2017-06-24 15:51:07 +02:00
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/*
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* AccessibilityInfo.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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2017-07-01 20:05:10 +02:00
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#include "StdInc.h"
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2017-06-24 15:51:07 +02:00
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#include "AccessibilityInfo.h"
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2017-06-29 01:02:05 +02:00
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#include "../CStack.h"
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2017-07-01 10:34:00 +02:00
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#include "../GameConstants.h"
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2017-06-24 15:51:07 +02:00
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2017-06-26 18:50:35 +02:00
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bool AccessibilityInfo::accessible(BattleHex tile, const CStack * stack) const
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2017-06-24 15:51:07 +02:00
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{
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2017-07-01 10:34:00 +02:00
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return accessible(tile, stack->doubleWide(), stack->side);
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2017-06-24 15:51:07 +02:00
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}
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2017-07-01 10:34:00 +02:00
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bool AccessibilityInfo::accessible(BattleHex tile, bool doubleWide, ui8 side) const
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2017-06-24 15:51:07 +02:00
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{
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// All hexes that stack would cover if standing on tile have to be accessible.
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2017-07-01 10:34:00 +02:00
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for(auto hex : CStack::getHexes(tile, doubleWide, side))
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2017-06-24 15:51:07 +02:00
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{
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// If the hex is out of range then the tile isn't accessible
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if(!hex.isValid())
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return false;
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// If we're no defender which step on gate and the hex isn't accessible, then the tile
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// isn't accessible
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else if(at(hex) != EAccessibility::ACCESSIBLE &&
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2017-07-01 10:34:00 +02:00
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!(at(hex) == EAccessibility::GATE && side == BattleSide::DEFENDER))
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2017-06-24 15:51:07 +02:00
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{
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return false;
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}
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}
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return true;
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}
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