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vcmi/AI/Nullkiller/Pathfinding/AIPathfinderConfig.h

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/*
* AIPathfinderConfig.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "AINodeStorage.h"
class Nullkiller;
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namespace AIPathfinding
{
class AIPathfinderConfig : public PathfinderConfig
{
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private:
std::map<const CGHeroInstance *, std::unique_ptr<CPathfinderHelper>> pathfindingHelpers;
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std::shared_ptr<AINodeStorage> aiNodeStorage;
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public:
AIPathfinderConfig(
CPlayerSpecificInfoCallback * cb,
Nullkiller * ai,
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std::shared_ptr<AINodeStorage> nodeStorage);
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virtual CPathfinderHelper * getOrCreatePathfinderHelper(const PathNodeInfo & source, CGameState * gs) override;
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};
}