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vcmi/server/ServerNetPackVisitors.h

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/*
* ServerNetPackVisitors.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../lib/networkPacks/NetPackVisitor.h"
class ApplyGhNetPackVisitor : public VCMI_LIB_WRAP_NAMESPACE(ICPackVisitor)
{
private:
bool result;
CGameHandler & gh;
public:
ApplyGhNetPackVisitor(CGameHandler & gh)
:gh(gh), result(false)
{
}
bool getResult() const
{
return result;
}
void visitSaveGame(SaveGame & pack) override;
void visitGamePause(GamePause & pack) override;
void visitEndTurn(EndTurn & pack) override;
void visitDismissHero(DismissHero & pack) override;
void visitMoveHero(MoveHero & pack) override;
void visitCastleTeleportHero(CastleTeleportHero & pack) override;
void visitArrangeStacks(ArrangeStacks & pack) override;
void visitBulkMoveArmy(BulkMoveArmy & pack) override;
void visitBulkSplitStack(BulkSplitStack & pack) override;
void visitBulkMergeStacks(BulkMergeStacks & pack) override;
void visitBulkSmartSplitStack(BulkSmartSplitStack & pack) override;
void visitDisbandCreature(DisbandCreature & pack) override;
void visitBuildStructure(BuildStructure & pack) override;
void visitRecruitCreatures(RecruitCreatures & pack) override;
void visitUpgradeCreature(UpgradeCreature & pack) override;
void visitGarrisonHeroSwap(GarrisonHeroSwap & pack) override;
void visitExchangeArtifacts(ExchangeArtifacts & pack) override;
void visitBulkExchangeArtifacts(BulkExchangeArtifacts & pack) override;
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void visitManageBackpackArtifacts(ManageBackpackArtifacts & pack) override;
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void visitManageEquippedArtifacts(ManageEquippedArtifacts & pack) override;
void visitAssembleArtifacts(AssembleArtifacts & pack) override;
void visitEraseArtifactByClient(EraseArtifactByClient & pack) override;
void visitBuyArtifact(BuyArtifact & pack) override;
void visitTradeOnMarketplace(TradeOnMarketplace & pack) override;
void visitSetFormation(SetFormation & pack) override;
void visitHireHero(HireHero & pack) override;
void visitBuildBoat(BuildBoat & pack) override;
void visitQueryReply(QueryReply & pack) override;
void visitMakeAction(MakeAction & pack) override;
void visitDigWithHero(DigWithHero & pack) override;
void visitCastAdvSpell(CastAdvSpell & pack) override;
void visitPlayerMessage(PlayerMessage & pack) override;
};