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vcmi/AI/Nullkiller/Goals/RecruitHero.h

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/*
* RecruitHero.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "CGoal.h"
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namespace NKAI
{
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struct HeroPtr;
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class AIGateway;
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class FuzzyHelper;
namespace Goals
{
class DLL_EXPORT RecruitHero : public ElementarGoal<RecruitHero>
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{
private:
const CGHeroInstance * heroToBuy;
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public:
RecruitHero(const CGTownInstance * townWithTavern, const CGHeroInstance * heroToBuy)
: ElementarGoal(Goals::RECRUIT_HERO), heroToBuy(heroToBuy)
{
town = townWithTavern;
priority = 1;
}
RecruitHero(const CGTownInstance * townWithTavern)
: RecruitHero(townWithTavern, nullptr)
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{
}
bool operator==(const RecruitHero & other) const override
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{
return true;
}
std::string toString() const override;
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void accept(AIGateway * ai) override;
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};
}
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}