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vcmi/lib/rewardable/Limiter.cpp

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/*
* Limiter.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "Limiter.h"
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#include "../IGameCallback.h"
#include "../CPlayerState.h"
#include "../mapObjects/CGHeroInstance.h"
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VCMI_LIB_NAMESPACE_BEGIN
Rewardable::Limiter::Limiter()
: dayOfWeek(0)
, daysPassed(0)
, heroExperience(0)
, heroLevel(0)
, manaPercentage(0)
, manaPoints(0)
, primary(GameConstants::PRIMARY_SKILLS, 0)
{
}
Rewardable::Limiter::~Limiter() = default;
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bool Rewardable::Limiter::heroAllowed(const CGHeroInstance * hero) const
{
if(dayOfWeek != 0)
{
if (IObjectInterface::cb->getDate(Date::DAY_OF_WEEK) != dayOfWeek)
return false;
}
if(daysPassed != 0)
{
if (IObjectInterface::cb->getDate(Date::DAY) < daysPassed)
return false;
}
for(const auto & reqStack : creatures)
{
size_t count = 0;
for(const auto & slot : hero->Slots())
{
const CStackInstance * heroStack = slot.second;
if (heroStack->type == reqStack.type)
count += heroStack->count;
}
if (count < reqStack.count) //not enough creatures of this kind
return false;
}
if(!IObjectInterface::cb->getPlayerState(hero->tempOwner)->resources.canAfford(resources))
return false;
if(heroLevel > static_cast<si32>(hero->level))
return false;
if(static_cast<TExpType>(heroExperience) > hero->exp)
return false;
if(manaPoints > hero->mana)
return false;
if(manaPercentage > 100 * hero->mana / hero->manaLimit())
return false;
for(size_t i=0; i<primary.size(); i++)
{
if(primary[i] > hero->getPrimSkillLevel(static_cast<PrimarySkill::PrimarySkill>(i)))
return false;
}
for(const auto & skill : secondary)
{
if (skill.second > hero->getSecSkillLevel(skill.first))
return false;
}
for(const auto & spell : spells)
{
if (!hero->spellbookContainsSpell(spell))
return false;
}
for(const auto & art : artifacts)
{
if (!hero->hasArt(art))
return false;
}
for(const auto & sublimiter : noneOf)
{
if (sublimiter->heroAllowed(hero))
return false;
}
for(const auto & sublimiter : allOf)
{
if (!sublimiter->heroAllowed(hero))
return false;
}
if(anyOf.empty())
return true;
for(const auto & sublimiter : anyOf)
{
if (sublimiter->heroAllowed(hero))
return true;
}
return false;
}
VCMI_LIB_NAMESPACE_END