2011-12-14 00:35:28 +03:00
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#pragma once
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/*
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* GameConstants.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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namespace GameConstants
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{
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2012-03-02 02:14:16 +03:00
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const std::string VCMI_VERSION = "VCMI 0.88b";
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2011-12-14 00:35:28 +03:00
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/*
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* DATA_DIR contains the game data (Data/, MP3/, ...).
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* BIN_DIR is where the vcmiclient/vcmiserver binaries reside
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* LIB_DIR is where the AI libraries reside (linux only)
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*/
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#ifdef _WIN32
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const std::string DATA_DIR = ".";
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const std::string BIN_DIR = ".";
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const std::string LIB_DIR = ".";
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const std::string SERVER_NAME = "VCMI_server.exe";
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const std::string LIB_EXT = "dll";
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const std::string PATH_SEPARATOR = "\\";
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#else
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#ifndef M_DATA_DIR
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#error M_DATA_DIR undefined.
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#else
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const std::string DATA_DIR = M_DATA_DIR;
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#endif
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#ifndef M_BIN_DIR
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#error M_BIN_DIR undefined.
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#else
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const std::string BIN_DIR = M_BIN_DIR;
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#endif
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#ifndef M_LIB_DIR
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#error M_LIB_DIR undefined.
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#else
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const std::string LIB_DIR = M_LIB_DIR;
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#endif
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const std::string SERVER_NAME = "vcmiserver";
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const std::string LIB_EXT = "so";
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const std::string PATH_SEPARATOR = "/";
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#endif
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const int BFIELD_WIDTH = 17;
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const int BFIELD_HEIGHT = 11;
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const int BFIELD_SIZE = BFIELD_WIDTH * BFIELD_HEIGHT;
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const int ARMY_SIZE = 7;
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const int BOATI_TYPE = 8;
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const int HEROI_TYPE = 34;
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const int TOWNI_TYPE = 98;
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const int SUBTERRANEAN_GATE_TYPE = 103;
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const int CREI_TYPE = 54;
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const int EVENTI_TYPE = 26;
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const int CREATURES_COUNT = 197;
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const int CRE_LEVELS = 10;
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const int F_NUMBER = 9; //factions (town types) quantity
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const int PLAYER_LIMIT = 8; //player limit per map
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2012-03-13 15:47:47 +03:00
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const int MAX_HEROES_PER_PLAYER = 8;
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2011-12-14 00:35:28 +03:00
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const int ALL_PLAYERS = 255; //bitfield
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const int HEROES_PER_TYPE=8; //amount of heroes of each type
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const int SKILL_QUANTITY=28;
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const int SKILL_PER_HERO=8;
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const int ARTIFACTS_QUANTITY=171;
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const int HEROES_QUANTITY=156;
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const int SPELLS_QUANTITY=70;
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const int RESOURCE_QUANTITY=8;
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const int TERRAIN_TYPES=10;
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const int PRIMARY_SKILLS=4;
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const int NEUTRAL_PLAYER=255;
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const int NAMES_PER_TOWN=16;
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const int CREATURES_PER_TOWN = 7; //without upgrades
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const int MAX_BUILDING_PER_TURN = 1;
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const int SPELL_LEVELS = 5;
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const int CREEP_SIZE = 4000; // neutral stacks won't grow beyond this number
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const int WEEKLY_GROWTH = 10; //percent
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const int AVAILABLE_HEROES_PER_PLAYER = 2;
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const bool DWELLINGS_ACCUMULATE_CREATURES = false;
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const int SPELLBOOK_GOLD_COST = 500;
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const ui16 BACKPACK_START = 19;
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const int ID_CATAPULT = 3, ID_LOCK = 145;
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2012-01-30 19:07:52 +03:00
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//game modules
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const bool STACK_EXP = true;
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const bool STACK_ARTIFACT = true; //now toggle for testing
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const bool COMMANDERS = false;
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const bool MITHRIL = false;
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2011-12-14 00:35:28 +03:00
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}
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// Enum declarations
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2012-04-14 05:20:22 +03:00
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namespace PrimarySkill
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{
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enum { ATTACK, DEFENSE, SPELL_POWER, KNOWLEDGE};
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}
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2011-12-14 00:35:28 +03:00
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namespace EVictoryConditionType
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{
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enum EVictoryConditionType { ARTIFACT, GATHERTROOP, GATHERRESOURCE, BUILDCITY, BUILDGRAIL, BEATHERO,
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CAPTURECITY, BEATMONSTER, TAKEDWELLINGS, TAKEMINES, TRANSPORTITEM, WINSTANDARD = 255 };
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}
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namespace ELossConditionType
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{
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enum ELossConditionType { LOSSCASTLE, LOSSHERO, TIMEEXPIRES, LOSSSTANDARD = 255 };
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}
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namespace EAlignment
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{
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enum EAlignment { GOOD, EVIL, NEUTRAL };
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}
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namespace EBuilding
