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New battlegrounds (#758)
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parent
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commit
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@ -24,6 +24,7 @@
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#include "gui/CAnimation.h"
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#include <SDL_ttf.h>
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#include "../lib/CThreadHelper.h"
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#include "../lib/CModHandler.h"
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#include "CGameInfo.h"
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#include "../lib/VCMI_Lib.h"
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#include "../CCallback.h"
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@ -99,28 +100,35 @@ void Graphics::loadPaletteAndColors()
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void Graphics::initializeBattleGraphics()
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{
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const JsonNode config(ResourceID("config/battles_graphics.json"));
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auto allConfigs = VLC->modh->getActiveMods();
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allConfigs.insert(allConfigs.begin(), "core");
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for(auto & mod : allConfigs)
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{
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if(!CResourceHandler::get(mod)->existsResource(ResourceID("config/battles_graphics.json")))
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continue;
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const JsonNode config(mod, ResourceID("config/battles_graphics.json"));
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// Reserve enough space for the terrains
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int idx = static_cast<int>(config["backgrounds"].Vector().size());
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battleBacks.resize(idx+1); // 1 to idx, 0 is unused
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idx = 1;
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for(const JsonNode &t : config["backgrounds"].Vector()) {
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battleBacks[idx].push_back(t.String());
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idx++;
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}
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//initialization of AC->def name mapping
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for(const JsonNode &ac : config["ac_mapping"].Vector()) {
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int ACid = static_cast<int>(ac["id"].Float());
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std::vector< std::string > toAdd;
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for(const JsonNode &defname : ac["defnames"].Vector()) {
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toAdd.push_back(defname.String());
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if(!config["backgrounds"].isNull())
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for(auto & t : config["backgrounds"].Struct())
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{
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battleBacks[t.first] = t.second.String();
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}
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battleACToDef[ACid] = toAdd;
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//initialization of AC->def name mapping
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if(!config["ac_mapping"].isNull())
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for(const JsonNode &ac : config["ac_mapping"].Vector())
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{
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int ACid = static_cast<int>(ac["id"].Float());
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std::vector< std::string > toAdd;
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for(const JsonNode &defname : ac["defnames"].Vector())
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{
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toAdd.push_back(defname.String());
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}
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battleACToDef[ACid] = toAdd;
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}
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}
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}
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Graphics::Graphics()
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@ -87,7 +87,7 @@ public:
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//towns
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std::map<int, std::string> ERMUtoPicture[GameConstants::F_NUMBER]; //maps building ID to it's picture's name for each town type
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//for battles
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std::vector< std::vector< std::string > > battleBacks; //battleBacks[terType] - vector of possible names for certain terrain type
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std::map<std::string, std::string> battleBacks; //maps BattleField to it's picture's name
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std::map< int, std::vector < std::string > > battleACToDef; //maps AC format to vector of appropriate def names
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//functions
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@ -200,15 +200,14 @@ CBattleInterface::CBattleInterface(const CCreatureSet *army1, const CCreatureSet
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}
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else
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{
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auto bfieldType = (int)curInt->cb->battleGetBattlefieldType();
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if (graphics->battleBacks.size() <= bfieldType || bfieldType < 0)
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logGlobal->error("%d is not valid battlefield type index!", bfieldType);
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else if (graphics->battleBacks[bfieldType].empty())
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logGlobal->error("%d battlefield type does not have any backgrounds!", bfieldType);
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auto bfieldType = curInt->cb->battleGetBattlefieldType();
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if(!vstd::contains(graphics->battleBacks, bfieldType))
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{
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logGlobal->error("%s is not valid battlefield type!", static_cast<std::string>(bfieldType));
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}
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else
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{
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const std::string bgName = *RandomGeneratorUtil::nextItem(graphics->battleBacks[bfieldType], CRandomGenerator::getDefault());
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background = BitmapHandler::loadBitmap(bgName, false);
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background = BitmapHandler::loadBitmap(graphics->battleBacks[bfieldType], false);
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}
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}
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@ -1,32 +1,32 @@
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{
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// backgrounds of terrains battles can be fought on
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"backgrounds": [
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"CMBKBCH.BMP",
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"CMBKDES.BMP",
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"CMBKDRTR.BMP",
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"CMBKDRMT.BMP",
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"CMBKDRDD.BMP",
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"CMBKGRMT.BMP",
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"CMBKGRTR.BMP",
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"CMBKLAVA.BMP",
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"CMBKMAG.BMP",
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"CMBKSNMT.BMP",
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"CMBKSNTR.BMP",
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"CMBKSUB.BMP",
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"CMBKSWMP.BMP",
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"CMBKFF.BMP",
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"CMBKRK.BMP",
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"CMBKMC.BMP",
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"CMBKLP.BMP",
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"CMBKHG.BMP",
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"CMBKCF.BMP",
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"CMBKEF.BMP",
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"CMBKFW.BMP",
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"CMBKCUR.BMP",
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"CMBKRGH.BMP",
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"CMBKBOAT.BMP",
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"CMBKDECK.BMP"
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],
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"backgrounds": {
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"sand_shore": "CMBKBCH.BMP",
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"sand_mesas": "CMBKDES.BMP",
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"dirt_birches": "CMBKDRTR.BMP",
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"dirt_hills": "CMBKDRMT.BMP",
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"dirt_pines": "CMBKDRDD.BMP",
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"grass_hills": "CMBKGRMT.BMP",
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"grass_pines": "CMBKGRTR.BMP",
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"lava": "CMBKLAVA.BMP",
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"magic_plains": "CMBKMAG.BMP",
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"snow_mountains": "CMBKSNMT.BMP",
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"snow_trees": "CMBKSNTR.BMP",
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"subterranean": "CMBKSUB.BMP",
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"swamp_trees": "CMBKSWMP.BMP",
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"fiery_fields": "CMBKFF.BMP",
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"rocklands": "CMBKRK.BMP",
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"magic_clouds": "CMBKMC.BMP",
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"lucid_pools": "CMBKLP.BMP",
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"holy_ground": "CMBKHG.BMP",
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"clover_field": "CMBKCF.BMP",
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"evil_fog": "CMBKEF.BMP",
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"favorable_winds": "CMBKFW.BMP",
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"cursed_ground": "CMBKCUR.BMP",
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"rough": "CMBKRGH.BMP",
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"ship_to_ship": "CMBKBOAT.BMP",
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"ship": "CMBKDECK.BMP"
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},
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// WoG_Ac_format_to_def_names_mapping
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"ac_mapping": [
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@ -25,7 +25,7 @@
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{
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"id" : 1,
