOfLimiter(std::vector<TLimiterPtr> limiters = {});
|
|
|
|
static const std::string aggregator;
|
|
|
|
EDecision limit(const BonusLimitationContext & context) const override;
|
|
|
|
};
|
|
|
|
|
|
|
|
class DLL_LINKAGE AnyOfLimiter : public AggregateLimiter
|
|
|
|
{
|
|
|
|
protected:
|
|
|
|
const std::string & getAggregator() const override;
|
|
|
|
public:
|
|
|
|
AnyOfLimiter(std::vector<TLimiterPtr> limiters = {});
|
|
|
|
static const std::string aggregator;
|
|
|
|
EDecision limit(const BonusLimitationContext & context) const override;
|
|
|
|
};
|
|
|
|
|
|
|
|
class DLL_LINKAGE NoneOfLimiter : public AggregateLimiter
|
|
|
|
{
|
|
|
|
protected:
|
|
|
|
const std::string & getAggregator() const override;
|
|
|
|
public:
|
|
|
|
NoneOfLimiter(std::vector<TLimiterPtr> limiters = {});
|
|
|
|
static const std::string aggregator;
|
|
|
|
EDecision limit(const BonusLimitationContext & context) const override;
|
|
|
|
};
|
|
|
|
|
|
|
|
class DLL_LINKAGE CCreatureTypeLimiter : public ILimiter //affect only stacks of given creature (and optionally it's upgrades)
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
const CCreature * creature = nullptr;
|
|
|
|
bool includeUpgrades = false;
|
|
|
|
|
|
|
|
CCreatureTypeLimiter() = default;
|
|
|
|
CCreatureTypeLimiter(const CCreature & creature_, bool IncludeUpgrades);
|
|
|
|
void setCreature(const CreatureID & id);
|
|
|
|
|
|
|
|
EDecision limit(const BonusLimitationContext &context) const override;
|
|
|
|
std::string toString() const override;
|
|
|
|
JsonNode toJsonNode() const override;
|
|
|
|
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
|
|
{
|
|
|
|
h & static_cast<ILimiter&>(*this);
|
|
|
|
h & creature;
|
|
|
|
h & includeUpgrades;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
class DLL_LINKAGE HasAnotherBonusLimiter : public ILimiter //applies only to nodes that have another bonus working
|
|
|
|
{
|
|
|
|
public:
|
2023-05-01 00:20:01 +02:00
|
|
|
BonusType type;
|
2023-10-21 13:50:42 +02:00
|
|
|
BonusSubtypeID subtype;
|
2023-05-01 00:20:01 +02:00
|
|
|
BonusSource source;
|
2023-10-21 13:50:42 +02:00
|
|
|
BonusSourceID sid;
|
2023-04-27 23:47:29 +02:00
|
|
|
bool isSubtypeRelevant; //check for subtype only if this is true
|
|
|
|
bool isSourceRelevant; //check for bonus source only if this is true
|
|
|
|
bool isSourceIDRelevant; //check for bonus source only if this is true
|
|
|
|
|
2023-05-01 00:20:01 +02:00
|
|
|
HasAnotherBonusLimiter(BonusType bonus = BonusType::NONE);
|
2023-10-21 13:50:42 +02:00
|
|
|
HasAnotherBonusLimiter(BonusType bonus, BonusSubtypeID _subtype);
|
2023-05-01 00:20:01 +02:00
|
|
|
HasAnotherBonusLimiter(BonusType bonus, BonusSource src);
|
2023-10-21 13:50:42 +02:00
|
|
|
HasAnotherBonusLimiter(BonusType bonus, BonusSubtypeID _subtype, BonusSource src);
|
2023-04-27 23:47:29 +02:00
|
|
|
|
|
|
|
EDecision limit(const BonusLimitationContext &context) const override;
|
|
|
|
std::string toString() const override;
|
|
|
|
JsonNode toJsonNode() const override;
|
|
|
|
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
|
|
{
|
|
|
|
h & static_cast<ILimiter&>(*this);
|
|
|
|
h & type;
|
|
|
|
h & subtype;
|
|
|
|
h & isSubtypeRelevant;
|
|
|
|
h & source;
|
|
|
|
h & isSourceRelevant;
|
|
|
|
h & sid;
|
|
|
|
h & isSourceIDRelevant;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
class DLL_LINKAGE CreatureTerrainLimiter : public ILimiter //applies only to creatures that are on specified terrain, default native terrain
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
TerrainId terrainType;
|
|
|
|
CreatureTerrainLimiter();
|
|
|
|
CreatureTerrainLimiter(TerrainId terrain);
|
|
|
|
|
|
|
|
EDecision limit(const BonusLimitationContext &context) const override;
|
|
|
|
std::string toString() const override;
|
|
|
|
JsonNode toJsonNode() const override;
|
|
|
|
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
