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vcmi/AI/Nullkiller/Engine/Nullkiller.h

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#pragma once
#include "PriorityEvaluator.h"
#include "DangerHitMapAnalyzer.h"
#include "../Goals/AbstractGoal.h"
#include "../Behaviors/Behavior.h"
class Nullkiller
{
private:
std::unique_ptr<PriorityEvaluator> priorityEvaluator;
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HeroPtr activeHero;
std::set<HeroPtr> lockedHeroes;
public:
std::unique_ptr<DangerHitMapAnalyzer> dangerHitMap;
Nullkiller();
void makeTurn();
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bool isActive(const CGHeroInstance * hero) const { return activeHero.h == hero; }
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void setActive(const HeroPtr & hero) { activeHero = hero; }
void lockHero(const HeroPtr & hero) { lockedHeroes.insert(hero); }
private:
void resetAiState();
void updateAiState();
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Goals::TSubgoal choseBestTask(std::shared_ptr<Behavior> behavior) const;
Goals::TSubgoal choseBestTask(Goals::TGoalVec & tasks) const;
};