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vcmi/client/widgets/CArtifactsOfHeroBackpack.cpp

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/*
* CArtifactsOfHeroBackpack.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "CArtifactsOfHeroBackpack.h"
#include "../gui/CGuiHandler.h"
#include "../gui/Shortcut.h"
#include "Buttons.h"
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#include "Images.h"
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#include "GameSettings.h"
#include "IHandlerBase.h"
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#include "ObjectLists.h"
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#include "../CPlayerInterface.h"
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#include "../../lib/mapObjects/CGHeroInstance.h"
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#include "../../CCallback.h"
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CArtifactsOfHeroBackpack::CArtifactsOfHeroBackpack(const Point & position)
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{
OBJECT_CONSTRUCTION_CAPTURING(255 - DISPOSE);
pos += position;
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setRedrawParent(true);
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const auto backpackCap = VLC->settings()->getInteger(EGameSettings::HEROES_BACKPACK_CAP);
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auto visibleCapacityMax = HERO_BACKPACK_WINDOW_SLOT_ROWS * HERO_BACKPACK_WINDOW_SLOT_COLUMNS;
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if(backpackCap >= 0)
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visibleCapacityMax = visibleCapacityMax > backpackCap ? backpackCap : visibleCapacityMax;
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backpack.resize(visibleCapacityMax);
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size_t artPlaceIdx = 0;
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const int slotSizeWithMargin = 46;
for(int i = 0; i < visibleCapacityMax; i++)
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{
auto artifactSlotBackground = std::make_shared<CPicture>("heroWindow/artifactSlotEmpty",
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Point(slotSizeWithMargin * (i % HERO_BACKPACK_WINDOW_SLOT_COLUMNS), slotSizeWithMargin * (i / HERO_BACKPACK_WINDOW_SLOT_COLUMNS)));
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backpackSlotsBackgrounds.emplace_back(artifactSlotBackground);
}
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for(auto & artPlace : backpack)
{
artPlace = std::make_shared<CHeroArtPlace>(
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Point(slotSizeWithMargin * (artPlaceIdx % HERO_BACKPACK_WINDOW_SLOT_COLUMNS), slotSizeWithMargin * (artPlaceIdx / HERO_BACKPACK_WINDOW_SLOT_COLUMNS)));
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artPlace->setArtifact(nullptr);
artPlace->leftClickCallback = std::bind(&CArtifactsOfHeroBase::leftClickArtPlace, this, _1);
artPlace->rightClickCallback = std::bind(&CArtifactsOfHeroBase::rightClickArtPlace, this, _1);
artPlaceIdx++;
}
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if(backpackCap < 0 || visibleCapacityMax < backpackCap)
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{
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auto onCreate = [](size_t index) -> std::shared_ptr<CIntObject>
{
return std::make_shared<CIntObject>();
};
CListBoxWithCallback::MovedPosCallback posMoved = [this](size_t pos) -> void
{
scrollBackpack(static_cast<int>(pos) * HERO_BACKPACK_WINDOW_SLOT_COLUMNS - backpackPos);
};
backpackListBox = std::make_shared<CListBoxWithCallback>(
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posMoved, onCreate, Point(0, 0), Point(0, 0), HERO_BACKPACK_WINDOW_SLOT_ROWS, 0, 0, 1,
Rect(HERO_BACKPACK_WINDOW_SLOT_COLUMNS * slotSizeWithMargin + 10, 0, HERO_BACKPACK_WINDOW_SLOT_ROWS * slotSizeWithMargin - 5, 0));
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}
}
void CArtifactsOfHeroBackpack::swapArtifacts(const ArtifactLocation & srcLoc, const ArtifactLocation & dstLoc)
{
LOCPLINT->cb->swapArtifacts(srcLoc, dstLoc);
}
void CArtifactsOfHeroBackpack::pickUpArtifact(CHeroArtPlace & artPlace)
{
LOCPLINT->cb->swapArtifacts(ArtifactLocation(curHero, artPlace.slot),
ArtifactLocation(curHero, ArtifactPosition::TRANSITION_POS));
}
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void CArtifactsOfHeroBackpack::scrollBackpack(int offset)
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{
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if(backpackListBox)
backpackListBox->resize(getActiveSlotLinesNum());
backpackPos += offset;
auto slot = ArtifactPosition(GameConstants::BACKPACK_START + backpackPos);
for(auto artPlace : backpack)
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{
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setSlotData(artPlace, slot, *curHero);
slot = slot + 1;
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}
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redraw();
}
void CArtifactsOfHeroBackpack::updateBackpackSlots()
{
if(backpackListBox)
backpackListBox->resize(getActiveSlotLinesNum());
CArtifactsOfHeroBase::updateBackpackSlots();
}
size_t CArtifactsOfHeroBackpack::getActiveSlotLinesNum()
{
return (curHero->artifactsInBackpack.size() + HERO_BACKPACK_WINDOW_SLOT_COLUMNS - 1) / HERO_BACKPACK_WINDOW_SLOT_COLUMNS;
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}