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{
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//Quite useful as long as most of building mechanics hardcoded
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enum EBuilding
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{
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MAGES_GUILD_1, MAGES_GUILD_2, MAGES_GUILD_3, MAGES_GUILD_4, MAGES_GUILD_5,
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TAVERN, SHIPYARD, FORT, CITADEL, CASTLE,
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VILLAGE_HALL, TOWN_HALL, CITY_HALL, CAPITOL, MARKETPLACE,
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RESOURCE_SILO, BLACKSMITH, SPECIAL_1, HORDE_1, HORDE_1_UPGR,
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SHIP, SPECIAL_2, SPECIAL_3, SPECIAL_4, HORDE_2,
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HORDE_2_UPGR, GRAIL, EXTRA_CITY_HALL, EXTRA_TOWN_HALL, EXTRA_CAPITOL,
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DWELL_FIRST=30, DWELL_LAST=36, DWELL_UP_FIRST=37, DWELL_UP_LAST=43
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};
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}
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namespace EBuildingState
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{
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enum EBuildingState
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{
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HAVE_CAPITAL, NO_WATER, FORBIDDEN, ADD_MAGES_GUILD, ALREADY_PRESENT, CANT_BUILD_TODAY,
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NO_RESOURCES, ALLOWED, PREREQUIRES, BUILDING_ERROR
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};
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}
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namespace ESpellCastProblem
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{
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enum ESpellCastProblem
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{
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OK, NO_HERO_TO_CAST_SPELL, ALREADY_CASTED_THIS_TURN, NO_SPELLBOOK, ANOTHER_ELEMENTAL_SUMMONED,
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HERO_DOESNT_KNOW_SPELL, NOT_ENOUGH_MANA, ADVMAP_SPELL_INSTEAD_OF_BATTLE_SPELL,
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SECOND_HEROS_SPELL_IMMUNITY, SPELL_LEVEL_LIMIT_EXCEEDED, NO_SPELLS_TO_DISPEL,
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2012-03-29 00:54:43 +03:00
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NO_APPROPRIATE_TARGET, STACK_IMMUNE_TO_SPELL, WRONG_SPELL_TARGET, ONGOING_TACTIC_PHASE
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2011-12-14 00:35:28 +03:00
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};
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}
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namespace ECastingMode
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{
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enum ECastingMode {HERO_CASTING, AFTER_ATTACK_CASTING, //also includes cast before attack
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MAGIC_MIRROR, CREATURE_ACTIVE_CASTING, ENCHANTER_CASTING};
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}
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namespace EMarketMode
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{
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enum EMarketMode
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{
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RESOURCE_RESOURCE, RESOURCE_PLAYER, CREATURE_RESOURCE, RESOURCE_ARTIFACT,
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ARTIFACT_RESOURCE, ARTIFACT_EXP, CREATURE_EXP, CREATURE_UNDEAD, RESOURCE_SKILL,
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MARTKET_AFTER_LAST_PLACEHOLDER
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};
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}
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namespace EBattleStackState
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{
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2012-04-17 17:50:23 +03:00
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enum EBattleStackState{ALIVE = 180, SUMMONED, CLONED, HAD_MORALE, WAITING, MOVED, DEFENDING, FEAR,
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DRAINED_MANA /*remember to drain mana only once per turn*/};
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2011-12-14 00:35:28 +03:00
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}
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2012-04-04 20:41:55 +03:00
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namespace ECommander
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{
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2012-04-22 16:28:46 +03:00
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enum SecondarySkills {ATTACK, DEFENSE, HEALTH, DAMAGE, SPEED, SPELL_POWER, CASTS, RESISTANCE};
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2012-04-04 20:41:55 +03:00
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}
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2012-03-05 22:11:28 +03:00
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namespace Obj
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{
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enum
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{
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BOAT = 8,
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CREATURE_BANK = 16,
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CREATURE_GENERATOR1 = 17,
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DERELICT_SHIP = 24,
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DRAGON_UTOPIA = 25,
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GARRISON = 33,
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2012-03-29 21:26:06 +03:00
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LIBRARY_OF_ENLIGHTENMENT = 41,
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2012-03-05 22:11:28 +03:00
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MONOLITH1 = 43,
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MONOLITH2 = 44,
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MONOLITH3 = 45,
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2012-03-29 21:26:06 +03:00
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SCHOOL_OF_MAGIC = 47,
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2012-03-05 22:11:28 +03:00
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MINE = 53,
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MONSTER = 54,
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OBELISK = 57,
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PYRAMID = 63,
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CRYPT = 84,
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SHIPWRECK = 85,
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2012-03-06 21:49:23 +03:00
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STABLES = 94,
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2012-03-05 22:11:28 +03:00
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TRADING_POST = 99,
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SUBTERRANEAN_GATE = 103,
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2012-04-08 04:15:18 +03:00
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UNIVERSITY = 104,
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2012-03-29 21:26:06 +03:00
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SCHOOL_OF_WAR = 107,
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2012-03-05 22:11:28 +03:00
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WHIRLPOOL = 111,
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BORDER_GATE = 212,
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GARRISON2 = 219,
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};
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}
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2011-12-14 00:35:28 +03:00
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// Typedef declarations
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typedef si64 expType;
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typedef ui32 TSpell;
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typedef std::pair<ui32, ui32> TDmgRange;
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typedef ui8 TBonusType;
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typedef si32 TBonusSubtype;
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typedef si32 TSlot;
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typedef si32 TQuantity;
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typedef ui32 TCreature; //creature id
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