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"allowedTerrain" : ["dirt", "sand", "rough", "subterra"],
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"specialBattlefields" : [0],
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"specialBattlefields" : ["sand_shore"],
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"width" : 3,
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"height" : 2,
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"blockedTiles" : [0, 1, 2],
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@ -45,7 +45,7 @@
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{
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"id" : 3,
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"allowedTerrain" : ["dirt", "rough"],
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"specialBattlefields" : [1],
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"specialBattlefields" : ["cursed_ground"],
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"width" : 2,
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"height" : 1,
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"blockedTiles" : [0, 1],
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@ -55,7 +55,7 @@
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{
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"id" : 4,
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"allowedTerrain" : ["dirt", "rough", "subterra"],
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"specialBattlefields" : [0, 1],
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"specialBattlefields" : ["sand_shore", "cursed_ground"],
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"width" : 2,
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"height" : 1,
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"blockedTiles" : [0, 1],
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@ -135,7 +135,7 @@
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{
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"id" : 12,
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"allowedTerrain" : ["dirt", "rough"],
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"specialBattlefields" : [1],
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"specialBattlefields" : ["cursed_ground"],
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"width" : 3,
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"height" : 3,
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"blockedTiles" : [0, 1, 2, 3],
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@ -145,7 +145,7 @@
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{
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"id" : 13,
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"allowedTerrain" : ["dirt", "rough"],
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"specialBattlefields" : [1],
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"specialBattlefields" : ["cursed_ground"],
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"width" : 3,
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"height" : 2,
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"blockedTiles" : [1, 2, -15],
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@ -155,7 +155,7 @@
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{
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"id" : 14,
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"allowedTerrain" : ["dirt", "rough"],
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"specialBattlefields" : [1],
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"specialBattlefields" : ["cursed_ground"],
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"width" : 3,
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"height" : 2,
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"blockedTiles" : [2, -15, -16],
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@ -165,7 +165,7 @@
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{
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"id" : 15,
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"allowedTerrain" : ["dirt", "rough"],
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"specialBattlefields" : [1],
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"specialBattlefields" : ["cursed_ground"],
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"width" : 3,
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"height" : 3,
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"blockedTiles" : [1, -16, -33],
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@ -215,7 +215,7 @@
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{
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"id" : 20,
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"allowedTerrain" : ["grass", "swamp"],
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"specialBattlefields" : [2],
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"specialBattlefields" : ["magic_plains"],
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"width" : 2,
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"height" : 2,
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"blockedTiles" : [0, 1],
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@ -235,7 +235,7 @@
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{
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"id" : 22,
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"allowedTerrain" : ["grass"],
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"specialBattlefields" : [2],
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"specialBattlefields" : ["magic_plains"],
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"width" : 6,
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"height" : 2,
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"blockedTiles" : [1, 2, 3, 4, -13, -14, -15, -16],
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@ -415,7 +415,7 @@
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{
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"id" : 40,
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"allowedTerrain" : ["rough"],
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"specialBattlefields" : [1],
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"specialBattlefields" : ["cursed_ground"],
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"width" : 2,
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"height" : 2,
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"blockedTiles" : [0, 1, -16],
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@ -425,7 +425,7 @@
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{
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"id" : 41,
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"allowedTerrain" : ["rough"],
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"specialBattlefields" : [1],
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"specialBattlefields" : ["cursed_ground"],
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"width" : 4,
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"height" : 3,
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"blockedTiles" : [-14, -15, -16, -32, -33],
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@ -435,7 +435,7 @@
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{
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"id" : 42,
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"allowedTerrain" : ["rough"],
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"specialBattlefields" : [1],
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"specialBattlefields" : ["cursed_ground"],
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"width" : 3,
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"height" : 2,
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"blockedTiles" : [1, 2, -15, -16],
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@ -445,7 +445,7 @@
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{
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"id" : 43,
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"allowedTerrain" : ["rough"],
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"specialBattlefields" : [1],
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"specialBattlefields" : ["cursed_ground"],
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"width" : 3,
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"height" : 3,
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"blockedTiles" : [-16, -32, -33],
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@ -455,7 +455,7 @@
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{
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"id" : 44,
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"allowedTerrain" : ["rough"],
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"specialBattlefields" : [1],
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"specialBattlefields" : ["cursed_ground"],
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"width" : 3,
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"height" : 3,
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"blockedTiles" : [-15, -16, -32],
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@ -575,7 +575,7 @@
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{
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"id" : 56,
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"allowedTerrain" : [],
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"specialBattlefields" : [0],
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"specialBattlefields" : ["sand_shore"],
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"width" : 3,
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"height" : 2,
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"blockedTiles" : [1, -15, -16],
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@ -585,7 +585,7 @@
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{
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"id" : 57,
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"allowedTerrain" : [],
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"specialBattlefields" : [0],
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"specialBattlefields" : ["sand_shore"],
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"width" : 3,
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"height" : 2,
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"blockedTiles" : [0, 1, 2],
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@ -595,7 +595,7 @@
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{
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"id" : 58,
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"allowedTerrain" : [],
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"specialBattlefields" : [0],
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"specialBattlefields" : ["sand_shore"],
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"width" : 5,
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"height" : 2,
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"blockedTiles" : [1, 2, 3, -14, -15, -16],
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@ -605,7 +605,7 @@
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{
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"id" : 59,
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"allowedTerrain" : [],
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"specialBattlefields" : [0],
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"specialBattlefields" : ["sand_shore"],
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"width" : 4,
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"height" : 2,
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"blockedTiles" : [1, 2, -14, -15],
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@ -615,7 +615,7 @@
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{
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"id" : 60,
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"allowedTerrain" : [],
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"specialBattlefields" : [0],
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"specialBattlefields" : ["sand_shore"],
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"width" : 2,
