.. |
AI_Base.h
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* Final commit
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2011-12-13 21:35:28 +00:00 |
BattleAction.cpp
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* Updated class - file - handling
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2011-12-22 13:05:19 +00:00 |
BattleAction.h
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* Updated class - file - handling
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2011-12-22 13:05:19 +00:00 |
BattleHex.cpp
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Throwing runtime_errors instead of string (or even char*) objects.
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2012-04-22 07:32:45 +00:00 |
BattleHex.h
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Rewritten handling mouse movement over hex and l-clicking hex into one procedure. That way the tooltip and cursor are always accurate, because they're set by the same routing that selects action. Having that logic duplicated in two methods was unmaintainable. [though the new one is still monstrous...] By the way fixed numerous issues, including:
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2012-03-30 21:36:07 +00:00 |
BattleState.cpp
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- More commanders
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2012-04-22 17:38:36 +00:00 |
BattleState.h
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- More commanders
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2012-04-22 17:38:36 +00:00 |
CArtHandler.cpp
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Various fixes.
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2012-04-22 19:56:03 +00:00 |
CArtHandler.h
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- Fixed and simplified Teleport casting
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2012-04-18 13:24:18 +00:00 |
CBuildingHandler.cpp
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Throwing runtime_errors instead of string (or even char*) objects.
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2012-04-22 07:32:45 +00:00 |
CBuildingHandler.h
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- (linux) replaced Genius with VCAI
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2012-02-16 17:10:58 +00:00 |
CCampaignHandler.cpp
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Throwing runtime_errors instead of string (or even char*) objects.
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2012-04-22 07:32:45 +00:00 |
CCampaignHandler.h
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- fixed crash on opening spellbook during enemy turn
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2012-01-19 14:33:22 +00:00 |
CConsoleHandler.cpp
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* Final commit
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2011-12-13 21:35:28 +00:00 |
CConsoleHandler.h
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* Final commit
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2011-12-13 21:35:28 +00:00 |
CCreatureHandler.cpp
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Various fixes.
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2012-04-22 19:56:03 +00:00 |
CCreatureHandler.h
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- Config settings & parsing for Commanders.
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2012-04-22 13:28:46 +00:00 |
CCreatureSet.cpp
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- More commanders
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2012-04-22 17:38:36 +00:00 |
CCreatureSet.h
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- More commanders
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2012-04-22 17:38:36 +00:00 |
CDefObjInfoHandler.cpp
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* fixed #863 — all members of team will receive notification about FoW change
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2012-02-20 21:01:54 +00:00 |
CDefObjInfoHandler.h
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |
CFileUtility.cpp
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |
CFileUtility.h
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |
CGameInterface.cpp
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- makefiles for fuzzylite (#911)
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2012-03-12 20:11:46 +00:00 |
CGameInterface.h
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* adventure map GUI should be properly blocked during AI turn
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2012-02-22 13:41:27 +00:00 |
CGameState.cpp
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Throwing runtime_errors instead of string (or even char*) objects.
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2012-04-22 07:32:45 +00:00 |
CGameState.h
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Redid stack artifacts. Broken save compatibility. Added serializer support for boost::variant and sending CStackInstace* over network by implicitly passing IDs. Moved seeds and checksum to StartInfo. Various minor changes.
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2012-04-14 02:20:22 +00:00 |
CGeneralTextHandler.cpp
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |
CGeneralTextHandler.h
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |
CHeroHandler.cpp
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Throwing runtime_errors instead of string (or even char*) objects.
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2012-04-22 07:32:45 +00:00 |
CHeroHandler.h
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* Updated class - file - handling
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2011-12-22 13:05:19 +00:00 |
CLodHandler.cpp
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* new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII)
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2012-02-19 21:03:43 +00:00 |
CLodHandler.h
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |
CLogger.cpp
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* Final commit
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2011-12-13 21:35:28 +00:00 |
CLogger.h
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* Final commit
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2011-12-13 21:35:28 +00:00 |
CMapInfo.cpp
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |
CMapInfo.h
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |
CObjectHandler.cpp
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- More commanders
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2012-04-22 17:38:36 +00:00 |
CObjectHandler.h
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- More commanders
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2012-04-22 17:38:36 +00:00 |
CObstacleInstance.h
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |
CondSh.h
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* new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII)
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2012-02-19 21:03:43 +00:00 |
Connection.cpp
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Throwing runtime_errors instead of string (or even char*) objects.
