1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-28 23:06:24 +02:00
vcmi/lib/battle/SideInBattle.h

43 lines
1.2 KiB
C
Raw Normal View History

/*
* SideInBattle.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../GameConstants.h"
VCMI_LIB_NAMESPACE_BEGIN
class CGHeroInstance;
class CArmedInstance;
struct DLL_LINKAGE SideInBattle
{
2023-02-15 00:44:59 +02:00
PlayerColor color = PlayerColor::CANNOT_DETERMINE;
const CGHeroInstance * hero = nullptr; //may be NULL if army is not commanded by hero
const CArmedInstance * armyObject = nullptr; //adv. map object with army that participates in battle; may be same as hero
2023-02-15 00:44:59 +02:00
uint32_t castSpellsCount = 0; //how many spells each side has been cast this turn
std::vector<SpellID> usedSpellsHistory; //every time hero casts spell, it's inserted here -> eagle eye skill
2023-02-15 00:44:59 +02:00
int32_t enchanterCounter = 0; //tends to pass through 0, so sign is needed
void init(const CGHeroInstance * Hero, const CArmedInstance * Army);
template <typename Handler> void serialize(Handler &h, const int version)
{
h & color;
h & hero;
h & armyObject;
h & castSpellsCount;
h & usedSpellsHistory;
h & enchanterCounter;
}
};
VCMI_LIB_NAMESPACE_END