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"height" : 2,
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"blockedTiles" : [0, 1, -16],
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@ -625,7 +625,7 @@
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{
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"id" : 61,
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"allowedTerrain" : [],
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"specialBattlefields" : [3],
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"specialBattlefields" : ["holy_ground"],
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"width" : 1,
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"height" : 1,
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"blockedTiles" : [0],
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@ -635,7 +635,7 @@
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{
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"id" : 62,
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"allowedTerrain" : [],
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"specialBattlefields" : [3],
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"specialBattlefields" : ["holy_ground"],
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"width" : 2,
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"height" : 1,
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"blockedTiles" : [0, 1],
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@ -645,7 +645,7 @@
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{
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"id" : 63,
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"allowedTerrain" : [],
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"specialBattlefields" : [3],
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"specialBattlefields" : ["holy_ground"],
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"width" : 3,
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"height" : 3,
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"blockedTiles" : [1],
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@ -655,7 +655,7 @@
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{
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"id" : 64,
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"allowedTerrain" : [],
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"specialBattlefields" : [3],
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"specialBattlefields" : ["holy_ground"],
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"width" : 3,
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"height" : 2,
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"blockedTiles" : [0, 1, 2],
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@ -665,7 +665,7 @@
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{
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"id" : 65,
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"allowedTerrain" : [],
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"specialBattlefields" : [3],
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"specialBattlefields" : ["holy_ground"],
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"width" : 4,
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"height" : 3,
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"blockedTiles" : [0, 1, 2, 3],
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@ -675,7 +675,7 @@
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{
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"id" : 66,
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"allowedTerrain" : [],
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"specialBattlefields" : [4],
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"specialBattlefields" : ["evil_fog"],
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"width" : 1,
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"height" : 1,
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"blockedTiles" : [0],
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@ -685,7 +685,7 @@
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{
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"id" : 67,
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"allowedTerrain" : [],
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"specialBattlefields" : [4],
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"specialBattlefields" : ["evil_fog"],
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"width" : 2,
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"height" : 1,
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"blockedTiles" : [0, 1],
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@ -695,7 +695,7 @@
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{
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"id" : 68,
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"allowedTerrain" : [],
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"specialBattlefields" : [4],
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"specialBattlefields" : ["evil_fog"],
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"width" : 3,
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"height" : 2,
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"blockedTiles" : [0, 1, 2],
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@ -705,7 +705,7 @@
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{
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"id" : 69,
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"allowedTerrain" : [],
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"specialBattlefields" : [4],
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"specialBattlefields" : ["evil_fog"],
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"width" : 4,
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"height" : 2,
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"blockedTiles" : [1, 2],
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@ -715,7 +715,7 @@
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{
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"id" : 70,
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"allowedTerrain" : [],
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"specialBattlefields" : [4],
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"specialBattlefields" : ["evil_fog"],
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"width" : 6,
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"height" : 2,
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"blockedTiles" : [1, 2, 3, -12, -13],
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@ -725,7 +725,7 @@
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{
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"id" : 71,
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"allowedTerrain" : [],
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"specialBattlefields" : [5],
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"specialBattlefields" : ["clover_field"],
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"width" : 1,
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"height" : 1,
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"blockedTiles" : [0],
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@ -735,7 +735,7 @@
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{
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"id" : 72,
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"allowedTerrain" : [],
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"specialBattlefields" : [5],
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"specialBattlefields" : ["clover_field"],
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"width" : 3,
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"height" : 1,
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"blockedTiles" : [0, 1, 2],
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@ -745,7 +745,7 @@
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{
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"id" : 73,
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"allowedTerrain" : [],
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"specialBattlefields" : [5],
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"specialBattlefields" : ["clover_field"],
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"width" : 3,
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"height" : 2,
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"blockedTiles" : [1, 2, -15, -16],
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@ -755,7 +755,7 @@
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{
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"id" : 74,
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"allowedTerrain" : [],
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"specialBattlefields" : [5],
|
||||
"specialBattlefields" : ["clover_field"],
|
||||
"width" : 4,
|
||||
"height" : 2,
|
||||
"blockedTiles" : [0, 1, 2, -14, -15, -16],
|
||||
@ -765,7 +765,7 @@
|
||||
{
|
||||
"id" : 75,
|
||||
"allowedTerrain" : [],
|
||||
"specialBattlefields" : [6],
|
||||
"specialBattlefields" : ["lucid_pools"],
|
||||
"width" : 1,
|
||||
"height" : 1,
|
||||
"blockedTiles" : [0],
|
||||
@ -775,7 +775,7 @@
|
||||
{
|
||||
"id" : 76,
|
||||
"allowedTerrain" : [],
|
||||
"specialBattlefields" : [6],
|
||||
"specialBattlefields" : ["lucid_pools"],
|
||||
"width" : 2,
|
||||
"height" : 1,
|
||||
"blockedTiles" : [0, 1],
|
||||
@ -785,7 +785,7 @@
|
||||
{
|
||||
"id" : 77,
|
||||
"allowedTerrain" : [],
|
||||
"specialBattlefields" : [6],
|
||||
"specialBattlefields" : ["lucid_pools"],
|
||||
"width" : 3,
|
||||
"height" : 2,
|
||||
"blockedTiles" : [0, -15, -16],
|
||||
@ -795,7 +795,7 @@
|
||||
{
|
||||
"id" : 78,
|
||||
"allowedTerrain" : [],
|
||||
"specialBattlefields" : [6],
|
||||
"specialBattlefields" : ["lucid_pools"],
|
||||
"width" : 5,
|
||||
"height" : 2,
|
||||
"blockedTiles" : [1, 2, 3, -13, -14, -15, -16],
|
||||
@ -805,7 +805,7 @@
|
||||
{
|
||||
"id" : 79,
|
||||
"allowedTerrain" : [],
|
||||
"specialBattlefields" : [7],
|
||||
"specialBattlefields" : ["fiery_fields"],
|
||||
"width" : 1,
|
||||
"height" : 1,
|
||||
"blockedTiles" : [0],
|
||||
@ -815,7 +815,7 @@
|
||||
{
|
||||
"id" : 80,
|
||||
"allowedTerrain" : [],
|
||||
"specialBattlefields" : [7],
|
||||
"specialBattlefields" : ["fiery_fields"],
|
||||
"width" : 2,
|
||||
"height" : 1,
|
||||
"blockedTiles" : [0, 1],
|
||||
@ -825,7 +825,7 @@
|
||||
{
|
||||
"id" : 81,
|
||||
"allowedTerrain" : [],
|
||||
"specialBattlefields" : [7],
|
||||
"specialBattlefields" : ["fiery_fields"],
|
||||
"width" : 3,
|
||||
"height" : 2,
|
||||
"blockedTiles" : [0, 1, 2, -15],
|
||||
@ -835,7 +835,7 @@
|
||||
{
|
||||
"id" : 82,
|
||||
"allowedTerrain" : [],
|
||||
"specialBattlefields" : [7],
|
||||
"specialBattlefields" : ["fiery_fields"],
|
||||
"width" : 4,
|
||||
"height" : 2,
|
||||
"blockedTiles" : [1, 2, 3, -15, -16],
|
||||
@ -845,7 +845,7 @@
|
||||
{
|
||||
"id" : 83,
|
||||
"allowedTerrain" : [],
|
||||
"specialBattlefields" : [7],
|
||||
"specialBattlefields" : ["fiery_fields"],
|
||||
"width" : 3,
|
||||
"height" : 3,
|
||||
"blockedTiles" : [0, 1, 2, 3, -14, -15, -16],
|
||||
@ -855,7 +855,7 @@
|
||||
{
|
||||
"id" : 84,
|
||||
"allowedTerrain" : [],
|
||||
"specialBattlefields" : [8],
|
||||
"specialBattlefields" : ["rocklands"],
|
||||
"width" : 1,
|
||||
"height" : 1,
|
||||
"blockedTiles" : [0],
|
||||
@ -865,7 +865,7 @@
|
||||
{
|
||||
"id" : 85,
|
||||
"allowedTerrain" : [],
|
||||
"specialBattlefields" : [8],
|
||||
"specialBattlefields" : ["rocklands"],
|
||||
"width" : 2,
|
||||
"height" : 1,
|
||||
"blockedTiles" : [0, 1],
|
||||
@ -875,7 +875,7 @@
|
||||
{
|
||||
"id" : 86,
|
||||
"allowedTerrain" : [],
|
||||
"specialBattlefields" : [8],
|
||||
"specialBattlefields" : ["rocklands"],
|
||||
"width" : 3,
|
||||
"height" : 1,
|
||||
"blockedTiles" : [0, 1, 2],
|
||||
@ -885,7 +885,7 @@
|
||||
{
|
||||
"id" : 87,
|
||||
"allowedTerrain" : [],
|
||||
"specialBattlefields" : [8],
|
||||
"specialBattlefields" : ["rocklands"],
|
||||
"width" : 4,
|
||||
"height" : 2,
|
||||
"blockedTiles" : [1, 2, 3, -15, -16],
|
||||
@ -895,7 +895,7 @@
|
||||
{
|
||||
"id" : 88,
|
||||
"allowedTerrain" : [],
