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vcmi/client/render/CBitmapHandler.h

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/*
* CBitmapHandler.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../../lib/filesystem/ResourcePath.h"
struct SDL_Surface;
namespace BitmapHandler
{
//Load file from /DATA or /SPRITES
SDL_Surface * loadBitmap(const ImagePath & fname);
}