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# pragma once
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# include "GameConstants.h"
/*
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* BattleHex . h , part of VCMI engine
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*
* Authors : listed in file AUTHORS in main folder
*
* License : GNU General Public License v2 .0 or later
* Full text of license available in license . txt file , in main folder
*
*/
// for battle stacks' positions
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struct DLL_LINKAGE BattleHex
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{
static const si16 INVALID = - 1 ;
enum EDir { RIGHT , BOTTOM_RIGHT , BOTTOM_LEFT , LEFT , TOP_LEFT , TOP_RIGHT } ;
si16 hex ;
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BattleHex ( ) : hex ( INVALID ) { }
BattleHex ( si16 _hex ) : hex ( _hex ) { }
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operator si16 ( ) const
{
return hex ;
}
bool isValid ( ) const
{
return hex > = 0 & & hex < GameConstants : : BFIELD_SIZE ;
}
template < typename inttype >
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BattleHex ( inttype x , inttype y )
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{
setXY ( x , y ) ;
}
template < typename inttype >
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BattleHex ( std : : pair < inttype , inttype > xy )
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{
setXY ( xy ) ;
}
template < typename inttype >
void setX ( inttype x )
{
setXY ( x , getY ( ) ) ;
}
template < typename inttype >
void setY ( inttype y )
{
setXY ( getX ( ) , y ) ;
}
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void setXY ( si16 x , si16 y , bool hasToBeValid = true )
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{
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if ( hasToBeValid )
{
assert ( x > = 0 & & x < GameConstants : : BFIELD_WIDTH & & y > = 0 & & y < GameConstants : : BFIELD_HEIGHT ) ;
}
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hex = x + y * GameConstants : : BFIELD_WIDTH ;
}
template < typename inttype >
void setXY ( std : : pair < inttype , inttype > xy )
{
setXY ( xy . first , xy . second ) ;
}
si16 getY ( ) const
{
return hex / GameConstants : : BFIELD_WIDTH ;
}
si16 getX ( ) const
{
int pos = hex - getY ( ) * GameConstants : : BFIELD_WIDTH ;
return pos ;
}
std : : pair < si16 , si16 > getXY ( ) const
{
return std : : make_pair ( getX ( ) , getY ( ) ) ;
}
//moving to direction
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BattleHex & moveInDir ( EDir dir , bool hasToBeValid = true ) ;
void operator + = ( EDir dir ) ; //sugar for above
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//generates new BattleHex moved by given dir
BattleHex operator + ( EDir dir ) const ;
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std : : vector < BattleHex > neighbouringTiles ( ) const ;
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//returns info about mutual position of given hexes (-1 - they're distant, 0 - left top, 1 - right top, 2 - right, 3 - right bottom, 4 - left bottom, 5 - left)
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static signed char mutualPosition ( BattleHex hex1 , BattleHex hex2 ) ;
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//returns distance between given hexes
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static char getDistance ( BattleHex hex1 , BattleHex hex2 ) ;
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template < typename Handler > void serialize ( Handler & h , const int version )
{
h & hex ;
}
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static void checkAndPush ( BattleHex tile , std : : vector < BattleHex > & ret ) ;
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bool isAvailable ( ) const ; //valid position not in first or last column
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static BattleHex getClosestTile ( bool attackerOwned , BattleHex initialPos , std : : set < BattleHex > & possibilities ) ; //TODO: vector or set? copying one to another is bad
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} ;