|
||||
"specialBattlefields" : [9],
|
||||
"specialBattlefields" : ["magic_clouds"],
|
||||
"width" : 1,
|
||||
"height" : 1,
|
||||
"blockedTiles" : [0],
|
||||
@ -905,7 +905,7 @@
|
||||
{
|
||||
"id" : 89,
|
||||
"allowedTerrain" : [],
|
||||
"specialBattlefields" : [9],
|
||||
"specialBattlefields" : ["magic_clouds"],
|
||||
"width" : 2,
|
||||
"height" : 2,
|
||||
"blockedTiles" : [1, -16],
|
||||
@ -915,7 +915,7 @@
|
||||
{
|
||||
"id" : 90,
|
||||
"allowedTerrain" : [],
|
||||
"specialBattlefields" : [9],
|
||||
"specialBattlefields" : ["magic_clouds"],
|
||||
"width" : 4,
|
||||
"height" : 2,
|
||||
"blockedTiles" : [0, 1, -14, -15],
|
||||
@ -1053,7 +1053,7 @@
|
||||
{
|
||||
"id" : 14,
|
||||
"allowedTerrain" : ["rough"],
|
||||
"specialBattlefields" : [1],
|
||||
"specialBattlefields" : ["cursed_ground"],
|
||||
"width" : 186,
|
||||
"height" : 212,
|
||||
"blockedTiles" : [55, 72, 90, 107, 125, 126, 127, 128, 129, 130, 131, 132],
|
||||
@ -1062,7 +1062,7 @@
|
||||
{
|
||||
"id" : 15,
|
||||
"allowedTerrain" : ["rough"],
|
||||
"specialBattlefields" : [1],
|
||||
"specialBattlefields" : ["cursed_ground"],
|
||||
"width" : 347,
|
||||
"height" : 174,
|
||||
"blockedTiles" : [41, 59, 76, 94, 111, 129, 143, 144, 145],
|
||||
@ -1071,7 +1071,7 @@
|
||||
{
|
||||
"id" : 16,
|
||||
"allowedTerrain" : ["rough"],
|
||||
"specialBattlefields" : [1],
|
||||
"specialBattlefields" : ["cursed_ground"],
|
||||
"width" : 294,
|
||||
"height" : 169,
|
||||
"blockedTiles" : [40, 41, 42, 43, 58, 75, 93, 110, 128, 145],
|
||||
@ -1080,7 +1080,7 @@
|
||||
{
|
||||
"id" : 17,
|
||||
"allowedTerrain" : ["rough"],
|
||||
"specialBattlefields" : [1],
|
||||
"specialBattlefields" : ["cursed_ground"],
|
||||
"width" : 165,
|
||||
"height" : 257,
|
||||
"blockedTiles" : [72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 89, 105],
|
||||
@ -1089,7 +1089,7 @@
|
||||
{
|
||||
"id" : 18,
|
||||
"allowedTerrain" : ["rough"],
|
||||
"specialBattlefields" : [1],
|
||||
"specialBattlefields" : ["cursed_ground"],
|
||||
"width" : 208,
|
||||
"height" : 268,
|
||||
"blockedTiles" : [72, 73, 74, 75, 76, 77, 78, 79, 80, 90, 91, 92, 93, 94, 95, 96, 97],
|
||||
@ -1098,7 +1098,7 @@
|
||||
{
|
||||
"id" : 19,
|
||||
"allowedTerrain" : ["rough"],
|
||||
"specialBattlefields" : [1],
|
||||
"specialBattlefields" : ["cursed_ground"],
|
||||
"width" : 252,
|
||||
"height" : 254,
|
||||
"blockedTiles" : [73, 74, 75, 76, 77, 78, 91, 92, 93, 94],
|
||||
@ -1107,7 +1107,7 @@
|
||||
{
|
||||
"id" : 20,
|
||||
"allowedTerrain" : ["rough"],
|
||||
"specialBattlefields" : [1],
|
||||
"specialBattlefields" : ["cursed_ground"],
|
||||
"width" : 278,
|
||||
"height" : 128,
|
||||
"blockedTiles" : [23, 40, 58, 75, 93, 110, 128, 145, 163],
|
||||
@ -1116,7 +1116,7 @@
|
||||
{
|
||||
"id" : 21,
|
||||
"allowedTerrain" : ["rough"],
|
||||
"specialBattlefields" : [1],
|
||||
"specialBattlefields" : ["cursed_ground"],
|
||||
"width" : 208,
|
||||
"height" : 268,
|
||||
"blockedTiles" : [72, 73, 74, 75, 76, 77, 78, 79, 80, 90, 91, 92, 93, 94, 95, 96, 97],
|
||||
@ -1125,7 +1125,7 @@
|
||||
{
|
||||
"id" : 22,
|
||||
"allowedTerrain" : ["rough"],
|
||||
"specialBattlefields" : [1],
|
||||
"specialBattlefields" : ["cursed_ground"],
|
||||
"width" : 168,
|
||||
"height" : 212,
|
||||
"blockedTiles" : [73, 74, 75, 76, 77, 78, 79, 90, 91, 92, 93, 94, 95, 96, 97, 106, 107, 108, 109, 110, 111, 112],
|
||||
@ -1134,7 +1134,7 @@
|
||||
{
|
||||
"id" : 23,
|
||||
"allowedTerrain" : [],
|
||||
"specialBattlefields" : [0],
|
||||
"specialBattlefields" : ["sand_shore"],
|
||||
"width" : 147,
|
||||
"height" : 264,
|
||||
"blockedTiles" : [72, 73, 74, 75, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98],
|
||||
@ -1143,7 +1143,7 @@
|
||||
{
|
||||
"id" : 24,
|
||||
"allowedTerrain" : [],
|
||||
"specialBattlefields" : [0],
|
||||
"specialBattlefields" : ["sand_shore"],
|
||||
"width" : 178,
|
||||
"height" : 262,
|
||||
"blockedTiles" : [71, 72, 73, 74, 75, 76, 77, 78, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98],
|
||||
@ -1152,7 +1152,7 @@
|
||||
{
|
||||
"id" : 25,
|
||||
"allowedTerrain" : [],
|
||||
"specialBattlefields" : [0],
|
||||
"specialBattlefields" : ["sand_shore"],
|
||||
"width" : 173,
|
||||
"height" : 257,
|
||||
"blockedTiles" : [72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 89, 90, 105, 106],
|
||||
@ -1161,7 +1161,7 @@
|
||||
{
|
||||
"id" : 26,
|
||||
"allowedTerrain" : [],
|
||||
"specialBattlefields" : [0],
|
||||
"specialBattlefields" : ["sand_shore"],
|
||||
"width" : 241,
|
||||
"height" : 272,
|
||||
"blockedTiles" : [73, 91, 108, 109, 110, 111, 112, 113],
|
||||
@ -1170,7 +1170,7 @@
|
||||
{
|
||||
"id" : 27,
|
||||
"allowedTerrain" : [],
|
||||
"specialBattlefields" : [0],
|
||||
"specialBattlefields" : ["sand_shore"],
|
||||
"width" : 261,
|
||||
"height" : 129,
|
||||
"blockedTiles" : [27, 28, 43, 44, 60, 61, 76, 77, 93, 94, 109, 110, 126, 127, 142, 143, 159],
|
||||
@ -1179,7 +1179,7 @@
|
||||
{
|
||||
"id" : 28,
|
||||
"allowedTerrain" : [],
|
||||
"specialBattlefields" : [0],
|
||||
"specialBattlefields" : ["sand_shore"],
|
||||
"width" : 180,
|
||||
"height" : 154,
|
||||
"blockedTiles" : [22, 38, 39, 40, 44, 45, 46, 55, 56, 57, 62, 63, 123, 124, 125, 130, 131, 140, 141, 146, 147, 148],
|
||||
@ -1188,7 +1188,7 @@
|
||||
{
|
||||
"id" : 29,
|
||||
"allowedTerrain" : [],
|
||||
"specialBattlefields" : [5],
|
||||
"specialBattlefields" : ["clover_field"],
|
||||
"width" : 304,
|
||||
"height" : 264,
|
||||
"blockedTiles" : [76, 77, 92, 93, 94, 95, 109, 110, 111],
|
||||
@ -1197,7 +1197,7 @@
|
||||
{
|
||||
"id" : 30,
|
||||
"allowedTerrain" : [],
|
||||
"specialBattlefields" : [6],
|
||||
"specialBattlefields" : ["lucid_pools"],
|
||||
"width" : 256,
|
||||
"height" : 257,
|
||||
"blockedTiles" : [76, 77, 78, 92, 93, 94, 107, 108, 109],
|
||||
@ -1206,7 +1206,7 @@
|
||||
{
|
||||
"id" : 31,
|
||||
"allowedTerrain" : [],
|
||||
"specialBattlefields" : [7],
|
||||
"specialBattlefields" : ["fiery_fields"],
|
||||
"width" : 257,
|
||||
"height" : 255,
|
||||
"blockedTiles" : [76, 77, 91, 92, 93, 94, 95, 108, 109, 110, 111],
|
||||
@ -1215,7 +1215,7 @@
|
||||
{
|
||||
"id" : 32,
|
||||
"allowedTerrain" : [],
|
||||
"specialBattlefields" : [8],
|
||||
"specialBattlefields" : ["rocklands"],
|
||||
"width" : 277,
|
||||
"height" : 218,
|
||||
"blockedTiles" : [60, 61, 75, 76, 77, 91, 92, 93, 94, 95],
|
||||
@ -1224,7 +1224,7 @@
|
||||
{
|
||||
"id" : 33,
|
||||
"allowedTerrain" : [],
|
||||
"specialBattlefields" : [9],
|
||||
"specialBattlefields" : ["magic_clouds"],
|
||||
"width" : 300,
|
||||
"height" : 214,
|
||||
"blockedTiles" : [59, 60, 74, 75, 76, 93, 94, 95, 111, 112],
|
||||
|
@ -6,7 +6,9 @@
|
||||
"minimapBlocked" : [ 57, 40, 8 ],
|
||||
"music" : "Dirt.mp3",
|
||||
"tiles" : "DIRTTL",
|
||||
"code" : "dt"
|
||||
"code" : "dt",
|
||||
"battleFields" : ["dirt_birches", "dirt_hills", "dirt_pines"],
|
||||
"terrainViewPatterns" : "dirt"
|
||||
},
|
||||
"sand" :
|
||||
{
|
||||
@ -15,7 +17,10 @@
|
||||
"minimapBlocked" : [ 165, 158, 107 ],
|
||||
"music" : "Sand.mp3",
|
||||
"tiles" : "SANDTL",
|
||||
"code" : "sa"
|
||||
"code" : "sa",
|
||||
"battleFields" : ["sand_mesas"],
|
||||
"transitionRequired" : true,
|
||||
"terrainViewPatterns" : "sand"
|
||||
},
|
||||
"grass" :
|
||||
{
|
||||
@ -24,7 +29,8 @@
|
||||
"minimapBlocked" : [ 0, 48, 0 ],
|
||||
"music" : "Grass.mp3",
|
||||
"tiles" : "GRASTL",
|
||||
"code" : "gr"
|
||||
"code" : "gr",
|
||||
"battleFields" : ["grass_hills", "grass_pines"]
|
||||
},
|
||||
"snow" :
|
||||
{
|
||||
@ -33,7 +39,8 @@
|
||||
"minimapBlocked" : [ 140, 158, 156 ],
|
||||
"music" : "Snow.mp3",
|
||||
"tiles" : "SNOWTL",
|
||||
"code" : "sn"
|
||||
"code" : "sn",
|
||||
"battleFields" : ["snow_mountains", "snow_trees"]
|
||||
},
|
||||
"swamp" :
|
||||
{
|
||||
@ -42,7 +49,8 @@
|
||||
"minimapBlocked" : [ 33, 89, 66 ],
|
||||
"music" : "Swamp.mp3",
|
||||
"tiles" : "SWMPTL",
|
||||
"code" : "sw"
|
||||
"code" : "sw",
|
||||
"battleFields" : ["swamp_trees"]
|
||||
},
|
||||
"rough" :
|
||||
{
|
||||
@ -51,7 +59,8 @@
|
||||
"minimapBlocked" : [ 99, 81, 33 ],
|
||||
"music" : "Rough.mp3",
|
||||
"tiles" : "ROUGTL",
|
||||
"code" : "rg"
|
||||
"code" : "rg",
|
||||
"battleFields" : ["rough"]
|
||||
},
|
||||
"subterra" :
|
||||
{
|
||||
@ -61,7 +70,8 @@
|
||||
"music" : "Underground.mp3",
|
||||
"tiles" : "SUBBTL",
|
||||
"type" : "SUB",
|
||||
"code" : "sb"
|
||||
"code" : "sb",
|
||||
"battleFields" : ["subterranean"]
|
||||
},
|
||||
"lava" :
|
||||
{
|
||||
@ -70,7 +80,8 @@
|
||||
"minimapBlocked" : [ 41, 40, 41 ],
|
||||
"music" : "Lava.mp3",
|
||||
"tiles" : "LAVATL",
|
||||
"code" : "lv"
|
||||
"code" : "lv",
|
||||
"battleFields" : ["lava"]
|
||||
},
|
||||
"water" :
|
||||
{
|
||||
@ -80,7 +91,10 @@
|
||||
"music" : "Water.mp3",
|
||||
"tiles" : "WATRTL",
|
||||
"type" : "WATER",
|
||||
"code" : "wt"
|
||||
"code" : "wt",
|
||||
"battleFields" : ["ship"],
|
||||
"transitionRequired" : true,
|
||||
"terrainViewPatterns" : "water"
|
||||
},
|
||||
"rock" :
|
||||
{
|
||||
@ -90,6 +104,9 @@
|
||||
"music" : "Underground.mp3", // Impossible in H3
|
||||
"tiles" : "ROCKTL",
|
||||
"type" : "ROCK",
|
||||
"code" : "rc"
|
||||
"code" : "rc",
|
||||
"battleFields" : ["rocklands"],
|
||||
"transitionRequired" : true,
|
||||
"terrainViewPatterns" : "rock"
|
||||
}
|
||||
}
|
||||
|
@ -1894,17 +1894,17 @@ void CGameState::initVisitingAndGarrisonedHeroes()
|
||||
}
|
||||
}
|
||||
|
||||
BFieldType CGameState::battleGetBattlefieldType(int3 tile, CRandomGenerator & rand)
|
||||
BattleField CGameState::battleGetBattlefieldType(int3 tile, CRandomGenerator & rand)
|
||||
{
|
||||
if(!tile.valid() && curB)
|
||||
tile = curB->tile;
|
||||
else if(!tile.valid() && !curB)
|
||||
return BFieldType::NONE;
|
||||
return BattleField::NONE;
|
||||
|
||||
const TerrainTile &t = map->getTile(tile);
|
||||
//fight in mine -> subterranean
|
||||
if(dynamic_cast<const CGMine *>(t.visitableObjects.front()))
|
||||
return BFieldType::SUBTERRANEAN;
|
||||
return BattleField("subterranean");
|
||||
|
||||
for(auto &obj : map->objects)
|
||||
{
|
||||
@ -1915,56 +1915,32 @@ BFieldType CGameState::battleGetBattlefieldType(int3 tile, CRandomGenerator & ra
|
||||
switch(obj->ID)
|
||||
{
|
||||
case Obj::CLOVER_FIELD:
|
||||
return BFieldType::CLOVER_FIELD;
|
||||
return BattleField("clover_field");
|
||||
case Obj::CURSED_GROUND1: case Obj::CURSED_GROUND2:
|
||||
return BFieldType::CURSED_GROUND;
|
||||
return BattleField("cursed_ground");
|
||||
case Obj::EVIL_FOG:
|
||||
return BFieldType::EVIL_FOG;
|
||||
return BattleField("evil_fog");
|
||||
case Obj::FAVORABLE_WINDS:
|
||||
return BFieldType::FAVORABLE_WINDS;
|
||||
return BattleField("favorable_winds");
|
||||
case Obj::FIERY_FIELDS:
|
||||
return BFieldType::FIERY_FIELDS;
|
||||
return BattleField("fiery_fields");
|
||||
case Obj::HOLY_GROUNDS:
|
||||
return BFieldType::HOLY_GROUND;
|
||||
return BattleField("holy_ground");
|
||||
case Obj::LUCID_POOLS:
|
||||
return BFieldType::LUCID_POOLS;
|
||||
return BattleField("lucid_pools");
|
||||
case Obj::MAGIC_CLOUDS:
|
||||
return BFieldType::MAGIC_CLOUDS;
|
||||
return BattleField("magic_clouds");
|
||||
case Obj::MAGIC_PLAINS1: case Obj::MAGIC_PLAINS2:
|
||||
return BFieldType::MAGIC_PLAINS;
|
||||
return BattleField("magic_plains");
|
||||
case Obj::ROCKLANDS:
|
||||
return BFieldType::ROCKLANDS;
|
||||
return BattleField("rocklands");
|
||||
}
|
||||
}
|
||||
|
||||
if(map->isCoastalTile(tile)) //coastal tile is always ground
|
||||
return BFieldType::SAND_SHORE;
|
||||
|
||||
if(t.terType == Terrain("dirt"))
|
||||
return BFieldType(rand.nextInt(3, 5));
|
||||
if(t.terType == Terrain("sand"))
|
||||
return BFieldType::SAND_MESAS; //TODO: coast support
|
||||
if(t.terType == Terrain("grass"))
|
||||
return BFieldType(rand.nextInt(6, 7));
|
||||
if(t.terType == Terrain("snow"))
|
||||
return BFieldType(rand.nextInt(10, 11));
|
||||
if(t.terType == Terrain("swamp"))
|
||||
return BFieldType::SWAMP_TREES;
|
||||
if(t.terType == Terrain("rough"))
|
||||
return BFieldType::ROUGH;
|
||||
if(t.terType.isUnderground())
|
||||
return BFieldType::SUBTERRANEAN;
|
||||
if(t.terType == Terrain("lava"))
|
||||
return BFieldType::LAVA;
|
||||
if(t.terType.isWater())
|
||||
return BFieldType::SHIP;
|
||||
if(!t.terType.isPassable())
|
||||
return BFieldType::ROCKLANDS;
|
||||