|
|
{
|
|
|
|
h & static_cast<ILimiter&>(*this);
|
|
|
|
h & terrainType;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
class DLL_LINKAGE CreatureLevelLimiter : public ILimiter //applies only to creatures of given faction
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
uint32_t minLevel;
|
|
|
|
uint32_t maxLevel;
|
|
|
|
//accept all levels by default, accept creatures of minLevel <= creature->getLevel() < maxLevel
|
|
|
|
CreatureLevelLimiter(uint32_t minLevel = std::numeric_limits<uint32_t>::min(), uint32_t maxLevel = std::numeric_limits<uint32_t>::max());
|
|
|
|
|
|
|
|
EDecision limit(const BonusLimitationContext &context) const override;
|
|
|
|
std::string toString() const override;
|
|
|
|
JsonNode toJsonNode() const override;
|
|
|
|
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
|
|
{
|
|
|
|
h & static_cast<ILimiter&>(*this);
|
|
|
|
h & minLevel;
|
|
|
|
h & maxLevel;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
class DLL_LINKAGE FactionLimiter : public ILimiter //applies only to creatures of given faction
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
FactionID faction;
|
|
|
|
FactionLimiter(FactionID faction = FactionID::DEFAULT);
|
|
|
|
|
|
|
|
EDecision limit(const BonusLimitationContext &context) const override;
|
|
|
|
std::string toString() const override;
|
|
|
|
JsonNode toJsonNode() const override;
|
|
|
|
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
|
|
{
|
|
|
|
h & static_cast<ILimiter&>(*this);
|
|
|
|
h & faction;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
class DLL_LINKAGE CreatureAlignmentLimiter : public ILimiter //applies only to creatures of given alignment
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
EAlignment alignment;
|
|
|
|
CreatureAlignmentLimiter(EAlignment Alignment = EAlignment::NEUTRAL);
|
|
|
|
|
|
|
|
EDecision limit(const BonusLimitationContext &context) const override;
|
|
|
|
std::string toString() const override;
|
|
|
|
JsonNode toJsonNode() const override;
|
|
|
|
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
|
|
{
|
|
|
|
h & static_cast<ILimiter&>(*this);
|
|
|
|
h & alignment;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
class DLL_LINKAGE OppositeSideLimiter : public ILimiter //applies only to creatures of enemy army during combat
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
PlayerColor owner;
|
|
|
|
OppositeSideLimiter(PlayerColor Owner = PlayerColor::CANNOT_DETERMINE);
|
|
|
|
|
|
|
|
EDecision limit(const BonusLimitationContext &context) const override;
|
|
|
|
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
|
|
{
|
|
|
|
h & static_cast<ILimiter&>(*this);
|
|
|
|
h & owner;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
class DLL_LINKAGE RankRangeLimiter : public ILimiter //applies to creatures with min <= Rank <= max
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
ui8 minRank, maxRank;
|
|
|
|
|
|
|
|
RankRangeLimiter();
|
|
|
|
RankRangeLimiter(ui8 Min, ui8 Max = 255);
|
|
|
|
EDecision limit(const BonusLimitationContext &context) const override;
|
|
|
|
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
|
|
{
|
|
|
|
h & static_cast<ILimiter&>(*this);
|
|
|
|
h & minRank;
|
|
|
|
h & maxRank;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
class DLL_LINKAGE UnitOnHexLimiter : public ILimiter //works only on selected hexes
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
std::set<BattleHex> applicableHexes;
|
|
|
|
|
|
|
|
UnitOnHexLimiter(const std::set<BattleHex> & applicableHexes = {});
|
|
|
|
EDecision limit(const BonusLimitationContext &context) const override;
|
|
|
|
JsonNode toJsonNode() const override;
|
|
|
|
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
|
|
{
|
|
|
|
h & static_cast<ILimiter&>(*this);
|
|
|
|
h & applicableHexes;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
VCMI_LIB_NAMESPACE_END
|