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vcmi/test/mock/mock_IBattleInfoCallback.h

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/*
* mock_IBattleInfoCallback.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../../lib/battle/IBattleInfoCallback.h"
#include "../../lib/GameConstants.h"
class IBattleInfoCallbackMock : public IBattleInfoCallback
{
public:
MOCK_CONST_METHOD0(getContextPool, scripting::Pool *());
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MOCK_CONST_METHOD0(battleTerrainType, TerrainId());
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MOCK_CONST_METHOD0(battleGetBattlefieldType, BattleField());
MOCK_CONST_METHOD0(battleIsFinished, boost::optional<int>());
MOCK_CONST_METHOD0(battleTacticDist, si8());
MOCK_CONST_METHOD0(battleGetTacticsSide, si8());
MOCK_CONST_METHOD0(battleNextUnitId, uint32_t());
MOCK_CONST_METHOD1(battleGetUnitsIf, battle::Units(battle::UnitFilter));
MOCK_CONST_METHOD1(battleGetUnitByID, const battle::Unit *(uint32_t));
MOCK_CONST_METHOD2(battleGetUnitByPos, const battle::Unit *(BattleHex, bool));
MOCK_CONST_METHOD0(battleActiveUnit, const battle::Unit *());
MOCK_CONST_METHOD2(battleGetAllObstaclesOnPos, std::vector<std::shared_ptr<const CObstacleInstance>>(BattleHex, bool));
MOCK_CONST_METHOD1(getAllAffectedObstaclesByStack, std::vector<std::shared_ptr<const CObstacleInstance>>(const battle::Unit *));
};