return BattleField("sand_shore");
|
||||
|
||||
//TODO: STUB, support new battlegrounds
|
||||
return BFieldType::DIRT_HILLS;
|
||||
|
||||
return BFieldType::NONE;
|
||||
return *RandomGeneratorUtil::nextItem(Terrain::Manager::getInfo(t.terType).battleFields, rand);
|
||||
}
|
||||
|
||||
UpgradeInfo CGameState::getUpgradeInfo(const CStackInstance &stack)
|
||||
|
@ -179,7 +179,7 @@ public:
|
||||
void giveHeroArtifact(CGHeroInstance *h, ArtifactID aid);
|
||||
|
||||
void apply(CPack *pack);
|
||||
BFieldType battleGetBattlefieldType(int3 tile, CRandomGenerator & rand);
|
||||
BattleField battleGetBattlefieldType(int3 tile, CRandomGenerator & rand);
|
||||
UpgradeInfo getUpgradeInfo(const CStackInstance &stack);
|
||||
PlayerRelations::PlayerRelations getPlayerRelations(PlayerColor color1, PlayerColor color2);
|
||||
bool checkForVisitableDir(const int3 & src, const int3 & dst) const; //check if src tile is visitable from dst tile
|
||||
|
@ -177,9 +177,9 @@ std::vector<BattleHex> CObstacleInfo::getBlocked(BattleHex hex) const
|
||||
return ret;
|
||||
}
|
||||
|
||||
bool CObstacleInfo::isAppropriate(Terrain terrainType, int specialBattlefield) const
|
||||
bool CObstacleInfo::isAppropriate(const Terrain & terrainType, const BattleField & specialBattlefield) const
|
||||
{
|
||||
if(specialBattlefield != -1)
|
||||
if(!allowedSpecialBfields.empty() && specialBattlefield != BattleField::NONE)
|
||||
return vstd::contains(allowedSpecialBfields, specialBattlefield);
|
||||
|
||||
return vstd::contains(allowedTerrains, terrainType);
|
||||
@ -817,28 +817,35 @@ void CHeroHandler::loadExperience()
|
||||
|
||||
void CHeroHandler::loadObstacles()
|
||||
{
|
||||
auto loadObstacles = [](const JsonNode &node, bool absolute, std::map<int, CObstacleInfo> &out)
|
||||
auto loadObstacles = [](const JsonNode & node, bool absolute, std::vector<CObstacleInfo> & out)
|
||||
{
|
||||
for(const JsonNode &obs : node.Vector())
|
||||
{
|
||||
int ID = static_cast<int>(obs["id"].Float());
|
||||
CObstacleInfo & obi = out[ID];
|
||||
obi.ID = ID;
|
||||
out.emplace_back();
|
||||
CObstacleInfo & obi = out.back();
|
||||
obi.defName = obs["defname"].String();
|
||||
obi.width = static_cast<si32>(obs["width"].Float());
|
||||
obi.height = static_cast<si32>(obs["height"].Float());
|
||||
for(auto & t : obs["allowedTerrain"].Vector())
|
||||
obi.allowedTerrains.emplace_back(t.String());
|
||||
obi.allowedSpecialBfields = obs["specialBattlefields"].convertTo<std::vector<BFieldType> >();
|
||||
for(auto & t : obs["specialBattlefields"].Vector())
|
||||
obi.allowedSpecialBfields.emplace_back(t.String());
|
||||
obi.blockedTiles = obs["blockedTiles"].convertTo<std::vector<si16> >();
|
||||
obi.isAbsoluteObstacle = absolute;
|
||||
}
|
||||
};
|
||||
|
||||
const JsonNode config(ResourceID("config/obstacles.json"));
|
||||
loadObstacles(config["obstacles"], false, obstacles);
|
||||
loadObstacles(config["absoluteObstacles"], true, absoluteObstacles);
|
||||
//loadObstacles(config["moats"], true, moats);
|
||||
|
||||
auto allConfigs = VLC->modh->getActiveMods();
|
||||
allConfigs.insert(allConfigs.begin(), "core");
|
||||
for(auto & mod : allConfigs)
|
||||
{
|
||||
if(!CResourceHandler::get(mod)->existsResource(ResourceID("config/obstacles.json")))
|
||||
continue;
|
||||
|
||||
const JsonNode config(mod, ResourceID("config/obstacles.json"));
|
||||
loadObstacles(config["obstacles"], false, obstacles);
|
||||
loadObstacles(config["absoluteObstacles"], true, absoluteObstacles);
|
||||
}
|
||||
}
|
||||
|
||||
/// convert h3-style ID (e.g. Gobin Wolf Rider) to vcmi (e.g. goblinWolfRider)
|
||||
|
@ -27,6 +27,7 @@ class JsonNode;
|
||||
class CRandomGenerator;
|
||||
class JsonSerializeFormat;
|
||||
class Terrain;
|
||||
class BattleField;
|
||||
|
||||
struct SSpecialtyInfo
|
||||
{ si32 type;
|
||||
@ -224,10 +225,9 @@ public:
|
||||
|
||||
struct DLL_LINKAGE CObstacleInfo
|
||||
{
|
||||
si32 ID;
|
||||
std::string defName;
|
||||
std::vector<Terrain> allowedTerrains;
|
||||
std::vector<BFieldType> allowedSpecialBfields;
|
||||
std::vector<BattleField> allowedSpecialBfields;
|
||||
|
||||
ui8 isAbsoluteObstacle; //there may only one such obstacle in battle and its position is always the same
|
||||
si32 width, height; //how much space to the right and up is needed to place obstacle (affects only placement algorithm)
|
||||
@ -235,11 +235,10 @@ struct DLL_LINKAGE CObstacleInfo
|
||||
|
||||
std::vector<BattleHex> getBlocked(BattleHex hex) const; //returns vector of hexes blocked by obstacle when it's placed on hex 'hex'
|
||||
|
||||
bool isAppropriate(Terrain terrainType, int specialBattlefield = -1) const;
|
||||
bool isAppropriate(const Terrain & terrainType, const BattleField & specialBattlefield) const;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & ID;
|
||||
h & defName;
|
||||
h & allowedTerrains;
|
||||
h & allowedSpecialBfields;
|
||||
@ -316,8 +315,8 @@ public:
|
||||
};
|
||||
std::vector<SBallisticsLevelInfo> ballistics; //info about ballistics ability per level; [0] - none; [1] - basic; [2] - adv; [3] - expert
|
||||
|
||||
std::map<int, CObstacleInfo> obstacles; //info about obstacles that may be placed on battlefield
|
||||
std::map<int, CObstacleInfo> absoluteObstacles; //info about obstacles that may be placed on battlefield
|
||||
std::vector<CObstacleInfo> obstacles; //info about obstacles that may be placed on battlefield
|
||||
std::vector<CObstacleInfo> absoluteObstacles; //info about obstacles that may be placed on battlefield
|
||||
|
||||
ui32 level(ui64 experience) const; //calculates level corresponding to given experience amount
|
||||
ui64 reqExp(ui32 level) const; //calculates experience required for given level
|
||||
|
@ -844,26 +844,6 @@ namespace SecSkillLevel
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
//follows ERM BI (battle image) format
|
||||
namespace BattlefieldBI
|
||||
{
|
||||
enum BattlefieldBI
|
||||
{
|
||||
NONE = -1,
|
||||
COASTAL,
|
||||
CURSED_GROUND,
|
||||
MAGIC_PLAINS,
|
||||
HOLY_GROUND,
|
||||
EVIL_FOG,
|
||||
CLOVER_FIELD,
|
||||
LUCID_POOLS,
|
||||
FIERY_FIELDS,
|
||||
ROCKLANDS,
|
||||
MAGIC_CLOUDS
|
||||
};
|
||||
}
|
||||
|
||||
namespace Date
|
||||
{
|
||||
enum EDateType
|
||||
@ -940,29 +920,6 @@ DLL_LINKAGE std::ostream & operator<<(std::ostream & os, const EPathfindingLayer
|
||||
|
||||
ID_LIKE_OPERATORS(EPathfindingLayer, EPathfindingLayer::EEPathfindingLayer)
|
||||
|
||||
class BFieldType
|
||||
{
|
||||
public:
|
||||
// 1. sand/shore 2. sand/mesas 3. dirt/birches 4. dirt/hills 5. dirt/pines 6. grass/hills 7. grass/pines
|
||||
//8. lava 9. magic plains 10. snow/mountains 11. snow/trees 12. subterranean 13. swamp/trees 14. fiery fields
|
||||
//15. rock lands 16. magic clouds 17. lucid pools 18. holy ground 19. clover field 20. evil fog
|
||||
//21. "favorable winds" text on magic plains background 22. cursed ground 23. rough 24. ship to ship 25. ship
|
||||
enum EBFieldType {NONE = -1, NONE2, SAND_SHORE, SAND_MESAS, DIRT_BIRCHES, DIRT_HILLS, DIRT_PINES, GRASS_HILLS,
|
||||
GRASS_PINES, LAVA, MAGIC_PLAINS, SNOW_MOUNTAINS, SNOW_TREES, SUBTERRANEAN, SWAMP_TREES, FIERY_FIELDS,
|
||||
ROCKLANDS, MAGIC_CLOUDS, LUCID_POOLS, HOLY_GROUND, CLOVER_FIELD, EVIL_FOG, FAVORABLE_WINDS, CURSED_GROUND,
|
||||
ROUGH, SHIP_TO_SHIP, SHIP
|
||||
};
|
||||
|
||||
BFieldType(EBFieldType _num = NONE) : num(_num)
|
||||
{}
|
||||
|
||||
ID_LIKE_CLASS_COMMON(BFieldType, EBFieldType)
|
||||
|
||||
EBFieldType num;
|
||||
};
|
||||
|
||||
ID_LIKE_OPERATORS(BFieldType, BFieldType::EBFieldType)
|
||||
|
||||
namespace EPlayerStatus
|
||||
{
|
||||
enum EStatus {WRONG = -1, INGAME, LOSER, WINNER};
|
||||
|
@ -18,6 +18,8 @@
|
||||
|
||||
const Terrain Terrain::ANY("ANY");
|
||||
|
||||
const BattleField BattleField::NONE("");
|
||||
|
||||
Terrain Terrain::createTerrainTypeH3M(int tId)
|
||||
{
|
||||
static std::array<std::string, 10> terrainsH3M
|
||||
@ -106,6 +108,25 @@ Terrain::Manager::Manager()
|
||||
assert(info.typeCode.length() == 2);
|
||||
}
|
||||
|
||||
if(!terr.second["battleFields"].isNull())
|
||||
{
|
||||
for(auto & t : terr.second["battleFields"].Vector())
|
||||
{
|
||||
info.battleFields.emplace_back(t.String());
|
||||
}
|
||||
}
|
||||
|
||||
info.transitionRequired = false;
|
||||
if(!terr.second["transitionRequired"].isNull())
|
||||
{
|
||||
info.transitionRequired = terr.second["transitionRequired"].Bool();
|
||||
}
|
||||
|
||||
info.terrainViewPatterns = "normal";
|
||||
if(!terr.second["terrainViewPatterns"].isNull())
|
||||
{
|
||||
info.terrainViewPatterns = terr.second["terrainViewPatterns"].String();
|
||||
}
|
||||
|
||||
terrainInfo[Terrain(terr.first)] = info;
|
||||
}
|
||||
@ -202,3 +223,31 @@ bool Terrain::isNative() const
|
||||
{
|
||||
return name.empty();
|
||||
}
|
||||
bool Terrain::isTransitionRequired() const
|
||||
{
|
||||
return Terrain::Manager::getInfo(*this).transitionRequired;
|
||||
}
|
||||
|
||||
bool operator==(const BattleField & l, const BattleField & r)
|
||||
{
|
||||
return l.name == r.name;
|
||||
}
|
||||
|
||||
bool operator!=(const BattleField & l, const BattleField & r)
|
||||
{
|
||||
return l.name != r.name;
|
||||
}
|
||||
|
||||
bool operator<(const BattleField & l, const BattleField & r)
|
||||
{
|
||||
return l.name < r.name;
|
||||
}
|
||||
BattleField::operator std::string() const
|
||||
{
|
||||
return name;
|
||||
}
|
||||
|
||||
int BattleField::hash() const
|
||||
{
|
||||
return std::hash<std::string>{}(name);
|
||||
}
|
||||
|
@ -13,6 +13,41 @@
|
||||
#include "ConstTransitivePtr.h"
|
||||
#include "JsonNode.h"
|
||||
|
||||
class DLL_LINKAGE BattleField
|
||||
{
|
||||
public:
|
||||
// 1. sand/shore 2. sand/mesas 3. dirt/birches 4. dirt/hills 5. dirt/pines 6. grass/hills 7. grass/pines
|
||||
//8. lava 9. magic plains 10. snow/mountains 11. snow/trees 12. subterranean 13. swamp/trees 14. fiery fields
|
||||
//15. rock lands 16. magic clouds 17. lucid pools 18. holy ground 19. clover field 20. evil fog
|
||||
//21. "favorable winds" text on magic plains background 22. cursed ground 23. rough 24. ship to ship 25. ship
|
||||
/*enum EBFieldType {NONE = -1, NONE2, SAND_SHORE, SAND_MESAS, DIRT_BIRCHES, DIRT_HILLS, DIRT_PINES, GRASS_HILLS,
|
||||
GRASS_PINES, LAVA, MAGIC_PLAINS, SNOW_MOUNTAINS, SNOW_TREES, SUBTERRANEAN, SWAMP_TREES, FIERY_FIELDS,
|
||||
ROCKLANDS, MAGIC_CLOUDS, LUCID_POOLS, HOLY_GROUND, CLOVER_FIELD, EVIL_FOG, FAVORABLE_WINDS, CURSED_GROUND,
|
||||
ROUGH, SHIP_TO_SHIP, SHIP
|
||||
};*/
|
||||
|
||||
BattleField(const std::string & type = "") : name(type)
|
||||
{}
|
||||
|
||||
static const BattleField NONE;
|
||||
|
||||
DLL_LINKAGE friend bool operator==(const BattleField & l, const BattleField & r);
|
||||
DLL_LINKAGE friend bool operator!=(const BattleField & l, const BattleField & r);
|
||||
DLL_LINKAGE friend bool operator<(const BattleField & l, const BattleField & r);
|
||||
|
||||
operator std::string() const;
|
||||
int hash() const;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & name;
|
||||
}
|
||||
|
||||
protected:
|
||||
|
||||
std::string name;
|
||||
};
|
||||
|
||||
class DLL_LINKAGE Terrain
|
||||
{
|
||||
public:
|
||||
@ -27,14 +62,17 @@ public:
|
||||
};
|
||||
|
||||
int moveCost;
|
||||
bool transitionRequired;
|
||||
std::array<int, 3> minimapBlocked;
|
||||
std::array<int, 3> minimapUnblocked;
|
||||
std::string musicFilename;
|
||||
std::string tilesFilename;
|
||||
std::string terrainText;
|
||||
std::string typeCode;
|
||||
std::string terrainViewPatterns;
|
||||
int horseSoundId;
|
||||
Type type;
|
||||
std::vector<BattleField> battleFields;
|
||||
};
|
||||
|
||||
class DLL_LINKAGE Manager
|
||||
@ -77,6 +115,8 @@ public:
|
||||
bool isPassable() const; //ROCK
|
||||
bool isUnderground() const;
|
||||
bool isNative() const;
|
||||
bool isTransitionRequired() const;
|
||||
|
||||
|
||||
operator std::string() const;
|
||||
|
||||
|
@ -187,7 +187,7 @@ struct RangeGenerator
|
||||
std::function<int()> myRand;
|
||||
};
|
||||
|
||||
BattleInfo * BattleInfo::setupBattle(int3 tile, Terrain terrain, BFieldType battlefieldType, const CArmedInstance * armies[2], const CGHeroInstance * heroes[2], bool creatureBank, const CGTownInstance * town)
|
||||
BattleInfo * BattleInfo::setupBattle(const int3 & tile, const Terrain & terrain, const BattleField & battlefieldType, const CArmedInstance * armies[2], const CGHeroInstance * heroes[2], bool creatureBank, const CGTownInstance * town)
|
||||
{
|
||||
CMP_stack cmpst;
|
||||
auto curB = new BattleInfo();
|
||||
@ -239,24 +239,24 @@ BattleInfo * BattleInfo::setupBattle(int3 tile, Terrain terrain, BFieldType batt
|
||||
//randomize obstacles
|
||||
if (town == nullptr && !creatureBank) //do it only when it's not siege and not creature bank
|
||||
{
|
||||
const int ABSOLUTE_OBSTACLES_COUNT = 34, USUAL_OBSTACLES_COUNT = 91; //shouldn't be changes if we want H3-like obstacle placement
|
||||
const int ABSOLUTE_OBSTACLES_COUNT = VLC->heroh->absoluteObstacles.size();
|
||||
const int USUAL_OBSTACLES_COUNT = VLC->heroh->obstacles.size(); //shouldn't be changes if we want H3-like obstacle placement
|
||||
|
||||
RandGen r;
|
||||
auto ourRand = [&](){ return r.rand(); };
|
||||
r.srand(tile);
|
||||
r.rand(1,8); //battle sound ID to play... can't do anything with it here
|
||||
int tilesToBlock = r.rand(5,12);
|
||||
const int specialBattlefield = battlefieldTypeToBI(battlefieldType);
|
||||
|
||||
std::vector<BattleHex> blockedTiles;
|
||||
|
||||
auto appropriateAbsoluteObstacle = [&](int id)
|
||||
{
|
||||
return VLC->heroh->absoluteObstacles[id].isAppropriate(curB->terrainType, specialBattlefield);
|
||||
return VLC->heroh->absoluteObstacles[id].isAppropriate(curB->terrainType, battlefieldType);
|
||||
};
|
||||
auto appropriateUsualObstacle = [&](int id) -> bool
|
||||
{
|
||||
return VLC->heroh->obstacles[id].isAppropriate(curB->terrainType, specialBattlefield);
|
||||
return VLC->heroh->obstacles[id].isAppropriate(curB->terrainType, battlefieldType);
|
||||
};
|
||||
|
||||
if(r.rand(1,100) <= 40) //put cliff-like obstacle
|
||||
@ -460,71 +460,60 @@ BattleInfo * BattleInfo::setupBattle(int3 tile, Terrain terrain, BFieldType batt
|
||||
|
||||
//giving terrain overlay premies
|
||||
int bonusSubtype = -1;
|
||||
switch(battlefieldType)
|
||||
{
|
||||
case BFieldType::MAGIC_PLAINS:
|
||||
{
|
||||
bonusSubtype = 0;
|
||||
}
|
||||
FALLTHROUGH
|
||||
case BFieldType::FIERY_FIELDS:
|
||||
{
|
||||
if(bonusSubtype == -1) bonusSubtype = 1;
|
||||
}
|
||||
FALLTHROUGH
|
||||
case BFieldType::ROCKLANDS:
|
||||
{
|
||||
if(bonusSubtype == -1) bonusSubtype = 8;
|
||||
}
|
||||
FALLTHROUGH
|
||||
case BFieldType::MAGIC_CLOUDS:
|
||||
{
|
||||
if(bonusSubtype == -1) bonusSubtype = 2;
|
||||
}
|
||||
FALLTHROUGH
|
||||
case BFieldType::LUCID_POOLS:
|
||||
{
|
||||
if(bonusSubtype == -1) bonusSubtype = 4;
|
||||
}
|
||||
|
||||
{ //common part for cases 9, 14, 15, 16, 17
|
||||
curB->addNewBonus(std::make_shared<Bonus>(Bonus::ONE_BATTLE, Bonus::MAGIC_SCHOOL_SKILL, Bonus::TERRAIN_OVERLAY, 3, battlefieldType, bonusSubtype));
|
||||
break;
|
||||
}
|
||||
case BFieldType::HOLY_GROUND:
|
||||
{
|
||||
std::string goodArmyDesc = VLC->generaltexth->arraytxt[123];
|
||||
goodArmyDesc.erase(goodArmyDesc.size() - 2, 2); //omitting hardcoded +1 in description
|
||||
std::string evilArmyDesc = VLC->generaltexth->arraytxt[124];
|
||||
evilArmyDesc.erase(evilArmyDesc.size() - 2, 2);
|
||||
curB->addNewBonus(std::make_shared<Bonus>(Bonus::ONE_BATTLE, Bonus::MORALE, Bonus::TERRAIN_OVERLAY, +1, battlefieldType, goodArmyDesc, 0)->addLimiter(good));
|
||||
curB->addNewBonus(std::make_shared<Bonus>(Bonus::ONE_BATTLE, Bonus::MORALE, Bonus::TERRAIN_OVERLAY, -1, battlefieldType, evilArmyDesc, 0)->addLimiter(evil));
|
||||
break;
|
||||
}
|
||||
case BFieldType::CLOVER_FIELD:
|
||||
{ //+2 luck bonus for neutral creatures
|
||||
std::string desc = VLC->generaltexth->arraytxt[83];
|
||||
desc.erase(desc.size() - 2, 2);
|
||||
curB->addNewBonus(std::make_shared<Bonus>(Bonus::ONE_BATTLE, Bonus::LUCK, Bonus::TERRAIN_OVERLAY, +2, battlefieldType, desc, 0)->addLimiter(neutral));
|
||||
break;
|
||||
}
|
||||
case BFieldType::EVIL_FOG:
|
||||
{
|
||||
std::string goodArmyDesc = VLC->generaltexth->arraytxt[126];
|
||||
goodArmyDesc.erase(goodArmyDesc.size() - 2, 2);
|
||||
std::string evilArmyDesc = VLC->generaltexth->arraytxt[125];
|
||||
evilArmyDesc.erase(evilArmyDesc.size() - 2, 2);
|
||||
curB->addNewBonus(std::make_shared<Bonus>(Bonus::ONE_BATTLE, Bonus::MORALE, Bonus::TERRAIN_OVERLAY, -1, battlefieldType, goodArmyDesc, 0)->addLimiter(good));
|
||||
curB->addNewBonus(std::make_shared<Bonus>(Bonus::ONE_BATTLE, Bonus::MORALE, Bonus::TERRAIN_OVERLAY, +1, battlefieldType, evilArmyDesc, 0)->addLimiter(evil));
|
||||
break;
|
||||
}
|
||||
case BFieldType::CURSED_GROUND:
|
||||
{
|
||||
curB->addNewBonus(std::make_shared<Bonus>(Bonus::ONE_BATTLE, Bonus::NO_MORALE, Bonus::TERRAIN_OVERLAY, 0, battlefieldType, VLC->generaltexth->arraytxt[112], 0));
|
||||
curB->addNewBonus(std::make_shared<Bonus>(Bonus::ONE_BATTLE, Bonus::NO_LUCK, Bonus::TERRAIN_OVERLAY, 0, battlefieldType, VLC->generaltexth->arraytxt[81], 0));
|
||||
curB->addNewBonus(std::make_shared<Bonus>(Bonus::ONE_BATTLE, Bonus::BLOCK_MAGIC_ABOVE, Bonus::TERRAIN_OVERLAY, 1, battlefieldType, 0, Bonus::INDEPENDENT_MIN));
|
||||
break;
|
||||
}
|
||||
if(battlefieldType == BattleField("magic_plains"))
|
||||
{
|
||||
bonusSubtype = 0;
|
||||
}
|
||||
if(battlefieldType == BattleField("fiery_fields"))
|
||||
{
|
||||
if(bonusSubtype == -1) bonusSubtype = 1;
|
||||
}
|
||||
if(battlefieldType == BattleField("rocklands"))
|
||||
{
|
||||
if(bonusSubtype == -1) bonusSubtype = 8;
|
||||
}
|
||||
if(battlefieldType == BattleField("magic_clouds"))
|
||||
{
|
||||
if(bonusSubtype == -1) bonusSubtype = 2;
|
||||
}
|
||||
if(battlefieldType == BattleField("lucid_pools"))
|
||||
{
|
||||
if(bonusSubtype == -1) bonusSubtype = 4;
|
||||
}
|
||||
if(bonusSubtype == -1)
|
||||
{ //common part for cases 9, 14, 15, 16, 17
|
||||
curB->addNewBonus(std::make_shared<Bonus>(Bonus::ONE_BATTLE, Bonus::MAGIC_SCHOOL_SKILL,Bonus::TERRAIN_OVERLAY, 3, battlefieldType.hash(), bonusSubtype));
|
||||
}
|
||||
else if(battlefieldType == BattleField("holy_ground"))
|
||||
{
|
||||
std::string goodArmyDesc = VLC->generaltexth->arraytxt[123];
|
||||
goodArmyDesc.erase(goodArmyDesc.size() - 2, 2); //omitting hardcoded +1 in description
|
||||
std::string evilArmyDesc = VLC->generaltexth->arraytxt[124];
|
||||
evilArmyDesc.erase(evilArmyDesc.size() - 2, 2);
|
||||
curB->addNewBonus(std::make_shared<Bonus>(Bonus::ONE_BATTLE, Bonus::MORALE, Bonus::TERRAIN_OVERLAY, +1, battlefieldType.hash(), goodArmyDesc, 0)->addLimiter(good));
|
||||
curB->addNewBonus(std::make_shared<Bonus>(Bonus::ONE_BATTLE, Bonus::MORALE, Bonus::TERRAIN_OVERLAY, -1, battlefieldType.hash(), evilArmyDesc, 0)->addLimiter(evil));
|
||||
}
|
||||
else if(battlefieldType == BattleField("clover_field"))
|
||||
{ //+2 luck bonus for neutral creatures
|
||||
std::string desc = VLC->generaltexth->arraytxt[83];
|
||||
desc.erase(desc.size() - 2, 2);
|
||||
curB->addNewBonus(std::make_shared<Bonus>(Bonus::ONE_BATTLE, Bonus::LUCK, Bonus::TERRAIN_OVERLAY, +2, battlefieldType.hash(), desc, 0)->addLimiter(neutral));
|
||||
}
|
||||
else if(battlefieldType == BattleField("evil_fog"))
|
||||
{
|
||||
std::string goodArmyDesc = VLC->generaltexth->arraytxt[126];
|
||||
goodArmyDesc.erase(goodArmyDesc.size() - 2, 2);
|
||||
std::string evilArmyDesc = VLC->generaltexth->arraytxt[125];
|
||||
evilArmyDesc.erase(evilArmyDesc.size() - 2, 2);
|
||||
curB->addNewBonus(std::make_shared<Bonus>(Bonus::ONE_BATTLE, Bonus::MORALE, Bonus::TERRAIN_OVERLAY, -1, battlefieldType.hash(), goodArmyDesc, 0)->addLimiter(good));
|
||||
curB->addNewBonus(std::make_shared<Bonus>(Bonus::ONE_BATTLE, Bonus::MORALE, Bonus::TERRAIN_OVERLAY, +1, battlefieldType.hash(), evilArmyDesc, 0)->addLimiter(evil));
|
||||
}
|
||||
else if(battlefieldType == BattleField("cursed_ground"))
|
||||
{
|
||||
curB->addNewBonus(std::make_shared<Bonus>(Bonus::ONE_BATTLE, Bonus::NO_MORALE, Bonus::TERRAIN_OVERLAY, 0, battlefieldType.hash(), VLC->generaltexth->arraytxt[112], 0));
|
||||
curB->addNewBonus(std::make_shared<Bonus>(Bonus::ONE_BATTLE, Bonus::NO_LUCK, Bonus::TERRAIN_OVERLAY, 0, battlefieldType.hash(), VLC->generaltexth->arraytxt[81], 0));
|
||||
curB->addNewBonus(std::make_shared<Bonus>(Bonus::ONE_BATTLE, Bonus::BLOCK_MAGIC_ABOVE, Bonus::TERRAIN_OVERLAY, 1, battlefieldType.hash(), 0, Bonus::INDEPENDENT_MIN));
|
||||
}
|
||||
//overlay premies given
|
||||
|
||||
@ -580,30 +569,6 @@ ui8 BattleInfo::whatSide(PlayerColor player) const
|
||||
return -1;
|
||||
}
|
||||
|
||||
BattlefieldBI::BattlefieldBI BattleInfo::battlefieldTypeToBI(BFieldType bfieldType)
|
||||
{
|
||||
static const std::map<BFieldType, BattlefieldBI::BattlefieldBI> theMap =
|
||||
{
|
||||
{BFieldType::CLOVER_FIELD, BattlefieldBI::CLOVER_FIELD},
|
||||
{BFieldType::CURSED_GROUND, BattlefieldBI::CURSED_GROUND},
|
||||
{BFieldType::EVIL_FOG, BattlefieldBI::EVIL_FOG},
|
||||
{BFieldType::FAVORABLE_WINDS, BattlefieldBI::NONE},
|
||||
{BFieldType::FIERY_FIELDS, BattlefieldBI::FIERY_FIELDS},
|
||||
{BFieldType::HOLY_GROUND, BattlefieldBI::HOLY_GROUND},
|
||||
{BFieldType::LUCID_POOLS, BattlefieldBI::LUCID_POOLS},
|
||||
{BFieldType::MAGIC_CLOUDS, BattlefieldBI::MAGIC_CLOUDS},
|
||||
{BFieldType::MAGIC_PLAINS, BattlefieldBI::MAGIC_PLAINS},
|
||||
{BFieldType::ROCKLANDS, BattlefieldBI::ROCKLANDS},
|
||||
{BFieldType::SAND_SHORE, BattlefieldBI::COASTAL}
|
||||
};
|
||||
|
||||
auto itr = theMap.find(bfieldType);
|
||||
if(itr != theMap.end())
|
||||
return itr->second;
|
||||
|
||||
return BattlefieldBI::NONE;
|
||||
}
|
||||
|
||||
CStack * BattleInfo::getStack(int stackID, bool onlyAlive)
|
||||
{
|
||||
return const_cast<CStack *>(battleGetStackByID(stackID, onlyAlive));
|
||||
@ -611,7 +576,7 @@ CStack * BattleInfo::getStack(int stackID, bool onlyAlive)
|
||||
|
||||
BattleInfo::BattleInfo()
|
||||
: round(-1), activeStack(-1), town(nullptr), tile(-1,-1,-1),
|
||||
battlefieldType(BFieldType::NONE), terrainType(),
|
||||
battlefieldType(BattleField::NONE), terrainType(),
|
||||
tacticsSide(0), tacticDistance(0)
|
||||
{
|
||||
setBattle(this);
|
||||
@ -640,7 +605,7 @@ battle::Units BattleInfo::getUnitsIf(battle::UnitFilter predicate) const
|
||||
}
|
||||
|
||||
|
||||
BFieldType BattleInfo::getBattlefieldType() const
|
||||
BattleField BattleInfo::getBattlefieldType() const
|
||||
{
|
||||
return battlefieldType;
|
||||
}
|
||||
|
@ -19,6 +19,7 @@ class CStack;
|
||||
class CStackInstance;
|
||||
class CStackBasicDescriptor;
|
||||
class Terrain;
|
||||
class BattleField;
|
||||
|
||||
class DLL_LINKAGE BattleInfo : public CBonusSystemNode, public CBattleInfoCallback, public IBattleState
|
||||
{
|
||||
@ -36,7 +37,7 @@ public:
|
||||
std::vector<std::shared_ptr<CObstacleInstance> > obstacles;
|
||||
SiegeInfo si;
|
||||
|
||||
BFieldType battlefieldType; //like !!BA:B
|
||||
BattleField battlefieldType; //like !!BA:B
|
||||
Terrain terrainType; //used for some stack nativity checks (not the bonus limiters though that have their own copy)
|
||||
|
||||
ui8 tacticsSide; //which side is requested to play tactics phase
|
||||
@ -72,7 +73,7 @@ public:
|
||||
|
||||
battle::Units getUnitsIf(battle::UnitFilter predicate) const override;
|
||||
|
||||
BFieldType getBattlefieldType() const override;
|
||||
BattleField getBattlefieldType() const override;
|
||||
Terrain getTerrainType() const override;
|
||||
|
||||
ObstacleCList getAllObstacles() const override;
|
||||
@ -138,12 +139,10 @@ public:
|
||||
const CGHeroInstance * getHero(PlayerColor player) const; //returns fighting hero that belongs to given player
|
||||
|
||||
void localInit();
|
||||
static BattleInfo * setupBattle(int3 tile, Terrain terrain, BFieldType battlefieldType, const CArmedInstance * armies[2], const CGHeroInstance * heroes[2], bool creatureBank, const CGTownInstance * town);
|
||||
static BattleInfo * setupBattle(const int3 & tile, const Terrain & terrain, const BattleField & battlefieldType, const CArmedInstance * armies[2], const CGHeroInstance * heroes[2], bool creatureBank, const CGTownInstance * town);
|
||||
|
||||
ui8 whatSide(PlayerColor player) const;
|
||||
|
||||
static BattlefieldBI::BattlefieldBI battlefieldTypeToBI(BFieldType bfieldType); //converts above to ERM BI format
|
||||
|
||||
protected:
|
||||
scripting::Pool * getContextPool() const override;
|
||||
};
|
||||
|
@ -42,7 +42,7 @@ battle::Units BattleProxy::getUnitsIf(battle::UnitFilter predicate) const
|
||||
return subject->battleGetUnitsIf(predicate);
|
||||
}
|
||||
|
||||
BFieldType BattleProxy::getBattlefieldType() const
|
||||
BattleField BattleProxy::getBattlefieldType() const
|
||||
{
|