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2012-04-22 07:32:45 +00:00 |
Connection.h
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Throwing runtime_errors instead of string (or even char*) objects.
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2012-04-22 07:32:45 +00:00 |
ConstTransitivePtr.h
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |
CScriptingModule.h
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |
CSpellHandler.cpp
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Throwing runtime_errors instead of string (or even char*) objects.
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2012-04-22 07:32:45 +00:00 |
CSpellHandler.h
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Rewritten handling mouse movement over hex and l-clicking hex into one procedure. That way the tooltip and cursor are always accurate, because they're set by the same routing that selects action. Having that logic duplicated in two methods was unmaintainable. [though the new one is still monstrous...] By the way fixed numerous issues, including:
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2012-03-30 21:36:07 +00:00 |
CStopWatch.h
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* CHexField renamed to CBattleHex
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2011-12-17 18:59:59 +00:00 |
CThreadHelper.cpp
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* new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII)
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2012-02-19 21:03:43 +00:00 |
CThreadHelper.h
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* Final commit
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2011-12-13 21:35:28 +00:00 |
CTownHandler.cpp
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- makefiles for fuzzylite (#911)
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2012-03-12 20:11:46 +00:00 |
CTownHandler.h
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |
GameConstants.h
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- Config settings & parsing for Commanders.
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2012-04-22 13:28:46 +00:00 |
HeroBonus.cpp
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One more thing.
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2012-04-23 05:01:52 +00:00 |
HeroBonus.h
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Various fixes.
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2012-04-22 19:56:03 +00:00 |
IGameCallback.cpp
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Fixed #925.
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2012-04-14 07:22:08 +00:00 |
IGameCallback.h
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Fixed #925.
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2012-04-14 07:22:08 +00:00 |
IGameEventsReceiver.h
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Locking pim mutex in client pack handling method, instead of dozens playerint call-ins. GUI won't try updating in between gamestate change and call-ins about it. Should fix #912.
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2012-04-06 15:02:15 +00:00 |
int3.h
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* Final commit
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2011-12-13 21:35:28 +00:00 |
Interprocess.h
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- fix for boost 1.49
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2012-04-02 11:14:38 +00:00 |
JsonNode.cpp
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- setting system: replaced settings.txt + sysopt.bin with json-based system (defaultSetting.json + settings.json)
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2012-01-12 15:23:00 +00:00 |
JsonNode.h
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Compile fix for #847
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2012-01-12 20:41:32 +00:00 |
Makefile.am
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* Updated class - file - handling
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2011-12-22 13:05:19 +00:00 |
Makefile.in
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- re-generated build system
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2011-12-31 10:03:29 +00:00 |
map.cpp
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Throwing runtime_errors instead of string (or even char*) objects.
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2012-04-22 07:32:45 +00:00 |
map.h
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- More commanders
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2012-04-22 17:38:36 +00:00 |
NetPacks.h
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- gcc compile fixes
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2012-04-14 16:28:36 +00:00 |
NetPacksLib.cpp
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- Battle interface fixes. It's possible to move stacks & attack
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2012-04-17 14:50:23 +00:00 |
RegisterTypes.h
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- More commanders
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2012-04-22 17:38:36 +00:00 |
ResourceSet.cpp
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- Extended cap or removed sign for some values that may potentially overflow
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2012-01-26 16:48:53 +00:00 |
ResourceSet.h
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Fixed #855 & 861. Unsigned values were bad idea to prevent overflow.
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2012-02-20 16:26:14 +00:00 |
StartInfo.h
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Throwing runtime_errors instead of string (or even char*) objects.
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2012-04-22 07:32:45 +00:00 |
StdInc.cpp
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* Final commit
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2011-12-13 21:35:28 +00:00 |
StdInc.h
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* CHexField renamed to CBattleHex
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2011-12-17 18:59:59 +00:00 |
UnlockGuard.h
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- fixes for gcc-4.7
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2012-04-08 10:34:23 +00:00 |
vcmi_endian.h
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |
VCMI_Lib.cpp
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Fixed #216 and #907.
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2012-04-08 01:15:18 +00:00 |
VCMI_Lib.h
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Fixed #216 and #907.
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2012-04-08 01:15:18 +00:00 |
VCMI_lib.vcxproj
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* fixed #863 — all members of team will receive notification about FoW change
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2012-02-20 21:01:54 +00:00 |
VCMIDirs.h
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |