Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
|
|
|
/*
|
|
|
|
* CPlayerState.cpp, part of VCMI engine
|
|
|
|
*
|
|
|
|
* Authors: listed in file AUTHORS in main folder
|
|
|
|
*
|
|
|
|
* License: GNU General Public License v2.0 or later
|
|
|
|
* Full text of license available in license.txt file, in main folder
|
|
|
|
*
|
|
|
|
*/
|
|
|
|
#include "StdInc.h"
|
|
|
|
|
|
|
|
#include "CPlayerState.h"
|
|
|
|
#include "CGameStateFwd.h"
|
|
|
|
|
2022-07-26 15:07:42 +02:00
|
|
|
VCMI_LIB_NAMESPACE_BEGIN
|
|
|
|
|
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
|
|
|
PlayerState::PlayerState()
|
|
|
|
: color(-1), human(false), enteredWinningCheatCode(false),
|
|
|
|
enteredLosingCheatCode(false), status(EPlayerStatus::INGAME)
|
|
|
|
{
|
|
|
|
setNodeType(PLAYER);
|
|
|
|
}
|
|
|
|
|
2023-03-13 23:26:44 +02:00
|
|
|
PlayerState::PlayerState(PlayerState && other) noexcept:
|
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
|
|
|
CBonusSystemNode(std::move(other)),
|
|
|
|
color(other.color),
|
|
|
|
human(other.human),
|
|
|
|
team(other.team),
|
|
|
|
resources(other.resources),
|
|
|
|
enteredWinningCheatCode(other.enteredWinningCheatCode),
|
|
|
|
enteredLosingCheatCode(other.enteredLosingCheatCode),
|
|
|
|
status(other.status),
|
|
|
|
daysWithoutCastle(other.daysWithoutCastle)
|
|
|
|
{
|
|
|
|
std::swap(visitedObjects, other.visitedObjects);
|
|
|
|
std::swap(heroes, other.heroes);
|
|
|
|
std::swap(towns, other.towns);
|
|
|
|
std::swap(availableHeroes, other.availableHeroes);
|
|
|
|
std::swap(dwellings, other.dwellings);
|
|
|
|
std::swap(quests, other.quests);
|
|
|
|
}
|
|
|
|
|
|
|
|
std::string PlayerState::nodeName() const
|
|
|
|
{
|
|
|
|
return "Player " + color.getStrCap(false);
|
|
|
|
}
|
|
|
|
|
2023-04-04 16:52:33 +02:00
|
|
|
PlayerColor PlayerState::getId() const
|
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
|
|
|
{
|
|
|
|
return color;
|
|
|
|
}
|
|
|
|
|
2023-04-04 16:52:33 +02:00
|
|
|
int32_t PlayerState::getIndex() const
|
|
|
|
{
|
|
|
|
return color.getNum();
|
|
|
|
}
|
|
|
|
|
|
|
|
int32_t PlayerState::getIconIndex() const
|
|
|
|
{
|
|
|
|
return color.getNum();
|
|
|
|
}
|
|
|
|
std::string PlayerState::getJsonKey() const
|
|
|
|
{
|
|
|
|
return color.getStr(false);
|
|
|
|
}
|
|
|
|
std::string PlayerState::getNameTranslated() const
|
|
|
|
{
|
|
|
|
return color.getStr(true);
|
|
|
|
}
|
|
|
|
std::string PlayerState::getNameTextID() const
|
|
|
|
{
|
|
|
|
return color.getStr(false);
|
|
|
|
}
|
|
|
|
void PlayerState::registerIcons(const IconRegistar & cb) const
|
|
|
|
{
|
|
|
|
//We cannot register new icons for players
|
|
|
|
}
|
|
|
|
|
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
|
|
|
TeamID PlayerState::getTeam() const
|
|
|
|
{
|
|
|
|
return team;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool PlayerState::isHuman() const
|
|
|
|
{
|
|
|
|
return human;
|
|
|
|
}
|
|
|
|
|
2023-04-05 02:26:29 +02:00
|
|
|
const IBonusBearer * PlayerState::getBonusBearer() const
|
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
|
|
|
{
|
|
|
|
return this;
|
|
|
|
}
|
|
|
|
|
|
|
|
int PlayerState::getResourceAmount(int type) const
|
|
|
|
{
|
|
|
|
return vstd::atOrDefault(resources, static_cast<size_t>(type), 0);
|
|
|
|
}
|
2022-07-26 15:07:42 +02:00
|
|
|
|
|
|
|
VCMI_LIB_NAMESPACE_END
|