||||
return subject->battleGetBattlefieldType();
|
||||
}
|
||||
|
@ -29,7 +29,7 @@ public:
|
||||
|
||||
battle::Units getUnitsIf(battle::UnitFilter predicate) const override;
|
||||
|
||||
BFieldType getBattlefieldType() const override;
|
||||
BattleField getBattlefieldType() const override;
|
||||
Terrain getTerrainType() const override;
|
||||
|
||||
ObstacleCList getAllObstacles() const override;
|
||||
|
@ -1059,7 +1059,7 @@ AccessibilityInfo CBattleInfoCallback::getAccesibility() const
|
||||
|
||||
//special battlefields with logically unavailable tiles
|
||||
std::vector<BattleHex> impassableHexes;
|
||||
if(battleGetBattlefieldType().num == BFieldType::SHIP_TO_SHIP)
|
||||
if(battleGetBattlefieldType() == BattleField("ship_to_ship"))
|
||||
{
|
||||
impassableHexes =
|
||||
{
|
||||
|
@ -20,9 +20,9 @@ Terrain CBattleInfoEssentials::battleTerrainType() const
|
||||
return getBattle()->getTerrainType();
|
||||
}
|
||||
|
||||
BFieldType CBattleInfoEssentials::battleGetBattlefieldType() const
|
||||
BattleField CBattleInfoEssentials::battleGetBattlefieldType() const
|
||||
{
|
||||
RETURN_IF_NOT_BATTLE(BFieldType::NONE);
|
||||
RETURN_IF_NOT_BATTLE(BattleField::NONE);
|
||||
return getBattle()->getBattlefieldType();
|
||||
}
|
||||
|
||||
|
@ -47,7 +47,7 @@ public:
|
||||
const IBonusBearer * getBattleNode() const;
|
||||
|
||||
Terrain battleTerrainType() const override;
|
||||
BFieldType battleGetBattlefieldType() const override;
|
||||
BattleField battleGetBattlefieldType() const override;
|
||||
int32_t battleGetEnchanterCounter(ui8 side) const;
|
||||
|
||||
std::vector<std::shared_ptr<const CObstacleInstance> > battleGetAllObstacles(boost::optional<BattlePerspective::BattlePerspective> perspective = boost::none) const; //returns all obstacles on the battlefield
|
||||
|
@ -13,7 +13,7 @@
|
||||
#include "BattleHex.h"
|
||||
|
||||
struct CObstacleInstance;
|
||||
class BFieldType;
|
||||
class BattleField;
|
||||
class Terrain;
|
||||
|
||||
namespace battle
|
||||
@ -35,7 +35,7 @@ public:
|
||||
virtual scripting::Pool * getContextPool() const = 0;
|
||||
|
||||
virtual Terrain battleTerrainType() const = 0;
|
||||
virtual BFieldType battleGetBattlefieldType() const = 0;
|
||||
virtual BattleField battleGetBattlefieldType() const = 0;
|
||||
|
||||
///return none if battle is ongoing; otherwise the victorious side (0/1) or 2 if it is a draw
|
||||
virtual boost::optional<int> battleIsFinished() const = 0;
|
||||
|
@ -16,6 +16,7 @@ class UnitChanges;
|
||||
struct Bonus;
|
||||
class JsonNode;
|
||||
class JsonSerializeFormat;
|
||||
class BattleField;
|
||||
|
||||
namespace vstd
|
||||
{
|
||||
@ -40,7 +41,7 @@ public:
|
||||
|
||||
virtual battle::Units getUnitsIf(battle::UnitFilter predicate) const = 0;
|
||||
|
||||
virtual BFieldType getBattlefieldType() const = 0;
|
||||
virtual BattleField getBattlefieldType() const = 0;
|
||||
virtual Terrain getTerrainType() const = 0;
|
||||
|
||||
virtual ObstacleCList getAllObstacles() const = 0;
|
||||
|
@ -421,7 +421,6 @@ CTerrainViewPatternConfig::CTerrainViewPatternConfig()
|
||||
}
|
||||
|
||||
// Add pattern to the patterns map
|
||||
const auto & terGroup = getTerrainGroup(mappingPair.first);
|
||||
std::vector<TerrainViewPattern> terrainViewPatternFlips;
|
||||
terrainViewPatternFlips.push_back(terGroupPattern);
|
||||
|
||||
@ -431,7 +430,8 @@ CTerrainViewPatternConfig::CTerrainViewPatternConfig()
|
||||
flipPattern(terGroupPattern, i); //FIXME: we flip in place - doesn't make much sense now, but used to work
|
||||
terrainViewPatternFlips.push_back(terGroupPattern);
|
||||
}
|
||||
terrainViewPatterns[terGroup].push_back(terrainViewPatternFlips);
|
||||
|
||||
terrainViewPatterns[mappingPair.first].push_back(terrainViewPatternFlips);
|
||||
}
|
||||
}
|
||||
else if(i == 1)
|
||||
@ -453,29 +453,17 @@ CTerrainViewPatternConfig::~CTerrainViewPatternConfig()
|
||||
|
||||
}
|
||||
|
||||
ETerrainGroup::ETerrainGroup CTerrainViewPatternConfig::getTerrainGroup(const std::string & terGroup) const
|
||||
const std::vector<CTerrainViewPatternConfig::TVPVector> & CTerrainViewPatternConfig::getTerrainViewPatterns(const Terrain & terrain) const
|
||||
{
|
||||
static const std::map<std::string, ETerrainGroup::ETerrainGroup> terGroups =
|
||||
{
|
||||
{"normal", ETerrainGroup::NORMAL},
|
||||
{"dirt", ETerrainGroup::DIRT},
|
||||
{"sand", ETerrainGroup::SAND},
|
||||
{"water", ETerrainGroup::WATER},
|
||||
{"rock", ETerrainGroup::ROCK},
|
||||
};
|
||||
auto it = terGroups.find(terGroup);
|
||||
if(it == terGroups.end()) throw std::runtime_error(boost::str(boost::format("Terrain group '%s' does not exist.") % terGroup));
|
||||
return it->second;
|
||||
auto iter = terrainViewPatterns.find(Terrain::Manager::getInfo(terrain).terrainViewPatterns);
|
||||
if(iter == terrainViewPatterns.end())
|
||||
return terrainViewPatterns.at("normal");
|
||||
return iter->second;
|
||||
}
|
||||
|
||||
const std::vector<CTerrainViewPatternConfig::TVPVector> & CTerrainViewPatternConfig::getTerrainViewPatternsForGroup(ETerrainGroup::ETerrainGroup terGroup) const
|
||||
boost::optional<const TerrainViewPattern &> CTerrainViewPatternConfig::getTerrainViewPatternById(const Terrain & terrain, const std::string & id) const
|
||||
{
|
||||
return terrainViewPatterns.find(terGroup)->second;
|
||||
}
|
||||
|
||||
boost::optional<const TerrainViewPattern &> CTerrainViewPatternConfig::getTerrainViewPatternById(ETerrainGroup::ETerrainGroup terGroup, const std::string & id) const
|
||||
{
|
||||
const std::vector<TVPVector> & groupPatterns = getTerrainViewPatternsForGroup(terGroup);
|
||||
const std::vector<TVPVector> & groupPatterns = getTerrainViewPatterns(terrain);
|
||||
for (const TVPVector & patternFlips : groupPatterns)
|
||||
{
|
||||
const TerrainViewPattern & pattern = patternFlips.front();
|
||||
@ -486,9 +474,10 @@ boost::optional<const TerrainViewPattern &> CTerrainViewPatternConfig::getTerrai
|
||||
}
|
||||
return boost::optional<const TerrainViewPattern &>();
|
||||
}
|
||||
boost::optional<const CTerrainViewPatternConfig::TVPVector &> CTerrainViewPatternConfig::getTerrainViewPatternsById(ETerrainGroup::ETerrainGroup terGroup, const std::string & id) const
|
||||
|
||||
boost::optional<const CTerrainViewPatternConfig::TVPVector &> CTerrainViewPatternConfig::getTerrainViewPatternsById(const Terrain & terrain, const std::string & id) const
|
||||
{
|
||||
const std::vector<TVPVector> & groupPatterns = getTerrainViewPatternsForGroup(terGroup);
|
||||
const std::vector<TVPVector> & groupPatterns = getTerrainViewPatterns(terrain);
|
||||
for (const TVPVector & patternFlips : groupPatterns)
|
||||
{
|
||||
const TerrainViewPattern & pattern = patternFlips.front();
|
||||
@ -705,7 +694,7 @@ void CDrawTerrainOperation::updateTerrainViews()
|
||||
{
|
||||
for(const auto & pos : invalidatedTerViews)
|
||||
{
|
||||
const auto & patterns = VLC->terviewh->getTerrainViewPatternsForGroup(getTerrainGroup(map->getTile(pos).terType));
|
||||
const auto & patterns = VLC->terviewh->getTerrainViewPatterns(map->getTile(pos).terType);
|
||||
|
||||
// Detect a pattern which fits best
|
||||
int bestPattern = -1;
|
||||
@ -760,19 +749,6 @@ void CDrawTerrainOperation::updateTerrainViews()
|
||||
}
|
||||
}
|
||||
|
||||
ETerrainGroup::ETerrainGroup CDrawTerrainOperation::getTerrainGroup(Terrain terType) const
|
||||
{
|
||||
if(terType == Terrain("dirt"))
|
||||
return ETerrainGroup::DIRT;
|
||||
if(terType == Terrain("sand"))
|
||||
return ETerrainGroup::SAND;
|
||||
if(terType.isWater())
|
||||
return ETerrainGroup::WATER;
|
||||
if(!terType.isPassable())
|
||||
return ETerrainGroup::ROCK;
|
||||
return ETerrainGroup::NORMAL;
|
||||
}
|
||||
|
||||
CDrawTerrainOperation::ValidationResult CDrawTerrainOperation::validateTerrainView(const int3 & pos, const std::vector<TerrainViewPattern> * pattern, int recDepth) const
|
||||
{
|
||||
for(int flip = 0; flip < 4; ++flip)
|
||||
@ -790,7 +766,6 @@ CDrawTerrainOperation::ValidationResult CDrawTerrainOperation::validateTerrainVi
|
||||
CDrawTerrainOperation::ValidationResult CDrawTerrainOperation::validateTerrainViewInner(const int3 & pos, const TerrainViewPattern & pattern, int recDepth) const
|
||||
{
|
||||
auto centerTerType = map->getTile(pos).terType;
|
||||
auto centerTerGroup = getTerrainGroup(centerTerType);
|
||||
int totalPoints = 0;
|
||||
std::string transitionReplacement;
|
||||
|
||||
@ -857,8 +832,7 @@ CDrawTerrainOperation::ValidationResult CDrawTerrainOperation::validateTerrainVi
|
||||
{
|
||||
if(terType == centerTerType)
|
||||
{
|
||||
const auto & group = getTerrainGroup(centerTerType);
|
||||
const auto & patternForRule = VLC->terviewh->getTerrainViewPatternsById(group, rule.name);
|
||||
const auto & patternForRule = VLC->terviewh->getTerrainViewPatternsById(centerTerType, rule.name);
|
||||
if(auto p = patternForRule)
|
||||
{
|
||||
auto rslt = validateTerrainView(currentPos, &(*p), 1);
|
||||
@ -884,12 +858,30 @@ CDrawTerrainOperation::ValidationResult CDrawTerrainOperation::validateTerrainVi
|
||||
// Validate cell with the ruleset of the pattern
|
||||
bool nativeTestOk, nativeTestStrongOk;
|
||||
nativeTestOk = nativeTestStrongOk = (rule.isNativeStrong() || rule.isNativeRule()) && !isAlien;
|
||||
if(centerTerGroup == ETerrainGroup::NORMAL)
|
||||
|
||||
if(centerTerType == Terrain("dirt"))
|
||||
{
|
||||
nativeTestOk = rule.isNativeRule() && !terType.isTransitionRequired();
|
||||
bool sandTestOk = (rule.isSandRule() || rule.isTransition())
|
||||
&& terType.isTransitionRequired();
|
||||
applyValidationRslt(rule.isAnyRule() || sandTestOk || nativeTestOk || nativeTestStrongOk);
|
||||
}
|
||||
else if(centerTerType == Terrain("sand"))
|
||||
{
|
||||
applyValidationRslt(true);
|
||||
}
|
||||
else if(centerTerType.isTransitionRequired()) //water, rock and some special terrains require sand transition
|
||||
{
|
||||
bool sandTestOk = (rule.isSandRule() || rule.isTransition())
|
||||
&& isAlien;
|
||||
applyValidationRslt(rule.isAnyRule() || sandTestOk || nativeTestOk);
|
||||
}
|
||||
else
|
||||
{
|
||||
bool dirtTestOk = (rule.isDirtRule() || rule.isTransition())
|
||||
&& isAlien && !isSandType(terType);
|
||||
&& isAlien && !terType.isTransitionRequired();
|
||||
bool sandTestOk = (rule.isSandRule() || rule.isTransition())
|
||||
&& isSandType(terType);
|
||||
&& terType.isTransitionRequired();
|
||||
|
||||
if (transitionReplacement.empty() && rule.isTransition()
|
||||
&& (dirtTestOk || sandTestOk))
|
||||
@ -906,23 +898,6 @@ CDrawTerrainOperation::ValidationResult CDrawTerrainOperation::validateTerrainVi
|
||||
applyValidationRslt(rule.isAnyRule() || dirtTestOk || sandTestOk || nativeTestOk);
|
||||
}
|
||||
}
|
||||
else if(centerTerGroup == ETerrainGroup::DIRT)
|
||||
{
|
||||
nativeTestOk = rule.isNativeRule() && !isSandType(terType);
|
||||
bool sandTestOk = (rule.isSandRule() || rule.isTransition())
|
||||
&& isSandType(terType);
|
||||
applyValidationRslt(rule.isAnyRule() || sandTestOk || nativeTestOk || nativeTestStrongOk);
|
||||
}
|
||||
else if(centerTerGroup == ETerrainGroup::SAND)
|
||||
{
|
||||
applyValidationRslt(true);
|
||||
}
|
||||
else if(centerTerGroup == ETerrainGroup::WATER || centerTerGroup == ETerrainGroup::ROCK)
|
||||
{
|
||||
bool sandTestOk = (rule.isSandRule() || rule.isTransition())
|
||||
&& isAlien;
|
||||
applyValidationRslt(rule.isAnyRule() || sandTestOk || nativeTestOk);
|
||||
}
|
||||
}
|
||||
|
||||
if(topPoints == -1)
|
||||
@ -945,13 +920,6 @@ CDrawTerrainOperation::ValidationResult CDrawTerrainOperation::validateTerrainVi
|
||||
}
|
||||
}
|
||||
|
||||
bool CDrawTerrainOperation::isSandType(Terrain terType) const
|
||||
{
|
||||
if(terType.isWater() || terType == Terrain("sand") || !terType.isPassable())
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
void CDrawTerrainOperation::invalidateTerrainViews(const int3 & centerPos)
|
||||
{
|
||||
auto rect = extendTileAroundSafely(centerPos);
|
||||
|
@ -211,18 +211,6 @@ private:
|
||||
std::list<std::unique_ptr<CMapOperation> > operations;
|
||||
};
|
||||
|
||||
namespace ETerrainGroup
|
||||
{
|
||||
enum ETerrainGroup
|
||||
{
|
||||
NORMAL,
|
||||
DIRT,
|
||||
SAND,
|
||||
WATER,
|
||||
ROCK
|
||||
};
|
||||
}
|
||||
|
||||
/// The terrain view pattern describes a specific composition of terrain tiles
|
||||
/// in a 3x3 matrix and notes which terrain view frame numbers can be used.
