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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00

backpack window slider

This commit is contained in:
SoundSSGood 2023-07-17 19:42:55 +03:00
parent b1351d8532
commit ca977d7105
8 changed files with 101 additions and 40 deletions

View File

@ -16,6 +16,7 @@
#include "Buttons.h"
#include "GameSettings.h"
#include "IHandlerBase.h"
#include "ObjectLists.h"
#include "../CPlayerInterface.h"
#include "../../lib/mapObjects/CGHeroInstance.h"
@ -43,13 +44,20 @@ CArtifactsOfHeroBackpack::CArtifactsOfHeroBackpack(const Point & position)
artPlace->rightClickCallback = std::bind(&CArtifactsOfHeroBase::rightClickArtPlace, this, _1);
artPlaceIdx++;
}
if(backpackCap < 0 || visibleCapasityMax < backpackCap)
{
auto scrollHandler = std::bind(&CArtifactsOfHeroBackpack::scrollBackpack, this, _1);
leftBackpackRoll = std::make_shared<CButton>(Point(-20, 0), "hsbtns3.def", CButton::tooltip(), [=]() { scrollHandler(-HERO_BACKPACK_WINDOW_SLOT_COLUMNS); }, EShortcut::MOVE_LEFT);
rightBackpackRoll = std::make_shared<CButton>(Point(368, 318), "hsbtns5.def", CButton::tooltip(), [=]() { scrollHandler(HERO_BACKPACK_WINDOW_SLOT_COLUMNS); }, EShortcut::MOVE_RIGHT);
leftBackpackRoll->block(true);
rightBackpackRoll->block(true);
auto onCreate = [](size_t index) -> std::shared_ptr<CIntObject>
{
return std::make_shared<CIntObject>();
};
CListBoxWithCallback::MovedPosCallback posMoved = [this](size_t pos) -> void
{
scrollBackpack(static_cast<int>(pos) * HERO_BACKPACK_WINDOW_SLOT_COLUMNS - backpackPos);
};
backpackListBox = std::make_shared<CListBoxWithCallback>(
posMoved, onCreate, Point(0, 0), Point(0, 0), HERO_BACKPACK_WINDOW_SLOT_LINES, 0, 0, 1,
Rect(HERO_BACKPACK_WINDOW_SLOT_COLUMNS * 46 + 10, 0, HERO_BACKPACK_WINDOW_SLOT_LINES * 46 - 5, 0));
}
}
@ -66,26 +74,26 @@ void CArtifactsOfHeroBackpack::pickUpArtifact(CHeroArtPlace & artPlace)
void CArtifactsOfHeroBackpack::scrollBackpack(int offset)
{
if(isScrollStraight)
if(backpackListBox)
backpackListBox->resize(getActiveSlotLinesNum());
backpackPos += offset;
auto slot = ArtifactPosition(GameConstants::BACKPACK_START + backpackPos);
for(auto artPlace : backpack)
{
// offset==-1 => to up; offset==1 => to down
backpackPos += offset;
auto slot = ArtifactPosition(GameConstants::BACKPACK_START + backpackPos);
for(auto artPlace : backpack)
{
setSlotData(artPlace, slot, *curHero);
slot = slot + 1;
}
// Blocking scrolling if there is not enough artifacts to scroll
if(leftBackpackRoll)
leftBackpackRoll->block(backpackPos <= 0);
if(rightBackpackRoll)
rightBackpackRoll->block(backpackPos + backpack.size() >= curHero->artifactsInBackpack.size());
redraw();
}
else
{
CArtifactsOfHeroBase::scrollBackpack(offset);
setSlotData(artPlace, slot, *curHero);
slot = slot + 1;
}
redraw();
}
void CArtifactsOfHeroBackpack::updateBackpackSlots()
{
if(backpackListBox)
backpackListBox->resize(getActiveSlotLinesNum());
CArtifactsOfHeroBase::updateBackpackSlots();
}
size_t CArtifactsOfHeroBackpack::getActiveSlotLinesNum()
{
return (curHero->artifactsInBackpack.size() + HERO_BACKPACK_WINDOW_SLOT_COLUMNS - 1) / HERO_BACKPACK_WINDOW_SLOT_COLUMNS;
}

View File

@ -17,16 +17,20 @@ struct ArtifactLocation;
VCMI_LIB_NAMESPACE_END
class CListBoxWithCallback;
class CArtifactsOfHeroBackpack : public CArtifactsOfHeroBase
{
public:
CArtifactsOfHeroBackpack(const Point & position);
void swapArtifacts(const ArtifactLocation & srcLoc, const ArtifactLocation & dstLoc);
void pickUpArtifact(CHeroArtPlace & artPlace);
void scrollBackpack(int offset);
void scrollBackpack(int offset) override;
void updateBackpackSlots() override;
size_t getActiveSlotLinesNum();
bool isScrollStraight = false;
private:
std::shared_ptr<CListBoxWithCallback> backpackListBox;
const size_t HERO_BACKPACK_WINDOW_SLOT_COLUMNS = 8;
const size_t HERO_BACKPACK_WINDOW_SLOT_LINES = 8;
};

