2021-05-16 13:45:12 +02:00
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/*
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* RecruitHeroBehavior.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "lib/VCMI_Lib.h"
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#include "../Goals/CGoal.h"
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#include "../AIUtility.h"
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2022-09-26 20:01:07 +02:00
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namespace NKAI
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{
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2021-05-16 13:45:12 +02:00
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struct ObjectCluster;
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namespace Goals
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{
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class ClusterBehavior : public CGoal<ClusterBehavior>
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{
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public:
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ClusterBehavior()
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:CGoal(CLUSTER_BEHAVIOR)
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{
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}
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2024-02-10 21:22:08 +02:00
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TGoalVec decompose() const override;
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2024-02-13 16:21:30 +02:00
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std::string toString() const override;
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2021-05-16 13:45:12 +02:00
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2024-02-10 21:22:08 +02:00
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bool operator==(const ClusterBehavior & other) const override
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2021-05-16 13:45:12 +02:00
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{
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return true;
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}
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private:
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Goals::TGoalVec decomposeCluster(std::shared_ptr<ObjectCluster> cluster) const;
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};
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2022-09-26 20:01:07 +02:00
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}
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}
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