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vcmi/lib/serializer/CLoadFile.h

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/*
* CLoadFile.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "BinaryDeserializer.h"
VCMI_LIB_NAMESPACE_BEGIN
class DLL_LINKAGE CLoadFile : public IBinaryReader
{
BinaryDeserializer serializer;
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std::fstream sfile;
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int read(std::byte * data, unsigned size) override; //throws!
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public:
CLoadFile(const boost::filesystem::path & fname, IGameCallback * cb); //throws!
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template<class T>
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void load(T & data)
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{
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serializer & data;
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}
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bool hasFeature(BinaryDeserializer::Version v) const
{
return serializer.version >= v;
}
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};
VCMI_LIB_NAMESPACE_END