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vcmi/lib/campaign/CampaignHandler.h

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/*
* CampaignHandler.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "CampaignState.h" // Convenience include - not required for build, but required for any user of CampaignHandler
#include "../filesystem/ResourcePath.h"
VCMI_LIB_NAMESPACE_BEGIN
class DLL_LINKAGE CampaignHandler
{
static std::string readLocalizedString(CampaignHeader & target, CBinaryReader & reader, std::string filename, std::string modName, std::string encoding, std::string identifier);
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static std::string readLocalizedString(CampaignHeader & target, std::string text, std::string filename, std::string modName, std::string identifier);
static void readCampaign(Campaign * target, const std::vector<ui8> & stream, std::string filename, std::string modName, std::string encoding);
//parsers for VCMI campaigns (*.vcmp)
static void readHeaderFromJson(CampaignHeader & target, JsonNode & reader, std::string filename, std::string modName, std::string encoding);
static CampaignScenario readScenarioFromJson(JsonNode & reader);
static CampaignTravel readScenarioTravelFromJson(JsonNode & reader);
//parsers for original H3C campaigns
static void readHeaderFromMemory(CampaignHeader & target, CBinaryReader & reader, std::string filename, std::string modName, std::string encoding);
static CampaignScenario readScenarioFromMemory(CBinaryReader & reader, CampaignHeader & header);
static CampaignTravel readScenarioTravelFromMemory(CBinaryReader & reader, CampaignVersion version);
/// returns h3c split in parts. 0 = h3c header, 1-end - maps (binary h3m)
/// headerOnly - only header will be decompressed, returned vector wont have any maps
static std::vector<std::vector<ui8>> getFile(std::unique_ptr<CInputStream> file, const std::string & filename, bool headerOnly);
static VideoPath prologVideoName(ui8 index);
static AudioPath prologMusicName(ui8 index);
static AudioPath prologVoiceName(ui8 index);
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static constexpr auto VCMP_HEADER_FILE_NAME = "header.json";
public:
static std::unique_ptr<Campaign> getHeader( const std::string & name); //name - name of appropriate file
static std::shared_ptr<CampaignState> getCampaign(const std::string & name); //name - name of appropriate file
};
VCMI_LIB_NAMESPACE_END