2024-01-12 13:30:53 +02:00
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/*
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* GlobalLobbyProcessor.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "GlobalLobbyProcessor.h"
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#include "CVCMIServer.h"
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#include "../lib/CConfigHandler.h"
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GlobalLobbyProcessor::GlobalLobbyProcessor(CVCMIServer & owner)
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: owner(owner)
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{
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std::string hostname = settings["lobby"]["hostname"].String();
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int16_t port = settings["lobby"]["port"].Integer();
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2024-01-12 16:55:36 +02:00
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owner.networkHandler->connectToRemote(*this, hostname, port);
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2024-01-12 13:30:53 +02:00
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logGlobal->info("Connecting to lobby server");
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}
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void GlobalLobbyProcessor::onDisconnected(const std::shared_ptr<INetworkConnection> & connection)
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{
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throw std::runtime_error("Lost connection to a lobby server!");
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}
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void GlobalLobbyProcessor::onPacketReceived(const std::shared_ptr<INetworkConnection> & connection, const std::vector<uint8_t> & message)
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{
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JsonNode json(message.data(), message.size());
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if(json["type"].String() == "loginFailed")
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return receiveLoginFailed(json);
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if(json["type"].String() == "loginSuccess")
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return receiveLoginSuccess(json);
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2024-01-12 16:55:36 +02:00
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if(json["type"].String() == "accountJoinsRoom")
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return receiveAccountJoinsRoom(json);
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2024-01-12 13:30:53 +02:00
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throw std::runtime_error("Received unexpected message from lobby server: " + json["type"].String());
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}
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void GlobalLobbyProcessor::receiveLoginFailed(const JsonNode & json)
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{
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throw std::runtime_error("Failed to login into a lobby server!");
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}
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void GlobalLobbyProcessor::receiveLoginSuccess(const JsonNode & json)
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{
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// no-op, wait just for any new commands from lobby
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logGlobal->info("Succesfully connected to lobby server");
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}
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2024-01-12 16:55:36 +02:00
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void GlobalLobbyProcessor::receiveAccountJoinsRoom(const JsonNode & json)
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{
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// TODO: establish new connection to lobby, login, and transfer connection to our owner
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}
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2024-01-12 13:30:53 +02:00
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void GlobalLobbyProcessor::onConnectionFailed(const std::string & errorMessage)
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{
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throw std::runtime_error("Failed to connect to a lobby server!");
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}
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2024-01-12 16:55:36 +02:00
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void GlobalLobbyProcessor::onConnectionEstablished(const std::shared_ptr<INetworkConnection> & connection)
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{
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controlConnection = connection;
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2024-01-12 13:30:53 +02:00
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logGlobal->info("Connection to lobby server established");
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JsonNode toSend;
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toSend["type"].String() = "serverLogin";
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toSend["accountID"] = settings["lobby"]["accountID"];
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toSend["accountCookie"] = settings["lobby"]["accountCookie"];
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sendMessage(toSend);
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}
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void GlobalLobbyProcessor::sendMessage(const JsonNode & data)
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{
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std::string payloadString = data.toJson(true);
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// FIXME: find better approach
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uint8_t * payloadBegin = reinterpret_cast<uint8_t *>(payloadString.data());
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uint8_t * payloadEnd = payloadBegin + payloadString.size();
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std::vector<uint8_t> payloadBuffer(payloadBegin, payloadEnd);
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2024-01-12 16:55:36 +02:00
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controlConnection->sendPacket(payloadBuffer);
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2024-01-12 13:30:53 +02:00
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}
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