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vcmi/launcher/mainwindow_moc.cpp

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#include "StdInc.h"
#include "mainwindow_moc.h"
#include "ui_mainwindow_moc.h"
#include <QProcess>
#include <QDir>
#include "../lib/CConfigHandler.h"
#include "../lib/VCMIDirs.h"
#include "../lib/filesystem/Filesystem.h"
#include "../lib/logging/CBasicLogConfigurator.h"
void MainWindow::load()
{
console = new CConsoleHandler;
CBasicLogConfigurator logConfig(VCMIDirs::get().userCachePath() + "/VCMI_Launcher_log.txt", console);
logConfig.configureDefault();
CResourceHandler::initialize();
CResourceHandler::load("config/filesystem.json");
for (auto & string : VCMIDirs::get().dataPaths())
QDir::addSearchPath("icons", QString::fromUtf8(string.c_str()) + "/launcher/icons");
QDir::addSearchPath("icons", QString::fromUtf8(VCMIDirs::get().userDataPath().c_str()) + "/launcher/icons");
settings.init();
}
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
load(); // load FS before UI
ui->setupUi(this);
ui->tabListWidget->setCurrentIndex(0);
connect(ui->tabSelectList, SIGNAL(currentRowChanged(int)),
ui->tabListWidget, SLOT(setCurrentIndex(int)));
}
MainWindow::~MainWindow()
{
delete ui;
}
void MainWindow::on_startGameButon_clicked()
{
startExecutable(QString::fromUtf8(VCMIDirs::get().clientPath().c_str()));
}
void MainWindow::startExecutable(QString name)
{
QProcess process;
// Start the executable
if (process.startDetached(name))
{
close(); // exit launcher
}
else
{
QMessageBox::critical(this,
"Error starting executable",
"Failed to start " + name + "\n"
"Reason: " + process.errorString(),
QMessageBox::Ok,
QMessageBox::Ok);
return;
}
}