|
||||
struct DLL_LINKAGE TerrainViewPattern
|
||||
@ -338,15 +326,14 @@ public:
|
||||
CTerrainViewPatternConfig();
|
||||
~CTerrainViewPatternConfig();
|
||||
|
||||
const std::vector<TVPVector> & getTerrainViewPatternsForGroup(ETerrainGroup::ETerrainGroup terGroup) const;
|
||||
boost::optional<const TerrainViewPattern &> getTerrainViewPatternById(ETerrainGroup::ETerrainGroup terGroup, const std::string & id) const;
|
||||
boost::optional<const TVPVector &> getTerrainViewPatternsById(ETerrainGroup::ETerrainGroup terGroup, const std::string & id) const;
|
||||
const std::vector<TVPVector> & getTerrainViewPatterns(const Terrain & terrain) const;
|
||||
boost::optional<const TerrainViewPattern &> getTerrainViewPatternById(const Terrain & terrain, const std::string & id) const;
|
||||
boost::optional<const TVPVector &> getTerrainViewPatternsById(const Terrain & terrain, const std::string & id) const;
|
||||
const TVPVector * getTerrainTypePatternById(const std::string & id) const;
|
||||
ETerrainGroup::ETerrainGroup getTerrainGroup(const std::string & terGroup) const;
|
||||
void flipPattern(TerrainViewPattern & pattern, int flip) const;
|
||||
|
||||
private:
|
||||
std::map<ETerrainGroup::ETerrainGroup, std::vector<TVPVector> > terrainViewPatterns;
|
||||
std::map<std::string, std::vector<TVPVector> > terrainViewPatterns;
|
||||
std::map<std::string, TVPVector> terrainTypePatterns;
|
||||
};
|
||||
|
||||
@ -385,13 +372,10 @@ private:
|
||||
InvalidTiles getInvalidTiles(const int3 & centerPos) const;
|
||||
|
||||
void updateTerrainViews();
|
||||
ETerrainGroup::ETerrainGroup getTerrainGroup(Terrain terType) const;
|
||||
/// Validates the terrain view of the given position and with the given pattern. The first method wraps the
|
||||
/// second method to validate the terrain view with the given pattern in all four flip directions(horizontal, vertical).
|
||||
ValidationResult validateTerrainView(const int3 & pos, const std::vector<TerrainViewPattern> * pattern, int recDepth = 0) const;
|
||||
ValidationResult validateTerrainViewInner(const int3 & pos, const TerrainViewPattern & pattern, int recDepth = 0) const;
|
||||
/// Tests whether the given terrain type is a sand type. Sand types are: Water, Sand and Rock
|
||||
bool isSandType(Terrain terType) const;
|
||||
|
||||
CTerrainSelection terrainSel;
|
||||
Terrain terType;
|
||||
|
@ -12,8 +12,8 @@
|
||||
#include "../ConstTransitivePtr.h"
|
||||
#include "../GameConstants.h"
|
||||
|
||||
const ui32 SERIALIZATION_VERSION = 802;
|
||||
const ui32 MINIMAL_SERIALIZATION_VERSION = 802;
|
||||
const ui32 SERIALIZATION_VERSION = 803;
|
||||
const ui32 MINIMAL_SERIALIZATION_VERSION = 803;
|
||||
const std::string SAVEGAME_MAGIC = "VCMISVG";
|
||||
|
||||
class CHero;
|
||||
|
@ -520,7 +520,7 @@ bool BaseMechanics::adaptProblem(ESpellCastProblem::ESpellCastProblem source, Pr
|
||||
caster->getCasterName(text);
|
||||
target.add(std::move(text), spells::Problem::NORMAL);
|
||||
}
|
||||
else if(b && b->source == Bonus::TERRAIN_OVERLAY && b->sid == BFieldType::CURSED_GROUND)
|
||||
else if(b && b->source == Bonus::TERRAIN_OVERLAY && b->sid == BattleField("cursed_ground").hash())
|
||||
{
|
||||
text.addTxt(MetaString::GENERAL_TXT, 537);
|
||||
target.add(std::move(text), spells::Problem::NORMAL);
|
||||
|
@ -73,7 +73,7 @@ int BattleCbProxy::getBattlefieldType(lua_State * L)
|
||||
|
||||
auto ret = object->battleGetBattlefieldType();
|
||||
|
||||
return LuaStack::quickRetInt(L, static_cast<si32>(ret.num));
|
||||
return LuaStack::quickRetStr(L, ret);
|
||||
}
|
||||
|
||||
int BattleCbProxy::getTerrainType(lua_State * L)
|
||||
|
@ -2219,9 +2219,9 @@ void CGameHandler::setupBattle(int3 tile, const CArmedInstance *armies[2], const
|
||||
if (gs->map->isCoastalTile(tile)) //coastal tile is always ground
|
||||
terrain = Terrain("sand");
|
||||
|
||||
BFieldType terType = gs->battleGetBattlefieldType(tile, getRandomGenerator());
|
||||
BattleField terType = gs->battleGetBattlefieldType(tile, getRandomGenerator());
|
||||
if (heroes[0] && heroes[0]->boat && heroes[1] && heroes[1]->boat)
|
||||
terType = BFieldType::SHIP_TO_SHIP;
|
||||
terType = BattleField("ship_to_ship");
|
||||
|
||||
//send info about battles
|
||||
BattleStart bs;
|
||||
|
@ -155,7 +155,7 @@ TEST_F(ERM_BU_G, Get)
|
||||
source << "!?PI;" << std::endl;
|
||||
source << "!!BU:G?v1;" << std::endl;
|
||||
|
||||
EXPECT_CALL(binfoMock, battleGetBattlefieldType()).WillOnce(Return(BFieldType::SNOW_TREES));
|
||||
EXPECT_CALL(binfoMock, battleGetBattlefieldType()).WillOnce(Return(BattleField("snow_trees")));
|
||||
|
||||
|
||||
loadScript(VLC->scriptHandler->erm, source.str());
|
||||
@ -174,7 +174,7 @@ TEST_F(ERM_BU_G, Get2)
|
||||
source << "!?PI;" << std::endl;
|
||||
source << "!!BU:G?v1;" << std::endl;
|
||||
|
||||
EXPECT_CALL(binfoMock, battleGetBattlefieldType()).WillOnce(Return(BFieldType::EVIL_FOG));
|
||||
EXPECT_CALL(binfoMock, battleGetBattlefieldType()).WillOnce(Return(BattleField("evil_fog")));
|
||||
|
||||
loadScript(VLC->scriptHandler->erm, source.str());
|
||||
runServer();
|
||||
|
@ -194,7 +194,7 @@ public:
|
||||
const auto t = gameCallback->getTile(tile);
|
||||
|
||||
Terrain terrain = t->terType;
|
||||
BFieldType terType = BFieldType::GRASS_HILLS;
|
||||
BattleField terType = BattleField("grass_hills");
|
||||
|
||||
//send info about battles
|
||||
|
||||
|
@ -130,10 +130,9 @@ TEST(MapManager, DrawTerrain_View)
|
||||
if(patternParts.size() != 2) throw std::runtime_error("A pattern should consist of two parts, the group and the id. Continue with next pattern.");
|
||||
const auto & groupStr = patternParts[0];
|
||||
const auto & id = patternParts[1];
|
||||
auto terGroup = VLC->terviewh->getTerrainGroup(groupStr);
|
||||
|
||||
// Get mapping range
|
||||
const auto & pattern = VLC->terviewh->getTerrainViewPatternById(terGroup, id);
|
||||
const auto & pattern = VLC->terviewh->getTerrainViewPatternById(groupStr, id);
|
||||
const auto & mapping = (*pattern).mapping;
|
||||
|
||||
const auto & positionsNode = node["pos"].Vector();
|
||||
|
@ -92,7 +92,7 @@ void BattleFake::setupEmptyBattlefield()
|
||||
{
|
||||
EXPECT_CALL(*this, getDefendedTown()).WillRepeatedly(Return(nullptr));
|
||||
EXPECT_CALL(*this, getAllObstacles()).WillRepeatedly(Return(IBattleInfo::ObstacleCList()));
|
||||
EXPECT_CALL(*this, getBattlefieldType()).WillRepeatedly(Return(BFieldType::NONE2));
|
||||
EXPECT_CALL(*this, getBattlefieldType()).WillRepeatedly(Return(BattleField::NONE));
|
||||
}
|
||||
|
||||
|
||||
|
@ -18,7 +18,7 @@ class IBattleInfoCallbackMock : public IBattleInfoCallback
|
||||
public:
|
||||
MOCK_CONST_METHOD0(getContextPool, scripting::Pool *());
|
||||
MOCK_CONST_METHOD0(battleTerrainType, Terrain());
|
||||
MOCK_CONST_METHOD0(battleGetBattlefieldType, BFieldType());
|
||||
MOCK_CONST_METHOD0(battleGetBattlefieldType, BattleField());
|
||||
|
||||
MOCK_CONST_METHOD0(battleIsFinished, boost::optional<int>());
|
||||
|
||||
|
@ -18,7 +18,7 @@ public:
|
||||
MOCK_CONST_METHOD0(getActiveStackID, int32_t());
|
||||
MOCK_CONST_METHOD1(getStacksIf, TStacks(TStackFilter));
|
||||
MOCK_CONST_METHOD1(getUnitsIf, battle::Units(battle::UnitFilter));
|
||||
MOCK_CONST_METHOD0(getBattlefieldType, BFieldType());
|
||||
MOCK_CONST_METHOD0(getBattlefieldType, BattleField());
|
||||
MOCK_CONST_METHOD0(getTerrainType, Terrain());
|
||||
MOCK_CONST_METHOD0(getAllObstacles, IBattleInfo::ObstacleCList());
|
||||
MOCK_CONST_METHOD0(getDefendedTown, const CGTownInstance *());
|
||||
|
Loading…
Reference in New Issue
Block a user