2017-07-20 06:08:49 +02:00
|
|
|
/*
|
|
|
|
* RemoveObstacle.cpp, part of VCMI engine
|
|
|
|
*
|
|
|
|
* Authors: listed in file AUTHORS in main folder
|
|
|
|
*
|
|
|
|
* License: GNU General Public License v2.0 or later
|
|
|
|
* Full text of license available in license.txt file, in main folder
|
|
|
|
*
|
|
|
|
*/
|
|
|
|
#include "StdInc.h"
|
|
|
|
|
|
|
|
#include "RemoveObstacle.h"
|
|
|
|
|
|
|
|
#include "Registry.h"
|
|
|
|
#include "../ISpellMechanics.h"
|
|
|
|
|
|
|
|
#include "../../NetPacks.h"
|
|
|
|
#include "../../battle/IBattleState.h"
|
|
|
|
#include "../../battle/CBattleInfoCallback.h"
|
|
|
|
#include "../../battle/CObstacleInstance.h"
|
|
|
|
#include "../../serializer/JsonSerializeFormat.h"
|
|
|
|
|
2022-07-26 15:07:42 +02:00
|
|
|
VCMI_LIB_NAMESPACE_BEGIN
|
|
|
|
|
2017-07-20 06:08:49 +02:00
|
|
|
static const std::string EFFECT_NAME = "core:removeObstacle";
|
|
|
|
|
|
|
|
namespace spells
|
|
|
|
{
|
|
|
|
namespace effects
|
|
|
|
{
|
|
|
|
|
|
|
|
VCMI_REGISTER_SPELL_EFFECT(RemoveObstacle, EFFECT_NAME);
|
|
|
|
|
|
|
|
bool RemoveObstacle::applicable(Problem & problem, const Mechanics * m) const
|
|
|
|
{
|
2022-12-02 00:27:48 +02:00
|
|
|
if (getTargets(m, EffectTarget(), true).empty())
|
|
|
|
{
|
|
|
|
return m->adaptProblem(ESpellCastProblem::NO_APPROPRIATE_TARGET, problem);
|
|
|
|
}
|
2022-12-11 23:43:43 +02:00
|
|
|
return true;
|
2017-07-20 06:08:49 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
bool RemoveObstacle::applicable(Problem & problem, const Mechanics * m, const EffectTarget & target) const
|
|
|
|
{
|
|
|
|
return !getTargets(m, target, false).empty();
|
|
|
|
}
|
|
|
|
|
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
|
|
|
void RemoveObstacle::apply(ServerCallback * server, const Mechanics * m, const EffectTarget & target) const
|
2017-07-20 06:08:49 +02:00
|
|
|
{
|
|
|
|
BattleObstaclesChanged pack;
|
|
|
|
|
|
|
|
for(const auto & obstacle : getTargets(m, target, false))
|
|
|
|
pack.changes.emplace_back(obstacle->uniqueID, BattleChanges::EOperation::REMOVE);
|
|
|
|
|
|
|
|
if(!pack.changes.empty())
|
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
|
|
|
server->apply(&pack);
|
2017-07-20 06:08:49 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
void RemoveObstacle::serializeJsonEffect(JsonSerializeFormat & handler)
|
|
|
|
{
|
|
|
|
handler.serializeBool("removeAbsolute", removeAbsolute, false);
|
|
|
|
handler.serializeBool("removeUsual", removeUsual, false);
|
|
|
|
handler.serializeBool("removeAllSpells", removeAllSpells, false);
|
|
|
|
handler.serializeIdArray("removeSpells", removeSpells);
|
|
|
|
}
|
|
|
|
|
|
|
|
bool RemoveObstacle::canRemove(const CObstacleInstance * obstacle) const
|
|
|
|
{
|
|
|
|
if(removeAbsolute && obstacle->obstacleType == CObstacleInstance::ABSOLUTE_OBSTACLE)
|
|
|
|
return true;
|
|
|
|
if(removeUsual && obstacle->obstacleType == CObstacleInstance::USUAL)
|
|
|
|
return true;
|
2023-02-07 00:40:01 +02:00
|
|
|
const auto *spellObstacle = dynamic_cast<const SpellCreatedObstacle *>(obstacle);
|
2017-07-20 06:08:49 +02:00
|
|
|
|
|
|
|
if(removeAllSpells && spellObstacle)
|
|
|
|
return true;
|
|
|
|
|
|
|
|
if(spellObstacle && !removeSpells.empty())
|
|
|
|
{
|
|
|
|
if(vstd::contains(removeSpells, SpellID(spellObstacle->ID)))
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
std::set<const CObstacleInstance *> RemoveObstacle::getTargets(const Mechanics * m, const EffectTarget & target, bool alwaysMassive) const
|
|
|
|
{
|
|
|
|
std::set<const CObstacleInstance *> possibleTargets;
|
|
|
|
if(m->isMassive() || alwaysMassive)
|
|
|
|
{
|
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
|
|
|
for(const auto & obstacle : m->battle()->battleGetAllObstacles())
|
2017-07-20 06:08:49 +02:00
|
|
|
if(canRemove(obstacle.get()))
|
|
|
|
possibleTargets.insert(obstacle.get());
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
for(const auto & destination : target)
|
|
|
|
if(destination.hexValue.isValid())
|
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
|
|
|
for(const auto & obstacle : m->battle()->battleGetAllObstaclesOnPos(destination.hexValue, false))
|
2017-07-20 06:08:49 +02:00
|
|
|
if(canRemove(obstacle.get()))
|
|
|
|
possibleTargets.insert(obstacle.get());
|
|
|
|
}
|
|
|
|
|
|
|
|
return possibleTargets;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
2022-07-26 15:07:42 +02:00
|
|
|
|
|
|
|
VCMI_LIB_NAMESPACE_END
|