View File

@ -232,7 +232,7 @@ void CArtifactsOfHeroBase::updateBackpackSlots()
{
if(curHero->artifactsInBackpack.size() <= backpack.size() && backpackPos != 0)
backpackPos = 0;
scrollBackpackForArtSet(0, *curHero);
scrollBackpack(0);
}
void CArtifactsOfHeroBase::updateSlot(const ArtifactPosition & slot)

View File

@ -245,3 +245,38 @@ const std::list<std::shared_ptr<CIntObject>> & CListBox::getItems()
{
return items;
}
CListBoxWithCallback::CListBoxWithCallback(CListBoxWithCallback::MovedPosCallback callback, CreateFunc create, Point pos, Point itemOffset,
size_t visibleSize, size_t totalSize, size_t initialPos, int slider, Rect sliderPos)
: CListBox(create, pos, itemOffset, visibleSize, totalSize, initialPos, slider, sliderPos)
{
movedPosCallback = callback;
}
void CListBoxWithCallback::scrollTo(size_t pos)
{
CListBox::scrollTo(pos);
if(movedPosCallback)
movedPosCallback(getPos());
}
void CListBoxWithCallback::moveToPos(size_t pos)
{
CListBox::moveToPos(pos);
if(movedPosCallback)
movedPosCallback(getPos());
}
void CListBoxWithCallback::moveToNext()
{
CListBox::moveToNext();
if(movedPosCallback)
movedPosCallback(getPos());
}
void CListBoxWithCallback::moveToPrev()
{
CListBox::moveToPrev();
if(movedPosCallback)
movedPosCallback(getPos());
}

View File

@ -99,12 +99,28 @@ public:
size_t getIndexOf(std::shared_ptr<CIntObject> item);
//scroll list to make item which visible
void scrollTo(size_t which);
virtual void scrollTo(size_t which);
//scroll list to specified position
void moveToPos(size_t which);
void moveToNext();
void moveToPrev();
virtual void moveToPos(size_t which);
virtual void moveToNext();
virtual void moveToPrev();
size_t getPos();
};
class CListBoxWithCallback : public CListBox
{
public:
using MovedPosCallback = std::function<void(size_t)>;
CListBoxWithCallback(MovedPosCallback callback, CreateFunc create, Point pos, Point itemOffset, size_t visibleSize,
size_t totalSize, size_t initialPos = 0, int slider = 0, Rect sliderPos = Rect());
void scrollTo(size_t pos) override;
void moveToPos(size_t pos) override;
void moveToNext() override;
void moveToPrev() override;
private:
MovedPosCallback movedPosCallback;
};

View File

@ -11,6 +11,9 @@
#include "CHeroBackpackWindow.h"
#include "../gui/CGuiHandler.h"
#include "../gui/Shortcut.h"
#include "../widgets/Buttons.h"
CHeroBackpackWindow::CHeroBackpackWindow(const CGHeroInstance * hero)
: CWindowObject(PLAYER_COLORED)
@ -21,10 +24,7 @@ CHeroBackpackWindow::CHeroBackpackWindow(const CGHeroInstance * hero)
arts->setHero(hero);
addSet(arts);
arts_straight = std::make_shared<CArtifactsOfHeroBackpack>(Point(-500, -170));
arts_straight->setHero(hero);
arts_straight->isScrollStraight = true;
addSet(arts_straight);
addCloseCallback(std::bind(&CHeroBackpackWindow::close, this));
quitButton = std::make_shared<CButton>(Point(242, 200), "hsbtns.def", CButton::tooltip(""), [this]() { close(); }, EShortcut::GLOBAL_RETURN);
}

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@ -19,5 +19,5 @@ public:
private:
std::shared_ptr<CArtifactsOfHeroBackpack> arts;
std::shared_ptr<CArtifactsOfHeroBackpack> arts_straight;
std::shared_ptr<CButton> quitButton;
};

View File

@ -137,8 +137,6 @@ CHeroWindow::CHeroWindow(const CGHeroInstance * hero)
questlogLabel = std::make_shared<CTextBox>(CGI->generaltexth->jktexts[9], Rect(510, 430, 65, 35), 0, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE);
questlogButton = std::make_shared<CButton>(Point(314, 429), "hsbtns4.def", CButton::tooltip(heroscrn[0]), [=](){ LOCPLINT->showQuestLog(); }, EShortcut::ADVENTURE_QUEST_LOG);
backpackButton = std::make_shared<CButton>(Point(380, 429), "hsbtns2.def", CButton::tooltip(""), [=]() { createBackpackWindow(); }, EShortcut::HERO_BACKPACK);
formations = std::make_shared<CToggleGroup>(0);
formations->addToggle(0, std::make_shared<CToggleButton>(Point(481, 483), "hsbtns6.def", std::make_pair(heroscrn[23], heroscrn[29]), 0, EShortcut::HERO_TIGHT_FORMATION));
formations->addToggle(1, std::make_shared<CToggleButton>(Point(481, 519), "hsbtns7.def", std::make_pair(heroscrn[24], heroscrn[30]), 0, EShortcut::HERO_LOOSE_FORMATION));